GenericPrincipal クラス
アセンブリ: mscorlib (mscorlib.dll 内)

<SerializableAttribute> _ <ComVisibleAttribute(True)> _ Public Class GenericPrincipal Implements IPrincipal


GenericPrincipal クラスのメンバの使用例を次に示します。
Imports System Imports System.Security.Principal Public Class Form1 Inherits System.Windows.Forms.Form ' Event handler for Run button. Private Sub Button1_Click( _ ByVal sender As System.Object, _ ByVal e As System.EventArgs) Handles Button1.Click tbxOutput.Cursor = Cursors.WaitCursor tbxOutput.Text = "" ' Retrieve a GenericPrincipal that is based on the current user's ' WindowsIdentity. Dim genericPrincipal As GenericPrincipal = GetGenericPrincipal() ' Retrieve the generic identity of the GenericPrincipal object. Dim principalIdentity As GenericIdentity = _ CType(genericPrincipal.Identity, GenericIdentity) ' Display identity name and authentication type. If (principalIdentity.IsAuthenticated) Then WriteLine(principalIdentity.Name) WriteLine("Type:" + principalIdentity.AuthenticationType) End If ' Verify that the generic principal has been assigned the ' NetworkUser role. If (genericPrincipal.IsInRole("NetworkUser")) Then WriteLine("User belongs to the NetworkUser role.") End If WriteLine("This sample completed successfully; " + _ " press Exit to continue.") tbxOutput.Cursor = Cursors.Default End Sub ' Create generic principal based on values from the current ' WindowsIdentity. Private Function GetGenericPrincipal() As GenericPrincipal ' Use values from the current WindowsIdentity to construct ' a set of GenericPrincipal roles. Dim roles(10) As String Dim windowsIdentity As WindowsIdentity = windowsIdentity.GetCurrent() If (windowsIdentity.IsAuthenticated) Then ' Add custom NetworkUser role. roles(0) = "NetworkUser" End If If (windowsIdentity.IsGuest) Then ' Add custom GuestUser role. roles(1) = "GuestUser" End If If (windowsIdentity.IsSystem) Then ' Add custom SystemUser role. roles(2) = "SystemUser" End If ' Construct a GenericIdentity object based on the current Windows ' identity name and authentication type. Dim authenticationType As String = windowsIdentity.AuthenticationType Dim userName As String = windowsIdentity.Name Dim genericIdentity = _ New GenericIdentity(userName, authenticationType) ' Construct a GenericPrincipal object based on the generic identity ' and custom roles for the user. Dim genericPrincipal As New GenericPrincipal(genericIdentity, roles) Return genericPrincipal End Function ' Write out message with linefeed and carriage return. Private Sub WriteLine(ByVal message As String) tbxOutput.AppendText(message + vbCrLf) End Sub ' Event handler for Exit button. Private Sub Button2_Click( _ ByVal sender As System.Object, _ ByVal e As System.EventArgs) Handles Button2.Click Application.Exit() End Sub #Region " Windows Form Designer generated code " Public Sub New() MyBase.New() 'This call is required by the Windows Form Designer. InitializeComponent() 'Add any initialization after the InitializeComponent() call End Sub 'Form overrides dispose to clean up the component list. Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean) If disposing Then If Not (components Is Nothing) Then components.Dispose() End If End If MyBase.Dispose(disposing) End Sub 'Required by the Windows Form Designer Private components As System.ComponentModel.IContainer 'NOTE: The following procedure is required by the Windows Form Designer 'It can be modified using the Windows Form Designer. 'Do not modify it using the code editor. Friend WithEvents Panel2 As System.Windows.Forms.Panel Friend WithEvents Panel1 As System.Windows.Forms.Panel Friend WithEvents Button1 As System.Windows.Forms.Button Friend WithEvents Button2 As System.Windows.Forms.Button Friend WithEvents tbxOutput As System.Windows.Forms.RichTextBox <System.Diagnostics.DebuggerStepThrough()> _ Private Sub InitializeComponent() Me.Panel2 = New System.Windows.Forms.Panel Me.Button1 = New System.Windows.Forms.Button Me.Button2 = New System.Windows.Forms.Button Me.Panel1 = New System.Windows.Forms.Panel Me.tbxOutput = New System.Windows.Forms.RichTextBox Me.Panel2.SuspendLayout() Me.Panel1.SuspendLayout() Me.SuspendLayout() ' 'Panel2 ' Me.Panel2.Controls.Add(Me.Button1) Me.Panel2.Controls.Add(Me.Button2) Me.Panel2.Dock = System.Windows.Forms.DockStyle.Bottom