Project コンストラクタ
オーバーロードの一覧
名前 | 説明 |
---|---|
Project () | Project クラスの新しいインスタンスを初期化します。 |
Project (Engine) | 指定された Engine を使用して、Project クラスの新しいインスタンスを初期化します。 |
Project コンストラクタ (Engine)
アセンブリ: Microsoft.Build.Engine (microsoft.build.engine.dll 内)
構文
使用例
Project オブジェクトを作成し、LoadXml メソッドを使用して内容をプロジェクトに追加する例を次に示します。プロジェクト内の項目を追加、削除、および変更するために、BuildItem クラス、BuildItemGroup クラス、および BuildItemGroupCollection クラスが使用されています。
Module Module1 ''' <summary> ''' This code demonstrates the use of the following methods: ''' Engine constructor ''' Project constructor ''' Project.LoadFromXml ''' Project.Xml ''' BuildItemGroupCollection.GetEnumerator ''' BuildItemGroup.GetEnumerator ''' BuildItem.Name (get) ''' BuildItem.Include (set) ''' BuildItem.GetMetadata ''' BuildItem.SetMetadata ''' BuildItemGroup.RemoveItem ''' BuildItemGroup.AddNewItem ''' </summary> ''' <remarks></remarks> Sub Main() ' Create a new Engine object. Dim engine As New Engine(Environment.CurrentDirectory) ' Create a new Project object. Dim project As New Project(engine) ' Load the project with the following XML, which contains ' two ItemGroups. project.LoadXml( _ "<Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'>" & _ "<ItemGroup>" & _ "<Compile Include='Program.cs'/>" & _ "<Compile Include='Class1.cs'/>" & _ "<RemoveThisItemPlease Include='readme.txt'/>" & _ "</ItemGroup>" & _ "<ItemGroup>" & _ "<EmbeddedResource Include='Strings.resx'>" & _ "<LogicalName>Strings.resources</LogicalName>" & _ "<Culture>fr-fr</Culture>" & _ "</EmbeddedResource>" & _ "</ItemGroup>" & _ "</Project>" _ ) ' Iterate through each ItemGroup in the Project. There are two. For Each ig As BuildItemGroup In project.ItemGroups Dim itemToRemove As BuildItem itemToRemove = Nothing ' Iterate through each Item in the ItemGroup. For Each item As BuildItem In ig ' If the item's name is "RemoveThisItemPlease", then ' store a reference to this item in a local variable , ' so we can remove it later. If item.Name = "RemoveThisItemPlease" Then itemToRemove = item End If ' If the item's name is "EmbeddedResource" and it has a metadata Culture ' set to "fr-fr", then ... If (item.Name = "EmbeddedResource") And (item.GetMetadata("Culture") = "fr-fr") Then ' Change the item's Include path to "FrenchStrings.fr.resx", ' and add a new metadata Visiable="false". item.Include = "FrenchStrings.fr.resx" item.SetMetadata("Visible", "false") End If Next ' Remove the item named "RemoveThisItemPlease" from the ' ItemGroup If Not itemToRemove Is Nothing Then ig.RemoveItem(itemToRemove) End If ' For each ItemGroup that we found, add to the end of it ' a new item Content with Include="SplashScreen.bmp". ig.AddNewItem("Content", "SplashScreen.bmp") Next ' The project now looks like this: ' ' <?xml version="1.0" encoding="utf-16"?> ' <Project xmlns="http:'schemas.microsoft.com/developer/msbuild/2003"> ' <ItemGroup> ' <Compile Include="Program.cs" /> ' <Compile Include="Class1.cs" /> ' <Content Include="SplashScreen.bmp" /> ' </ItemGroup> ' <ItemGroup> ' <EmbeddedResource Include="FrenchStrings.fr.resx"> ' <LogicalName>Strings.resources</LogicalName> ' <Culture>fr-fr</Culture> ' <Visible>false</Visible> ' </EmbeddedResource> ' <Content Include="SplashScreen.bmp" /> ' </ItemGroup> ' </Project> ' Console.WriteLine(project.Xml) End Sub End Module
using System; using System.Collections.Generic; using System.Text; using Microsoft.Build.BuildEngine; namespace AddNewItem { class Program { /// <summary> /// This code demonstrates the use of the following methods: /// Engine constructor /// Project constructor /// Project.LoadFromXml /// Project.Xml /// BuildItemGroupCollection.GetEnumerator /// BuildItemGroup.GetEnumerator /// BuildItem.Name (get) /// BuildItem.Include (set) /// BuildItem.GetMetadata /// BuildItem.SetMetadata /// BuildItemGroup.RemoveItem /// BuildItemGroup.AddNewItem /// </summary> /// <param name="args"></param> static void Main(string[] args) { // Create a new Engine object. Engine engine = new Engine(Environment.CurrentDirectory); // Create a new Project object. Project project = new Project(engine); // Load the project with the following XML, which contains // two ItemGroups. project.LoadXml(@" <Project xmlns='http://schemas.microsoft.com/developer/msbuild/2003'> <ItemGroup> <Compile Include='Program.cs'/> <Compile Include='Class1.cs'/> <RemoveThisItemPlease Include='readme.txt'/> </ItemGroup> <ItemGroup> <EmbeddedResource