SoundPlayer クラスとは? わかりやすく解説

SoundPlayer クラス

メモ : このクラスは、.NET Framework version 2.0新しく追加されたものです。

.wav ファイルからのサウンド再生制御します

名前空間: System.Media
アセンブリ: System (system.dll 内)
構文構文

<SerializableAttribute> _
Public Class SoundPlayer
    Inherits Component
    Implements ISerializable
[SerializableAttribute] 
public class SoundPlayer : Component, ISerializable
[SerializableAttribute] 
public ref class SoundPlayer : public
 Component, ISerializable
/** @attribute SerializableAttribute() */ 
public class SoundPlayer extends Component
 implements ISerializable
SerializableAttribute 
public class SoundPlayer extends
 Component implements ISerializable
解説解説

SoundPlayer クラスには、.wav ファイル読み込み再生のための簡単なインターフェイス用意されています。SoundPlayer クラスは、ファイル パスURL、または .wav ファイル格納している Stream埋め込みリソースからの .wav ファイル読み込みサポートしてます。

SoundPlayer クラス使用してサウンド再生するには、SoundPlayer.wav ファイルパス設定しplay メソッド1 つ呼び出します。いずれかコンストラクタ使用するか、SoundLocation プロパティまたは Stream プロパティどちらか設定して再生する .wav ファイル指定できます再生する前にload メソッド1 つ使用してファイル読み込むことも、いずれかplay メソッド呼び出されるまで読み込み延期することもできますStream または URL から .wav ファイル読み込むように構成されSoundPlayer は、再生開始する前に .wav ファイルメモリ読み込む必要があります

同期的または非同期的に、.wav ファイル読み込んだ再生したできます同期的実行される load メソッドまたは play メソッド呼び出す場合呼び出し元のスレッドはそのメソッドから制御が戻るまで待機します。この場合描画などの他のイベント中断される場合あります非同期的に実行される load メソッドまたは play メソッド呼び出す場合呼び出し元のスレッド中断されることなく続行できます非同期メソッド呼び出し詳細については、「方法 : バックグラウンド操作実行する」を参照してください

SoundPlayer.wav ファイル読み込み完了すると、LoadCompleted イベント発生しますイベント ハンドラで AsyncCompletedEventArgs をチェックして読み込み成功した失敗したかを判断できますオーディオ ソース新しファイル パスまたは新しURL設定されると、SoundLocationChanged イベント発生しますオーディオ ソース新しStream設定されると、StreamChanged イベント発生しますイベント処理詳細については、「イベント利用」を参照してください

SoundPlayer詳細については、「SoundPlayer クラス概要」を参照してください

使用例使用例

SoundPlayer クラス使用してローカル パスまたは URI (Uniform Resource Identifier) から .wav ファイル再生するコード例次に示します

Imports System
Imports System.Collections
Imports System.ComponentModel
Imports System.Diagnostics
Imports System.Drawing
Imports System.Media
Imports System.Windows.Forms

Public Class SoundTestForm
    Inherits System.Windows.Forms.Form
    Private label1 As System.Windows.Forms.Label
    Private WithEvents filepathTextbox As
 System.Windows.Forms.TextBox
    Private WithEvents playOnceSyncButton As
 System.Windows.Forms.Button
    Private WithEvents playOnceAsyncButton
 As System.Windows.Forms.Button
    Private WithEvents playLoopAsyncButton
 As System.Windows.Forms.Button
    Private WithEvents selectFileButton As
 System.Windows.Forms.Button

    Private WithEvents stopButton As
 System.Windows.Forms.Button
    Private statusBar As System.Windows.Forms.StatusBar
    Private WithEvents loadSyncButton As
 System.Windows.Forms.Button
    Private WithEvents loadAsyncButton As
 System.Windows.Forms.Button
    Private player As SoundPlayer


    Public Sub New()

        ' Initialize Forms Designer generated code.
        InitializeComponent()

        ' Disable playback controls until a valid .wav file 
        ' is selected.
        EnablePlaybackControls(False)

        ' Set up the status bar and other controls.
        InitializeControls()

        ' Set up the SoundPlayer object.
        InitializeSound()

    End Sub


    ' Sets up the status bar and other controls.
    Private Sub InitializeControls()

        ' Set up the status bar.
        Dim panel As New
 StatusBarPanel
        panel.BorderStyle = StatusBarPanelBorderStyle.Sunken
        panel.Text = "Ready."
        panel.AutoSize = StatusBarPanelAutoSize.Spring
        Me.statusBar.ShowPanels = True
        Me.statusBar.Panels.Add(panel)

    End Sub


    ' Sets up the SoundPlayer object.
    Private Sub InitializeSound()

        ' Create an instance of the SoundPlayer class.
        player = New SoundPlayer

        ' Listen for the LoadCompleted event.
        AddHandler player.LoadCompleted, AddressOf
 player_LoadCompleted

        ' Listen for the SoundLocationChanged event.
        AddHandler player.SoundLocationChanged, AddressOf
 player_LocationChanged

    End Sub


    Private Sub selectFileButton_Click(ByVal
 sender As Object, _
        ByVal e As System.EventArgs) Handles
 selectFileButton.Click

        ' Create a new OpenFileDialog.
        Dim dlg As New OpenFileDialog

        ' Make sure the dialog checks for existence of the 
        ' selected file.
        dlg.CheckFileExists = True

        ' Allow selection of .wav files only.
        dlg.Filter = "WAV files (*.wav)|*.wav"
        dlg.DefaultExt = ".wav"

        ' Activate the file selection dialog.
        If dlg.ShowDialog() = System.Windows.Forms.DialogResult.OK
 Then
            ' Get the selected file's path from the dialog.
            Me.filepathTextbox.Text = dlg.FileName

            ' Assign the selected file's path to the SoundPlayer object.
            player.SoundLocation = filepathTextbox.Text
        End If

    End Sub


    ' Convenience method for setting message text in 
    ' the status bar.
    Private Sub ReportStatus(ByVal
 statusMessage As String)

        ' If the caller passed in a message...
        If Not (statusMessage Is
 Nothing) AndAlso _
            statusMessage <> [String].Empty Then
            ' ...post the caller's message to the status bar.
            Me.statusBar.Panels(0).Text = statusMessage
        End If

    End Sub


    ' Enables and disables play controls.
    Private Sub EnablePlaybackControls(ByVal
 enabled As Boolean)

        Me.playOnceSyncButton.Enabled = enabled
        Me.playOnceAsyncButton.Enabled = enabled
        Me.playLoopAsyncButton.Enabled = enabled
        Me.stopButton.Enabled = enabled

    End Sub


    Private Sub filepathTextbox_TextChanged(ByVal
 sender As Object, _
        ByVal e As EventArgs) Handles
 filepathTextbox.TextChanged

        ' Disable playback controls until the new .wav is loaded.
        EnablePlaybackControls(False)

    End Sub


    Private Sub loadSyncButton_Click(ByVal
 sender As Object, _
        ByVal e As System.EventArgs) Handles
 loadSyncButton.Click

        ' Disable playback controls until the .wav is successfully
        ' loaded. The LoadCompleted event handler will enable them.
        EnablePlaybackControls(False)

        Try
            ' Assign the selected file's path to the SoundPlayer object.
            player.SoundLocation = filepathTextbox.Text

            ' Load the .wav file.
            player.Load()
        Catch ex As Exception
            ReportStatus(ex.Message)
        End Try

    End Sub


    Private Sub loadAsyncButton_Click(ByVal
 sender As System.Object, _
        ByVal e As System.EventArgs) Handles
 loadAsyncButton.Click

        ' Disable playback controls until the .wav is successfully
        ' loaded. The LoadCompleted event handler will enable them.
        EnablePlaybackControls(False)

        Try
            ' Assign the selected file's path to the SoundPlayer object.
            player.SoundLocation = Me.filepathTextbox.Text

            ' Load the .wav file.
            player.LoadAsync()
        Catch ex As Exception
            ReportStatus(ex.Message)
        End Try

    End Sub


    ' Synchronously plays the selected .wav file once.
    ' If the file is large, UI response will be visibly 
    ' affected.
    Private Sub playOnceSyncButton_Click(ByVal
 sender As Object, _
        ByVal e As System.EventArgs) Handles
 playOnceSyncButton.Click

        ReportStatus("Playing .wav file synchronously.")
        player.PlaySync()
        ReportStatus("Finished playing .wav file synchronously.")