Me.Panel2.DockPadding.All = 20 Me.Panel2.Location = New System.Drawing.Point(0, 320) Me.Panel2.Name = "Panel2" Me.Panel2.Size = New System.Drawing.Size(616, 64) Me.Panel2.TabIndex = 1 ' 'Button1 ' Me.Button1.Dock = System.Windows.Forms.DockStyle.Right Me.Button1.Font = New System.Drawing.Font( _ "Microsoft Sans Serif", _ 9.0!, _ System.Drawing.FontStyle.Regular, _ System.Drawing.GraphicsUnit.Point, _ CType(0, Byte)) Me.Button1.Location = New System.Drawing.Point(446, 20) Me.Button1.Name = "Button1" Me.Button1.Size = New System.Drawing.Size(75, 24) Me.Button1.TabIndex = 2 Me.Button1.Text = "&Run" ' 'Button2 ' Me.Button2.Dock = System.Windows.Forms.DockStyle.Right Me.Button2.Font = New System.Drawing.Font( _ "Microsoft Sans Serif", _ 9.0!, _ System.Drawing.FontStyle.Regular, _ System.Drawing.GraphicsUnit.Point, _ CType(0, Byte)) Me.Button2.Location = New System.Drawing.Point(521, 20) Me.Button2.Name = "Button2" Me.Button2.Size = New System.Drawing.Size(75, 24) Me.Button2.TabIndex = 3 Me.Button2.Text = "E&xit" ' 'Panel1 ' Me.Panel1.Controls.Add(Me.tbxOutput) Me.Panel1.Dock = System.Windows.Forms.DockStyle.Fill Me.Panel1.DockPadding.All = 20 Me.Panel1.Location = New System.Drawing.Point(0, 0) Me.Panel1.Name = "Panel1" Me.Panel1.Size = New System.Drawing.Size(616, 320) Me.Panel1.TabIndex = 2 ' 'tbxOutput ' Me.tbxOutput.AccessibleDescription = _ "Displays output from application." Me.tbxOutput.AccessibleName = "Output textbox." Me.tbxOutput.Dock = System.Windows.Forms.DockStyle.Fill Me.tbxOutput.Location = New System.Drawing.Point(20, 20) Me.tbxOutput.Name = "tbxOutput" Me.tbxOutput.Size = New System.Drawing.Size(576, 280) Me.tbxOutput.TabIndex = 1 Me.tbxOutput.Text = "Click the Run button to run the application." ' 'Form1 ' Me.AutoScaleBaseSize = New System.Drawing.Size(6, 15) Me.ClientSize = New System.Drawing.Size(616, 384) Me.Controls.Add(Me.Panel1) Me.Controls.Add(Me.Panel2) Me.Name = "Form1" Me.Text = "GenericPrincipal" Me.Panel2.ResumeLayout(False) Me.Panel1.ResumeLayout(False) Me.ResumeLayout(False) End Sub #End Region End Class
using System; using System.Security.Principal; class GenericPrincipalMembers { [STAThread] static void Main(string[] args) { // Retrieve a GenericPrincipal that is based on the current user's // WindowsIdentity. GenericPrincipal genericPrincipal = GetGenericPrincipal(); // Retrieve the generic identity of the GenericPrincipal object. GenericIdentity principalIdentity = (GenericIdentity)genericPrincipal.Identity; // Display the identity name and authentication type. if (principalIdentity.IsAuthenticated) { Console.WriteLine(principalIdentity.Name); Console.WriteLine("Type:"+principalIdentity.AuthenticationType); } // Verify that the generic principal has been assigned the // NetworkUser role. if (genericPrincipal.IsInRole("NetworkUser")) { Console.WriteLine("User belongs to the NetworkUser role."); } Console.WriteLine("The sample completed successfully; " + "press Enter to continue."); Console.ReadLine(); } // Create a generic principal based on values from the current // WindowsIdentity. private static GenericPrincipal GetGenericPrincipal() { // Use values from the current WindowsIdentity to construct // a set of GenericPrincipal roles. WindowsIdentity windowsIdentity = WindowsIdentity.GetCurrent(); string[] roles = new string[10]; if (windowsIdentity.IsAuthenticated) { // Add custom NetworkUser role. roles[0] = "NetworkUser"; } if (windowsIdentity.IsGuest) { // Add custom GuestUser role. roles[1] = "GuestUser"; } if (windowsIdentity.IsSystem) { // Add custom SystemUser role. roles[2] = "SystemUser"; } // Construct a GenericIdentity object based on the current Windows // identity name and authentication type. string authenticationType = windowsIdentity.AuthenticationType; string userName = windowsIdentity.Name; GenericIdentity genericIdentity = new GenericIdentity(userName, authenticationType); // Construct a GenericPrincipal object based on the generic identity // and custom roles for the user. GenericPrincipal genericPrincipal = new GenericPrincipal(genericIdentity, roles); return genericPrincipal; } }
