MessageQueuePermissionEntryCollection クラスとは? わかりやすく解説

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MessageQueuePermissionEntryCollection クラス

厳密に指定された MessageQueuePermissionEntry オブジェクトコレクション格納します

名前空間: System.Messaging
アセンブリ: System.Messaging (system.messaging.dll 内)
構文構文

<SerializableAttribute> _
Public Class MessageQueuePermissionEntryCollection
    Inherits CollectionBase
Dim instance As MessageQueuePermissionEntryCollection
[SerializableAttribute] 
public class MessageQueuePermissionEntryCollection
 : CollectionBase
[SerializableAttribute] 
public ref class MessageQueuePermissionEntryCollection
 : public CollectionBase
/** @attribute SerializableAttribute() */ 
public class MessageQueuePermissionEntryCollection
 extends CollectionBase
SerializableAttribute 
public class MessageQueuePermissionEntryCollection
 extends CollectionBase
使用例使用例

MessageQueuePermissionEntryCollection使用方法次のコード例示します

using System;
using System.Messaging;

public class MessageQueuePermissionEntryCollectionExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionEntryCollectionExample example =
            new MessageQueuePermissionEntryCollectionExample();

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate MessageQueuePermissionEntryCollection's members.
        example.AddExample();
        example.AddRangeExample1();
        example.AddRangeExample2();
        example.ContainsExample();
        example.CopyToExample();
        example.IndexOfExample();
        example.InsertExample();
        example.ItemExample();
        example.RemoveExample();
    }

    // Creates a new queue.
    public static void CreateQueue(string
 queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
    public void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry[] value)
    public void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Create a new instance of MessageQueuePermissionEntry and
 place the
        // instance in the array.
        entries[0] = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the array to the collection.
        collection.AddRange(entries);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
    public void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the permission's collection.
        permission.PermissionEntries.Add(entry);

        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission newPermission = new MessageQueuePermission();

        // Use AddRange() to append the original permission's collection
 to the
        // new permission's collection.
        newPermission.PermissionEntries.AddRange(permission.PermissionEntries);

        // To show that AddRange() copies collections by value and not
 by
        // reference, we'll clear the original permission's collection,
 then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.

        // Clear the original permission's collection.
        permission.PermissionEntries.Clear();

        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console.WriteLine("Original permission contains {0} entries.",
            permission.PermissionEntries.Count);
        Console.WriteLine("New permission contains {0} entries.",
            newPermission.PermissionEntries.Count);
    }

    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
    public void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Show that the collection contains the entry.
        Console.WriteLine("Collection contains first entry (true/false):
 {0}",
            collection.Contains(entry));

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Show that the collection does not contain the new entry.
        Console.WriteLine("Collection contains second entry (true/false):
 {0}",
            collection.Contains(newEntry));
    }

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32
 index)
    public void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Copy the collection to index 0 of the array.
        collection.CopyTo(entries, 0);

        // Show that the array now contains the entry.
        Console.WriteLine("entries[0].PermissionAccess: {0}",
            entries[0].PermissionAccess);
        Console.WriteLine("entries[0].MachineName: {0}",
            entries[0].MachineName);
        Console.WriteLine("entries[0].Label: {0}", entries[0].Label);
        Console.WriteLine("entries[0].Category: {0}",
            entries[0].Category.ToString());
    }

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
    public void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the index of the entry in the collection.
        Console.WriteLine("Collection contains entry at index: {0}",
            collection.IndexOf(entry));

    }

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry
 value)
    public void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Insert the new entry into the collection before the original
 entry.
        collection.Insert(0, newEntry);
    }

    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get;
 set; }
    public void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the entry's properties, using the collection's Item
        // accessor.
        Console.WriteLine("collection[0].PermissionAccess: {0}",
            collection[0].PermissionAccess);
        Console.WriteLine("collection[0].MachineName: {0}",
            collection[0].MachineName);
        Console.WriteLine("collection[0].Label: {0}", collection[0].Label);
        Console.WriteLine("collection[0].Category: {0}",
            collection[0].Category.ToString());

    }

    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
    public void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Remove the entry from the collection.
        collection.Remove(entry);
    }
}

#using <System.Messaging.dll>
#using <System.dll>
using namespace System;
using namespace System::Messaging;

public ref class MessageQueuePermissionEntryCollectionExample
{
    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
public:
    void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        queue->Close();
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry[] value)
public:
    void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create an array of type MessageQueuePermissionEntry.
        array<MessageQueuePermissionEntry^>^ entries = 
            gcnew array<MessageQueuePermissionEntry^>(1);

        // Create a new instance of MessageQueuePermissionEntry and
 place the
        // instance in the array.
        entries[0] = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the array to the collection.
        collection->AddRange(entries);

        queue->Close();
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
public:
    void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, queue->Category.ToString());

        // Add the entry to the permission's collection.
        permission->PermissionEntries->Add(entry);

        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission^ newPermission = gcnew MessageQueuePermission();

        // Use AddRange() to append the original permission's collection
 to the
        // new permission's collection.
        newPermission->PermissionEntries->AddRange(
            permission->PermissionEntries);

        // To show that AddRange() copies collections by value and not
 by
        // reference, we'll clear the original permission's collection,
 then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.