    End Sub


    ' Asynchronously plays the selected .wav file once.
    Private Sub playOnceAsyncButton_Click(ByVal
 sender As Object, _
        ByVal e As System.EventArgs) Handles
 playOnceAsyncButton.Click

        ReportStatus("Playing .wav file asynchronously.")
        player.Play()

    End Sub


    ' Asynchronously plays the selected .wav file until the user
    ' clicks the Stop button.
    Private Sub playLoopAsyncButton_Click(ByVal
 sender As Object, _
        ByVal e As System.EventArgs) Handles
 playLoopAsyncButton.Click

        ReportStatus("Looping .wav file asynchronously.")
        player.PlayLooping()

    End Sub


    ' Stops the currently playing .wav file, if any.
    Private Sub stopButton_Click(ByVal
 sender As System.Object, _
        ByVal e As System.EventArgs) Handles
 stopButton.Click

        player.Stop()
        ReportStatus("Stopped by user.")

    End Sub


    ' Handler for the LoadCompleted event.
    Private Sub player_LoadCompleted(ByVal
 sender As Object, _
        ByVal e As AsyncCompletedEventArgs)

        Dim message As String
 = [String].Format("LoadCompleted: {0}", _
            Me.filepathTextbox.Text)
        ReportStatus(message)
        EnablePlaybackControls(True)

    End Sub

    ' Handler for the SoundLocationChanged event.
    Private Sub player_LocationChanged(ByVal
 sender As Object, _
        ByVal e As EventArgs)
        Dim message As String
 = [String].Format("SoundLocationChanged: {0}", _
            player.SoundLocation)
        ReportStatus(message)
    End Sub

