MessageQueuePermissionEntryCollection クラス
アセンブリ: System.Messaging (system.messaging.dll 内)

<SerializableAttribute> _ Public Class MessageQueuePermissionEntryCollection Inherits CollectionBase
[SerializableAttribute] public ref class MessageQueuePermissionEntryCollection : public CollectionBase

MessageQueuePermissionEntryCollection の使用方法を次のコード例に示します。
using System; using System.Messaging; public class MessageQueuePermissionEntryCollectionExample { public static void Main() { // Create a new instance of the class. MessageQueuePermissionEntryCollectionExample example = new MessageQueuePermissionEntryCollectionExample(); // Create a non-transactional queue on the local computer. CreateQueue(".\\exampleQueue", false); // Demonstrate MessageQueuePermissionEntryCollection's members. example.AddExample(); example.AddRangeExample1(); example.AddRangeExample2(); example.ContainsExample(); example.CopyToExample(); example.IndexOfExample(); example.InsertExample(); example.ItemExample(); example.RemoveExample(); } // Creates a new queue. public static void CreateQueue(string queuePath, bool transactional) { if(!MessageQueue.Exists(queuePath)) { MessageQueue.Create(queuePath, transactional); } else { Console.WriteLine(queuePath + " already exists."); } } // Demonstrates: // public Int32 Add (MessageQueuePermissionEntry value) public void AddExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); } // Demonstrates: // public Void AddRange (MessageQueuePermissionEntry[] value) public void AddRangeExample1() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create an array of type MessageQueuePermissionEntry. MessageQueuePermissionEntry[] entries = new MessageQueuePermissionEntry[1]; // Create a new instance of MessageQueuePermissionEntry and place the // instance in the array. entries[0] = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the array to the collection. collection.AddRange(entries); } // Demonstrates: // public Void AddRange (MessageQueuePermissionEntryCollection value) public void AddRangeExample2() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the permission's collection. permission.PermissionEntries.Add(entry); // Create another new instance of MessageQueuePermission. MessageQueuePermission newPermission = new MessageQueuePermission(); // Use AddRange() to append the original permission's collection to the // new permission's collection. newPermission.PermissionEntries.AddRange(permission.PermissionEntries); // To show that AddRange() copies collections by value and not by // reference, we'll clear the original permission's collection, then // display a count of how many entries are in the original permission's // collection and how many entries are in the new permission's // collection. // Clear the original permission's collection. permission.PermissionEntries.Clear(); // The original permission now contains 0 entries, but the new // permission still contains 1 entry. Console.WriteLine("Original permission contains {0} entries.", permission.PermissionEntries.Count); Console.WriteLine("New permission contains {0} entries.", newPermission.PermissionEntries.Count); } // Demonstrates: // public Boolean Contains (MessageQueuePermissionEntry value) public void ContainsExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Show that the collection contains the entry. Console.WriteLine("Collection contains first entry (true/false): {0}", collection.Contains(entry)); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Send, queue.MachineName, queue.Label, queue.Category.ToString()); // Show that the collection does not contain the new entry. Console.WriteLine("Collection contains second entry (true/false): {0}", collection.Contains(newEntry)); } // Demonstrates: // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index) public void CopyToExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Create an array of type MessageQueuePermissionEntry. MessageQueuePermissionEntry[] entries = new MessageQueuePermissionEntry[1]; // Copy the collection to index 0 of the array. collection.CopyTo(entries, 0); // Show that the array now contains the entry. Console.WriteLine("entries[0].PermissionAccess: {0}", entries[0].PermissionAccess); Console.WriteLine("entries[0].MachineName: {0}", entries[0].MachineName); Console.WriteLine("entries[0].Label: {0}", entries[0].Label); Console.WriteLine("entries[0].Category: {0}", entries[0].Category.ToString()); } // Demonstrates: // public Int32 IndexOf (MessageQueuePermissionEntry value) public void IndexOfExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Display the index of the entry in the collection. Console.WriteLine("Collection contains entry at index: {0}", collection.IndexOf(entry)); } // Demonstrates: // public Void Insert (Int32 index, MessageQueuePermissionEntry value) public void InsertExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Send, queue.MachineName, queue.Label, queue.Category.ToString()); // Insert the new entry into the collection before the original entry. collection.Insert(0, newEntry); } // Demonstrates: // public MessageQueuePermissionEntry Item [Int32 index] { get; set; } public void ItemExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Display the entry's properties, using the collection's Item // accessor. Console.WriteLine("collection[0].PermissionAccess: {0}", collection[0].PermissionAccess); Console.WriteLine("collection[0].MachineName: {0}", collection[0].MachineName); Console.WriteLine("collection[0].Label: {0}", collection[0].Label); Console.WriteLine("collection[0].Category: {0}", collection[0].Category.ToString()); } // Demonstrates: // public Void Remove (MessageQueuePermissionEntry value) public void RemoveExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Remove the entry from the collection. collection.Remove(entry); } }