        // Clear the original permission's collection.
        permission->PermissionEntries->Clear();

        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console::WriteLine("Original permission contains {0} entries."
,
            permission->PermissionEntries->Count);
        Console::WriteLine("New permission contains {0} entries.",
            newPermission->PermissionEntries->Count);

        queue->Close();
    }

    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
public:
    void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Show that the collection contains the entry.
        Console::WriteLine("Collection contains first entry (true/false):
 {0}",
            collection->Contains(entry));

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ newEntry = 
            gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Send, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Show that the collection does not contain the new entry.
        Console::WriteLine(
            "Collection contains second entry (true/false):
 {0}",
            collection->Contains(newEntry));

        queue->Close();
    }

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32
 index)
public:
    void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Create an array of type MessageQueuePermissionEntry.
        array<MessageQueuePermissionEntry^>^ entries = 
            gcnew array<MessageQueuePermissionEntry^>(1);

        // Copy the collection to index 0 of the array.
        collection->CopyTo(entries, 0);

        // Show that the array now contains the entry.
        Console::WriteLine("entries[0].PermissionAccess: {0}",
            entries[0]->PermissionAccess);
        Console::WriteLine("entries[0].MachineName: {0}",
            entries[0]->MachineName);
        Console::WriteLine("entries[0].Label: {0}", entries[0]->Label);
        Console::WriteLine("entries[0].Category: {0}",
            entries[0]->Category);

        queue->Close();
    }

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
public:
    void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Display the index of the entry in the collection.
        Console::WriteLine("Collection contains entry at index: {0}",
            collection->IndexOf(entry));

        queue->Close();
    }

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry
 value)
public:
    void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ newEntry = 
            gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Send, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Insert the new entry into the collection before the original
 entry.
        collection->Insert(0, newEntry);

        queue->Close();
    }

    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get;
 set; }
public:
    void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Display the entry's properties, using the collection's Item
        // accessor.
        Console::WriteLine("collection[0].PermissionAccess: {0}",
            collection[0]->PermissionAccess);
        Console::WriteLine("collection[0].MachineName: {0}",
            collection[0]->MachineName);
        Console::WriteLine("collection[0].Label: {0}", collection[0]->Label);
        Console::WriteLine("collection[0].Category: {0}",
            collection[0]->Category);

        queue->Close();
    }

    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
public:
    void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Remove the entry from the collection.
        collection->Remove(entry);

        queue->Close();
    }
};

// Creates a new queue.
void CreateQueue(String^ queuePath, bool transactional)
{
    if (!MessageQueue::Exists(queuePath))
    {
        MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
        queue->Close();      
    }
    else
    {
        Console::WriteLine("{0} already exists.", queuePath);
    }
}

int main()
{
    // Create a new instance of the class.
    MessageQueuePermissionEntryCollectionExample^ example =
        gcnew MessageQueuePermissionEntryCollectionExample();

    // Create a non-transactional queue on the local computer.
    CreateQueue(".\\exampleQueue", false);

    // Demonstrate MessageQueuePermissionEntryCollection's members.
    example->AddExample();
    example->AddRangeExample1();
    example->AddRangeExample2();
    example->ContainsExample();
    example->CopyToExample();
    example->IndexOfExample();
    example->InsertExample();
    example->ItemExample();
    example->RemoveExample();
}

import System.*;
import System.Messaging.*;

public class MessageQueuePermissionEntryCollectionExample
{
    public static void main(String[]
 args)
    {
        // Create a new instance of the class.
        MessageQueuePermissionEntryCollectionExample example =
            new MessageQueuePermissionEntryCollectionExample();
        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);
        // Demonstrate MessageQueuePermissionEntryCollection's members.
        example.AddExample();
        example.AddRangeExample1();
        example.AddRangeExample2();
        example.ContainsExample();
        example.CopyToExample();
        example.IndexOfExample();
        example.InsertExample();
        example.ItemExample();
        example.RemoveExample();
    } //main

