ControlPaint.DrawReversibleFrame メソッド
アセンブリ: System.Windows.Forms (system.windows.forms.dll 内)

Public Shared Sub DrawReversibleFrame ( _ rectangle As Rectangle, _ backColor As Color, _ style As FrameStyle _ )
Dim rectangle As Rectangle Dim backColor As Color Dim style As FrameStyle ControlPaint.DrawReversibleFrame(rectangle, backColor, style)
public static function DrawReversibleFrame ( rectangle : Rectangle, backColor : Color, style : FrameStyle )

backColor パラメータを使用して、枠が背景に対して常に表示されるように、枠の塗りつぶし色を計算します。
このメソッドの結果、同じ枠を再び描画することによって反転できます。このメソッドを使用して枠を描画することは、より多くの色に対してより優れたパフォーマンスが提供されることを除いて、画面の領域を反転することに似ています。

Control.RectangleToScreen、Control.PointToScreen、および DrawReversibleFrame の各メンバの使用方法を次のコード例に示します。この例を実行するには、複数のコントロールが配置されている Form1 という名前のフォームに次のコードを貼り付けます。この例では、マウス イベントがこの例で定義されているイベント ハンドラに関連付けられている必要があります。
' The following three methods will draw a rectangle and allow ' the user to use the mouse to resize the rectangle. If the ' rectangle intersects a control's client rectangle, the ' control's color will change. Dim isDrag As Boolean = False Dim theRectangle As New rectangle(New Point(0, 0), New Size(0, 0)) Dim startPoint As Point Private Sub Form1_MouseDown(ByVal sender As Object, ByVal e As _ System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseDown ' Set the isDrag variable to true and get the starting point ' by using the PointToScreen method to convert form coordinates to ' screen coordinates. If (e.Button = MouseButtons.Left) Then isDrag = True End If Dim control As Control = CType(sender, Control) ' Calculate the startPoint by using the PointToScreen ' method. startPoint = control.PointToScreen(New Point(e.X, e.Y)) End Sub Private Sub Form1_MouseMove(ByVal sender As Object, ByVal e As _ System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseMove ' If the mouse is being dragged, undraw and redraw the rectangle ' as the mouse moves. If (isDrag) Then ' Hide the previous rectangle by calling the DrawReversibleFrame ' method with the same parameters. ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _ FrameStyle.Dashed) ' Calculate the endpoint and dimensions for the new rectangle, ' again using the PointToScreen method. Dim endPoint As Point = