MessageQueuePermissionEntryCollection クラス
アセンブリ: System.Messaging (system.messaging.dll 内)

<SerializableAttribute> _ Public Class MessageQueuePermissionEntryCollection Inherits CollectionBase
[SerializableAttribute] public ref class MessageQueuePermissionEntryCollection : public CollectionBase

MessageQueuePermissionEntryCollection の使用方法を次のコード例に示します。
using System; using System.Messaging; public class MessageQueuePermissionEntryCollectionExample { public static void Main() { // Create a new instance of the class. MessageQueuePermissionEntryCollectionExample example = new MessageQueuePermissionEntryCollectionExample(); // Create a non-transactional queue on the local computer. CreateQueue(".\\exampleQueue", false); // Demonstrate MessageQueuePermissionEntryCollection's members. example.AddExample(); example.AddRangeExample1(); example.AddRangeExample2(); example.ContainsExample(); example.CopyToExample(); example.IndexOfExample(); example.InsertExample(); example.ItemExample(); example.RemoveExample(); } // Creates a new queue. public static void CreateQueue(string queuePath, bool transactional) { if(!MessageQueue.Exists(queuePath)) { MessageQueue.Create(queuePath, transactional); } else { Console.WriteLine(queuePath + " already exists."); } } // Demonstrates: // public Int32 Add (MessageQueuePermissionEntry value) public void AddExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); } // Demonstrates: // public Void AddRange (MessageQueuePermissionEntry[] value) public void AddRangeExample1() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create an array of type MessageQueuePermissionEntry. MessageQueuePermissionEntry[] entries = new MessageQueuePermissionEntry[1]; // Create a new instance of MessageQueuePermissionEntry and place the // instance in the array. entries[0] = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the array to the collection. collection.AddRange(entries); } // Demonstrates: // public Void AddRange (MessageQueuePermissionEntryCollection value) public void AddRangeExample2() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the permission's collection. permission.PermissionEntries.Add(entry); // Create another new instance of MessageQueuePermission. MessageQueuePermission newPermission = new MessageQueuePermission(); // Use AddRange() to append the original permission's collection to the // new permission's collection. newPermission.PermissionEntries.AddRange(permission.PermissionEntries); // To show that AddRange() copies collections by value and not by // reference, we'll clear the original permission's collection, then // display a count of how many entries are in the original permission's // collection and how many entries are in the new permission's // collection. // Clear the original permission's collection. permission.PermissionEntries.Clear(); // The original permission now contains 0 entries, but the new // permission still contains 1 entry. Console.WriteLine("Original permission contains {0} entries.", permission.PermissionEntries.Count); Console.WriteLine("New permission contains {0} entries.", newPermission.PermissionEntries.Count); } // Demonstrates: // public Boolean Contains (MessageQueuePermissionEntry value) public void ContainsExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Show that the collection contains the entry. Console.WriteLine("Collection contains first entry (true/false): {0}", collection.Contains(entry)); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Send, queue.MachineName, queue.Label, queue.Category.ToString()); // Show that the collection does not contain the new entry. Console.WriteLine("Collection contains second entry (true/false): {0}", collection.Contains(newEntry)); } // Demonstrates: // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index) public void CopyToExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Create an array of type MessageQueuePermissionEntry. MessageQueuePermissionEntry[] entries = new MessageQueuePermissionEntry[1]; // Copy the collection to index 0 of the array. collection.CopyTo(entries, 0); // Show that the array now contains the entry. Console.WriteLine("entries[0].PermissionAccess: {0}", entries[0].PermissionAccess); Console.WriteLine("entries[0].MachineName: {0}", entries[0].MachineName); Console.WriteLine("entries[0].Label: {0}", entries[0].Label); Console.WriteLine("entries[0].Category: {0}", entries[0].Category.ToString()); } // Demonstrates: // public Int32 IndexOf (MessageQueuePermissionEntry value) public void IndexOfExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Display the index of the entry in the collection. Console.WriteLine("Collection contains entry at index: {0}", collection.IndexOf(entry)); } // Demonstrates: // public Void Insert (Int32 index, MessageQueuePermissionEntry value) public void InsertExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Send, queue.MachineName, queue.Label, queue.Category.ToString()); // Insert the new entry into the collection before the original entry. collection.Insert(0, newEntry); } // Demonstrates: // public MessageQueuePermissionEntry Item [Int32 index] { get; set; } public void ItemExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Display the entry's properties, using the collection's Item // accessor. Console.WriteLine("collection[0].PermissionAccess: {0}", collection[0].PermissionAccess); Console.WriteLine("collection[0].MachineName: {0}", collection[0].MachineName); Console.WriteLine("collection[0].Label: {0}", collection[0].Label); Console.WriteLine("collection[0].Category: {0}", collection[0].Category.ToString()); } // Demonstrates: // public Void Remove (MessageQueuePermissionEntry value) public void RemoveExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Remove the entry from the collection. collection.Remove(entry); } }