    Private Sub InitializeComponent()
        Me.filepathTextbox = New System.Windows.Forms.TextBox
        Me.selectFileButton = New System.Windows.Forms.Button
        Me.label1 = New System.Windows.Forms.Label
        Me.loadSyncButton = New System.Windows.Forms.Button
        Me.playOnceSyncButton = New System.Windows.Forms.Button
        Me.playOnceAsyncButton = New System.Windows.Forms.Button
        Me.stopButton = New System.Windows.Forms.Button
        Me.playLoopAsyncButton = New System.Windows.Forms.Button
        Me.statusBar = New System.Windows.Forms.StatusBar
        Me.loadAsyncButton = New System.Windows.Forms.Button
        Me.SuspendLayout()
        ' 
        ' filepathTextbox
        ' 
        Me.filepathTextbox.Anchor = CType(System.Windows.Forms.AnchorStyles.Top
 Or System.Windows.Forms.AnchorStyles.Left Or
 System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
        Me.filepathTextbox.Location = New System.Drawing.Point(7,
 25)
        Me.filepathTextbox.Name = "filepathTextbox"
        Me.filepathTextbox.Size = New System.Drawing.Size(263,
 20)
        Me.filepathTextbox.TabIndex = 1
        Me.filepathTextbox.Text = ""
        ' 
        ' selectFileButton
        ' 
        Me.selectFileButton.Anchor = CType(System.Windows.Forms.AnchorStyles.Top
 Or System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
        Me.selectFileButton.Location = New
 System.Drawing.Point(276, 25)
        Me.selectFileButton.Name = "selectFileButton"
        Me.selectFileButton.Size = New System.Drawing.Size(23,
 21)
        Me.selectFileButton.TabIndex = 2
        Me.selectFileButton.Text = "..."
        ' 
        ' label1
        ' 
        Me.label1.Location = New System.Drawing.Point(7,
 7)
        Me.label1.Name = "label1"
        Me.label1.Size = New System.Drawing.Size(145,
 17)
        Me.label1.TabIndex = 3
        Me.label1.Text = ".wav path or URL:"
        ' 
        ' loadSyncButton
        ' 
        Me.loadSyncButton.Location = New System.Drawing.Point(7,
 53)
        Me.loadSyncButton.Name = "loadSyncButton"
        Me.loadSyncButton.Size = New System.Drawing.Size(142,
 23)
        Me.loadSyncButton.TabIndex = 4
        Me.loadSyncButton.Text = "Load Synchronously"
        ' 
        ' playOnceSyncButton
        ' 
        Me.playOnceSyncButton.Location = New
 System.Drawing.Point(7, 86)
        Me.playOnceSyncButton.Name = "playOnceSyncButton"
        Me.playOnceSyncButton.Size = New System.Drawing.Size(142,
 23)
        Me.playOnceSyncButton.TabIndex = 5
        Me.playOnceSyncButton.Text = "Play
 Once Synchronously"
        ' 
        ' playOnceAsyncButton
        ' 
        Me.playOnceAsyncButton.Location = New
 System.Drawing.Point(149, 86)
        Me.playOnceAsyncButton.Name = "playOnceAsyncButton"
        Me.playOnceAsyncButton.Size = New System.Drawing.Size(147,
 23)
        Me.playOnceAsyncButton.TabIndex = 6
        Me.playOnceAsyncButton.Text = "Play
 Once Asynchronously"
        ' 
        ' stopButton
        ' 
        Me.stopButton.Location = New System.Drawing.Point(149,
 109)
        Me.stopButton.Name = "stopButton"
        Me.stopButton.Size = New System.Drawing.Size(147,
 23)
        Me.stopButton.TabIndex = 7
        Me.stopButton.Text = "Stop"
        ' 
        ' playLoopAsyncButton
        ' 
        Me.playLoopAsyncButton.Location = New
 System.Drawing.Point(7, 109)
        Me.playLoopAsyncButton.Name = "playLoopAsyncButton"
        Me.playLoopAsyncButton.Size = New System.Drawing.Size(142,
 23)
        Me.playLoopAsyncButton.TabIndex = 8
        Me.playLoopAsyncButton.Text = "Loop
 Asynchronously"
        ' 
        ' statusBar
        ' 
        Me.statusBar.Location = New System.Drawing.Point(0,
 146)
        Me.statusBar.Name = "statusBar"
        Me.statusBar.Size = New System.Drawing.Size(306,
 22)
        Me.statusBar.SizingGrip = False
        Me.statusBar.TabIndex = 9
        Me.statusBar.Text = "(no status)"
        ' 
        ' loadAsyncButton
        ' 
        Me.loadAsyncButton.Location = New System.Drawing.Point(149,
 53)
        Me.loadAsyncButton.Name = "loadAsyncButton"
        Me.loadAsyncButton.Size = New System.Drawing.Size(147,
 23)
        Me.loadAsyncButton.TabIndex = 10
        Me.loadAsyncButton.Text = "Load Asynchronously"
        ' 
        ' SoundTestForm
        '
        Me.ClientSize = New System.Drawing.Size(306,
 168)
        Me.Controls.Add(loadAsyncButton)
        Me.Controls.Add(statusBar)
        Me.Controls.Add(playLoopAsyncButton)
        Me.Controls.Add(stopButton)
        Me.Controls.Add(playOnceAsyncButton)
        Me.Controls.Add(playOnceSyncButton)
        Me.Controls.Add(loadSyncButton)
        Me.Controls.Add(label1)
        Me.Controls.Add(selectFileButton)
        Me.Controls.Add(filepathTextbox)
        Me.MinimumSize = New System.Drawing.Size(310,
 165)
        Me.Name = "SoundTestForm"
        Me.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show
        Me.Text = "Sound API Test Form"
        Me.ResumeLayout(False)
    End Sub 'InitializeComponent

    <STAThread()> _
    Shared Sub Main()
        Application.Run(New SoundTestForm)
    End Sub
End Class 'SoundTestForm
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Media;
using System.Windows.Forms;

namespace SoundApiExample
{
    public class SoundTestForm : System.Windows.Forms.Form
    {
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.TextBox filepathTextbox;
        
        private System.Windows.Forms.Button playOnceSyncButton;
        private System.Windows.Forms.Button playOnceAsyncButton;
        private System.Windows.Forms.Button playLoopAsyncButton;
        private System.Windows.Forms.Button selectFileButton;
        
        private System.Windows.Forms.Button stopButton;
        private System.Windows.Forms.StatusBar statusBar;
        private System.Windows.Forms.Button loadSyncButton;
        private System.Windows.Forms.Button loadAsyncButton; 
       
        private SoundPlayer player;

        public SoundTestForm()
        {
            // Initialize Forms Designer generated code.
            InitializeComponent();
            
