NeutralResourcesLanguageAttribute クラスとは? わかりやすく解説

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NeutralResourcesLanguageAttribute クラス

アセンブリニュートラル カルチャの ResourceManager を通知します。このクラス継承できません。

名前空間: System.Resources
アセンブリ: mscorlib (mscorlib.dll 内)
構文構文

<ComVisibleAttribute(True)> _
<AttributeUsageAttribute(AttributeTargets.Assembly, AllowMultiple:=False)>
 _
Public NotInheritable Class
 NeutralResourcesLanguageAttribute
    Inherits Attribute
Dim instance As NeutralResourcesLanguageAttribute
[ComVisibleAttribute(true)] 
[AttributeUsageAttribute(AttributeTargets.Assembly, AllowMultiple=false)]
 
public sealed class NeutralResourcesLanguageAttribute
 : Attribute
[ComVisibleAttribute(true)] 
[AttributeUsageAttribute(AttributeTargets::Assembly, AllowMultiple=false)]
 
public ref class NeutralResourcesLanguageAttribute
 sealed : public Attribute
/** @attribute ComVisibleAttribute(true) */ 
/** @attribute AttributeUsageAttribute(AttributeTargets.Assembly, AllowMultiple=false)
 */ 
public final class NeutralResourcesLanguageAttribute
 extends Attribute
ComVisibleAttribute(true) 
AttributeUsageAttribute(AttributeTargets.Assembly, AllowMultiple=false)
 
public final class NeutralResourcesLanguageAttribute
 extends Attribute
解説解説
使用例使用例

NeutralResourcesLanguageAttribute クラス使用する例を次に示します

Imports System
Imports System.Resources
Imports System.Globalization
Imports System.Threading



<assembly: NeutralResourcesLanguageAttribute("de",
 UltimateResourceFallbackLocation.Satellite)>
 

Public Class Demo
   
    Public Overloads Shared
 Sub Main(ByVal args() As
 String)

        ' If a specific culture is passed in through the command line,
 use that -- otherwise
        ' just use the current ui culture
        Dim strCulture As String
 = ""
        If args.Length = 1 Then
            strCulture = args(0)
        End If
        If strCulture <> ""
 Then
            Try
                Thread.CurrentThread.CurrentUICulture = New CultureInfo(strCulture)
            Catch e As ArgumentException
                Console.WriteLine(e.Message, "Bad command-line
 argument")
            End Try
        Else
            Console.WriteLine("Current culture is: {0}",
 CultureInfo.CurrentUICulture.ToString())
        End If
        Dim rm As ResourceManager

        Try
            rm = New ResourceManager("MyStrings",
 GetType(Demo).Assembly)
            Dim attr As New
 NeutralResourcesLanguageAttribute("de", UltimateResourceFallbackLocation.Satellite)
            Console.WriteLine(("Neutral language = "
 + rm.GetString("Language") + ",
 Fallback location = " + attr.Location.ToString() + ", Fallback culture = " + attr.CultureName.ToString()))
            Console.WriteLine(rm.GetString("MSG"))

        Catch e As MissingSatelliteAssemblyException
            Console.WriteLine(e.Message, "Unable to locate satellite
 Assembly")
        End Try
    End Sub 'Main 
End Class 'Demo 


using System;
using System.Resources;
using System.Globalization;
using System.Threading;

[assembly: NeutralResourcesLanguageAttribute("de" , UltimateResourceFallbackLocation.Satellite)]

public class Demo
{
        public static void
 Main(string[] args) {
            
            // If a specific culture is passed in through the command
 line, use that -- otherwise
            // just use the current ui culture
        
            String strCulture = "";
            if (args.Length == 1) 
            {
                strCulture = args[0];
            }
        if (strCulture != "") 
        {
            try {
                Thread.CurrentThread.CurrentUICulture = new CultureInfo(strCulture);
            }
            catch (ArgumentException e){
                Console.WriteLine(e.Message, "Bad command-line argument");
            }
        }
        else
            Console.WriteLine("Current culture is: {0}", CultureInfo.CurrentUICulture.ToString());

        ResourceManager rm;

        try
        {
            rm = new ResourceManager("MyStrings", typeof(Demo).Assembly);
            NeutralResourcesLanguageAttribute attr = new NeutralResourcesLanguageAttribute("de",
 UltimateResourceFallbackLocation.Satellite);
            Console.WriteLine("Neutral language = " + rm.GetString("Language")
 + ", Fallback location = " + attr.Location.ToString() + ", Fallback
 culture = " + attr.CultureName.ToString());
            Console.WriteLine(rm.GetString("MSG"));

