TableLayoutPanelCellPositionとは? わかりやすく解説

TableLayoutPanelCellPosition コンストラクタ

メモ : このコンストラクタは、.NET Framework version 2.0新しく追加されたものです。

TableLayoutPanelCellPosition クラス新しインスタンス初期化します。

名前空間: System.Windows.Forms
アセンブリ: System.Windows.Forms (system.windows.forms.dll 内)
構文構文

Dim column As Integer
Dim row As Integer

Dim instance As New TableLayoutPanelCellPosition(column,
 row)
public TableLayoutPanelCellPosition (
    int column,
    int row
)
public:
TableLayoutPanelCellPosition (
    int column, 
    int row
)
public TableLayoutPanelCellPosition (
    int column, 
    int row
)
public function TableLayoutPanelCellPosition
 (
    column : int, 
    row : int
)

パラメータ

column

セルの列の位置

row

セルの行の位置

使用例使用例

TableLayoutPanelCellPosition使用して、TableLayoutPanel コントロール内のコントロール位置設定する方法次の例に示します。完全なコードの一覧については、「方法 : カスタムの ToolStripRenderer を実装する」を参照してください

' The following class implements a sliding-tile puzzle.
' The GridStrip control is a custom ToolStrip that arranges
' its ToolStripButton controls in a grid layout. There is 
' one empty cell, into which the user can slide an adjacent
' tile with a drag-and-drop operation. Tiles that are eligible 
' for moving are highlighted.
Public Class GridStrip
    Inherits ToolStrip

   ' The button that is the drag source.
   Private dragButton As ToolStripButton =
 Nothing
   
   ' Settings for the ToolStrip control's TableLayoutPanel.
   ' This provides access to the cell position of each
   ' ToolStripButton.
   Private tableSettings As TableLayoutSettings
 = Nothing
   
   ' The empty cell. ToolStripButton controls that are
   ' adjacent to this button can be moved to this button's
   ' cell position.
   Private emptyCellButton As ToolStripButton
 = Nothing
   
   ' The dimensions of each tile. A tile is represented
   ' by a ToolStripButton controls.
   Private tileSize As New
 Size(128, 128)
   
   ' The number of rows in the GridStrip control.
   Private rows As Integer
 = 5
   
   ' The number of columns in the GridStrip control.
   Private columns As Integer
 = 5
   
   ' The one-time initialzation behavior is enforced
   ' with this field. For more information, see the 
   ' OnPaint method.
   Private firstTime As Boolean
 = False
   
   ' This is a required by the Windows Forms designer.
   Private components As System.ComponentModel.IContainer
   
   
   ' The default constructor.  
    Public Sub New()
        MyBase.New()

        Me.InitializeComponent()

        Me.InitializeTableLayoutSettings()
    End Sub
   
   ' This property exposes the empty cell to the 
   ' GridStripRenderer class.
   Friend ReadOnly Property
 EmptyCell() As ToolStripButton
      Get
         Return Me.emptyCellButton
      End Get
   End Property
   
   
   ' This utility method initializes the TableLayoutPanel 
   ' which contains the ToolStripButton controls.
    Private Sub InitializeTableLayoutSettings()

        ' Specify the numbers of rows and columns in the GridStrip control.
        Me.tableSettings = CType(MyBase.LayoutSettings,
 TableLayoutSettings)
        Me.tableSettings.ColumnCount = Me.rows
        Me.tableSettings.RowCount = Me.columns

        ' Create a dummy bitmap with the dimensions of each tile.
        ' The GridStrip control sizes itself based on these dimensions.
        Dim b As New Bitmap(tileSize.Width,
 tileSize.Height)

        ' Populate the GridStrip control with ToolStripButton controls.
        Dim i As Integer
        For i = 0 To (Me.tableSettings.ColumnCount)
 - 1
            Dim j As Integer
            For j = 0 To (Me.tableSettings.RowCount)
 - 1
                ' Create a new ToolStripButton control.
                Dim btn As New
 ToolStripButton()
                btn.DisplayStyle = ToolStripItemDisplayStyle.Image
                btn.Image = b
                btn.ImageAlign = ContentAlignment.MiddleCenter
                btn.ImageScaling = ToolStripItemImageScaling.None
                btn.Margin = System.Windows.Forms.Padding.Empty
                btn.Padding = System.Windows.Forms.Padding.Empty

                ' Add the new ToolStripButton control to the GridStrip.
                Me.Items.Add(btn)

                ' Set the cell position of the ToolStripButton control.
                Dim cellPos As New
 TableLayoutPanelCellPosition(i, j)
                Me.tableSettings.SetCellPosition(btn, cellPos)

                ' If this is the ToolStripButton control at cell (0
,0),
                ' assign it as the empty cell button.
                If i = 0 AndAlso j = 0 Then
                    btn.Text = "Empty Cell"
                    btn.Image = b
                    Me.emptyCellButton = btn
                End If
            Next j
        Next i
    End Sub
   
   
   ' This method defines the Paint event behavior.
   ' The GridStripRenderer requires that the GridStrip
   ' be fully layed out when it is renders, so this
   ' initialization code cannot be placed in the
   ' GridStrip constructor. By the time the Paint
   ' event is raised, the control layout has been 
   ' completed, so the GridStripRenderer can paint
   ' correctly. This one-time initialization is
   ' implemented with the firstTime field.
   Protected Overrides Sub
 OnPaint(e As PaintEventArgs)
      MyBase.OnPaint(e)
      
      If Not Me.firstTime
 Then
         Me.Renderer = New GridStripRenderer()
         
         ' Comment this line to see the unscrambled image.
         Me.ScrambleButtons()
         Me.firstTime = True
      End If
    End Sub
   
   
   ' This utility method changes the ToolStripButton control 
   ' positions in the TableLayoutPanel. This scrambles the 
   ' buttons to initialize the puzzle.
   Private Sub ScrambleButtons()
      Dim i As Integer =
 0
      Dim lastElement As Integer
 = Me.Items.Count - 1
      
      While i <> lastElement AndAlso
 lastElement - i > 1
            Dim pos1 As TableLayoutPanelCellPosition
 = _
            Me.tableSettings.GetCellPosition(Me.Items(i))
         
            Dim pos2 As TableLayoutPanelCellPosition
 = _
            Me.tableSettings.GetCellPosition(Me.Items(lastElement))
         
            Me.tableSettings.SetCellPosition(Me.Items(i),
 pos2)
            i += 1
         
            Me.tableSettings.SetCellPosition(Me.Items(lastElement),
 pos1)
            lastElement -= 1
      End While
    End Sub
   
   
   ' This method defines the MouseDown event behavior. 
   ' If the user has clicked on a valid drag source, 
   ' the drag operation starts.
   Protected Overrides Sub
 OnMouseDown(mea As MouseEventArgs)
      MyBase.OnMouseDown(mea)
      
        Dim btn As ToolStripButton = CType(Me.GetItemAt(mea.Location),
 ToolStripButton)
      
      If Not (btn Is Nothing)
 Then
         If Me.IsValidDragSource(btn) Then
            Me.dragButton = btn
         End If
      End If
    End Sub
   
   
   ' This method defines the MouseMove event behavior. 
   Protected Overrides Sub
 OnMouseMove(mea As MouseEventArgs)
      MyBase.OnMouseMove(mea)
      
      ' Is a drag operation pending?
      If Not (Me.dragButton
 Is Nothing) Then
         ' A drag operation is pending. Call DoDragDrop to 
         ' determine the disposition of the operation.
         Dim dropEffect As DragDropEffects
 = Me.DoDragDrop(New DataObject(Me.dragButton),
 DragDropEffects.Move)
      End If
    End Sub
   
   ' This method defines the DragOver event behavior. 
   Protected Overrides Sub
 OnDragOver(dea As DragEventArgs)
      MyBase.OnDragOver(dea)
      
      ' Get the ToolStripButton control 
      ' at the given mouse position.
      Dim p As New Point(dea.X,
 dea.Y)
      Dim item As ToolStripButton = CType(Me.GetItemAt(Me.PointToClient(p)),
 ToolStripButton)
      
      
      ' If the ToolStripButton control is the empty cell,
      ' indicate that the move operation is valid.
        If item Is Me.emptyCellButton
 Then
            ' Set the drag operation to indicate a valid move.
            dea.Effect = DragDropEffects.Move
        End If
    End Sub
   
   
   ' This method defines the DragDrop event behavior. 
   Protected Overrides Sub
 OnDragDrop(dea As DragEventArgs)
      MyBase.OnDragDrop(dea)
      
      ' Did a valid move operation occur?
      If dea.Effect = DragDropEffects.Move Then
         ' The move operation is valid. Adjust the state
         ' of the GridStrip control's TableLayoutPanel,
         ' by swapping the positions of the source button
         ' and the empty cell button.
         ' Get the cell of the control to move.
         Dim sourcePos As TableLayoutPanelCellPosition
 = tableSettings.GetCellPosition(Me.dragButton)
         
         ' Get the cell of the emptyCellButton.
         Dim dropPos As TableLayoutPanelCellPosition
 = tableSettings.GetCellPosition(Me.emptyCellButton)
         
         ' Move the control to the empty cell.
         tableSettings.SetCellPosition(Me.dragButton, dropPos)
         
         ' Set the position of the empty cell to 
         ' that of the previously occupied cell.
         tableSettings.SetCellPosition(Me.emptyCellButton, sourcePos)
         
         ' Reset the drag operation.
         Me.dragButton = Nothing
      End If
    End Sub
   
   
   ' This method defines the DragLeave event behavior. 
   ' If the mouse leaves the client area of the GridStrip
   ' control, the drag operation is canceled.
   Protected Overrides Sub
 OnDragLeave(e As EventArgs)
      MyBase.OnDragLeave(e)
      
      ' Reset the drag operation.
      Me.dragButton = Nothing
    End Sub
   
   
   ' This method defines the ueryContinueDrag event behavior. 
   ' If the mouse leaves the client area of the GridStrip
   ' control, the drag operation is canceled.
   Protected Overrides Sub
 OnQueryContinueDrag(qcdevent As QueryContinueDragEventArgs)
      MyBase.OnQueryContinueDrag(qcdevent)
      
      ' Get the current mouse position, in screen coordinates.
      Dim mousePos As Point = Me.PointToClient(Control.MousePosition)
      
      ' If the mouse position is outside the GridStrip control's
      ' client area, cancel the drag operation. Be sure to
      ' transform the mouse's screen coordinates to client coordinates.
 
      If Not Me.ClientRectangle.Contains(mousePos)
 Then
         qcdevent.Action = DragAction.Cancel
      End If
    End Sub
   
   
   ' This utility method determines if a button
   ' is positioned relative to the empty cell 
   ' such that it can be dragged into the empty cell.
   Overloads Private Function
 IsValidDragSource(b As ToolStripButton) As
 Boolean
      Dim sourcePos As TableLayoutPanelCellPosition
 = tableSettings.GetCellPosition(b)
      
      Dim emptyPos As TableLayoutPanelCellPosition
 = tableSettings.GetCellPosition(Me.emptyCellButton)
      
        Return IsValidDragSource(sourcePos, emptyPos)

    End Function
   
   
   ' This utility method determines if a cell position
   ' is adjacent to the empty cell.
    Friend Overloads Shared
 Function IsValidDragSource( _
    ByVal sourcePos As TableLayoutPanelCellPosition,
 _
    ByVal emptyPos As TableLayoutPanelCellPosition)
 As Boolean
        Dim returnValue As Boolean
 = False

        ' A cell is considered to be a valid drag source if it
        ' is adjacent to the empty cell. Cells that are positioned
        ' on a diagonal are not valid.
        If sourcePos.Column = emptyPos.Column - 1 AndAlso
 sourcePos.Row = emptyPos.Row OrElse _
        (sourcePos.Column = emptyPos.Column + 1 AndAlso sourcePos.Row
 = emptyPos.Row) OrElse _
        (sourcePos.Column = emptyPos.Column AndAlso sourcePos.Row
 = emptyPos.Row - 1) OrElse _
        (sourcePos.Column = emptyPos.Column AndAlso sourcePos.Row
 = emptyPos.Row + 1) Then
            returnValue = True
        End If