#using <System.Messaging.dll> #using <System.dll> using namespace System; using namespace System::Messaging; public ref class MessageQueuePermissionEntryCollectionExample { // Demonstrates: // public Int32 Add (MessageQueuePermissionEntry value) public: void AddExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); queue->Close(); } // Demonstrates: // public Void AddRange (MessageQueuePermissionEntry[] value) public: void AddRangeExample1() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create an array of type MessageQueuePermissionEntry. array<MessageQueuePermissionEntry^>^ entries = gcnew array<MessageQueuePermissionEntry^>(1); // Create a new instance of MessageQueuePermissionEntry and place the // instance in the array. entries[0] = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the array to the collection. collection->AddRange(entries); queue->Close(); } // Demonstrates: // public Void AddRange (MessageQueuePermissionEntryCollection value) public: void AddRangeExample2() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the permission's collection. permission->PermissionEntries->Add(entry); // Create another new instance of MessageQueuePermission. MessageQueuePermission^ newPermission = gcnew MessageQueuePermission(); // Use AddRange() to append the original permission's collection to the // new permission's collection. newPermission->PermissionEntries->AddRange( permission->PermissionEntries); // To show that AddRange() copies collections by value and not by // reference, we'll clear the original permission's collection, then // display a count of how many entries are in the original permission's // collection and how many entries are in the new permission's // collection. // Clear the original permission's collection. permission->PermissionEntries->Clear(); // The original permission now contains 0 entries, but the new // permission still contains 1 entry. Console::WriteLine("Original permission contains {0} entries." , permission->PermissionEntries->Count); Console::WriteLine("New permission contains {0} entries.", newPermission->PermissionEntries->Count); queue->Close(); } // Demonstrates: // public Boolean Contains (MessageQueuePermissionEntry value) public: void ContainsExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Show that the collection contains the entry. Console::WriteLine("Collection contains first entry (true/false): {0}", collection->Contains(entry)); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ newEntry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Send, queue->MachineName, queue->Label, queue->Category.ToString()); // Show that the collection does not contain the new entry. Console::WriteLine( "Collection contains second entry (true/false): {0}", collection->Contains(newEntry)); queue->Close(); } // Demonstrates: // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index) public: void CopyToExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Create an array of type MessageQueuePermissionEntry. array<MessageQueuePermissionEntry^>^ entries = gcnew array<MessageQueuePermissionEntry^>(1); // Copy the collection to index 0 of the array. collection->CopyTo(entries, 0); // Show that the array now contains the entry. Console::WriteLine("entries[0].PermissionAccess: {0}", entries[0]->PermissionAccess); Console::WriteLine("entries[0].MachineName: {0}", entries[0]->MachineName); Console::WriteLine("entries[0].Label: {0}", entries[0]->Label); Console::WriteLine("entries[0].Category: {0}", entries[0]->Category); queue->Close(); } // Demonstrates: // public Int32 IndexOf (MessageQueuePermissionEntry value) public: void IndexOfExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Display the index of the entry in the collection. Console::WriteLine("Collection contains entry at index: {0}", collection->IndexOf(entry)); queue->Close(); } // Demonstrates: // public Void Insert (Int32 index, MessageQueuePermissionEntry value) public: void InsertExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ newEntry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Send, queue->MachineName, queue->Label, queue->Category.ToString()); // Insert the new entry into the collection before the original entry. collection->Insert(0, newEntry); queue->Close(); } // Demonstrates: // public MessageQueuePermissionEntry Item [Int32 index] { get; set; } public: void ItemExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Display the entry's properties, using the collection's Item // accessor. Console::WriteLine("collection[0].PermissionAccess: {0}", collection[0]->PermissionAccess); Console::WriteLine("collection[0].MachineName: {0}", collection[0]->MachineName); Console::WriteLine("collection[0].Label: {0}", collection[0]->Label); Console::WriteLine("collection[0].Category: {0}", collection[0]->Category); queue->Close(); } // Demonstrates: // public Void Remove (MessageQueuePermissionEntry value) public: void RemoveExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Remove the entry from the collection. collection->Remove(entry); queue->Close(); } }; // Creates a new queue. void CreateQueue(String^ queuePath, bool transactional) { if (!MessageQueue::Exists(queuePath)) { MessageQueue^ queue = MessageQueue::Create(queuePath, transactional); queue->Close(); } else { Console::WriteLine("{0} already exists.", queuePath); } } int main() { // Create a new instance of the class. MessageQueuePermissionEntryCollectionExample^ example = gcnew MessageQueuePermissionEntryCollectionExample(); // Create a non-transactional queue on the local computer. CreateQueue(".\\exampleQueue", false); // Demonstrate MessageQueuePermissionEntryCollection's members. example->AddExample(); example->AddRangeExample1(); example->AddRangeExample2(); example->ContainsExample(); example->CopyToExample(); example->IndexOfExample(); example->InsertExample(); example->ItemExample(); example->RemoveExample(); }