using namespace System; using namespace System::Security::Principal; ref class GenericPrincipalMembers { public: [STAThread] static void Main() { // Retrieve a GenericPrincipal that is based on the current user's // WindowsIdentity. GenericPrincipal^ genericPrincipal = GetGenericPrincipal(); // Retrieve the generic identity of the GenericPrincipal object. GenericIdentity^ principalIdentity = dynamic_cast<GenericIdentity^>(genericPrincipal->Identity); // Display the identity name and authentication type. if ( principalIdentity->IsAuthenticated ) { Console::WriteLine( principalIdentity->Name ); Console::WriteLine( L"Type:{0}", principalIdentity->AuthenticationType ); } // Verify that the generic principal has been assigned the // NetworkUser role. if ( genericPrincipal->IsInRole( L"NetworkUser" ) ) { Console::WriteLine( L"User belongs to the NetworkUser role." ); } Console::WriteLine( L"The sample completed successfully; " L"press Enter to continue." ); Console::ReadLine(); } private: // Create a generic principal based on values from the current // WindowsIdentity. static GenericPrincipal^ GetGenericPrincipal() { // Use values from the current WindowsIdentity to construct // a set of GenericPrincipal roles. WindowsIdentity^ windowsIdentity = WindowsIdentity::GetCurrent(); array<String^>^roles = gcnew array<String^>(10); if ( windowsIdentity->IsAuthenticated ) { // Add custom NetworkUser role. roles[ 0 ] = L"NetworkUser"; } if ( windowsIdentity->IsGuest ) { // Add custom GuestUser role. roles[ 1 ] = L"GuestUser"; } if ( windowsIdentity->IsSystem ) { // Add custom SystemUser role. roles[ 2 ] = L"SystemUser"; } // Construct a GenericIdentity object based on the current Windows // identity name and authentication type. String^ authenticationType = windowsIdentity->AuthenticationType; String^ userName = windowsIdentity->Name; GenericIdentity^ genericIdentity = gcnew GenericIdentity( userName,authenticationType ); // Construct a GenericPrincipal object based on the generic identity // and custom roles for the user. GenericPrincipal^ genericPrincipal = gcnew GenericPrincipal( genericIdentity,roles ); return genericPrincipal; } }; int main() { GenericPrincipalMembers::Main(); }
import System.*; import System.Security.Principal.*; class GenericPrincipalMembers { /** @attribute STAThread() */ public static void main(String[] args) { // Retrieve a GenericPrincipal that is based on the current user's // WindowsIdentity. GenericPrincipal genericPrincipal = GetGenericPrincipal(); // Retrieve the generic identity of the GenericPrincipal object. GenericIdentity principalIdentity = (GenericIdentity) (genericPrincipal.get_Identity()); // Display the identity name and authentication type. if (principalIdentity.get_IsAuthenticated()) { Console.WriteLine(principalIdentity.get_Name()); Console.WriteLine("Type:" + principalIdentity. get_AuthenticationType()); } // Verify that the generic principal has been assigned the // NetworkUser role. if (genericPrincipal.IsInRole("NetworkUser")) { Console.WriteLine("User belongs to the NetworkUser role."); } Console.WriteLine("The sample completed successfully; " + "press Enter to continue."); Console.ReadLine(); } //main // Create a generic principal based on values from the current // WindowsIdentity. private static GenericPrincipal GetGenericPrincipal() { // Use values from the current WindowsIdentity to construct // a set of GenericPrincipal roles. WindowsIdentity windowsIdentity = WindowsIdentity.GetCurrent(); String roles[] = new String[10]; if (windowsIdentity.get_IsAuthenticated()) { // Add custom NetworkUser role. roles.set_Item(0, "NetworkUser"); } if (windowsIdentity.get_IsGuest()) { // Add custom GuestUser role. roles.set_Item(1, "GuestUser"); } if (windowsIdentity.get_IsSystem()) { // Add custom SystemUser role. roles.set_Item(2, "SystemUser"); } // Construct a GenericIdentity object based on the current Windows // identity name and authentication type. String authenticationType = windowsIdentity.get_AuthenticationType(); String userName = windowsIdentity.get_Name(); GenericIdentity genericIdentity = new GenericIdentity(userName, authenticationType); // Construct a GenericPrincipal object based on the generic identity // and custom roles for the user. GenericPrincipal genericPrincipal = new GenericPrincipal(genericIdentity , roles); return genericPrincipal; } //GetGenericPrincipal } //GenericPrincipalMembers