        Return returnValue
    End Function
// The following class implements a sliding-tile puzzle.
// The GridStrip control is a custom ToolStrip that arranges
// its ToolStripButton controls in a grid layout. There is 
// one empty cell, into which the user can slide an adjacent
// tile with a drag-and-drop operation. Tiles that are eligible 
// for moving are highlighted.
public class GridStrip : ToolStrip
{
    // The button that is the drag source.
    private ToolStripButton dragButton = null;

    // Settings for the ToolStrip control's TableLayoutPanel.
    // This provides access to the cell position of each
    // ToolStripButton.
    private TableLayoutSettings tableSettings = null;

    // The empty cell. ToolStripButton controls that are
    // adjacent to this button can be moved to this button's
    // cell position.
    private ToolStripButton emptyCellButton = null;

    // The dimensions of each tile. A tile is represented
    // by a ToolStripButton controls.
    private Size tileSize = new Size(128, 128);

    // The number of rows in the GridStrip control.
    private readonly int rows = 5;

    // The number of columns in the GridStrip control.
    private readonly int columns = 5;

    // The one-time initialzation behavior is enforced
    // with this field. For more information, see the 
    // OnPaint method.
    private bool firstTime = false;

    // This is a required by the Windows Forms designer.
    private System.ComponentModel.IContainer components;
 
    // The default constructor.  
    public GridStrip()
    {
        this.InitializeComponent();

        this.InitializeTableLayoutSettings();
    }

    // This property exposes the empty cell to the 
    // GridStripRenderer class.
    internal ToolStripButton EmptyCell
    {
        get
        {
            return this.emptyCellButton;
        }
    }

    // This utility method initializes the TableLayoutPanel 
    // which contains the ToolStripButton controls.
    private void InitializeTableLayoutSettings()
    {
        // Specify the numbers of rows and columns in the GridStrip
 control.
        this.tableSettings = base.LayoutSettings
 as TableLayoutSettings;
        this.tableSettings.ColumnCount = this.rows;
        this.tableSettings.RowCount = this.columns;

        // Create a dummy bitmap with the dimensions of each tile.
        // The GridStrip control sizes itself based on these dimensions.
        Bitmap b = new Bitmap(tileSize.Width, tileSize.Height);

        // Populate the GridStrip control with ToolStripButton controls.
        for (int i = 0; i < this.tableSettings.ColumnCount;
 i++)
        {
            for (int j = 0; j < this.tableSettings.RowCount;
 j++)
            {
                // Create a new ToolStripButton control.
                ToolStripButton btn = new ToolStripButton();
                btn.DisplayStyle = ToolStripItemDisplayStyle.Image;
                btn.Image = b;
                btn.ImageAlign = ContentAlignment.MiddleCenter;
                btn.ImageScaling = ToolStripItemImageScaling.None;
                btn.Margin = Padding.Empty;
                btn.Padding = Padding.Empty;

                // Add the new ToolStripButton control to the GridStrip.
                this.Items.Add(btn);

                // Set the cell position of the ToolStripButton control.
                TableLayoutPanelCellPosition cellPos = new TableLayoutPanelCellPosition(i,
 j);
                this.tableSettings.SetCellPosition(btn, cellPos);

                // If this is the ToolStripButton control at cell (0
,0),
                // assign it as the empty cell button.
                if( i == 0 && j == 0 )
                {
                    btn.Text = "Empty Cell";
                    btn.Image = b;
                    this.emptyCellButton = btn;
                }
            }
        }
    }

    // This method defines the Paint event behavior.
    // The GridStripRenderer requires that the GridStrip
    // be fully layed out when it is renders, so this
    // initialization code cannot be placed in the
    // GridStrip constructor. By the time the Paint
    // event is raised, the control layout has been 
    // completed, so the GridStripRenderer can paint
    // correctly. This one-time initialization is
    // implemented with the firstTime field.
    protected override void OnPaint(PaintEventArgs
 e)
    {
        base.OnPaint(e);

        if (!this.firstTime)
        {
            this.Renderer = new GridStripRenderer();

            // Comment this line to see the unscrambled image.
            this.ScrambleButtons();
            this.firstTime = true;
        }
    }

    // This utility method changes the ToolStripButton control 
    // positions in the TableLayoutPanel. This scrambles the 
    // buttons to initialize the puzzle.
    private void ScrambleButtons()
    {
        int i = 0;
        int lastElement = this.Items.Count
 - 1;

        while ( (i != lastElement ) &&
                (lastElement - i > 1) )
        {
            TableLayoutPanelCellPosition pos1 = 
                this.tableSettings.GetCellPosition(this.Items[i]);

            TableLayoutPanelCellPosition pos2 = 
                this.tableSettings.GetCellPosition(this.Items[lastElement]);

            this.tableSettings.SetCellPosition(
                this.Items[i++], 
                pos2);

            this.tableSettings.SetCellPosition(
                this.Items[lastElement--], 
                pos1);
        }
    }

    // This method defines the MouseDown event behavior. 
    // If the user has clicked on a valid drag source, 
    // the drag operation starts.
    protected override void OnMouseDown(MouseEventArgs
 mea)
    {
        base.OnMouseDown(mea);

        ToolStripButton btn = this.GetItemAt(mea.Location) as
 ToolStripButton;

        if (btn != null)
        {
            if (this.IsValidDragSource(btn))
            {
                this.dragButton = btn;
            }
        }
    }

    // This method defines the MouseMove event behavior. 
    protected override void OnMouseMove(MouseEventArgs
 mea)
    {
        base.OnMouseMove(mea);

        // Is a drag operation pending?
        if (this.dragButton != null)
        {
            // A drag operation is pending. Call DoDragDrop to 
            // determine the disposition of the operation.
            DragDropEffects dropEffect = this.DoDragDrop(
                new DataObject(this.dragButton),
 
                DragDropEffects.Move);
        }
    }

    // This method defines the DragOver event behavior. 
    protected override void OnDragOver(DragEventArgs
 dea)
    {
        base.OnDragOver(dea);

        // Get the ToolStripButton control 
        // at the given mouse position.
        Point p = new Point(dea.X, dea.Y);
        ToolStripButton item = this.GetItemAt(
            this.PointToClient(p)) as ToolStripButton;

        // If the ToolStripButton control is the empty cell,
        // indicate that the move operation is valid.
        if( item == this.emptyCellButton )
        {
            // Set the drag operation to indicate a valid move.
            dea.Effect = DragDropEffects.Move;
        }
    }

    // This method defines the DragDrop event behavior. 
    protected override void OnDragDrop(DragEventArgs
 dea)
    {
        base.OnDragDrop(dea);

        // Did a valid move operation occur?
        if (dea.Effect == DragDropEffects.Move)
        {
            // The move operation is valid. Adjust the state
            // of the GridStrip control's TableLayoutPanel,
            // by swapping the positions of the source button
            // and the empty cell button.

