PermissionSet クラス
アセンブリ: mscorlib (mscorlib.dll 内)

<SerializableAttribute> _ <ComVisibleAttribute(True)> _ Public Class PermissionSet Implements ISecurityEncodable, ICollection, IEnumerable, IStackWalk, _ IDeserializationCallback
[SerializableAttribute] [ComVisibleAttribute(true)] public class PermissionSet : ISecurityEncodable, ICollection, IEnumerable, IStackWalk, IDeserializationCallback
[SerializableAttribute] [ComVisibleAttribute(true)] public ref class PermissionSet : ISecurityEncodable, ICollection, IEnumerable, IStackWalk, IDeserializationCallback


PermissionSet クラスとメンバを使用するコード例を次に示します。
' This sample demonstrates the use of the PermissionSet class. Imports System Imports System.Reflection Imports System.Security.Permissions Imports System.Security Imports System.IO Imports System.Collections Imports Microsoft.VisualBasic Class [MyClass] Public Shared Sub PermissionSetDemo() Console.WriteLine("Executing PermissionSetDemo") Try ' Open a new PermissionSet. Dim ps1 As New PermissionSet(PermissionState.None) Console.WriteLine("Adding permission to open a file from a file dialog box.") ' Add a permission to the permission set. ps1.AddPermission(New FileDialogPermission(FileDialogPermissionAccess.Open)) Console.WriteLine("Demanding permission to open a file.") ps1.Demand() Console.WriteLine("Demand succeeded.") Console.WriteLine("Adding permission to save a file from a file dialog box.") ps1.AddPermission(New FileDialogPermission(FileDialogPermissionAccess.Save)) Console.WriteLine("Demanding permission to open and save a file.") ps1.Demand() Console.WriteLine("Demand succeeded.") Console.WriteLine("Adding permission to read environment variable USERNAME.") ps1.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME")) ps1.Demand() Console.WriteLine("Demand succeeded.") Console.WriteLine("Adding permission to read environment variable COMPUTERNAME.") ps1.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Write, "COMPUTERNAME")) ' Demand all the permissions in the set. Console.WriteLine("Demand all permissions.") ps1.Demand() Console.WriteLine("Demand succeeded.") ' Display the number of permissions in the set. Console.WriteLine("Number of permissions = " & ps1.Count) ' Display the value of the IsSynchronized property. Console.WriteLine("IsSynchronized property = " & ps1.IsSynchronized) ' Display the value of the IsReadOnly property. Console.WriteLine("IsReadOnly property = " & ps1.IsReadOnly) ' Display the value of the SyncRoot property. Console.WriteLine("SyncRoot property = " & CType(ps1.SyncRoot, PermissionSet).ToString()) ' Display the result of a call to the ContainsNonCodeAccessPermissions method. ' Gets a value indicating whether the PermissionSet contains permissions ' that are not derived from CodeAccessPermission. ' Returns true if the PermissionSet contains permissions that are not ' derived from CodeAccessPermission; otherwise, false. Console.WriteLine("ContainsNonCodeAccessPermissions method returned " & ps1.ContainsNonCodeAccessPermissions()) Console.WriteLine("Value of the permission set ToString = " & ControlChars.Lf & ps1.ToString()) Dim ps2 As New PermissionSet(PermissionState.None) ' Create a second permission set and compare it to the first permission set. ps2.