System.Security.Principal.GenericPrincipal
System.Web.Security.PassportPrincipal


Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。


GenericPrincipal コンストラクタ
アセンブリ: mscorlib (mscorlib.dll 内)

Dim identity As IIdentity Dim roles As String() Dim instance As New GenericPrincipal(identity, roles)


GenericPrincipal コンストラクタを使用する方法を次のコードに示します。このコード例は、GenericPrincipal クラスのトピックで取り上げているコード例の一部分です。
Dim roles(10) As String Dim windowsIdentity As WindowsIdentity = windowsIdentity.GetCurrent() If (windowsIdentity.IsAuthenticated) Then ' Add custom NetworkUser role. roles(0) = "NetworkUser" End If If (windowsIdentity.IsGuest) Then ' Add custom GuestUser role. roles(1) = "GuestUser" End If If (windowsIdentity.IsSystem) Then ' Add custom SystemUser role. roles(2) = "SystemUser" End If ' Construct a GenericIdentity object based on the current Windows ' identity name and authentication type. Dim authenticationType As String = windowsIdentity.AuthenticationType Dim userName As String = windowsIdentity.Name Dim genericIdentity = _ New GenericIdentity(userName, authenticationType) ' Construct a GenericPrincipal object based on the generic identity ' and custom roles for the user. Dim genericPrincipal As New GenericPrincipal(genericIdentity, roles)
WindowsIdentity windowsIdentity = WindowsIdentity.GetCurrent(); string[] roles = new string[10]; if (windowsIdentity.IsAuthenticated) { // Add custom NetworkUser role. roles[0] = "NetworkUser"; } if (windowsIdentity.IsGuest) { // Add custom GuestUser role. roles[1] = "GuestUser"; } if (windowsIdentity.IsSystem) { // Add custom SystemUser role. roles[2] = "SystemUser"; } // Construct a GenericIdentity object based on the current Windows // identity name and authentication type. string authenticationType = windowsIdentity.AuthenticationType; string userName = windowsIdentity.Name; GenericIdentity genericIdentity = new GenericIdentity(userName, authenticationType); // Construct a GenericPrincipal object based on the generic identity // and custom roles for the user. GenericPrincipal genericPrincipal = new GenericPrincipal(genericIdentity, roles);
WindowsIdentity^ windowsIdentity = WindowsIdentity::GetCurrent(); array<String^>^roles = gcnew array<String^>(10); if ( windowsIdentity->IsAuthenticated ) { // Add custom NetworkUser role. roles[ 0 ] = L"NetworkUser"; } if ( windowsIdentity->IsGuest ) { // Add custom GuestUser role. roles[ 1 ] = L"GuestUser"; } if ( windowsIdentity->IsSystem ) { // Add custom SystemUser role. roles[ 2 ] = L"SystemUser"; } // Construct a GenericIdentity object based on the current Windows // identity name and authentication type. String^ authenticationType = windowsIdentity->AuthenticationType; String^ userName = windowsIdentity->Name; GenericIdentity^ genericIdentity = gcnew GenericIdentity( userName,authenticationType ); // Construct a GenericPrincipal object based on the generic identity // and custom roles for the user. GenericPrincipal^ genericPrincipal = gcnew GenericPrincipal( genericIdentity,roles );
WindowsIdentity windowsIdentity = WindowsIdentity.GetCurrent(); String roles[] = new String[10]; if (windowsIdentity.get_IsAuthenticated()) { // Add custom NetworkUser role. roles.set_Item(0, "NetworkUser"); } if (windowsIdentity.get_IsGuest()) { // Add custom GuestUser role. roles.set_Item(1, "GuestUser"); } if (windowsIdentity.get_IsSystem()) { // Add custom SystemUser role. roles.set_Item(2, "SystemUser"); } // Construct a GenericIdentity object based on the current Windows // identity name and authentication type. String authenticationType = windowsIdentity.get_AuthenticationType(); String userName = windowsIdentity.get_Name(); GenericIdentity genericIdentity = new GenericIdentity(userName, authenticationType); // Construct a GenericPrincipal object based on the generic identity // and custom roles for the user. GenericPrincipal genericPrincipal = new GenericPrincipal(genericIdentity , roles);

Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。


GenericPrincipal プロパティ
GenericPrincipal メソッド

名前 | 説明 | |
---|---|---|
![]() | Equals | オーバーロードされます。 2 つの Object インスタンスが等しいかどうかを判断します。 ( Object から継承されます。) |
![]() | GetHashCode | 特定の型のハッシュ関数として機能します。GetHashCode は、ハッシュ アルゴリズムや、ハッシュ テーブルのようなデータ構造での使用に適しています。 ( Object から継承されます。) |
![]() | GetType | 現在のインスタンスの Type を取得します。 ( Object から継承されます。) |
![]() | IsInRole | 現在の GenericPrincipal が、指定したロールに属しているかどうかを確認します。 |
![]() | ReferenceEquals | 指定した複数の Object インスタンスが同一かどうかを判断します。 ( Object から継承されます。) |
![]() | ToString | 現在の Object を表す String を返します。 ( Object から継承されます。) |

名前 | 説明 | |
---|---|---|
![]() | Finalize | Object がガベージ コレクションにより収集される前に、その Object がリソースを解放し、その他のクリーンアップ操作を実行できるようにします。 ( Object から継承されます。) |
![]() | MemberwiseClone | 現在の Object の簡易コピーを作成します。 ( Object から継承されます。) |

GenericPrincipal メンバ
GenericPrincipal データ型で公開されるメンバを以下の表に示します。

名前 | 説明 | |
---|---|---|
![]() | GenericPrincipal | ユーザー ID と、その ID が表すユーザーが属しているロールの名前の配列から、GenericPrincipal クラスの新しいインスタンスを初期化します。 |


名前 | 説明 | |
---|---|---|
![]() | Equals | オーバーロードされます。 2 つの Object インスタンスが等しいかどうかを判断します。 (Object から継承されます。) |
![]() | GetHashCode | 特定の型のハッシュ関数として機能します。GetHashCode は、ハッシュ アルゴリズムや、ハッシュ テーブルのようなデータ構造での使用に適しています。 (Object から継承されます。) |
![]() | GetType | 現在のインスタンスの Type を取得します。 (Object から継承されます。) |
![]() | IsInRole | 現在の GenericPrincipal が、指定したロールに属しているかどうかを確認します。 |
![]() | ReferenceEquals | 指定した複数の Object インスタンスが同一かどうかを判断します。 (Object から継承されます。) |
![]() | ToString | 現在の Object を表す String を返します。 (Object から継承されます。) |

名前 | 説明 | |
---|---|---|
![]() | Finalize | Object がガベージ コレクションにより収集される前に、その Object がリソースを解放し、その他のクリーンアップ操作を実行できるようにします。 (Object から継承されます。) |
![]() | MemberwiseClone | 現在の Object の簡易コピーを作成します。 (Object から継承されます。) |

- GenericPrincipalのページへのリンク