        }
        catch (MissingSatelliteAssemblyException e){
            Console.WriteLine(e.Message, "Unable to locate satellite Assembly");
        }



        }

}
using namespace System;
using namespace System::Resources;
using namespace System::Globalization;
using namespace System::Threading;

[assembly:NeutralResourcesLanguageAttribute("de",UltimateResourceFallbackLocation::Satellite)];
public ref class Demo
{
public:
   int FallbackDemo()
   {
      array<String^>^args = Environment::GetCommandLineArgs();
      
      // If a specific culture is passed in through the command line,
 use that -- otherwise
      // just use the current ui culture
      String^ strCulture = L"";
      if ( args->Length == 1 )
      {
         strCulture = args[ 0 ];
      }

      if (  !strCulture->Equals( L"" ) )
      {
         try
         {
            Thread::CurrentThread->CurrentUICulture = gcnew CultureInfo( strCulture
 );
         }
         catch ( ArgumentException^ e ) 
         {
            Console::WriteLine( e->Message, L"Bad command-line argument"
 );
         }

      }
      else
            Console::WriteLine( L"Current culture is: {0}", CultureInfo::CurrentUICulture
 );

      ResourceManager^ rm;
      try
      {
         
         rm = gcnew ResourceManager( L"MyStrings",Demo::typeid->Assembly
 );
         NeutralResourcesLanguageAttribute^ attr = gcnew NeutralResourcesLanguageAttribute(
 L"de",UltimateResourceFallbackLocation::Satellite );
         
         Console::WriteLine( L"Neutral language = {0}, Fallback location = {1},
 Fallback culture = {2}", rm->GetString( L"Language" ), attr->Location,
 attr->CultureName );
         Console::WriteLine( rm->GetString( L"MSG" ) );
      }
      catch ( MissingSatelliteAssemblyException^ e ) 
      {
         Console::WriteLine( e->Message, L"Unable to locate satellite Assembly"
 );
      }

      return 1;
   }

};

void main()
{
   Demo^ d = gcnew Demo;
   d->FallbackDemo();
}

import System.*;
import System.Resources.*;
import System.Globalization.*;
import System.Threading.*;

/** @assembly NeutralResourcesLanguageAttribute("de",
    UltimateResourceFallbackLocation.Satellite)
 */
public class Demo
{
    public static void main(String[]
 args)
    {
        // If a specific culture is passed in through the command line,
 use
        // that -- otherwise just use the current ui culture
        String strCulture = "";
        if (args.get_Length() == 1) {
            strCulture = args[0];
        }
        if (!(strCulture.Equals(""))) {
            try {
                System.Threading.Thread.get_CurrentThread().
                    set_CurrentUICulture(new CultureInfo(strCulture));
            }
            catch (ArgumentException e) {
                Console.WriteLine(e.get_Message(), "Bad command-line argument");
            }
        }
        else {
            Console.WriteLine("Current culture is: {0}",
                CultureInfo.get_CurrentUICulture().ToString());
        }
        ResourceManager rm;
        try {
            rm = new ResourceManager("MyStrings",
                Demo.class.ToType().get_Assembly());
            NeutralResourcesLanguageAttribute attr = 
                new NeutralResourcesLanguageAttribute("de"
,
                UltimateResourceFallbackLocation.Satellite);
            Console.WriteLine("Neutral language = " 
                + rm.GetString("Language") + ", Fallback location
 = " 
                + attr.get_Location().ToString() + ", Fallback culture = "
 
                + attr.get_CultureName().ToString());
            Console.WriteLine(rm.GetString("MSG"));
        }
        catch (MissingSatelliteAssemblyException e) {
            Console.WriteLine(e.get_Message(),
                "Unable to locate satellite Assembly");
        }
    } //main
} //Demo
継承階層継承階層
System.Object
   System.Attribute
    System.Resources.NeutralResourcesLanguageAttribute
スレッド セーフスレッド セーフ
この型の public static (Visual Basic では Shared) メンバはすべて、スレッド セーフです。インスタンス メンバ場合は、スレッド セーフであるとは限りません。
プラットフォームプラットフォーム
バージョン情報バージョン情報
参照参照
関連項目
NeutralResourcesLanguageAttribute メンバ
System.Resources 名前空間
UltimateResourceFallbackLocation
FallbackLocation
その他の技術情報
リソースパッケージ化配置



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