            // Disable playback controls until a valid .wav file 
            // is selected.
            EnablePlaybackControls(false);

            // Set up the status bar and other controls.
            InitializeControls();

            // Set up the SoundPlayer object.
            InitializeSound();
        }

        // Sets up the status bar and other controls.
        private void InitializeControls()
        {
            // Set up the status bar.
            StatusBarPanel panel = new StatusBarPanel();
            panel.BorderStyle = StatusBarPanelBorderStyle.Sunken;
            panel.Text = "Ready.";
            panel.AutoSize = StatusBarPanelAutoSize.Spring;
            this.statusBar.ShowPanels = true;
            this.statusBar.Panels.Add(panel);
        }

        // Sets up the SoundPlayer object.
        private void InitializeSound()
        {
            // Create an instance of the SoundPlayer class.
            player = new SoundPlayer();

            // Listen for the LoadCompleted event.
            player.LoadCompleted += new AsyncCompletedEventHandler(player_LoadCompleted);

            // Listen for the SoundLocationChanged event.
            player.SoundLocationChanged += new EventHandler(player_LocationChanged);
        }

        private void selectFileButton_Click(object
 sender, 
            System.EventArgs e)
        {
            // Create a new OpenFileDialog.
            OpenFileDialog dlg = new OpenFileDialog();

            // Make sure the dialog checks for existence of the 
            // selected file.
            dlg.CheckFileExists = true;

            // Allow selection of .wav files only.
            dlg.Filter = "WAV files (*.wav)|*.wav";
            dlg.DefaultExt = ".wav";

            // Activate the file selection dialog.
            if (dlg.ShowDialog() == DialogResult.OK)
            {
                // Get the selected file's path from the dialog.
                this.filepathTextbox.Text = dlg.FileName;

                // Assign the selected file's path to 
                // the SoundPlayer object.  
                player.SoundLocation = filepathTextbox.Text;
            }
        }

        // Convenience method for setting message text in 
        // the status bar.
        private void ReportStatus(string
 statusMessage)
        {
            // If the caller passed in a message...
            if ((statusMessage != null) &&
 (statusMessage != String.Empty))
            {
                // ...post the caller's message to the status bar.
                this.statusBar.Panels[0].Text = statusMessage;
            }
        }
        
        // Enables and disables play controls.
        private void EnablePlaybackControls(bool
 enabled)
        {   
            this.playOnceSyncButton.Enabled = enabled;
            this.playOnceAsyncButton.Enabled = enabled;
            this.playLoopAsyncButton.Enabled = enabled;
            this.stopButton.Enabled = enabled;
        }
    
        private void filepathTextbox_TextChanged(object
 sender, 
            EventArgs e)
        {
            // Disable playback controls until the new .wav is loaded.
            EnablePlaybackControls(false);
        }

        private void loadSyncButton_Click(object
 sender, 
            System.EventArgs e)
        {   
            // Disable playback controls until the .wav is 
            // successfully loaded. The LoadCompleted event 
            // handler will enable them.
            EnablePlaybackControls(false);

            try
            {
                // Assign the selected file's path to 
                // the SoundPlayer object.  
                player.SoundLocation = filepathTextbox.Text;

                // Load the .wav file.
                player.Load();
            }
            catch (Exception ex)
            {
                ReportStatus(ex.Message);
            }
        }

        private void loadAsyncButton_Click(System.Object
 sender, 
            System.EventArgs e)
        {
            // Disable playback controls until the .wav is 
            // successfully loaded. The LoadCompleted event 
            // handler will enable them.
            EnablePlaybackControls(false);

            try
            {
                // Assign the selected file's path to 
                // the SoundPlayer object.  
                player.SoundLocation = this.filepathTextbox.Text;

                // Load the .wav file.
                player.LoadAsync();
            }
            catch (Exception ex)
            {
                ReportStatus(ex.Message);
            }
        }