#using <System.Messaging.dll> #using <System.dll> using namespace System; using namespace System::Messaging; public ref class MessageQueuePermissionEntryCollectionExample { // Demonstrates: // public Int32 Add (MessageQueuePermissionEntry value) public: void AddExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); queue->Close(); } // Demonstrates: // public Void AddRange (MessageQueuePermissionEntry[] value) public: void AddRangeExample1() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create an array of type MessageQueuePermissionEntry. array<MessageQueuePermissionEntry^>^ entries = gcnew array<MessageQueuePermissionEntry^>(1); // Create a new instance of MessageQueuePermissionEntry and place the // instance in the array. entries[0] = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the array to the collection. collection->AddRange(entries); queue->Close(); } // Demonstrates: // public Void AddRange (MessageQueuePermissionEntryCollection value) public: void AddRangeExample2() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the permission's collection. permission->PermissionEntries->Add(entry); // Create another new instance of MessageQueuePermission. MessageQueuePermission^ newPermission = gcnew MessageQueuePermission(); // Use AddRange() to append the original permission's collection to the // new permission's collection. newPermission->PermissionEntries->AddRange( permission->PermissionEntries); // To show that AddRange() copies collections by value and not by // reference, we'll clear the original permission's collection, then // display a count of how many entries are in the original permission's // collection and how many entries are in the new permission's // collection. // Clear the original permission's collection. permission->PermissionEntries->Clear(); // The original permission now contains 0 entries, but the new // permission still contains 1 entry. Console::WriteLine("Original permission contains {0} entries." , permission->PermissionEntries->Count); Console::WriteLine("New permission contains {0} entries.", newPermission->PermissionEntries->Count); queue->Close(); } // Demonstrates: // public Boolean Contains (MessageQueuePermissionEntry value) public: void ContainsExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Show that the collection contains the entry. Console::WriteLine("Collection contains first entry (true/false): {0}", collection->Contains(entry)); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ newEntry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Send, queue->MachineName, queue->Label, queue->Category.ToString()); // Show that the collection does not contain the new entry. Console::WriteLine( "Collection contains second entry (true/false): {0}", collection->Contains(newEntry)); queue->Close(); } // Demonstrates: // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index) public: void CopyToExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Create an array of type MessageQueuePermissionEntry. array<MessageQueuePermissionEntry^>^ entries = gcnew array<MessageQueuePermissionEntry^>(1); // Copy the collection to index 0 of the array. collection->CopyTo(entries, 0); // Show that the array now contains the entry. Console::WriteLine("entries[0].PermissionAccess: {0}", entries[0]->PermissionAccess); Console::WriteLine("entries[0].MachineName: {0}", entries[0]->MachineName); Console::WriteLine("entries[0].Label: {0}", entries[0]->Label); Console::WriteLine("entries[0].Category: {0}", entries[0]->Category); queue->Close(); } // Demonstrates: // public Int32 IndexOf (MessageQueuePermissionEntry value) public: void IndexOfExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Display the index of the entry in the collection. Console::WriteLine("Collection contains entry at index: {0}", collection->IndexOf(entry)); queue->Close(); } // Demonstrates: // public Void Insert (Int32 index, MessageQueuePermissionEntry value) public: void InsertExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ newEntry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Send, queue->MachineName, queue->Label, queue->Category.ToString()); // Insert the new entry into the collection before the original entry. collection->Insert(0, newEntry); queue->Close(); } // Demonstrates: // public MessageQueuePermissionEntry Item [Int32 index] { get; set; } public: void ItemExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Display the entry's properties, using the collection's Item // accessor. Console::WriteLine("collection[0].PermissionAccess: {0}", collection[0]->PermissionAccess); Console::WriteLine("collection[0].MachineName: {0}", collection[0]->MachineName); Console::WriteLine("collection[0].Label: {0}", collection[0]->Label); Console::WriteLine("collection[0].Category: {0}", collection[0]->Category); queue->Close(); } // Demonstrates: // public Void Remove (MessageQueuePermissionEntry value) public: void RemoveExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Remove the entry from the collection. collection->Remove(entry); queue->Close(); } }; // Creates a new queue. void CreateQueue(String^ queuePath, bool transactional) { if (!MessageQueue::Exists(queuePath)) { MessageQueue^ queue = MessageQueue::Create(queuePath, transactional); queue->Close(); } else { Console::WriteLine("{0} already exists.", queuePath); } } int main() { // Create a new instance of the class. MessageQueuePermissionEntryCollectionExample^ example = gcnew MessageQueuePermissionEntryCollectionExample(); // Create a non-transactional queue on the local computer. CreateQueue(".\\exampleQueue", false); // Demonstrate MessageQueuePermissionEntryCollection's members. example->AddExample(); example->AddRangeExample1(); example->AddRangeExample2(); example->ContainsExample(); example->CopyToExample(); example->IndexOfExample(); example->InsertExample(); example->ItemExample(); example->RemoveExample(); }
