MessageQueue.Formatter プロパティ
アセンブリ: System.Messaging (system.messaging.dll 内)

Dim instance As MessageQueue Dim value As IMessageFormatter value = instance.Formatter instance.Formatter = value
public: property IMessageFormatter^ Formatter { IMessageFormatter^ get (); void set (IMessageFormatter^ value); }
/** @property */ public IMessageFormatter get_Formatter () /** @property */ public void set_Formatter (IMessageFormatter value)
public function get Formatter () : IMessageFormatter public function set Formatter (value : IMessageFormatter)
メッセージ本文に書き込むストリーム、またはメッセージ本文から読み取るストリームを生成する IMessageFormatter。既定値は XmlMessageFormatter です。

アプリケーションがキューに対して読み取りまたは書き込みを実行するときにメッセージを変換する書式指定子オブジェクトのインスタンスを格納する Formatter プロパティ。
アプリケーションがメッセージをキューに送信するときに、書式指定子はオブジェクトをストリームにシリアル化し、メッセージ本文に挿入します。キューから読み取るときは、フォーマッタがメッセージ データを Message の Body プロパティに逆シリアル化します。
XmlMessageFormatter は疎結合であるため、この形式を使用する場合に、送信側と受信側のオブジェクト型が同じである必要はありません。ActiveXMessageFormatter と BinaryMessageFormatter は、データをシリアル化してバイナリ表現にします。ActiveXMessageFormatter は COM コンポーネントを送受信するときに使用されます。
BinaryMessageFormatter と ActiveXMessageFormatter のスループットは、XmlMessageFormatter のスループットよりも高速です。ActiveXMessageFormatter を使用すると、Visual Basic 6.0 のメッセージ キュー アプリケーションと相互運用できます。
アプリケーションがメッセージをキューに送信するときに MessageQueue.Formatter が適用されるのは、既定のメッセージ プロパティ DefaultPropertiesToSend を使用するメッセージだけです。Message をキューに送信する場合、メッセージ キューは Message.Formatter プロパティで定義されたフォーマッタを使用して、本文をシリアル化します。
MessageQueue クラスは、常に Message を使用してメッセージをキューから受信またはピークします。メッセージは、MessageQueue.Formatter プロパティを使用して逆シリアル化されます。
このプロパティが各種のワークグループ モードで使用できるかどうかを次の表に示します。

BinaryMessageFormatter を使用してメッセージの本文を書式設定するコード例を次に示します。
Imports System Imports System.Messaging Imports System.Drawing Imports System.IO Namespace MyProj _ Public Class MyNewQueue '************************************************** ' Provides an entry point into the application. ' ' This example sends and receives a message from ' a queue. '************************************************** Public Shared Sub Main() ' Create a new instance of the class. Dim myNewQueue As New MyNewQueue() ' Create a queue on the local computer. CreateQueue(".\myQueue") ' Send a message to a queue. myNewQueue.SendMessage() ' Receive a message from a queue. myNewQueue.ReceiveMessage() Return End Sub 'Main '************************************************** ' Creates a new queue. '************************************************** Public Shared Sub CreateQueue(queuePath As String) Try If Not MessageQueue.Exists(queuePath) Then MessageQueue.Create(queuePath) Else Console.WriteLine((queuePath + " already exists.")) End If Catch e As MessageQueueException Console.WriteLine(e.Message) End Try End Sub 'CreateQueue '************************************************** ' Sends an image to a queue, using the BinaryMessageFormatter. '************************************************** Public Sub SendMessage() Try ' Create a new bitmap. ' The file must be in the \bin\debug or \bin\retail folder, or ' you must give a full path to its location. Dim myImage As Image = Bitmap.FromFile("SentImage.bmp") ' Connect to a queue on the local computer. Dim myQueue As New MessageQueue(".\myQueue") Dim myMessage As New Message(myImage, New BinaryMessageFormatter()) ' Send the image to the queue. myQueue.Send(myMessage) Catch e As ArgumentException Console.WriteLine(e.Message) End Try Return End Sub 'SendMessage '************************************************** ' Receives a message containing an image. '************************************************** Public Sub ReceiveMessage() Try ' Connect to the a queue on the local computer. Dim myQueue As New MessageQueue(".\myQueue") ' Set the formatter to indicate body contains an Order. myQueue.Formatter = New BinaryMessageFormatter() ' Receive and format the message. Dim myMessage As System.Messaging.Message = myQueue.Receive() Dim myImage As Bitmap = CType(myMessage.Body, Bitmap) ' This will be saved in the \bin\debug or \bin\retail folder. myImage.Save("ReceivedImage.bmp", System.Drawing.Imaging.ImageFormat.Bmp) 'Catch ' Handle Message Queuing exceptions. ' Handle invalid serialization format. Catch e As InvalidOperationException Console.WriteLine(e.Message) Catch e As IOException End Try ' Handle file access exceptions. ' Catch other exceptions as necessary. Return End Sub 'ReceiveMessage End Class 'MyNewQueue End Namespace 'MyProj