            // Get the cell of the control to move.
            TableLayoutPanelCellPosition sourcePos = 
                tableSettings.GetCellPosition(this.dragButton);

            // Get the cell of the emptyCellButton.
            TableLayoutPanelCellPosition dropPos = 
                tableSettings.GetCellPosition(this.emptyCellButton);

            // Move the control to the empty cell.
            tableSettings.SetCellPosition(this.dragButton, dropPos);

            // Set the position of the empty cell to 
            // that of the previously occupied cell.
            tableSettings.SetCellPosition(this.emptyCellButton,
 sourcePos);

            // Reset the drag operation.
            this.dragButton = null;
        }
    }

    // This method defines the DragLeave event behavior. 
    // If the mouse leaves the client area of the GridStrip
    // control, the drag operation is canceled.
    protected override void OnDragLeave(EventArgs
 e)
    {
        base.OnDragLeave(e);

        // Reset the drag operation.
        this.dragButton = null;
    }

    // This method defines the ueryContinueDrag event behavior. 
    // If the mouse leaves the client area of the GridStrip
    // control, the drag operation is canceled.
    protected override void OnQueryContinueDrag(QueryContinueDragEventArgs
 qcdevent)
    {
        base.OnQueryContinueDrag(qcdevent);

        // Get the current mouse position, in screen coordinates.
        Point mousePos = this.PointToClient(Control.MousePosition);

        // If the mouse position is outside the GridStrip control's
        // client area, cancel the drag operation. Be sure to
        // transform the mouse's screen coordinates to client coordinates.
 
        if (!this.ClientRectangle.Contains(mousePos))
        {
            qcdevent.Action = DragAction.Cancel;
        }
    }

    // This utility method determines if a button
    // is positioned relative to the empty cell 
    // such that it can be dragged into the empty cell.
    private bool IsValidDragSource(ToolStripButton
 b)
    {
        TableLayoutPanelCellPosition sourcePos = 
            tableSettings.GetCellPosition(b);

        TableLayoutPanelCellPosition emptyPos = 
            tableSettings.GetCellPosition(this.emptyCellButton);

        return (IsValidDragSource(sourcePos, emptyPos));
    }

    // This utility method determines if a cell position
    // is adjacent to the empty cell.
    internal static bool IsValidDragSource(
        TableLayoutPanelCellPosition sourcePos, 
        TableLayoutPanelCellPosition emptyPos)
    {
        bool returnValue = false;

        // A cell is considered to be a valid drag source if it
        // is adjacent to the empty cell. Cells that are positioned
        // on a diagonal are not valid.
        if (((sourcePos.Column == emptyPos.Column - 1) &&
 (sourcePos.Row == emptyPos.Row)) ||
            ((sourcePos.Column == emptyPos.Column + 1) && (sourcePos.Row
 == emptyPos.Row)) ||
            ((sourcePos.Column == emptyPos.Column) && (sourcePos.Row == emptyPos.Row
 - 1)) ||
            ((sourcePos.Column == emptyPos.Column) && (sourcePos.Row == emptyPos.Row
 + 1)))
        {
            returnValue = true;
        }

        return returnValue;
    }
プラットフォームプラットフォーム
バージョン情報バージョン情報
参照参照
関連項目
TableLayoutPanelCellPosition 構造体
TableLayoutPanelCellPosition メンバ
System.Windows.Forms 名前空間
TableLayoutPanel クラス

TableLayoutPanelCellPosition プロパティ


パブリック プロパティパブリック プロパティ

  名前 説明
パブリック プロパティ Column 現在の TableLayoutPanelCellPosition の列番号を取得または設定します
パブリック プロパティ Row 現在の TableLayoutPanelCellPosition行番号取得または設定します
参照参照

関連項目

TableLayoutPanelCellPosition 構造体
System.Windows.Forms 名前空間
TableLayoutPanel クラス

TableLayoutPanelCellPosition メソッド


パブリック メソッドパブリック メソッド

( プロテクト メソッド参照)
  名前 説明
パブリック メソッド Equals オーバーロードされますオーバーライドされます。 この TableLayoutPanelCellPosition に指定した TableLayoutPanelCellPosition と同じ行と列含まれているかどうか特定します
パブリック メソッド GetHashCode オーバーライドされます。 この TableLayoutPanelCellPositionハッシュ コード返します
パブリック メソッド GetType  現在のインスタンスType取得します。 ( Object から継承されます。)
パブリック メソッド op_Equality 2 つTableLayoutPanelCellPosition オブジェクト比較します。その結果によって、2 つTableLayoutPanelCellPosition オブジェクトRow プロパティColumn プロパティの値が等しかどうか示されます。
パブリック メソッド op_Inequality 2 つTableLayoutPanelCellPosition オブジェクト比較します。その結果によって、2 つTableLayoutPanelCellPosition オブジェクトRow プロパティColumn プロパティの値が異なっているかどうか示されます。
パブリック メソッド ReferenceEquals  指定した複数Object インスタンス同一かどうか判断します。 ( Object から継承されます。)
パブリック メソッド ToString オーバーライドされます。 この TableLayoutPanelCellPositionユーザー判読できる文字列変換します
プロテクト メソッドプロテクト メソッド
参照参照