Include='Strings.resx'> <LogicalName>Strings.resources</LogicalName> <Culture>fr-fr</Culture> </EmbeddedResource> </ItemGroup> </Project> "); // Iterate through each ItemGroup in the Project. There are two. foreach (BuildItemGroup ig in project.ItemGroups) { BuildItem itemToRemove = null; // Iterate through each Item in the ItemGroup. foreach (BuildItem item in ig) { // If the item's name is "RemoveThisItemPlease", then // store a reference to this item in a local variable , // so we can remove it later. if (item.Name == "RemoveThisItemPlease") { itemToRemove = item; } // If the item's name is "EmbeddedResource" and it has a metadata Culture // set to "fr-fr", then ... if ((item.Name == "EmbeddedResource") && (item.GetMetadata("Culture") == "fr-fr")) { // Change the item's Include path to "FrenchStrings.fr.resx", // and add a new metadata Visiable="false". item.Include = @"FrenchStrings.fr.resx"; item.SetMetadata("Visible", "false"); } } // Remove the item named "RemoveThisItemPlease" from the // ItemGroup if (itemToRemove != null) { ig.RemoveItem(itemToRemove); } // For each ItemGroup that we found, add to the end of it // a new item Content with Include="SplashScreen.bmp". ig.AddNewItem("Content", "SplashScreen.bmp"); } // The project now looks like this: // // <?xml version="1.0" encoding="utf-16"?> // <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> // <ItemGroup> // <Compile Include="Program.cs" /> // <Compile Include="Class1.cs" /> // <Content Include="SplashScreen.bmp" /> // </ItemGroup> // <ItemGroup> // <EmbeddedResource Include="FrenchStrings.fr.resx"> // <LogicalName>Strings.resources</LogicalName> // <Culture>fr-fr</Culture> // <Visible>false</Visible> // </EmbeddedResource> // <Content Include="SplashScreen.bmp" /> // </ItemGroup> // </Project> // Console.WriteLine(project.Xml); } } }
プラットフォーム
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。
参照
Project コンストラクタ ()
アセンブリ: Microsoft.Build.Engine (microsoft.build.engine.dll 内)
構文
Project オブジェクトを作成し、BuildItem クラス、BuildProperty クラス、BuildItemGroup クラス、および BuildPropertyGroup クラスを使用してプロジェクト内のすべての項目およびプロパティを一覧表示する例を次に示します。
Module Module1 'You need to add references to Microsoft.Build.BuildEngine and 'Microsoft.Build.Framework Sub Main() 'Set this to point to the location where the 2.0 clr/tools are installed Engine.GlobalEngine.BinPath = "C:\windows\microsoft.net\framework\v2.0.xxxxx" 'Create a new empty project Dim project As New Project() 'Load a project project.Load("c:\temp\validate.proj") 'Output a header Console.WriteLine("Project Properties") Console.WriteLine("----------------------------------") 'Iterate through the various property groups and subsequently 'through the various properties For Each propertyGroup As BuildPropertyGroup In project.PropertyGroups For Each prop As BuildProperty In propertyGroup Console.WriteLine("{0}:{1}", prop.Name, prop.Value) Next Next Console.WriteLine() Console.WriteLine("Project Items") Console.WriteLine("----------------------------------") 'Iterate through the various itemgroups 'and subsequently through the items For Each itemGroup As BuildItemGroup In project.ItemGroups For Each item As BuildItem In itemGroup Console.WriteLine("{0}:{1}", item.Name, item.Include) Next Next End Sub End Module
using System; using System.Collections.Generic; using System.Text; using Microsoft.Build.BuildEngine; namespace ListItemAndPropertiesCS { class Program { static void Main(string[] args) { // SET THIS TO POINT TO THE RIGHT LOCATION Engine.GlobalEngine.BinPath = @"C:\Windows\Microsoft.NET\Framework\v2.0.xxxxx"; // Create a new empty project Project project = new Project(); // Load a project project.Load(@"c:\temp\validate.proj"); Console.WriteLine("Project Properties"); Console.WriteLine("----------------------------------"); // Iterate through the various property groups and subsequently // through teh various properties foreach (BuildPropertyGroup propertyGroup in project.PropertyGroups) { foreach (BuildProperty prop in propertyGroup) { Console.WriteLine("{0}:{1}", prop.Name, prop.Value); } } Console.WriteLine(); Console.WriteLine("Project Items"); Console.WriteLine("----------------------------------"); // Iterate through the various itemgroups // and subsequently through the items foreach (BuildItemGroup itemGroup in project.ItemGroups) { foreach (BuildItem item in itemGroup) { Console.WriteLine("{0}:{1}", item.Name, item.Include); } } } } }
プラットフォーム
Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。
参照
- Project コンストラクタのページへのリンク