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME")) ps2.AddPermission(New EnvironmentPermission(EnvironmentPermissionAccess.Write, "COMPUTERNAME")) Console.WriteLine("Permissions in first permission set:") Dim list As IEnumerator = ps1.GetEnumerator() While list.MoveNext() Console.WriteLine(list.Current.ToString()) End While Console.WriteLine("Second permission IsSubsetOf first permission = " & ps2.IsSubsetOf(ps1)) ' Display the intersection of two permission sets. Dim ps3 As PermissionSet = ps2.Intersect(ps1) Console.WriteLine("The intersection of the first permission set and " & "the second permission set = " & ps3.ToString()) ' Create a new permission set. Dim ps4 As New PermissionSet(PermissionState.None) ps4.AddPermission(New FileIOPermission(FileIOPermissionAccess.Read, "C:\Temp\Testfile.txt")) ps4.AddPermission(New FileIOPermission(FileIOPermissionAccess.Read Or FileIOPermissionAccess.Write Or FileIOPermissionAccess.Append, "C:\Temp\Testfile.txt")) ' Display the union of two permission sets. Dim ps5 As PermissionSet = ps3.Union(ps4) Console.WriteLine("The union of permission set 3 and permission set 4 = " & ps5.ToString()) ' Remove FileIOPermission from the permission set. ps5.RemovePermission(GetType(FileIOPermission)) Console.WriteLine("The last permission set after removing FileIOPermission = " & ps5.ToString()) ' Change the permission set using SetPermission. ps5.SetPermission(New EnvironmentPermission(EnvironmentPermissionAccess.AllAccess, "USERNAME")) Console.WriteLine("Permission set after SetPermission = " & ps5.ToString()) ' Display result of ToXml and FromXml operations. Dim ps6 As New PermissionSet(PermissionState.None) ps6.FromXml(ps5.ToXml()) Console.WriteLine("Result of ToFromXml = " & ps6.ToString() & ControlChars.Lf) ' Display results of PermissionSet.GetEnumerator. Dim psEnumerator As IEnumerator = ps1.GetEnumerator() While psEnumerator.MoveNext() Console.WriteLine(psEnumerator.Current) End While ' Check for an unrestricted permission set. Dim ps7 As New PermissionSet(PermissionState.Unrestricted) Console.WriteLine("Permission set is unrestricted = " & ps7.IsUnrestricted()) ' Create and display a copy of a permission set. ps7 = ps5.Copy() Console.WriteLine("Result of copy = " & ps7.ToString()) Catch e As Exception Console.WriteLine(e.Message.ToString()) End Try End Sub 'PermissionSetDemo Overloads Shared Sub Main(ByVal args() As String) PermissionSetDemo() End Sub 'Main End Class '[MyClass]
// This sample demonstrates the use of the PermissionSet class. using System; using System.Reflection; using System.Security.Permissions; using System.Security; using System.IO; using System.Collections; class MyClass { public static void PermissionSetDemo() { Console.WriteLine("Executing PermissionSetDemo"); try { // Open a new PermissionSet. PermissionSet ps1 = new PermissionSet(PermissionState.None); Console.WriteLine("Adding permission to open a file from a file dialog box."); // Add a permission to the permission set. ps1.AddPermission( new FileDialogPermission(FileDialogPermissionAccess.Open)); Console.WriteLine("Demanding permission to open a file."); ps1.Demand(); Console.WriteLine("Demand succeeded."); Console.WriteLine("Adding permission to save a file from a file dialog box."); ps1.AddPermission( new FileDialogPermission(FileDialogPermissionAccess.Save)); Console.WriteLine("Demanding permission to open and save a file."); ps1.Demand(); Console.WriteLine("Demand succeeded."); Console.WriteLine("Adding permission to read environment variable USERNAME."); ps1.AddPermission( new EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME")); ps1.Demand(); Console.WriteLine("Demand succeeded."); Console.WriteLine("Adding permission to read environment variable COMPUTERNAME."); ps1.AddPermission( new EnvironmentPermission(EnvironmentPermissionAccess.Write , "COMPUTERNAME")); // Demand all the permissions in the