CollectionBase.GetEnumerator メソッド
アセンブリ: mscorlib (mscorlib.dll 内)

Dim instance As CollectionBase Dim returnValue As IEnumerator returnValue = instance.GetEnumerator
public IEnumerator GetEnumerator ()
public: virtual IEnumerator^ GetEnumerator () sealed
public final IEnumerator GetEnumerator ()
public final function GetEnumerator () : IEnumerator
CollectionBase インスタンスの IEnumerator。

C# 言語の foreach ステートメント (Visual Basic の場合は for each) を使用することで列挙子の複雑さを回避できます。したがって、列挙子を直接操作するのではなく、foreach の使用をお勧めします。
列挙子を使用すると、コレクション内のデータを読み取ることができますが、基になるコレクションを変更することはできません。
初期状態では、列挙子はコレクションの最初の要素の前に位置しています。Reset を実行した場合も、列挙子はこの位置に戻されます。この位置で Current を呼び出すと、例外がスローされます。したがって、Current の値を読み取る前に、MoveNext を呼び出して、コレクションの最初の要素に列挙子を進める必要があります。
Current は、MoveNext または Reset が呼び出されるまでは同じオブジェクトを返します。MoveNext は、Current を次の要素に設定します。
MoveNext がコレクションの末尾を過ぎると、列挙子はコレクションの最後の要素の後ろに配置され、MoveNext は false を返します。列挙子がこの位置にある場合、以降、MoveNext を呼び出しても false が返されます。MoveNext への最後の呼び出しで false が返された場合に、Current を呼び出すと例外がスローされます。Current をコレクションの最初の要素に再び設定するには、Reset を呼び出してから、MoveNext を呼び出します。
列挙子は、コレクションが変更されない限り有効です。要素の追加、変更、削除などの変更がコレクションに対して実行されると、列挙子は回復不可能な無効状態になり、次に MoveNext または Reset を呼び出すと InvalidOperationException がスローされます。MoveNext と Current の間でコレクションを変更すると、列挙子が無効になっている場合でも、Current が設定先の要素を返します。
列挙子には、コレクションへの排他的なアクセスがありません。したがって、コレクションの列挙処理は、本質的にはスレッド セーフな処理ではありません。コレクションが同期されている場合でも、他のスレッドがそのコレクションを変更する可能性はあり、そのような状況が発生すると列挙子は例外をスローします。列挙処理を確実にスレッド セーフに行うには、列挙中にコレクションをロックするか、他のスレッドによって行われた変更によってスローされる例外をキャッチします。
GetEnumerator メソッドは、既定では COM クライアントから参照できませんが、CollectionBase クラスを継承することにより公開され、COM クライアントの不適切な動作の原因となる場合があります。

CollectionBase クラスを実装し、その実装を使用して Int16 オブジェクトのコレクションを作成する方法については、次のコード例を参照してください。
Imports System Imports System.Collections Public Class Int16Collection Inherits CollectionBase Default Public Property Item(index As Integer) As Int16 Get Return CType(List(index), Int16) End Get Set List(index) = value End Set End Property Public Function Add(value As Int16) As Integer Return List.Add(value) End Function 'Add Public Function IndexOf(value As Int16) As Integer Return List.IndexOf(value) End Function 'IndexOf Public Sub Insert(index As Integer, value As Int16) List.Insert(index, value) End Sub 'Insert Public Sub Remove(value As Int16) List.Remove(value) End Sub 'Remove Public Function Contains(value As Int16) As Boolean ' If value is not of type Int16, this will return false. Return List.Contains(value) End Function 'Contains Protected Overrides Sub OnInsert(index As Integer, value As Object) ' Insert additional code to be run only when inserting values. End Sub 'OnInsert Protected Overrides Sub OnRemove(index As Integer, value As Object) ' Insert additional code to be run only when removing values. End Sub 'OnRemove Protected Overrides Sub OnSet(index As Integer, oldValue As Object, newValue As Object) ' Insert additional code to be run only when setting values. End Sub 'OnSet Protected Overrides Sub OnValidate(value As Object) If Not GetType(System.Int16).IsAssignableFrom(value.GetType()) Then Throw New ArgumentException("value must be of type Int16.", "value") End If End Sub 'OnValidate End Class 'Int16Collection Public Class SamplesCollectionBase Public Shared Sub Main() ' Creates and initializes a new CollectionBase. Dim myI16 As New Int16Collection() ' Adds elements to the collection. myI16.Add( 1 ) myI16.Add( 2 ) myI16.Add( 3 ) myI16.Add( 5 ) myI16.Add( 7 ) ' Display the contents of the collection using For Each. This is the preferred method. Console.WriteLine("Contents of the collection (using For Each):") PrintValues1(myI16) ' Display the contents of the collection using the enumerator. Console.WriteLine("Contents of the collection (using enumerator):") PrintValues2(myI16) ' Display the contents of the collection using the Count property and the Item property. Console.WriteLine("Initial contents of the collection (using Count and Item):") PrintIndexAndValues(myI16) ' Searches