import System.*; import System.Messaging.*; public class MessageQueuePermissionEntryCollectionExample { public static void main(String[] args) { // Create a new instance of the class. MessageQueuePermissionEntryCollectionExample example = new MessageQueuePermissionEntryCollectionExample(); // Create a non-transactional queue on the local computer. CreateQueue(".\\exampleQueue", false); // Demonstrate MessageQueuePermissionEntryCollection's members. example.AddExample(); example.AddRangeExample1(); example.AddRangeExample2(); example.ContainsExample(); example.CopyToExample(); example.IndexOfExample(); example.InsertExample(); example.ItemExample(); example.RemoveExample(); } //main // Creates a new queue. public static void CreateQueue(String queuePath, boolean transactional) { if (!(MessageQueue.Exists(queuePath))) { MessageQueue.Create(queuePath, transactional); } else { Console.WriteLine(queuePath + " already exists."); } } //CreateQueue // Demonstrates: // public Int32 Add (MessageQueuePermissionEntry value) public void AddExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); } //AddExample // Demonstrates: // public Void AddRange (MessageQueuePermissionEntry value[]) public void AddRangeExample1() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create an array of type MessageQueuePermissionEntry. MessageQueuePermissionEntry entries[] = new MessageQueuePermissionEntry[1]; // Create a new instance of MessageQueuePermissionEntry and place the // instance in the array. entries.set_Item(0, new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString())); // Add the array to the collection. collection.AddRange(entries); } //AddRangeExample1 // Demonstrates: // public Void AddRange (MessageQueuePermissionEntryCollection value) public void AddRangeExample2() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the permission's collection. permission.get_PermissionEntries().Add(entry); // Create another new instance of MessageQueuePermission. MessageQueuePermission newPermission = new MessageQueuePermission(); // Use AddRange() to append the original permission's collection to the // new permission's collection. newPermission.get_PermissionEntries().AddRange( permission.get_PermissionEntries()); // To show that AddRange() copies collections by value and not by // reference, we'll clear the original permission's collection, then // display a count of how many entries are in the original permission's // collection and how many entries are in the new permission's // collection. // Clear the original permission's collection. permission.get_PermissionEntries().Clear(); // The original permission now contains 0 entries, but the new // permission still contains 1 entry. Console.WriteLine("Original permission contains {0} entries.", (Int32)permission.get_PermissionEntries().get_Count()); Console.WriteLine("New permission contains {0} entries.", (Int32)newPermission.get_PermissionEntries().get_Count()); } //AddRangeExample2 // Demonstrates: // public Boolean Contains (MessageQueuePermissionEntry value) public void ContainsExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Show that the collection contains the entry. Console.WriteLine("Collection contains first entry (true/false): {0}", ((System.Boolean)collection.Contains(entry)).ToString()); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Send , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Show that the collection does not contain the new entry. Console.WriteLine("Collection contains second entry (true/false): {0}", ((System.Boolean)collection.Contains(newEntry)).ToString()); } //ContainsExample // Demonstrates: // public Void CopyTo (MessageQueuePermissionEntry array[], Int32 index) public void CopyToExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Create an array of type MessageQueuePermissionEntry. MessageQueuePermissionEntry entries[] = new MessageQueuePermissionEntry[1]; // Copy the collection to index 0 of the array. collection.CopyTo(entries, 0); // Show that the array now contains the entry. Console.WriteLine("entries[0].PermissionAccess: {0}", entries[0].get_PermissionAccess()); Console.WriteLine("entries[0].MachineName: {0}", entries[0].get_MachineName()); Console.WriteLine("entries[0].Label: {0}", entries[0].get_Label()); Console.WriteLine("entries[0].Category: {0}", entries[0].get_Category().ToString()); } //CopyToExample // Demonstrates: // public Int32 IndexOf (MessageQueuePermissionEntry value) public void IndexOfExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Display the index of the entry in the collection. Console.WriteLine("Collection contains entry at index: {0}", (Int32)collection.IndexOf(entry)); } //IndexOfExample // Demonstrates: // public Void Insert (Int32 index, MessageQueuePermissionEntry value) public void InsertExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Send , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Insert the new entry into the collection before the original entry. collection.Insert(0, newEntry); } //InsertExample // Demonstrates: // public MessageQueuePermissionEntry Item [Int32 index] { get; set; } public void ItemExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Display the entry's properties, using the collection's Item // accessor. Console.WriteLine("collection[0].PermissionAccess: {0}", collection.get_Item(0).get_PermissionAccess()); Console.WriteLine("collection[0].MachineName: {0}", collection.get_Item(0).get_MachineName()); Console.WriteLine("collection[0].Label: {0}", collection.get_Item(0).get_Label()); Console.WriteLine("collection[0].Category: {0}", collection.get_Item(0).get_Category().ToString()); } //ItemExample // Demonstrates: // public Void Remove (MessageQueuePermissionEntry value) public void RemoveExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Remove the entry from the collection. collection.Remove(entry); } //RemoveExample } //MessageQueuePermissionEntryCollectionExample