関連項目

TableLayoutPanelCellPosition 構造体
System.Windows.Forms 名前空間
TableLayoutPanel クラス

TableLayoutPanelCellPosition メンバ

TableLayoutPanel のセル表します

TableLayoutPanelCellPosition データ型公開されるメンバを以下の表に示します


パブリック コンストラクタパブリック コンストラクタ
  名前 説明
パブリック メソッド TableLayoutPanelCellPosition TableLayoutPanelCellPosition クラス新しインスタンス初期化します。
パブリック プロパティパブリック プロパティ
  名前 説明
パブリック プロパティ Column 現在の TableLayoutPanelCellPosition列番号を取得または設定します
パブリック プロパティ Row 現在の TableLayoutPanelCellPosition行番号取得または設定します
パブリック メソッドパブリック メソッド
( プロテクト メソッド参照)
  名前 説明
パブリック メソッド Equals オーバーロードされますオーバーライドされます。 この TableLayoutPanelCellPosition指定した TableLayoutPanelCellPosition と同じ行と列含まれているかどうか特定します
パブリック メソッド GetHashCode オーバーライドされます。 この TableLayoutPanelCellPositionハッシュ コード返します
パブリック メソッド GetType  現在のインスタンスType取得します。 (Object から継承されます。)
パブリック メソッド op_Equality 2 つTableLayoutPanelCellPosition オブジェクト比較します。その結果によって、2 つTableLayoutPanelCellPosition オブジェクトRow プロパティColumn プロパティの値が等しかどうか示されます。
パブリック メソッド op_Inequality 2 つTableLayoutPanelCellPosition オブジェクト比較します。その結果によって、2 つTableLayoutPanelCellPosition オブジェクトRow プロパティColumn プロパティの値が異なっているかどうか示されます。
パブリック メソッド ReferenceEquals  指定した複数Object インスタンス同一かどうか判断します。 (Object から継承されます。)
パブリック メソッド ToString オーバーライドされます。 この TableLayoutPanelCellPositionユーザー判読できる文字列変換します
プロテクト メソッドプロテクト メソッド
参照参照

関連項目

TableLayoutPanelCellPosition 構造体
System.Windows.Forms 名前空間
TableLayoutPanel クラス

TableLayoutPanelCellPosition 構造体

メモ : この構造体は、.NET Framework version 2.0新しく追加されたものです。

TableLayoutPanel のセル表します

名前空間: System.Windows.Forms
アセンブリ: System.Windows.Forms (system.windows.forms.dll 内)
構文構文

Public Structure TableLayoutPanelCellPosition
Dim instance As TableLayoutPanelCellPosition
public struct TableLayoutPanelCellPosition
public value class TableLayoutPanelCellPosition
public final class TableLayoutPanelCellPosition
 extends ValueType
JScript では、構造体使用できますが、新規に宣言することはできません。
使用例使用例

TableLayoutPanelCellPosition使用してTableLayoutPanel コントロール内のコントロール位置設定する方法次の例に示します。完全なコードの一覧については、「方法 : カスタムの ToolStripRenderer を実装する」を参照してください

' The following class implements a sliding-tile puzzle.
' The GridStrip control is a custom ToolStrip that arranges
' its ToolStripButton controls in a grid layout. There is 
' one empty cell, into which the user can slide an adjacent
' tile with a drag-and-drop operation. Tiles that are eligible 
' for moving are highlighted.
Public Class GridStrip
    Inherits ToolStrip

   ' The button that is the drag source.
   Private dragButton As ToolStripButton =
 Nothing
   
   ' Settings for the ToolStrip control's TableLayoutPanel.
   ' This provides access to the cell position of each
   ' ToolStripButton.
   Private tableSettings As TableLayoutSettings
 = Nothing
   
   ' The empty cell. ToolStripButton controls that are
   ' adjacent to this button can be moved to this button's
   ' cell position.
   Private emptyCellButton As ToolStripButton
 = Nothing
   
   ' The dimensions of each tile. A tile is represented
   ' by a ToolStripButton controls.
   Private tileSize As New
 Size(128, 128)
   
   ' The number of rows in the GridStrip control.
   Private rows As Integer
 = 5
   
   ' The number of columns in the GridStrip control.
   Private columns As Integer
 = 5
   
   ' The one-time initialzation behavior is enforced
   ' with this field. For more information, see the 
   ' OnPaint method.
   Private firstTime As Boolean
 = False
   
   ' This is a required by the Windows Forms designer.
   Private components As System.ComponentModel.IContainer
   
   
   ' The default constructor.  
    Public Sub New()
        MyBase.New()

        Me.InitializeComponent()

        Me.InitializeTableLayoutSettings()
    End Sub
   
   ' This property exposes the empty cell to the 
   ' GridStripRenderer class.
   Friend ReadOnly Property
 EmptyCell() As ToolStripButton
      Get
         Return Me.emptyCellButton
      End Get
   End Property
   
   
   ' This utility method initializes the TableLayoutPanel 
   ' which contains the ToolStripButton controls.
    Private Sub InitializeTableLayoutSettings()

        ' Specify the numbers of rows and columns in the GridStrip control.
        Me.tableSettings = CType(MyBase.LayoutSettings,
 TableLayoutSettings)
        Me.tableSettings.ColumnCount = Me.rows
        Me.tableSettings.RowCount = Me.columns

        ' Create a dummy bitmap with the dimensions of each tile.
        ' The GridStrip control sizes itself based on these dimensions.
        Dim b As New Bitmap(tileSize.Width,
 tileSize.Height)

        ' Populate the GridStrip control with ToolStripButton controls.
        Dim i As Integer
        For i = 0 To (Me.tableSettings.ColumnCount)
 - 1
            Dim j As Integer
            For j = 0 To (Me.tableSettings.RowCount)
 - 1
                ' Create a new ToolStripButton control.
                Dim btn As New
 ToolStripButton()
                btn.DisplayStyle = ToolStripItemDisplayStyle.Image
                btn.Image = b
                btn.ImageAlign = ContentAlignment.MiddleCenter
                btn.ImageScaling = ToolStripItemImageScaling.None
                btn.Margin = System.Windows.Forms.Padding.Empty
                btn.Padding = System.Windows.Forms.Padding.Empty

                ' Add the new ToolStripButton control to the GridStrip.
                Me.Items.Add(btn)

                ' Set the cell position of the ToolStripButton control.
                Dim cellPos As New
 TableLayoutPanelCellPosition(i, j)
                Me.tableSettings.SetCellPosition(btn, cellPos)

                ' If this is the ToolStripButton control at cell (0
,0),
                ' assign it as the empty cell button.
                If i = 0 AndAlso j = 0 Then
                    btn.Text = "Empty Cell"
                    btn.Image = b
                    Me.emptyCellButton = btn
                End If
            Next j
        Next i
    End Sub
   
   
   ' This method defines the Paint event behavior.
   ' The GridStripRenderer requires that the GridStrip
   ' be fully layed out when it is renders, so this
   ' initialization code cannot be placed in the
   ' GridStrip constructor. By the time the Paint
   ' event is raised, the control layout has been 
   ' completed, so the GridStripRenderer can paint
   ' correctly. This one-time initialization is
   ' implemented with the firstTime field.
   Protected Overrides Sub
 OnPaint(e As PaintEventArgs)
      MyBase.OnPaint(e)
      
      If Not Me.firstTime
 Then
         Me.Renderer = New GridStripRenderer()
         
         ' Comment this line to see the unscrambled image.
         Me.ScrambleButtons()
         Me.firstTime = True
      End If
    End Sub
   
   
   ' This utility method changes the ToolStripButton control 
   ' positions in the TableLayoutPanel. This scrambles the 
   ' buttons to initialize the puzzle.
   Private Sub ScrambleButtons()
      Dim i As Integer =
 0
      Dim lastElement As Integer
 = Me.Items.Count - 1
      
      While i <> lastElement AndAlso
 lastElement - i > 1
            Dim pos1 As TableLayoutPanelCellPosition
 = _
            Me.tableSettings.GetCellPosition(Me.Items(i))
         
            Dim pos2 As TableLayoutPanelCellPosition
 = _
            Me.tableSettings.GetCellPosition(Me.Items(lastElement))
         
            Me.tableSettings.SetCellPosition(Me.Items(i),
 pos2)
            i += 1
         
            Me.tableSettings.SetCellPosition(Me.Items(lastElement),
 pos1)
            lastElement -= 1
      End While
    End Sub
   
   
   ' This method defines the MouseDown event behavior. 
   ' If the user has clicked on a valid drag source, 
   ' the drag operation starts.
   Protected Overrides Sub
 OnMouseDown(mea As MouseEventArgs)
      MyBase.OnMouseDown(mea)
      
        Dim btn As ToolStripButton = CType(Me.GetItemAt(mea.Location),
 ToolStripButton)
      
      If Not (btn Is Nothing)
 Then
         If Me.IsValidDragSource(btn) Then
            Me.dragButton = btn
         End If
      End If
    End Sub
   
   
   ' This method defines the MouseMove event behavior. 
   Protected Overrides Sub
 OnMouseMove(mea As MouseEventArgs)
      MyBase.OnMouseMove(mea)
      
      ' Is a drag operation pending?
      If Not (Me.dragButton
 Is Nothing) Then
         ' A drag operation is pending. Call DoDragDrop to 
         ' determine the disposition of the operation.
         Dim dropEffect As DragDropEffects
 = Me.DoDragDrop(New DataObject(Me.dragButton),
 DragDropEffects.Move)
      End If
    End Sub
   
   ' This method defines the DragOver event behavior. 
   Protected Overrides Sub
 OnDragOver(dea As DragEventArgs)
      MyBase.OnDragOver(dea)
      
      ' Get the ToolStripButton control 
      ' at the given mouse position.
      Dim p As New Point(dea.X,
 dea.Y)
      Dim item As ToolStripButton = CType(Me.GetItemAt(Me.PointToClient(p)),
 ToolStripButton)
      
      
      ' If the ToolStripButton control is the empty cell,
      ' indicate that the move operation is valid.
        If item Is Me.emptyCellButton
 Then
            ' Set the drag operation to indicate a valid move.
            dea.Effect = DragDropEffects.Move
        End If
    End Sub
   
   
   ' This method defines the DragDrop event behavior. 
   Protected Overrides Sub
 OnDragDrop(dea As DragEventArgs)
      MyBase.OnDragDrop(dea)
      
      ' Did a valid move operation occur?
      If dea.Effect = DragDropEffects.Move Then
         ' The move operation is valid. Adjust the state
         ' of the GridStrip control's TableLayoutPanel,
         ' by swapping the positions of the source button
         ' and the empty cell button.
         ' Get the cell of the control to move.
         Dim sourcePos As TableLayoutPanelCellPosition
 = tableSettings.GetCellPosition(Me.dragButton)
         
         ' Get the cell of the emptyCellButton.
         Dim dropPos As TableLayoutPanelCellPosition
 = tableSettings.GetCellPosition(Me.emptyCellButton)
         
         ' Move the control to the empty cell.
         tableSettings.SetCellPosition(Me.dragButton, dropPos)
         
         ' Set the position of the empty cell to 
         ' that of the previously occupied cell.
         tableSettings.SetCellPosition(Me.emptyCellButton, sourcePos)
         
         ' Reset the drag operation.
         Me.dragButton = Nothing
      End If
    End Sub
   
   
   ' This method defines the DragLeave event behavior. 
   ' If the mouse leaves the client area of the GridStrip
   ' control, the drag operation is canceled.
   Protected Overrides Sub
 OnDragLeave(e As EventArgs)
      MyBase.OnDragLeave(e)
      
      ' Reset the drag operation.
      Me.dragButton = Nothing
    End Sub
   
   
   ' This method defines the ueryContinueDrag event behavior. 
   ' If the mouse leaves the client area of the GridStrip
   ' control, the drag operation is canceled.
   Protected Overrides Sub
 OnQueryContinueDrag(qcdevent As QueryContinueDragEventArgs)
      MyBase.OnQueryContinueDrag(qcdevent)
      
      ' Get the current mouse position, in screen coordinates.
      Dim mousePos As Point = Me.PointToClient(Control.MousePosition)
      
      ' If the mouse position is outside the GridStrip control's
      ' client area, cancel the drag operation. Be sure to
      ' transform the mouse's screen coordinates to client coordinates.
 