the collection with Contains and IndexOf. Console.WriteLine("Contains 3: {0}", myI16.Contains(3)) Console.WriteLine("2 is at index {0}.", myI16.IndexOf(2)) Console.WriteLine() ' Inserts an element into the collection at index 3. myI16.Insert(3, 13) Console.WriteLine("Contents of the collection after inserting at index 3:") PrintIndexAndValues(myI16) ' Gets and sets an element using the index. myI16(4) = 123 Console.WriteLine("Contents of the collection after setting the element at index 4 to 123:") PrintIndexAndValues(myI16) ' Removes an element from the collection. myI16.Remove(2) ' Display the contents of the collection using the Count property and the Item property. Console.WriteLine("Contents of the collection after removing the element 2:") PrintIndexAndValues(myI16) End Sub 'Main ' Uses the Count property and the Item property. Public Shared Sub PrintIndexAndValues(myCol As Int16Collection) Dim i As Integer For i = 0 To myCol.Count - 1 Console.WriteLine(" [{0}]: {1}", i, myCol(i)) Next i Console.WriteLine() End Sub 'PrintIndexAndValues ' Uses the For Each statement which hides the complexity of the enumerator. ' NOTE: The For Each statement is the preferred way of enumerating the contents of a collection. Public Shared Sub PrintValues1(myCol As Int16Collection) Dim i16 As Int16 For Each i16 In myCol Console.WriteLine(" {0}", i16) Next i16 Console.WriteLine() End Sub 'PrintValues1 ' Uses the enumerator. ' NOTE: The For Each statement is the preferred way of enumerating the contents of a collection. Public Shared Sub PrintValues2(myCol As Int16Collection) Dim myEnumerator As System.Collections.IEnumerator = myCol.GetEnumerator() While myEnumerator.MoveNext() Console.WriteLine(" {0}", myEnumerator.Current) End While Console.WriteLine() End Sub 'PrintValues2 End Class 'SamplesCollectionBase 'This code produces the following output. ' 'Contents of the collection (using For Each): ' 1 ' 2 ' 3 ' 5 ' 7 ' 'Contents of the collection (using enumerator): ' 1 ' 2 ' 3 ' 5 ' 7 ' 'Initial contents of the collection (using Count and Item): ' [0]: 1 ' [1]: 2 ' [2]: 3 ' [3]: 5 ' [4]: 7 ' 'Contains 3: True '2 is at index 1. ' 'Contents of the collection after inserting at index 3: ' [0]: 1 ' [1]: 2 ' [2]: 3 ' [3]: 13 ' [4]: 5 ' [5]: 7 ' 'Contents of the collection after setting the element at index 4 to 123: ' [0]: 1 ' [1]: 2 ' [2]: 3 ' [3]: 13 ' [4]: 123 ' [5]: 7 ' 'Contents of the collection after removing the element 2: ' [0]: 1 ' [1]: 3 ' [2]: 13 ' [3]: 123 ' [4]: 7
using System; using System.Collections; public class Int16Collection : CollectionBase { public Int16 this[ int index ] { get { return( (Int16) List[index] ); } set { List[index] = value; } } public int Add( Int16 value ) { return( List.Add( value ) ); } public int IndexOf( Int16 value ) { return( List.IndexOf( value ) ); } public void Insert( int index, Int16 value ) { List.Insert( index, value ); } public void Remove( Int16 value ) { List.Remove( value ); } public bool Contains( Int16 value ) { // If value is not of type Int16, this will return false. return( List.Contains( value ) ); } protected override void OnInsert( int index, Object value ) { // Insert additional code to be run only when inserting values. } protected override void OnRemove( int index, Object value ) { // Insert additional code to be run only when removing values. } protected override void OnSet( int index, Object oldValue, Object newValue ) { // Insert additional code to be run only when setting values. } protected override void OnValidate( Object value ) { if ( value.GetType() != typeof(System.Int16) ) throw new ArgumentException( "value must be of type Int16.", "value" ); } } public class SamplesCollectionBase { public static void Main() { // Create and initialize a new CollectionBase. Int16Collection myI16 = new Int16Collection(); // Add elements to the collection. myI16.Add( (Int16) 1 ); myI16.Add( (Int16) 2 ); myI16.Add( (Int16) 3 ); myI16.Add( (Int16) 5 ); myI16.Add( (Int16) 7 ); // Display the contents of the collection using foreach. This is the preferred method. Console.WriteLine( "Contents of the collection (using foreach):" ); PrintValues1( myI16 ); // Display the contents of the collection using the enumerator. Console.WriteLine( "Contents of the collection (using enumerator):" ); PrintValues2( myI16 ); // Display the contents of the collection using the Count property and the Item property. Console.WriteLine( "Initial contents of the collection (using Count and Item):" ); PrintIndexAndValues( myI16 ); // Search the collection with Contains and IndexOf. Console.WriteLine( "Contains 3: {0}", myI16.Contains( 3 ) ); Console.WriteLine( "2 is at index {0}.", myI16.IndexOf( 2 ) ); Console.WriteLine(); // Insert an element into the collection at index 3. myI16.Insert( 3, (Int16) 13 ); Console.WriteLine( "Contents of the collection after inserting at index 3:" ); PrintIndexAndValues( myI16 ); // Get and set an element using the index. myI16[4] = 123; Console.WriteLine( "Contents of the collection after setting the element at index 4 to 123:" ); PrintIndexAndValues( myI16 ); // Remove an element from the collection. myI16.Remove( (Int16) 2 ); // Display the contents of the collection using the Count property and the Item property. Console.WriteLine( "Contents of the collection after removing the element 2:" ); PrintIndexAndValues( myI16 ); } // Uses the Count property and the Item property. public static void PrintIndexAndValues( Int16Collection myCol ) { for ( int i = 0; i < myCol.Count; i++ ) Console.WriteLine( " [{0}]: {1}", i, myCol[i] ); Console.WriteLine(); } // Uses the foreach statement which hides the complexity of the enumerator. // NOTE: The foreach statement is the preferred way of enumerating the contents of a collection. public static void PrintValues1( Int16Collection myCol ) { foreach ( Int16 i16 in myCol ) Console.WriteLine( " {0}", i16 ); Console.WriteLine(); } // Uses the enumerator. // NOTE: The foreach statement is the preferred way of enumerating the contents of a collection. public static void PrintValues2( Int16Collection myCol ) { System.Collections.IEnumerator myEnumerator = myCol.GetEnumerator(); while ( myEnumerator.MoveNext() ) Console.WriteLine( " {0}", myEnumerator.Current ); Console.WriteLine(); } } /* This code produces the following output. Contents of the collection (using foreach): 1 2 3 5 7 Contents of the collection (using enumerator): 1 2 3 5 7 Initial contents of the collection (using Count and Item): [0]: 1 [1]: 2 [2]: 3 [3]: 5 [4]: 7 Contains 3: True 2 is at index 1. Contents of the collection after inserting at index 3: [0]: 1 [1]: 2 [2]: 3 [3]: 13 [4]: 5 [5]: 7 Contents of the collection after setting the element at index 4 to 123: [0]: 1 [1]: 2 [2]: 3 [3]: 13 [4]: 123 [5]: 7 Contents of the collection after removing the element 2: [0]: 1 [1]: 3 [2]: 13 [3]: 123 [4]: 7 */
#using <System.dll> using namespace System; using namespace System::Collections; public ref class Int16Collection: public CollectionBase { public: property Int16 Item [int] { Int16 get( int index ) { return ( (Int16)(List[ index ])); } void set( int index, Int16 value ) { List[ index ] = value; } } int Add( Int16 value ) { return (List->Add( value )); } int IndexOf( Int16 value ) { return (List->IndexOf( value )); } void Insert( int index, Int16 value ) { List->Insert( index, value ); } void Remove( Int16 value ) { List->Remove( value ); } bool Contains( Int16 value ) { // If value is not of type Int16, this will return false. return (List->Contains( value )); } protected: virtual void OnInsert( int /*index*/, Object^ /*value*/ ) override { // Insert additional code to be run only when inserting values. } virtual void OnRemove( int /*index*/, Object^ /*value*/ ) override { // Insert additional code to be run only