    // Creates a new queue.
    public static void CreateQueue(String
 queuePath, boolean transactional)
    {
        if (!(MessageQueue.Exists(queuePath))) {
            MessageQueue.Create(queuePath, transactional);
        }
        else {
            Console.WriteLine(queuePath + " already exists.");
        }
    } //CreateQueue

    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
    public void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
    } //AddExample
    
    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry value[])
    public void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entries[] =
            new MessageQueuePermissionEntry[1];
        // Create a new instance of MessageQueuePermissionEntry and
 place the
        // instance in the array.
        entries.set_Item(0, new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive, queue.get_MachineName(),
            queue.get_Label(), queue.get_Category().ToString()));
        // Add the array to the collection.
        collection.AddRange(entries);
    } //AddRangeExample1
    
    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
    public void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the permission's collection.
        permission.get_PermissionEntries().Add(entry);
        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission newPermission = new MessageQueuePermission();
        // Use AddRange() to append the original permission's collection
 to the
        // new permission's collection.
        newPermission.get_PermissionEntries().AddRange(
            permission.get_PermissionEntries());
        // To show that AddRange() copies collections by value and not
 by
        // reference, we'll clear the original permission's collection,
 then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.
        // Clear the original permission's collection.
        permission.get_PermissionEntries().Clear();
        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console.WriteLine("Original permission contains {0} entries.",
            (Int32)permission.get_PermissionEntries().get_Count());
        Console.WriteLine("New permission contains {0} entries.",
            (Int32)newPermission.get_PermissionEntries().get_Count());
    } //AddRangeExample2
    
    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
    public void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Show that the collection contains the entry.
        Console.WriteLine("Collection contains first entry (true/false):
 {0}",
            ((System.Boolean)collection.Contains(entry)).ToString());
        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Send
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Show that the collection does not contain the new entry.
        Console.WriteLine("Collection contains second entry (true/false):
 {0}",
            ((System.Boolean)collection.Contains(newEntry)).ToString());
    } //ContainsExample

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry array[], Int32
 index)
    public void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive, queue.get_MachineName(),
            queue.get_Label(), queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entries[] =
            new MessageQueuePermissionEntry[1];
        // Copy the collection to index 0 of the array.
        collection.CopyTo(entries, 0);
        // Show that the array now contains the entry.
        Console.WriteLine("entries[0].PermissionAccess: {0}",
            entries[0].get_PermissionAccess());
        Console.WriteLine("entries[0].MachineName: {0}",
            entries[0].get_MachineName());
        Console.WriteLine("entries[0].Label: {0}",
            entries[0].get_Label());
        Console.WriteLine("entries[0].Category: {0}",
            entries[0].get_Category().ToString());
    } //CopyToExample

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
    public void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Display the index of the entry in the collection.
        Console.WriteLine("Collection contains entry at index: {0}",
            (Int32)collection.IndexOf(entry));
    } //IndexOfExample

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry
 value)
    public void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Send
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Insert the new entry into the collection before the original
 entry.
        collection.Insert(0, newEntry);
    } //InsertExample
    
    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get;
 set; }
    public void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Display the entry's properties, using the collection's Item
        // accessor.
        Console.WriteLine("collection[0].PermissionAccess: {0}",
            collection.get_Item(0).get_PermissionAccess());
        Console.WriteLine("collection[0].MachineName: {0}",
            collection.get_Item(0).get_MachineName());
        Console.WriteLine("collection[0].Label: {0}",
            collection.get_Item(0).get_Label());
        Console.WriteLine("collection[0].Category: {0}",
            collection.get_Item(0).get_Category().ToString());
    } //ItemExample
    
    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
    public void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();
        // Get an instance of MessageQueuePermissionEntryCollection
 from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.get_PermissionEntries();
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Add the entry to the collection.
        collection.Add(entry);
        // Remove the entry from the collection.
        collection.Remove(entry);
    } //RemoveExample
} //MessageQueuePermissionEntryCollectionExample
継承階層継承階層
System.Object
   System.Collections.CollectionBase
    System.Messaging.MessageQueuePermissionEntryCollection
スレッド セーフスレッド セーフ
この型の public static (Visual Basic では Shared) メンバはすべて、スレッド セーフです。インスタンス メンバ場合は、スレッド セーフであるとは限りません。
プラットフォームプラットフォーム
バージョン情報バージョン情報
参照参照
関連項目
MessageQueuePermissionEntryCollection メンバ
System.Messaging 名前空間
MessageQueue クラス
MessageQueuePermission クラス
MessageQueuePermissionAccess 列挙
MessageQueuePermissionAttribute クラス
MessageQueuePermissionEntry クラス



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