using System; using System.Messaging; using System.Drawing; using System.IO; namespace MyProject { /// <summary> /// Provides a container class for the example. /// </summary> public class MyNewQueue { //************************************************** // Provides an entry point into the application. // // This example sends and receives a message from // a queue. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Create a queue on the local computer. CreateQueue(".\\myQueue"); // Send a message to a queue. myNewQueue.SendMessage(); // Receive a message from a queue. myNewQueue.ReceiveMessage(); return; } //************************************************** // Creates a new queue. //************************************************** public static void CreateQueue(string queuePath) { try { if(!MessageQueue.Exists(queuePath)) { MessageQueue.Create(queuePath); } else { Console.WriteLine(queuePath + " already exists."); } } catch (MessageQueueException e) { Console.WriteLine(e.Message); } } //************************************************** // Sends an image to a queue, using the BinaryMessageFormatter. //************************************************** public void SendMessage() { try{ // Create a new bitmap. // The file must be in the \bin\debug or \bin\retail folder, or // you must give a full path to its location. Image myImage = Bitmap.FromFile("SentImage.bmp"); // Connect to a queue on the local computer. MessageQueue myQueue = new MessageQueue(".\\myQueue"); Message myMessage = new Message(myImage, new BinaryMessageFormatter()); // Send the image to the queue. myQueue.Send(myMessage); } catch(ArgumentException e) { Console.WriteLine(e.Message); } return; } //************************************************** // Receives a message containing an image. //************************************************** public void ReceiveMessage() { try { // Connect to the a queue on the local computer. MessageQueue myQueue = new MessageQueue(".\\myQueue"); // Set the formatter to indicate body contains an Order. myQueue.Formatter = new BinaryMessageFormatter(); // Receive and format the message. System.Messaging.Message myMessage = myQueue.Receive(); Bitmap myImage = (Bitmap)myMessage.Body; // This will be saved in the \bin\debug or \bin\retail folder. myImage.Save("ReceivedImage.bmp",System.Drawing.Imaging.ImageFormat.Bmp); } catch (MessageQueueException) { // Handle Message Queuing exceptions. } // Handle invalid serialization format. catch (InvalidOperationException e) { Console.WriteLine(e.Message); } catch (IOException e) { // Handle file access exceptions. } // Catch other exceptions as necessary. return; } } }
#using <system.dll> #using <system.messaging.dll> #using <system.drawing.dll> using namespace System; using namespace System::Messaging; using namespace System::Drawing; using namespace System::IO; /// <summary> /// Provides a container class for the example. /// </summary> ref class MyNewQueue { public: //************************************************* // Creates a new queue. //************************************************* static void CreateQueue( String^ queuePath ) { try { if ( !MessageQueue::Exists( queuePath ) ) { MessageQueue::Create( queuePath ); } else { Console::WriteLine( "{0} already exists.", queuePath ); } } catch ( MessageQueueException^ e ) { Console::WriteLine( e->Message ); } } //************************************************* // Sends an image to a queue, using the BinaryMessageFormatter. //************************************************* void SendMessage() { try { // Create a new bitmap. // The file must be in the \bin\debug or \bin\retail folder, or // you must give a full path to its location. Image^ myImage = Bitmap::FromFile( "SentImage::bmp" ); // Connect to a queue on the local computer. MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" ); Message^ myMessage = gcnew Message( myImage,gcnew BinaryMessageFormatter ); // Send the image to the queue. myQueue->Send( myMessage ); } catch ( ArgumentException^ e ) { Console::WriteLine( e->Message ); } return; } //************************************************* // Receives a message containing an image. //************************************************* void ReceiveMessage() { try { // Connect to the a queue on the local computer. MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" ); // Set the formatter to indicate body contains an Order. myQueue->Formatter = gcnew BinaryMessageFormatter; // Receive and format the message. Message^ myMessage = myQueue->Receive(); Bitmap^ myImage = static_cast<Bitmap^>(myMessage->Body); // This will be saved in the \bin\debug or \bin\retail folder. myImage->Save( "ReceivedImage::bmp", System::Drawing::Imaging::ImageFormat::Bmp ); } catch ( MessageQueueException^ ) { // Handle Message Queuing exceptions. } // Handle invalid serialization format. catch ( InvalidOperationException^ e ) { Console::WriteLine( e->Message ); } catch ( IOException^ e ) { // Handle file access exceptions. } // Catch other exceptions as necessary. return; } }; //************************************************* // Provides an entry point into the application. // // This example sends and receives a message from // a queue. //************************************************* int main() { // Create a new instance of the class. MyNewQueue^ myNewQueue = gcnew MyNewQueue; // Create a queue on the local computer. MyNewQueue::CreateQueue( ".\\myQueue" ); // Send a message to a queue. myNewQueue->SendMessage(); // Receive a message from a queue. myNewQueue->ReceiveMessage(); return 0; }