set. Console.WriteLine("Demand all permissions."); ps1.Demand(); Console.WriteLine("Demand succeeded."); // Display the number of permissions in the set. Console.WriteLine("Number of permissions = " + ps1.Count); // Display the value of the IsSynchronized property. Console.WriteLine("IsSynchronized property = " + ps1.IsSynchronized); // Display the value of the IsReadOnly property. Console.WriteLine("IsReadOnly property = " + ps1.IsReadOnly); // Display the value of the SyncRoot property. Console.WriteLine("SyncRoot property = " + ps1.SyncRoot); // Display the result of a call to the ContainsNonCodeAccessPermissions method. // Gets a value indicating whether the PermissionSet contains permissions // that are not derived from CodeAccessPermission. // Returns true if the PermissionSet contains permissions that are not // derived from CodeAccessPermission; otherwise, false. Console.WriteLine("ContainsNonCodeAccessPermissions method returned " + ps1.ContainsNonCodeAccessPermissions()); Console.WriteLine("Value of the permission set ToString = \n" + ps1.ToString()); PermissionSet ps2 = new PermissionSet(PermissionState.None); // Create a second permission set and compare it to the first permission set. ps2.AddPermission( new EnvironmentPermission(EnvironmentPermissionAccess.Read, "USERNAME")); ps2.AddPermission( new EnvironmentPermission(EnvironmentPermissionAccess.Write , "COMPUTERNAME")); IEnumerator list = ps1.GetEnumerator(); Console.WriteLine("Permissions in first permission set:"); while (list.MoveNext()) Console.WriteLine(list.Current.ToString()); Console.WriteLine("Second permission IsSubsetOf first permission = " + ps2.IsSubsetOf(ps1)); // Display the intersection of two permission sets. PermissionSet ps3 = ps2.Intersect(ps1); Console.WriteLine("The intersection of the first permission set and " + "the second permission set = " + ps3.ToString()); // Create a new permission set. PermissionSet ps4 = new PermissionSet(PermissionState.None); ps4.AddPermission( new FileIOPermission(FileIOPermissionAccess.Read , "C:\\Temp\\Testfile.txt")); ps4.AddPermission( new FileIOPermission(FileIOPermissionAccess.Read | FileIOPermissionAccess.Write | FileIOPermissionAccess.Append, "C:\\Temp\\Testfile.txt")); // Display the union of two permission sets. PermissionSet ps5 = ps3.Union(ps4); Console.WriteLine("The union of permission set 3 and permission set 4 = " + ps5.ToString()); // Remove FileIOPermission from the permission set. ps5.RemovePermission(typeof(FileIOPermission)); Console.WriteLine("The last permission set after removing FileIOPermission = " + ps5.ToString()); // Change the permission set using SetPermission. ps5.SetPermission(new EnvironmentPermission(EnvironmentPermissionAccess.AllAccess, "USERNAME")); Console.WriteLine("Permission set after SetPermission = " + ps5.ToString()); // Display result of ToXml and FromXml operations. PermissionSet ps6 = new PermissionSet(PermissionState.None); ps6.FromXml(ps5.ToXml()); Console.WriteLine("Result of ToFromXml = " + ps6.ToString() + "\n"); // Display results of PermissionSet.GetEnumerator. IEnumerator psEnumerator = ps1.GetEnumerator(); while (psEnumerator.MoveNext()) { Console.WriteLine(psEnumerator.Current); } // Check for an unrestricted permission set. PermissionSet ps7 = new PermissionSet(PermissionState.Unrestricted); Console.WriteLine("Permission set is unrestricted = " + ps7.IsUnrestricted()); // Create and display a copy of a permission set. ps7 = ps5.Copy(); Console.WriteLine("Result of copy = " + ps7.ToString()); } catch (Exception e) { Console.WriteLine(e.Message.ToString()); } } static void Main(string[] args) { PermissionSetDemo(); } }