when removing values. } virtual void OnSet( int /*index*/, Object^ /*oldValue*/, Object^ /*newValue*/ ) override { // Insert additional code to be run only when setting values. } virtual void OnValidate( Object^ value ) override { if ( value->GetType() != Type::GetType( "System.Int16" ) ) throw gcnew ArgumentException( "value must be of type Int16.","value" ); } }; void PrintIndexAndValues( Int16Collection^ myCol ); void PrintValues2( Int16Collection^ myCol ); int main() { // Create and initialize a new CollectionBase. Int16Collection^ myI16 = gcnew Int16Collection; // Add elements to the collection. myI16->Add( (Int16)1 ); myI16->Add( (Int16)2 ); myI16->Add( (Int16)3 ); myI16->Add( (Int16)5 ); myI16->Add( (Int16)7 ); // Display the contents of the collection using the enumerator. Console::WriteLine( "Contents of the collection (using enumerator):" ); PrintValues2( myI16 ); // Display the contents of the collection using the Count property and the Item property. Console::WriteLine( "Initial contents of the collection (using Count and Item):" ); PrintIndexAndValues( myI16 ); // Search the collection with Contains and IndexOf. Console::WriteLine( "Contains 3: {0}", myI16->Contains( 3 ) ); Console::WriteLine( "2 is at index {0}.", myI16->IndexOf( 2 ) ); Console::WriteLine(); // Insert an element into the collection at index 3. myI16->Insert( 3, (Int16)13 ); Console::WriteLine( "Contents of the collection after inserting at index 3:" ); PrintIndexAndValues( myI16 ); // Get and set an element using the index. myI16->Item[ 4 ] = 123; Console::WriteLine( "Contents of the collection after setting the element at index 4 to 123:" ); PrintIndexAndValues( myI16 ); // Remove an element from the collection. myI16->Remove( (Int16)2 ); // Display the contents of the collection using the Count property and the Item property. Console::WriteLine( "Contents of the collection after removing the element 2:" ); PrintIndexAndValues( myI16 ); } // Uses the Count property and the Item property. void PrintIndexAndValues( Int16Collection^ myCol ) { for ( int i = 0; i < myCol->Count; i++ ) Console::WriteLine( " [{0}]: {1}", i, myCol->Item[ i ] ); Console::WriteLine(); } // Uses the enumerator. void PrintValues2( Int16Collection^ myCol ) { System::Collections::IEnumerator^ myEnumerator = myCol->GetEnumerator(); while ( myEnumerator->MoveNext() ) Console::WriteLine( " {0}", myEnumerator->Current ); Console::WriteLine(); } /* This code produces the following output. Contents of the collection (using enumerator): 1 2 3 5 7 Initial contents of the collection (using Count and Item): [0]: 1 [1]: 2 [2]: 3 [3]: 5 [4]: 7 Contains 3: True 2 is at index 1. Contents of the collection after inserting at index 3: [0]: 1 [1]: 2 [2]: 3 [3]: 13 [4]: 5 [5]: 7 Contents of the collection after setting the element at index 4 to 123: [0]: 1 [1]: 2 [2]: 3 [3]: 13 [4]: 123 [5]: 7 Contents of the collection after removing the element 2: [0]: 1 [1]: 3 [2]: 13 [3]: 123 [4]: 7 */
import System.* ; import System.Collections.*; import System.Collections.CollectionBase.*; public class Int16Collection extends CollectionBase { /** @property */ public short get_Value(int index) { short s = System.Convert.ToInt16(get_List().get_Item(index)); return(s) ; } //get_Value /** @property */ public void set_Value(int index,short value) { get_List().set_Item(index, (Int16)value); } //set_Value public int Add(short value) { return get_List().Add((Int16)value); } //Add public int IndexOf(short value) { return get_List().IndexOf((Int16)value); } //IndexOf public void Insert(int index, short value) { get_List().Insert(index, (Int16)value); } //Insert public void Remove(short value) { get_List().Remove((Int16)value); } //Remove public boolean Contains(short value) { // If value is not of type Int16, this will return false. return get_List().Contains((Int16)value); } //Contains protected void OnInsert(int index, Object