        // Synchronously plays the selected .wav file once.
        // If the file is large, UI response will be visibly 
        // affected.
        private void playOnceSyncButton_Click(object
 sender, 
            System.EventArgs e)
        {    
            ReportStatus("Playing .wav file synchronously.");
            player.PlaySync();
            ReportStatus("Finished playing .wav file synchronously.");
        }

        // Asynchronously plays the selected .wav file once.
        private void playOnceAsyncButton_Click(object
 sender, 
            System.EventArgs e)
        {
            ReportStatus("Playing .wav file asynchronously.");
            player.Play();
        }

        // Asynchronously plays the selected .wav file until the user
        // clicks the Stop button.
        private void playLoopAsyncButton_Click(object
 sender, 
            System.EventArgs e)
        {
            ReportStatus("Looping .wav file asynchronously.");
            player.PlayLooping();
        }

        // Stops the currently playing .wav file, if any.
        private void stopButton_Click(System.Object
 sender,
            System.EventArgs e)
        {    
            player.Stop();
            ReportStatus("Stopped by user.");
        }

        // Handler for the LoadCompleted event.
        private void player_LoadCompleted(object
 sender, 
            AsyncCompletedEventArgs e)
        {   
            string message = String.Format("LoadCompleted:
 {0}", 
                this.filepathTextbox.Text);
            ReportStatus(message);
            EnablePlaybackControls(true);
        }

        // Handler for the SoundLocationChanged event.
        private void player_LocationChanged(object
 sender, EventArgs e)
        {   
            string message = String.Format("SoundLocationChanged:
 {0}", 
                player.SoundLocation);
            ReportStatus(message);
        }