      If Not Me.ClientRectangle.Contains(mousePos)
 Then
         qcdevent.Action = DragAction.Cancel
      End If
    End Sub
   
   
   ' This utility method determines if a button
   ' is positioned relative to the empty cell 
   ' such that it can be dragged into the empty cell.
   Overloads Private Function
 IsValidDragSource(b As ToolStripButton) As
 Boolean
      Dim sourcePos As TableLayoutPanelCellPosition
 = tableSettings.GetCellPosition(b)
      
      Dim emptyPos As TableLayoutPanelCellPosition
 = tableSettings.GetCellPosition(Me.emptyCellButton)
      
        Return IsValidDragSource(sourcePos, emptyPos)

    End Function
   
   
   ' This utility method determines if a cell position
   ' is adjacent to the empty cell.
    Friend Overloads Shared
 Function IsValidDragSource( _
    ByVal sourcePos As TableLayoutPanelCellPosition,
 _
    ByVal emptyPos As TableLayoutPanelCellPosition)
 As Boolean
        Dim returnValue As Boolean
 = False

        ' A cell is considered to be a valid drag source if it
        ' is adjacent to the empty cell. Cells that are positioned
        ' on a diagonal are not valid.
        If sourcePos.Column = emptyPos.Column - 1 AndAlso
 sourcePos.Row = emptyPos.Row OrElse _
        (sourcePos.Column = emptyPos.Column + 1 AndAlso sourcePos.Row
 = emptyPos.Row) OrElse _
        (sourcePos.Column = emptyPos.Column AndAlso sourcePos.Row
 = emptyPos.Row - 1) OrElse _
        (sourcePos.Column = emptyPos.Column AndAlso sourcePos.Row
 = emptyPos.Row + 1) Then
            returnValue = True
        End If

        Return returnValue
    End Function
// The following class implements a sliding-tile puzzle.
// The GridStrip control is a custom ToolStrip that arranges
// its ToolStripButton controls in a grid layout. There is 
// one empty cell, into which the user can slide an adjacent
// tile with a drag-and-drop operation. Tiles that are eligible 
// for moving are highlighted.
public class GridStrip : ToolStrip
{
    // The button that is the drag source.
    private ToolStripButton dragButton = null;

    // Settings for the ToolStrip control's TableLayoutPanel.
    // This provides access to the cell position of each
    // ToolStripButton.
    private TableLayoutSettings tableSettings = null;

    // The empty cell. ToolStripButton controls that are
    // adjacent to this button can be moved to this button's
    // cell position.
    private ToolStripButton emptyCellButton = null;

    // The dimensions of each tile. A tile is represented
    // by a ToolStripButton controls.
    private Size tileSize = new Size(128, 128);

    // The number of rows in the GridStrip control.
    private readonly int rows = 5;

    // The number of columns in the GridStrip control.
    private readonly int columns = 5;

    // The one-time initialzation behavior is enforced
    // with this field. For more information, see the 
    // OnPaint method.
    private bool firstTime = false;

    // This is a required by the Windows Forms designer.
    private System.ComponentModel.IContainer components;
 
    // The default constructor.  
    public GridStrip()
    {
        this.InitializeComponent();

        this.InitializeTableLayoutSettings();
    }

    // This property exposes the empty cell to the 
    // GridStripRenderer class.
    internal ToolStripButton EmptyCell
    {
        get
        {
            return this.emptyCellButton;
        }
    }

    // This utility method initializes the TableLayoutPanel 
    // which contains the ToolStripButton controls.
    private void InitializeTableLayoutSettings()
    {
        // Specify the numbers of rows and columns in the GridStrip
 control.
        this.tableSettings = base.LayoutSettings
 as TableLayoutSettings;
        this.tableSettings.ColumnCount = this.rows;
        this.tableSettings.RowCount = this.columns;

        // Create a dummy bitmap with the dimensions of each tile.
        // The GridStrip control sizes itself based on these dimensions.
        Bitmap b = new Bitmap(tileSize.Width, tileSize.Height);

        // Populate the GridStrip control with ToolStripButton controls.
        for (int i = 0; i < this.tableSettings.ColumnCount;
 i++)
        {
            for (int j = 0; j < this.tableSettings.RowCount;
 j++)
            {
                // Create a new ToolStripButton control.
                ToolStripButton btn = new ToolStripButton();
                btn.DisplayStyle = ToolStripItemDisplayStyle.Image;
                btn.Image = b;
                btn.ImageAlign = ContentAlignment.MiddleCenter;
                btn.ImageScaling = ToolStripItemImageScaling.None;
                btn.Margin = Padding.Empty;
                btn.Padding = Padding.Empty;

                // Add the new ToolStripButton control to the GridStrip.
                this.Items.Add(btn);

                // Set the cell position of the ToolStripButton control.
                TableLayoutPanelCellPosition cellPos = new TableLayoutPanelCellPosition(i,
 j);
                this.tableSettings.SetCellPosition(btn, cellPos);

                // If this is the ToolStripButton control at cell (0
,0),
                // assign it as the empty cell button.
                if( i == 0 && j == 0 )
                {
                    btn.Text = "Empty Cell";
                    btn.Image = b;
                    this.emptyCellButton = btn;
                }
            }
        }
    }

    // This method defines the Paint event behavior.
    // The GridStripRenderer requires that the GridStrip
    // be fully layed out when it is renders, so this
    // initialization code cannot be placed in the
    // GridStrip constructor. By the time the Paint
    // event is raised, the control layout has been 
    // completed, so the GridStripRenderer can paint
    // correctly. This one-time initialization is
    // implemented with the firstTime field.
    protected override void OnPaint(PaintEventArgs
 e)
    {
        base.OnPaint(e);

        if (!this.firstTime)
        {
            this.Renderer = new GridStripRenderer();

            // Comment this line to see the unscrambled image.
            this.ScrambleButtons();
            this.firstTime = true;
        }
    }