System.Collections.CollectionBase
System.Messaging.MessageQueuePermissionEntryCollection


Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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MessageQueuePermissionEntryCollection メンバ
System.Messaging 名前空間
MessageQueue クラス
MessageQueuePermission クラス
MessageQueuePermissionAccess 列挙体
MessageQueuePermissionAttribute クラス
MessageQueuePermissionEntry クラス
MessageQueuePermissionEntryCollection プロパティ

名前 | 説明 | |
---|---|---|
![]() | Capacity | CollectionBase に格納できる要素の数を取得または設定します。 ( CollectionBase から継承されます。) |
![]() | Count | CollectionBase インスタンスに格納されている要素の数を取得します。このプロパティはオーバーライドできません。 ( CollectionBase から継承されます。) |
![]() | Item | 指定したインデックスにあるオブジェクトを取得または設定します。 |

名前 | 説明 | |
---|---|---|
![]() | InnerList | CollectionBase インスタンス内の要素のリストを格納する ArrayList を取得します。 ( CollectionBase から継承されます。) |
![]() | List | CollectionBase インスタンス内の要素のリストを格納する IList を取得します。 ( CollectionBase から継承されます。) |

関連項目
MessageQueuePermissionEntryCollection クラスSystem.Messaging 名前空間
MessageQueue クラス
MessageQueuePermission クラス
MessageQueuePermissionAccess 列挙体
MessageQueuePermissionAttribute クラス
MessageQueuePermissionEntry クラス
MessageQueuePermissionEntryCollection メソッド