// This sample demonstrates the use of the PermissionSet class. using namespace System; using namespace System::Reflection; using namespace System::Security::Permissions; using namespace System::Security; using namespace System::IO; using namespace System::Collections; void PermissionSetDemo() { Console::WriteLine( "Executing PermissionSetDemo" ); try { // Open a new PermissionSet. PermissionSet^ ps1 = gcnew PermissionSet( PermissionState::None ); Console::WriteLine( "Adding permission to open a file from a file dialog box." ); // Add a permission to the permission set. ps1->AddPermission( gcnew FileDialogPermission( FileDialogPermissionAccess::Open ) ); Console::WriteLine( "Demanding permission to open a file." ); ps1->Demand(); Console::WriteLine( "Demand succeeded." ); Console::WriteLine( "Adding permission to save a file from a file dialog box." ); ps1->AddPermission( gcnew FileDialogPermission( FileDialogPermissionAccess::Save ) ); Console::WriteLine( "Demanding permission to open and save a file." ); ps1->Demand(); Console::WriteLine( "Demand succeeded." ); Console::WriteLine( "Adding permission to read environment variable USERNAME." ); ps1->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Read,"USERNAME" ) ); ps1->Demand(); Console::WriteLine( "Demand succeeded." ); Console::WriteLine( "Adding permission to read environment variable COMPUTERNAME." ); ps1->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Write,"COMPUTERNAME" ) ); // Demand all the permissions in the set. Console::WriteLine( "Demand all permissions." ); ps1->Demand(); Console::WriteLine( "Demand succeeded." ); // Display the number of permissions in the set. Console::WriteLine( "Number of permissions = {0}", ps1->Count ); // Display the value of the IsSynchronized property. Console::WriteLine( "IsSynchronized property = {0}", ps1->IsSynchronized ); // Display the value of the IsReadOnly property. Console::WriteLine( "IsReadOnly property = {0}", ps1->IsReadOnly ); // Display the value of the SyncRoot property. Console::WriteLine( "SyncRoot property = {0}", ps1->SyncRoot ); // Display the result of a call to the ContainsNonCodeAccessPermissions method. // Gets a value indicating whether the PermissionSet contains permissions // that are not derived from CodeAccessPermission. // Returns true if the PermissionSet contains permissions that are not // derived from CodeAccessPermission; otherwise, false. Console::WriteLine( "ContainsNonCodeAccessPermissions method returned {0}", ps1->ContainsNonCodeAccessPermissions() ); Console::WriteLine( "Value of the permission set ToString = \n{0}", ps1->ToString() ); PermissionSet^ ps2 = gcnew PermissionSet( PermissionState::None ); // Create a second permission set and compare it to the first permission set. ps2->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Read,"USERNAME" ) ); ps2->AddPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::Write,"COMPUTERNAME" ) ); IEnumerator^ list = ps1->GetEnumerator(); Console::WriteLine("Permissions in first permission set:"); while (list->MoveNext()) Console::WriteLine(list->Current->ToString()); Console::WriteLine( "Second permission IsSubsetOf first permission = {0}", ps2->IsSubsetOf( ps1 ) ); // Display the intersection of two permission sets. PermissionSet^ ps3 = ps2->Intersect( ps1 ); Console::WriteLine( "The intersection of the first permission set and the second permission set = {0}", ps3 ); // Create a new permission set. PermissionSet^ ps4 = gcnew PermissionSet( PermissionState::None ); ps4->AddPermission( gcnew FileIOPermission( FileIOPermissionAccess::Read,"C:\\Temp\\Testfile.txt" ) ); ps4->AddPermission( gcnew FileIOPermission( static_cast<FileIOPermissionAccess>(FileIOPermissionAccess::Read | FileIOPermissionAccess::Write | FileIOPermissionAccess::Append),"C:\\Temp\\Testfile.txt" ) ); // Display the union of two permission sets. PermissionSet^ ps5 = ps3->Union( ps4 ); Console::WriteLine( "The union of permission set 3 and permission set 4 = {0}", ps5 ); // Remove FileIOPermission from the permission set. ps5->RemovePermission( FileIOPermission::typeid ); Console::WriteLine( "The last permission set after removing FileIOPermission = {0}", ps5 ); // Change the permission set using SetPermission. ps5->SetPermission( gcnew EnvironmentPermission( EnvironmentPermissionAccess::AllAccess,"USERNAME" ) ); Console::WriteLine( "Permission set after SetPermission = {0}", ps5 ); // Display result of ToXml and FromXml operations. PermissionSet^ ps6 = gcnew PermissionSet( PermissionState::None ); ps6->FromXml( ps5->ToXml() ); Console::WriteLine( "Result of ToFromXml = {0}\n", ps6 ); // Display results of PermissionSet::GetEnumerator. IEnumerator^ psEnumerator = ps1->GetEnumerator(); while ( psEnumerator->MoveNext() ) { Console::WriteLine( psEnumerator->Current ); } // Check for an unrestricted permission set. PermissionSet^ ps7 = gcnew PermissionSet( PermissionState::Unrestricted ); Console::WriteLine( "Permission set is unrestricted = {0}", ps7->IsUnrestricted() ); // Create and display a copy of a permission set. ps7 = ps5->Copy(); Console::WriteLine( "Result of copy = {0}", ps7 ); } catch ( Exception^ e ) { Console::WriteLine( e->Message ); } } int main() { PermissionSetDemo(); }
// This sample demonstrates the use of the PermissionSet class. import System.*; import System.Reflection.*; import System.Security.Permissions.*; import System.Security.*; import System.IO.*; import System.Collections.*; class MyClass { public static void PermissionSetDemo() { Console.WriteLine("Executing PermissionSetDemo"); try { // Open a new PermissionSet. PermissionSet ps1 = new PermissionSet(PermissionState.None); Console.WriteLine("Adding permission to open a file" + " from a file dialog box."); // Add a permission to the permission set. ps1.AddPermission(new FileDialogPermission( FileDialogPermissionAccess.Open)); Console.WriteLine("Demanding permission to open a file."); ps1.Demand(); Console.WriteLine("Demand succeeded."); Console.WriteLine("Adding permission to save" + " a file from a file dialog box."); ps1.AddPermission(new FileDialogPermission( FileDialogPermissionAccess.Save)); Console.WriteLine("Demanding permission to open and save a file."); ps1.Demand(); Console.WriteLine("Demand succeeded."); Console.WriteLine("Adding permission to read " + "environment variable USERNAME."); ps1.AddPermission(new EnvironmentPermission( EnvironmentPermissionAccess.Read, "USERNAME")); ps1.Demand(); Console.WriteLine("Demand succeeded."); Console.WriteLine("Adding permission to read " + "environment variable COMPUTERNAME."); ps1.AddPermission(new EnvironmentPermission( EnvironmentPermissionAccess.Write, "COMPUTERNAME")); // Demand all the permissions in the set. Console.WriteLine("Demand all permissions."); ps1.Demand(); Console.WriteLine("Demand succeeded."); // Display the number of permissions in the set. Console.WriteLine(("Number of permissions = " + ps1.get_Count())); // Display the value of the IsSynchronized property. Console.WriteLine(("IsSynchronized property = " + System.Convert.ToString(ps1.get_IsSynchronized()))); // Display