    // This utility method changes the ToolStripButton control 
    // positions in the TableLayoutPanel. This scrambles the 
    // buttons to initialize the puzzle.
    private void ScrambleButtons()
    {
        int i = 0;
        int lastElement = this.Items.Count
 - 1;

        while ( (i != lastElement ) &&
                (lastElement - i > 1) )
        {
            TableLayoutPanelCellPosition pos1 = 
                this.tableSettings.GetCellPosition(this.Items[i]);

            TableLayoutPanelCellPosition pos2 = 
                this.tableSettings.GetCellPosition(this.Items[lastElement]);

            this.tableSettings.SetCellPosition(
                this.Items[i++], 
                pos2);

            this.tableSettings.SetCellPosition(
                this.Items[lastElement--], 
                pos1);
        }
    }

    // This method defines the MouseDown event behavior. 
    // If the user has clicked on a valid drag source, 
    // the drag operation starts.
    protected override void OnMouseDown(MouseEventArgs
 mea)
    {
        base.OnMouseDown(mea);

        ToolStripButton btn = this.GetItemAt(mea.Location) as
 ToolStripButton;

        if (btn != null)
        {
            if (this.IsValidDragSource(btn))
            {
                this.dragButton = btn;
            }
        }
    }

    // This method defines the MouseMove event behavior. 
    protected override void OnMouseMove(MouseEventArgs
 mea)
    {
        base.OnMouseMove(mea);

        // Is a drag operation pending?
        if (this.dragButton != null)
        {
            // A drag operation is pending. Call DoDragDrop to 
            // determine the disposition of the operation.
            DragDropEffects dropEffect = this.DoDragDrop(
                new DataObject(this.dragButton),
 
                DragDropEffects.Move);
        }
    }

    // This method defines the DragOver event behavior. 
    protected override void OnDragOver(DragEventArgs
 dea)
    {
        base.OnDragOver(dea);

        // Get the ToolStripButton control 
        // at the given mouse position.
        Point p = new Point(dea.X, dea.Y);
        ToolStripButton item = this.GetItemAt(
            this.PointToClient(p)) as ToolStripButton;

        // If the ToolStripButton control is the empty cell,
        // indicate that the move operation is valid.
        if( item == this.emptyCellButton )
        {
            // Set the drag operation to indicate a valid move.
            dea.Effect = DragDropEffects.Move;
        }
    }

    // This method defines the DragDrop event behavior. 
    protected override void OnDragDrop(DragEventArgs
 dea)
    {
        base.OnDragDrop(dea);

        // Did a valid move operation occur?
        if (dea.Effect == DragDropEffects.Move)
        {
            // The move operation is valid. Adjust the state
            // of the GridStrip control's TableLayoutPanel,
            // by swapping the positions of the source button
            // and the empty cell button.

            // Get the cell of the control to move.
            TableLayoutPanelCellPosition sourcePos = 
                tableSettings.GetCellPosition(this.dragButton);

            // Get the cell of the emptyCellButton.
            TableLayoutPanelCellPosition dropPos = 
                tableSettings.GetCellPosition(this.emptyCellButton);

            // Move the control to the empty cell.
            tableSettings.SetCellPosition(this.dragButton, dropPos);

            // Set the position of the empty cell to 
            // that of the previously occupied cell.
            tableSettings.SetCellPosition(this.emptyCellButton,
 sourcePos);

            // Reset the drag operation.
            this.dragButton = null;
        }
    }

    // This method defines the DragLeave event behavior. 
    // If the mouse leaves the client area of the GridStrip
    // control, the drag operation is canceled.
    protected override void OnDragLeave(EventArgs
 e)
    {
        base.OnDragLeave(e);

        // Reset the drag operation.
        this.dragButton = null;
    }

    // This method defines the ueryContinueDrag event behavior. 
    // If the mouse leaves the client area of the GridStrip
    // control, the drag operation is canceled.
    protected override void OnQueryContinueDrag(QueryContinueDragEventArgs
 qcdevent)
    {
        base.OnQueryContinueDrag(qcdevent);

        // Get the current mouse position, in screen coordinates.
        Point mousePos = this.PointToClient(Control.MousePosition);

        // If the mouse position is outside the GridStrip control's
        // client area, cancel the drag operation. Be sure to
        // transform the mouse's screen coordinates to client coordinates.
 
        if (!this.ClientRectangle.Contains(mousePos))
        {
            qcdevent.Action = DragAction.Cancel;
        }
    }

    // This utility method determines if a button
    // is positioned relative to the empty cell 
    // such that it can be dragged into the empty cell.
    private bool IsValidDragSource(ToolStripButton
 b)
    {
        TableLayoutPanelCellPosition sourcePos = 
            tableSettings.GetCellPosition(b);

        TableLayoutPanelCellPosition emptyPos = 
            tableSettings.GetCellPosition(this.emptyCellButton);

        return (IsValidDragSource(sourcePos, emptyPos));
    }

    // This utility method determines if a cell position
    // is adjacent to the empty cell.
    internal static bool IsValidDragSource(
        TableLayoutPanelCellPosition sourcePos, 
        TableLayoutPanelCellPosition emptyPos)
    {
        bool returnValue = false;

        // A cell is considered to be a valid drag source if it
        // is adjacent to the empty cell. Cells that are positioned
        // on a diagonal are not valid.
        if (((sourcePos.Column == emptyPos.Column - 1) &&
 (sourcePos.Row == emptyPos.Row)) ||
            ((sourcePos.Column == emptyPos.Column + 1) && (sourcePos.Row
 == emptyPos.Row)) ||
            ((sourcePos.Column == emptyPos.Column) && (sourcePos.Row == emptyPos.Row
 - 1)) ||
            ((sourcePos.Column == emptyPos.Column) && (sourcePos.Row == emptyPos.Row
 + 1)))
        {
            returnValue = true;
        }

        return returnValue;
    }
スレッド セーフスレッド セーフ
この型の public static (Visual Basic では Shared) メンバはすべて、スレッド セーフです。インスタンス メンバ場合は、スレッド セーフであるとは限りません。
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参照参照
関連項目
TableLayoutPanelCellPosition メンバ
System.Windows.Forms 名前空間
TableLayoutPanel クラス



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