package MyProject; import System.*; import System.Messaging.*; import System.Drawing.*; import System.IO.*; /// <summary> /// Provides a container class for the example. /// </summary> public class MyNewQueue { //************************************************** // Provides an entry point into the application. // // This example sends and receives a message from // a queue. //************************************************** public static void main(String[] args) { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Create a queue on the local computer. CreateQueue(".\\myQueue"); // Send a message to a queue. myNewQueue.SendMessage(); // Receive a message from a queue. myNewQueue.ReceiveMessage(); return; } //main //************************************************** // Creates a new queue. //************************************************** public static void CreateQueue(String queuePath) { try { if (!(MessageQueue.Exists(queuePath))) { MessageQueue.Create(queuePath); } else { Console.WriteLine(queuePath + " already exists."); } } catch (MessageQueueException e) { Console.WriteLine(e.get_Message()); } } //CreateQueue //************************************************** // Sends an image to a queue, using the BinaryMessageFormatter. //************************************************** public void SendMessage() { try { // Create a new bitmap. // The file must be in the \bin\debug or \bin\retail folder, or // you must give a full path to its location. Image myImage = Bitmap.FromFile("SentImage.bmp"); // Connect to a queue on the local computer. MessageQueue myQueue = new MessageQueue(".\\myQueue"); Message myMessage = new Message(myImage, new BinaryMessageFormatter()); // Send the image to the queue. myQueue.Send(myMessage); } catch (ArgumentException e) { Console.WriteLine(e.get_Message()); } return; } //SendMessage //************************************************** // Receives a message containing an image. //************************************************** public void ReceiveMessage() { try { // Connect to the a queue on the local computer. MessageQueue myQueue = new MessageQueue(".\\myQueue"); // Set the formatter to indicate body contains an Order. myQueue.set_Formatter(new BinaryMessageFormatter()); // Receive and format the message. System.Messaging.Message myMessage = myQueue.Receive(); Bitmap myImage = (Bitmap)myMessage.get_Body(); // This will be saved in the \bin\debug or \bin\retail folder. myImage.Save("ReceivedImage.bmp", System.Drawing.Imaging.ImageFormat.get_Bmp()); } catch (MessageQueueException exp) { // Handle Message Queuing exceptions. } // Handle invalid serialization format. catch (InvalidOperationException e) { Console.WriteLine(e.get_Message()); } catch (IOException e) { // Handle file access exceptions. } // Catch other exceptions as necessary. return; } //ReceiveMessage } //MyNewQueue
XmlMessageFormatter を使用してメッセージの本文を書式設定するコード例を次に示します。
Imports System Imports System.Messaging Imports System.Drawing Imports System.IO ' The following example ' sends to a queue and receives from a queue. Public Class Order Public orderId As Integer Public orderTime As DateTime End Class 'Order ' Provides a container class for the example. Public Class MyNewQueue ' Provides an entry point into the application. ' ' This example sends and receives a message from ' a queue. Public Shared Sub Main() ' Create a new instance of the class. Dim myNewQueue As New MyNewQueue() ' Create a queue on the local computer. CreateQueue(".\myQueue") ' Send a message to a queue. myNewQueue.SendMessage() ' Receive a message from a queue. myNewQueue.ReceiveMessage() Return End Sub 'Main ' Creates a new queue. Public Shared Sub CreateQueue(queuePath As String) Try If Not MessageQueue.Exists(queuePath) Then MessageQueue.Create(queuePath) Else Console.WriteLine((queuePath + " already exists.")) End If Catch e As MessageQueueException Console.WriteLine(e.Message) End Try End Sub 'CreateQueue ' Sends an Order to a queue. Public Sub SendMessage() Try ' Create a new order and set values. Dim sentOrder As New Order() sentOrder.orderId = 3 sentOrder.orderTime = DateTime.Now ' Connect to a queue on the local computer. Dim myQueue As New MessageQueue(".