import System.*; import System.Messaging.*; public class MessageQueuePermissionEntryCollectionExample { public static void main(String[] args) { // Create a new instance of the class. MessageQueuePermissionEntryCollectionExample example = new MessageQueuePermissionEntryCollectionExample(); // Create a non-transactional queue on the local computer. CreateQueue(".\\exampleQueue", false); // Demonstrate MessageQueuePermissionEntryCollection's members. example.AddExample(); example.AddRangeExample1(); example.AddRangeExample2(); example.ContainsExample(); example.CopyToExample(); example.IndexOfExample(); example.InsertExample(); example.ItemExample(); example.RemoveExample(); } //main // Creates a new queue. public static void CreateQueue(String queuePath, boolean transactional) { if (!(MessageQueue.Exists(queuePath))) { MessageQueue.Create(queuePath, transactional); } else { Console.WriteLine(queuePath + " already exists."); } } //CreateQueue // Demonstrates: // public Int32 Add (MessageQueuePermissionEntry value) public void AddExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); } //AddExample // Demonstrates: // public Void AddRange (MessageQueuePermissionEntry value[]) public void AddRangeExample1() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create an array of type MessageQueuePermissionEntry. MessageQueuePermissionEntry entries[] = new MessageQueuePermissionEntry[1]; // Create a new instance of MessageQueuePermissionEntry and place the // instance in the array. entries.set_Item(0, new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString())); // Add the array to the collection. collection.AddRange(entries); } //AddRangeExample1 // Demonstrates: // public Void AddRange (MessageQueuePermissionEntryCollection value) public void AddRangeExample2() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the permission's collection. permission.get_PermissionEntries().Add(entry); // Create another new instance of MessageQueuePermission. MessageQueuePermission newPermission = new MessageQueuePermission(); // Use AddRange() to append the original permission's collection to the // new permission's collection. newPermission.get_PermissionEntries().AddRange( permission.get_PermissionEntries()); // To show that AddRange() copies collections by value and not by // reference, we'll clear the original permission's collection, then // display a count of how many entries are in the original permission's // collection and how many entries are in the new permission's // collection. // Clear the original permission's collection. permission.get_PermissionEntries().Clear(); // The original permission now contains 0 entries, but the new // permission still contains 1 entry. Console.WriteLine("Original permission contains {0} entries.", (Int32)permission.get_PermissionEntries().get_Count()); Console.WriteLine("New permission contains {0} entries.", (Int32)newPermission.get_PermissionEntries().get_Count()); } //AddRangeExample2 // Demonstrates: // public Boolean Contains (MessageQueuePermissionEntry value) public void ContainsExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Show that the collection contains the entry. Console.WriteLine("Collection contains first entry (true/false): {0}", ((System.Boolean)collection.Contains(entry)).ToString()); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Send , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Show that the collection does not contain the new entry. Console.WriteLine("Collection contains second entry (true/false): {0}", ((System.Boolean)collection.Contains(newEntry)).ToString()); } //ContainsExample // Demonstrates: // public Void CopyTo (MessageQueuePermissionEntry array[], Int32 index) public void CopyToExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Create an array of type MessageQueuePermissionEntry. MessageQueuePermissionEntry entries[] = new MessageQueuePermissionEntry[1]; // Copy the collection to index 0 of the array. collection.CopyTo(entries, 0); // Show that the array now contains the entry. Console.WriteLine("entries[0].PermissionAccess: {0}", entries[0].get_PermissionAccess()); Console.WriteLine("entries[0].MachineName: {0}", entries[0].get_MachineName()); Console.WriteLine("entries[0].Label: {0}", entries[0].get_Label()); Console.WriteLine("entries[0].Category: {0}", entries[0].get_Category().ToString()); } //CopyToExample // Demonstrates: // public Int32 IndexOf (MessageQueuePermissionEntry value) public void IndexOfExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Display the index of the entry in the collection. Console.WriteLine("Collection contains entry at index: {0}", (Int32)collection.IndexOf(entry)); } //IndexOfExample // Demonstrates: // public Void Insert (Int32 index, MessageQueuePermissionEntry value) public void InsertExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Create another new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Send , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Insert the new entry into the collection before the original entry. collection.Insert(0, newEntry); } //InsertExample // Demonstrates: // public MessageQueuePermissionEntry Item [Int32 index] { get; set; } public void ItemExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Display the entry's properties, using the collection's Item // accessor. Console.WriteLine("collection[0].PermissionAccess: {0}", collection.get_Item(0).get_PermissionAccess()); Console.WriteLine("collection[0].MachineName: {0}", collection.get_Item(0).get_MachineName()); Console.WriteLine("collection[0].Label: {0}", collection.get_Item(0).get_Label()); Console.WriteLine("collection[0].Category: {0}", collection.get_Item(0).get_Category().ToString()); } //ItemExample // Demonstrates: // public Void Remove (MessageQueuePermissionEntry value) public void RemoveExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Remove the entry from the collection. collection.Remove(entry); } //RemoveExample } //MessageQueuePermissionEntryCollectionExample

System.Collections.CollectionBase
System.Messaging.MessageQueuePermissionEntryCollection


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MessageQueuePermissionEntryCollection メンバ
System.Messaging 名前空間
MessageQueue クラス
MessageQueuePermission クラス
MessageQueuePermissionAccess 列挙体
MessageQueuePermissionAttribute クラス
MessageQueuePermissionEntry クラス
- MessageQueuePermissionEntryCollection クラスのページへのリンク