名前 | 説明 | |
---|---|---|
![]() | Finalize | Object がガベージ コレクションにより収集される前に、その Object がリソースを解放し、その他のクリーンアップ操作を実行できるようにします。 ( Object から継承されます。) |
![]() | MemberwiseClone | 現在の Object の簡易コピーを作成します。 ( Object から継承されます。) |
![]() | OnClear | オーバーライドされます。 コレクションの内容を消去した後に、追加のカスタム プロセスを実行します。 |
![]() | OnClearComplete | CollectionBase インスタンスの内容を消去した後に、追加のカスタム プロセスを実行します。 ( CollectionBase から継承されます。) |
![]() | OnInsert | オーバーライドされます。 コレクションに新しいアクセス許可エントリが挿入される前に、追加のカスタム プロセスを実行します。 |
![]() | OnInsertComplete | CollectionBase インスタンスに新しい要素を挿入した後に、追加のカスタム プロセスを実行します。 ( CollectionBase から継承されます。) |
![]() | OnRemove | オーバーライドされます。 コレクションから新しいアクセス許可エントリを削除する前に、追加のカスタム プロセスを実行します。 |
![]() | OnRemoveComplete | CollectionBase インスタンスから要素を削除した後に、追加のカスタム プロセスを実行します。 ( CollectionBase から継承されます。) |
![]() | OnSet | オーバーライドされます。 コレクションに値を設定する前に、追加のカスタム プロセスを実行します。 |
![]() | OnSetComplete | CollectionBase インスタンスに値を設定した後に、追加のカスタム プロセスを実行します。 ( CollectionBase から継承されます。) |
![]() | OnValidate | 値を検証するときに、追加のカスタム プロセスを実行します。 ( CollectionBase から継承されます。) |

関連項目
MessageQueuePermissionEntryCollection クラスSystem.Messaging 名前空間
MessageQueue クラス
MessageQueuePermission クラス
MessageQueuePermissionAccess 列挙体
MessageQueuePermissionAttribute クラス
MessageQueuePermissionEntry クラス
MessageQueuePermissionEntryCollection メンバ
厳密に型指定された MessageQueuePermissionEntry オブジェクトのコレクションを格納します。
MessageQueuePermissionEntryCollection データ型で公開されるメンバを以下の表に示します。

名前 | 説明 | |
---|---|---|
![]() | Capacity | CollectionBase に格納できる要素の数を取得または設定します。(CollectionBase から継承されます。) |
![]() | Count | CollectionBase インスタンスに格納されている要素の数を取得します。このプロパティはオーバーライドできません。(CollectionBase から継承されます。) |
![]() | Item | 指定したインデックスにあるオブジェクトを取得または設定します。 |

名前 | 説明 | |
---|---|---|
![]() | InnerList | CollectionBase インスタンス内の要素のリストを格納する ArrayList を取得します。(CollectionBase から継承されます。) |
![]() | List | CollectionBase インスタンス内の要素のリストを格納する IList を取得します。(CollectionBase から継承されます。) |


名前 | 説明 | |
---|---|---|
![]() | Finalize | Object がガベージ コレクションにより収集される前に、その Object がリソースを解放し、その他のクリーンアップ操作を実行できるようにします。 (Object から継承されます。) |
![]() | MemberwiseClone | 現在の Object の簡易コピーを作成します。 (Object から継承されます。) |
![]() | OnClear | オーバーライドされます。 コレクションの内容を消去した後に、追加のカスタム プロセスを実行します。 |
![]() | OnClearComplete | CollectionBase インスタンスの内容を消去した後に、追加のカスタム プロセスを実行します。 (CollectionBase から継承されます。) |
![]() | OnInsert | オーバーライドされます。 コレクションに新しいアクセス許可エントリが挿入される前に、追加のカスタム プロセスを実行します。 |
![]() | OnInsertComplete | CollectionBase インスタンスに新しい要素を挿入した後に、追加のカスタム プロセスを実行します。 (CollectionBase から継承されます。) |
![]() | OnRemove | オーバーライドされます。 コレクションから新しいアクセス許可エントリを削除する前に、追加のカスタム プロセスを実行します。 |
![]() | OnRemoveComplete | CollectionBase インスタンスから要素を削除した後に、追加のカスタム プロセスを実行します。 (CollectionBase から継承されます。) |
![]() | OnSet | オーバーライドされます。 コレクションに値を設定する前に、追加のカスタム プロセスを実行します。 |
![]() | OnSetComplete | CollectionBase インスタンスに値を設定した後に、追加のカスタム プロセスを実行します。 (CollectionBase から継承されます。) |
![]() | OnValidate | 値を検証するときに、追加のカスタム プロセスを実行します。 (CollectionBase から継承されます。) |

関連項目
MessageQueuePermissionEntryCollection クラスSystem.Messaging 名前空間
MessageQueue クラス
MessageQueuePermission クラス
MessageQueuePermissionAccess 列挙体
MessageQueuePermissionAttribute クラス
MessageQueuePermissionEntry クラス
- MessageQueuePermissionEntryCollectionのページへのリンク