\myQueue") ' Create the new order. Dim myMessage As New Message(sentOrder) ' Send the order to the queue. myQueue.Send(myMessage) Catch e As ArgumentException Console.WriteLine(e.Message) End Try Return End Sub 'SendMessage ' Receives a message containing an order. Public Sub ReceiveMessage() ' Connect to the a queue on the local computer. Dim myQueue As New MessageQueue(".\myQueue") ' Set the formatter to indicate body contains an Order. myQueue.Formatter = New XmlMessageFormatter(New Type() {GetType(Order)}) Try ' Receive and format the message. Dim myMessage As Message = myQueue.Receive() Dim myOrder As Order = CType(myMessage.Body, Order) ' Display message information. Console.WriteLine(("Order ID: " + myOrder.orderId.ToString())) Console.WriteLine(("Sent: " + myOrder.orderTime.ToString())) ' Handle invalid serialization format. Catch e As InvalidOperationException Console.WriteLine(e.Message) End Try ' Catch other exceptions as necessary. Return End Sub 'ReceiveMessage End Class 'MyNewQueue
using System; using System.Messaging; using System.Drawing; using System.IO; namespace MyProject { // The following example // sends to a queue and receives from a queue. public class Order { public int orderId; public DateTime orderTime; }; /// <summary> /// Provides a container class for the example. /// </summary> public class MyNewQueue { //************************************************** // Provides an entry point into the application. // // This example sends and receives a message from // a queue. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Create a queue on the local computer. CreateQueue(".\\myQueue"); // Send a message to a queue. myNewQueue.SendMessage(); // Receive a message from a queue. myNewQueue.ReceiveMessage(); return; } //************************************************** // Creates a new queue. //************************************************** public static void CreateQueue(string queuePath) { try { if(!MessageQueue.Exists(queuePath)) { MessageQueue.Create(queuePath); } else { Console.WriteLine(queuePath + " already exists."); } } catch (MessageQueueException e) { Console.WriteLine(e.Message); } } //************************************************** // Sends an Order to a queue. //************************************************** public void SendMessage() { try { // Create a new order and set values. Order sentOrder = new Order(); sentOrder.orderId = 3; sentOrder.orderTime = DateTime.Now; // Connect to a queue on the local computer. MessageQueue myQueue = new MessageQueue(".\\myQueue"); // Create the new order. Message myMessage = new Message(sentOrder); // Send the order to the queue. myQueue.Send(myMessage); } catch(ArgumentException e) { Console.WriteLine(e.Message); } return; } //************************************************** // Receives a message containing an order. //************************************************** public void ReceiveMessage() { // Connect to the a queue on the local computer. MessageQueue myQueue = new MessageQueue(".\\myQueue"); // Set the formatter to indicate body contains an Order. myQueue.Formatter = new XmlMessageFormatter(new Type[] {typeof(MyProject.Order)}); try { // Receive and format the message. Message myMessage = myQueue.Receive(); Order myOrder = (Order)myMessage.Body; // Display message information. Console.WriteLine("Order ID: " + myOrder.orderId.ToString()); Console.WriteLine("Sent: " + myOrder.orderTime.ToString()); } catch (MessageQueueException) { // Handle Message Queuing exceptions. } // Handle invalid serialization format. catch (InvalidOperationException e) { Console.WriteLine(e.Message); } // Catch other exceptions as necessary. return; } } }
#using <system.dll> #using <system.messaging.dll> #using <system.drawing.dll> using namespace System; using namespace System::Messaging; using namespace System::Drawing; using namespace System::IO; ref class Order { public: int orderId; DateTime orderTime; }; ref class MyNewQueue { public: static void CreateQueue( String^ queuePath ) { try { if ( !MessageQueue::Exists( queuePath ) ) { MessageQueue::Create( queuePath ); } else { Console::WriteLine( "{0} already exists.", queuePath ); } } catch ( MessageQueueException^ e ) { Console::WriteLine( e->Message ); } } void SendMessage() { try { // Create a new order and set values. Order^ sentOrder = gcnew Order; sentOrder->orderId = 3; sentOrder->orderTime = DateTime::Now; // Connect to a queue on the local computer. MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" ); // Create the new order. Message^ myMessage = gcnew Message( sentOrder ); // Send the order to the queue. myQueue->Send( myMessage ); } catch ( ArgumentException^ e ) { Console::WriteLine( e->Message ); } return; } void ReceiveMessage() { // Connect to the a queue on the local computer. MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" ); // Set the formatter to indicate body contains an Order. array<Type^>^p = gcnew array<Type^>(1); p[ 0 ] = Order::typeid; myQueue->Formatter = gcnew XmlMessageFormatter( p ); try { // Receive and format the message. Message^ myMessage = myQueue->Receive(); Order^ myOrder = dynamic_cast<Order^>(myMessage->Body); // Display message information. Console::WriteLine( "Order ID: {0}", myOrder->orderId ); Console::WriteLine( "Sent: {0}", myOrder->orderTime ); } catch ( MessageQueueException^ ) { // Handle Message Queuing exceptions. } // Handle invalid serialization format. catch ( InvalidOperationException^ e ) { Console::WriteLine( e->Message ); } // Catch other exceptions as necessary. return; } }; int main() { // Create a new instance of the class. MyNewQueue^ myNewQueue = gcnew MyNewQueue; // Create a queue on the local computer. MyNewQueue::CreateQueue( ".\\myQueue" ); // Send a message to a queue. myNewQueue->SendMessage(); // Receive a message from a queue. myNewQueue->ReceiveMessage(); return 0; }
package MyProject; import System.*; import System.Messaging.*; import System.Drawing.*; import System.IO.*; // The following example // sends to a queue and receives from a queue. public class Order { public int orderId; public DateTime orderTime; } //Order /// <summary> /// Provides a container class for the example. /// </summary> public class MyNewQueue { //************************************************** // Provides an entry point into the application. // // This example sends and receives a message from // a queue. //************************************************** public static void main(String[] args) { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Create a queue on the local computer. CreateQueue(".\\myQueue"); // Send a message to a queue. myNewQueue.SendMessage(); // Receive a message from a queue. myNewQueue.ReceiveMessage(); return; } //main //************************************************** // Creates a new queue. //************************************************** public static void CreateQueue(String queuePath) { try { if (!(MessageQueue.Exists(queuePath))) { MessageQueue.Create(queuePath); } else { Console.WriteLine(queuePath + " already exists."); } } catch (MessageQueueException e) { Console.WriteLine(e.get_Message()); } } //CreateQueue //************************************************** // Sends an Order to a queue. //************************************************** public void SendMessage() { try { // Create a new order and set values. Order sentOrder = new Order(); sentOrder.orderId = 3; sentOrder.orderTime = DateTime.get_Now(); // Connect to a queue on the local computer. MessageQueue myQueue = new MessageQueue(".\\myQueue"); // Create the new order. Message myMessage = new Message(sentOrder); // Send the order to the queue. myQueue.Send(myMessage); } catch (ArgumentException e) { Console.WriteLine(e.get_Message()); } return; } //SendMessage //************************************************** // Receives a message containing an order. //************************************************** public void ReceiveMessage() { // Connect to the a queue on the local computer. MessageQueue myQueue = new MessageQueue(".\\myQueue"); // Set the formatter to indicate body contains an Order. myQueue.set_Formatter(new XmlMessageFormatter(new Type[] { MyProject.Order.class.ToType() })); try { // Receive and format the message. Message myMessage = myQueue.Receive(); Order myOrder = (Order)myMessage.get_Body(); // Display message information. Console.WriteLine("Order ID: " + Convert.ToString(myOrder.orderId)); Console.WriteLine("Sent: " + myOrder.orderTime.ToString()); } catch (MessageQueueException exp) { // Handle Message Queuing exceptions. } // Handle invalid serialization format. catch (InvalidOperationException e) { Console.WriteLine(e.get_Message()); } // Catch other exceptions as necessary. return; } //ReceiveMessage } //MyNewQueue


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MessageQueue クラス
MessageQueue メンバ
System.Messaging 名前空間
XmlMessageFormatter
ActiveXMessageFormatter クラス
BinaryMessageFormatter クラス
Message.Formatter プロパティ
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