value) { // Insert additional code to be run only when inserting values. } //OnInsert protected void OnRemove(int index, Object value) { // Insert additional code to be run only when removing values. } //OnRemove protected void OnSet(int index, Object oldValue, Object newValue) { // Insert additional code to be run only when setting values. } //OnSet protected void OnValidate(Object value) { if ( value.GetType() != Type.GetType("System.Int16") ) { throw new ArgumentException("value must be of type Int16.", "value"); } } //OnValidate } //Int16Collection public class SamplesCollectionBase { public static void main(String[] args) { // Create and initialize a new CollectionBase. Int16Collection myI16 = new Int16Collection(); // Add elements to the collection. myI16.Add((Int16)1); myI16.Add((Int16)2); myI16.Add((Int16)3); myI16.Add((Int16)5); myI16.Add((Int16)7); // Display the contents of the collection using for. Console.WriteLine("Contents of the collection (using for):"); PrintValues1(myI16); // Display the contents of the collection using the enumerator. Console.WriteLine("Contents of the collection (using enumerator):"); PrintValues2(myI16); // Display the contents of the collection using the Count property and // the Item property. Console.WriteLine("Initial contents of the collection " + "(using Count and Item):"); PrintIndexAndValues(myI16); // Search the collection with Contains and IndexOf. Console.WriteLine("Contains 3: {0}", (System.Boolean)myI16.Contains((Int16)3)); Console.WriteLine("2 is at index {0}.", (Int16)myI16.IndexOf((Int16)2)); Console.WriteLine(); // Insert an element into the collection at index 3. myI16.Insert(3, (Int16)13); Console.WriteLine("Contents of the collection after inserting at" + " index 3:"); PrintIndexAndValues(myI16); // Get and set an element using the index. myI16 .set_Item( 4 ,(Int16)123 ); Console.WriteLine("Contents of the collection after setting the" + " element at index 4 to 123:"); PrintIndexAndValues(myI16); // Remove an element from the collection. myI16.Remove((Int16)2); // Display the contents of the collection using the Count property and // the Item property. Console.WriteLine("Contents of the collection after removing the" + " element 2:"); PrintIndexAndValues(myI16); } //main // Uses the Count property and the Item property. public static void PrintIndexAndValues(Int16Collection myCol) { for(int i = 0; i < myCol.get_Count(); i++) { Console.WriteLine(" [{0}]: {1}", (Int32)i, myCol.get_Item(i)); } Console.WriteLine(); } //PrintIndexAndValues // Uses the for statement which hides the complexity of the enumerator. // NOTE: The for statement is the preferred way of enumerating the contents // of a collection. public static void PrintValues1(Int16Collection myCol) { for (int iCtr = 0; iCtr < myCol.get_Count(); iCtr++) { Console.WriteLine(" {0}", myCol.get_Item(iCtr)); } Console.WriteLine(); } //PrintValues1 // Uses the enumerator. // NOTE: The for statement is the preferred way of enumerating the contents // of a collection. public static void PrintValues2(Int16Collection myCol) { System.Collections.IEnumerator myEnumerator = myCol.GetEnumerator(); while(myEnumerator.MoveNext()) { Console.WriteLine(" {0}", myEnumerator.get_Current()); } Console.WriteLine(); } //PrintValues2 } //SamplesCollectionBase /* Contents of the collection (using for): 1 2 3 5 7 Contents of the collection (using enumerator): 1 2 3 5 7 Initial contents of the collection (using Count and Item): [0]: 1 [1]: 2 [2]: 3 [3]: 5 [4]: 7 Contains 3: True 2 is at index 1. Contents of the collection after inserting at index 3: [0]: 1 [1]: 2 [2]: 3 [3]: 13 [4]: 5 [5]: 7 Contents of the collection after setting the element at index 4 to 123: [0]: 1 [1]: 2 [2]: 3 [3]: 13 [4]: 123 [5]: 7 Contents of the collection after removing the element 2: [0]: 1 [1]: 3 [2]: 13 [3]: 123 [4]: 7 */

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