the value of the IsReadOnly property. Console.WriteLine(("IsReadOnly property = " + System.Convert.ToString(ps1.get_IsReadOnly()))); // Display the value of the SyncRoot property. Console.WriteLine(("SyncRoot property = " + ps1.get_SyncRoot())); // Display the result of a call to the // ContainsNonCodeAccessPermissions method. // Gets a value indicating whether the PermissionSet // contains permissions // that are not derived from CodeAccessPermission. // Returns true if the PermissionSet contains permissions that are // not derived from CodeAccessPermission; otherwise, false. Console.WriteLine( ("ContainsNonCodeAccessPermissions method returned " + System.Convert.ToString( ps1.ContainsNonCodeAccessPermissions()))); Console.WriteLine(("Value of the permission set ToString = \n" + ps1.ToString())); PermissionSet ps2 = new PermissionSet(PermissionState.None); // Create a second permission set and compare it to the // first permission set. ps2.AddPermission(new EnvironmentPermission( EnvironmentPermissionAccess.Read, "USERNAME")); ps2.AddPermission(new EnvironmentPermission( EnvironmentPermissionAccess.Write, "COMPUTERNAME")); IEnumerator list = ps1.GetEnumerator(); Console.WriteLine("Permissions in first permission set:"); while (list.MoveNext()) Console.WriteLine(list.get_Current().ToString()); Console.WriteLine( ("Second permission IsSubsetOf first permission = " + System.Convert.ToString(ps2.IsSubsetOf(ps1)))); // Display the intersection of two permission sets. PermissionSet ps3 = ps2.Intersect(ps1); Console.WriteLine( ("The intersection of the first permission set and " + "the second permission set = " + ps3.ToString())); // Create a new permission set. PermissionSet ps4 = new PermissionSet(PermissionState.None); ps4.AddPermission(new FileIOPermission( FileIOPermissionAccess.Read, "C:\\Temp\\Testfile.txt")); ps4.AddPermission(new FileIOPermission( FileIOPermissionAccess.Read | FileIOPermissionAccess.Write | FileIOPermissionAccess.Append, "C:\\Temp\\Testfile.txt")); // Display the union of two permission sets. PermissionSet ps5 = ps3.Union(ps4); Console.WriteLine( ("The union of permission set 3 and permission set 4 = " + ps5.ToString())); // Remove FileIOPermission from the permission set. ps5.RemovePermission(FileIOPermission.class.ToType()); Console.WriteLine( ("The last permission set after removing FileIOPermission = " + ps5.ToString())); // Change the permission set using SetPermission. ps5.SetPermission(new EnvironmentPermission( EnvironmentPermissionAccess.AllAccess, "USERNAME")); Console.WriteLine( ("Permission set after SetPermission = " + ps5.ToString())); // Display result of ToXml and FromXml operations. PermissionSet ps6 = new PermissionSet(PermissionState.None); ps6.FromXml(ps5.ToXml()); Console.WriteLine(("Result of ToFromXml = " + ps6.ToString() + "\n")); // Display results of PermissionSet.GetEnumerator. IEnumerator psEnumerator = ps1.GetEnumerator(); while (psEnumerator.MoveNext()) { Console.WriteLine(psEnumerator.get_Current()); } // Check for an unrestricted permission set. PermissionSet ps7 = new PermissionSet(PermissionState.Unrestricted); Console.WriteLine( ("Permission set is unrestricted = " + System.Convert.ToString(ps7.IsUnrestricted()))); // Create and display a copy of a permission set. ps7 = ps5.Copy(); Console.WriteLine(("Result of copy = " + ps7.ToString())); } catch (System.Exception e) { Console.WriteLine(e.get_Message().ToString()); } } //PermissionSetDemo public static void main(String[] args) { PermissionSetDemo(); } //main } //MyClass