        #region Windows Form Designer generated code
        private void InitializeComponent()
        {
            this.filepathTextbox = new System.Windows.Forms.TextBox();
            this.selectFileButton = new System.Windows.Forms.Button();
            this.label1 = new System.Windows.Forms.Label();
            this.loadSyncButton = new System.Windows.Forms.Button();
            this.playOnceSyncButton = new System.Windows.Forms.Button();
            this.playOnceAsyncButton = new
 System.Windows.Forms.Button();
            this.stopButton = new System.Windows.Forms.Button();
            this.playLoopAsyncButton = new
 System.Windows.Forms.Button();
            this.statusBar = new System.Windows.Forms.StatusBar();
            this.loadAsyncButton = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // filepathTextbox
            // 
            this.filepathTextbox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top
 | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right)));
            this.filepathTextbox.Location = new
 System.Drawing.Point(7, 25);
            this.filepathTextbox.Name = "filepathTextbox";
            this.filepathTextbox.Size = new
 System.Drawing.Size(263, 20);
            this.filepathTextbox.TabIndex = 1;
            this.filepathTextbox.Text = "";
            this.filepathTextbox.TextChanged += new
 System.EventHandler(this.filepathTextbox_TextChanged);
            // 
            // selectFileButton
            // 
            this.selectFileButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top
 | System.Windows.Forms.AnchorStyles.Right)));
            this.selectFileButton.Location = new
 System.Drawing.Point(276, 25);
            this.selectFileButton.Name = "selectFileButton";
            this.selectFileButton.Size = new
 System.Drawing.Size(23, 21);
            this.selectFileButton.TabIndex = 2;
            this.selectFileButton.Text = "...";
            this.selectFileButton.Click += new
 System.EventHandler(this.selectFileButton_Click);
            // 
            // label1
            // 
            this.label1.Location = new System.Drawing.Point(7,
 7);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(145,
 17);
            this.label1.TabIndex = 3;
            this.label1.Text = ".wav path or URL:";
            // 
            // loadSyncButton
            // 
            this.loadSyncButton.Location = new
 System.Drawing.Point(7, 53);
            this.loadSyncButton.Name = "loadSyncButton";
            this.loadSyncButton.Size = new
 System.Drawing.Size(142, 23);
            this.loadSyncButton.TabIndex = 4;
            this.loadSyncButton.Text = "Load Synchronously";
            this.loadSyncButton.Click += new
 System.EventHandler(this.loadSyncButton_Click);
            // 
            // playOnceSyncButton
            // 
            this.playOnceSyncButton.Location = new
 System.Drawing.Point(7, 86);
            this.playOnceSyncButton.Name = "playOnceSyncButton";
            this.playOnceSyncButton.Size = new
 System.Drawing.Size(142, 23);
            this.playOnceSyncButton.TabIndex = 5;
            this.playOnceSyncButton.Text = "Play Once Synchronously";
            this.playOnceSyncButton.Click += new
 System.EventHandler(this.playOnceSyncButton_Click);
            // 
            // playOnceAsyncButton
            // 
            this.playOnceAsyncButton.Location = new
 System.Drawing.Point(149, 86);
            this.playOnceAsyncButton.Name = "playOnceAsyncButton";
            this.playOnceAsyncButton.Size = new
 System.Drawing.Size(147, 23);
            this.playOnceAsyncButton.TabIndex = 6;
            this.playOnceAsyncButton.Text = "Play Once Asynchronously";
            this.playOnceAsyncButton.Click += new
 System.EventHandler(this.playOnceAsyncButton_Click);
            // 
            // stopButton
            // 
            this.stopButton.Location = new
 System.Drawing.Point(149, 109);
            this.stopButton.Name = "stopButton";
            this.stopButton.Size = new System.Drawing.Size(147,
 23);
            this.stopButton.TabIndex = 7;
            this.stopButton.Text = "Stop";
            this.stopButton.Click += new System.EventHandler(this.stopButton_Click);
            // 
            // playLoopAsyncButton
            // 
            this.playLoopAsyncButton.Location = new
 System.Drawing.Point(7, 109);
            this.playLoopAsyncButton.Name = "playLoopAsyncButton";
            this.playLoopAsyncButton.Size = new
 System.Drawing.Size(142, 23);
            this.playLoopAsyncButton.TabIndex = 8;
            this.playLoopAsyncButton.Text = "Loop Asynchronously";
            this.playLoopAsyncButton.Click += new
 System.EventHandler(this.playLoopAsyncButton_Click);
            // 
            // statusBar
            // 
            this.statusBar.Location = new System.Drawing.Point(0,
 146);
            this.statusBar.Name = "statusBar";
            this.statusBar.Size = new System.Drawing.Size(306,
 22);
            this.statusBar.SizingGrip = false;
            this.statusBar.TabIndex = 9;
            this.statusBar.Text = "(no status)";
            // 
            // loadAsyncButton
            // 
            this.loadAsyncButton.Location = new
 System.Drawing.Point(149, 53);
            this.loadAsyncButton.Name = "loadAsyncButton";
            this.loadAsyncButton.Size = new
 System.Drawing.Size(147, 23);
            this.loadAsyncButton.TabIndex = 10;
            this.loadAsyncButton.Text = "Load Asynchronously";
            this.loadAsyncButton.Click += new
 System.EventHandler(this.loadAsyncButton_Click);
            // 
            // SoundTestForm
            // 
            this.ClientSize = new System.Drawing.Size(306,
 168);
            this.Controls.Add(this.loadAsyncButton);
            this.Controls.Add(this.statusBar);
            this.Controls.Add(this.playLoopAsyncButton);
            this.Controls.Add(this.stopButton);
            this.Controls.Add(this.playOnceAsyncButton);
            this.Controls.Add(this.playOnceSyncButton);
            this.Controls.Add(this.loadSyncButton);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.selectFileButton);
            this.Controls.Add(this.filepathTextbox);
            this.MinimumSize = new System.Drawing.Size(310,
 165);
            this.Name = "SoundTestForm";
            this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show;
            this.Text = "Sound API Test Form";
            this.ResumeLayout(false);

        }
        #endregion
        
        [STAThread]
        static void Main()
        {
            Application.Run(new SoundTestForm());
        }
    }
}
継承階層継承階層
System.Object
   System.MarshalByRefObject
     System.ComponentModel.Component
      System.Media.SoundPlayer
スレッド セーフスレッド セーフ
この型の public static (Visual Basic では Shared) メンバはすべて、スレッド セーフです。インスタンス メンバ場合は、スレッド セーフであるとは限りません。
プラットフォームプラットフォーム
バージョン情報バージョン情報
参照参照


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