System.Security.PermissionSet
System.Security.NamedPermissionSet


Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。


PermissionSet コンストラクタ (PermissionSet)
アセンブリ: mscorlib (mscorlib.dll 内)


新しい PermissionSet は、指定した PermissionSet に格納されているアクセス許可のコピーを格納します。
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permSet パラメータが null 参照 (Visual Basic では Nothing) でない場合、これは Copy と同じです。 |

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。


PermissionSet コンストラクタ

名前 | 説明 |
---|---|
PermissionSet (PermissionSet) | permSet パラメータから取得した初期値で PermissionSet クラスの新しいインスタンスを初期化します。 |
PermissionSet (PermissionState) | PermissionState を指定して、PermissionSet クラスの新しいインスタンスを初期化します。 |

PermissionSet コンストラクタ (PermissionState)
アセンブリ: mscorlib (mscorlib.dll 内)




PermissionSet コンストラクタを使用して、アクセス許可の状態が None に設定されたアクセス許可セットを作成するコード例を次に示します。このコード例は、PermissionSet クラスのトピックで取り上げているコード例の一部分です。
' Open a new PermissionSet. Dim ps1 As New PermissionSet(PermissionState.None) Console.WriteLine("Adding permission to open a file from a file dialog box.") ' Add a permission to the permission set. ps1.AddPermission(New FileDialogPermission(FileDialogPermissionAccess.Open)) Console.WriteLine("Demanding permission to open a file.") ps1.Demand() Console.WriteLine("Demand succeeded.")
// Open a new PermissionSet. PermissionSet ps1 = new PermissionSet(PermissionState.None); Console.WriteLine("Adding permission to open a file from a file dialog box."); // Add a permission to the permission set. ps1.AddPermission( new FileDialogPermission(FileDialogPermissionAccess.Open)); Console.WriteLine("Demanding permission to open a file."); ps1.Demand(); Console.WriteLine("Demand succeeded.");
// Open a new PermissionSet. PermissionSet^ ps1 = gcnew PermissionSet( PermissionState::None ); Console::WriteLine( "Adding permission to open a file from a file dialog box." ); // Add a permission to the permission set. ps1->AddPermission( gcnew FileDialogPermission( FileDialogPermissionAccess::Open ) ); Console::WriteLine( "Demanding permission to open a file." ); ps1->Demand(); Console::WriteLine( "Demand succeeded." );
// Open a new PermissionSet. PermissionSet ps1 = new PermissionSet(PermissionState.None); Console.WriteLine("Adding permission to open a file" + " from a file dialog box."); // Add a permission to the permission set. ps1.AddPermission(new FileDialogPermission( FileDialogPermissionAccess.Open)); Console.WriteLine("Demanding permission to open a file."); ps1.Demand(); Console.WriteLine("Demand succeeded.");

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。


PermissionSet プロパティ

名前 | 説明 | |
---|---|---|
![]() | Count | アクセス許可セットに格納されているアクセス許可オブジェクトの数を取得します。 |
![]() | IsReadOnly | コレクションが読み取り専用かどうかを示す値を取得します。 |
![]() | IsSynchronized | コレクションでスレッド セーフが確実に行われるかどうかを示す値を取得します。 |
![]() | SyncRoot | 現在のコレクションのルート オブジェクトを取得します。 |

PermissionSet メソッド


名前 | 説明 | |
---|---|---|
![]() | Finalize | Object がガベージ コレクションにより収集される前に、その Object がリソースを解放し、その他のクリーンアップ操作を実行できるようにします。 ( Object から継承されます。) |
![]() | MemberwiseClone | 現在の Object の簡易コピーを作成します。 ( Object から継承されます。) |

名前 | 説明 | |
---|---|---|
![]() | System.Runtime.Serialization.IDeserializationCallback.OnDeserialization | オブジェクト グラフ全体が逆シリアル化された時点で実行します。 |

PermissionSet メンバ
複数の異なる種類のアクセス許可を格納できるコレクションを表します。
PermissionSet データ型で公開されるメンバを以下の表に示します。


名前 | 説明 | |
---|---|---|
![]() | Count | アクセス許可セットに格納されているアクセス許可オブジェクトの数を取得します。 |
![]() | IsReadOnly | コレクションが読み取り専用かどうかを示す値を取得します。 |
![]() | IsSynchronized | コレクションでスレッド セーフが確実に行われるかどうかを示す値を取得します。 |
![]() | SyncRoot | 現在のコレクションのルート オブジェクトを取得します。 |


名前 | 説明 | |
---|---|---|
![]() | Finalize | Object がガベージ コレクションにより収集される前に、その Object がリソースを解放し、その他のクリーンアップ操作を実行できるようにします。 (Object から継承されます。) |
![]() | MemberwiseClone | 現在の Object の簡易コピーを作成します。 (Object から継承されます。) |

名前 | 説明 | |
---|---|---|
![]() | System.Runtime.Serialization.IDeserializationCallback.OnDeserialization | オブジェクト グラフ全体が逆シリアル化された時点で実行します。 |

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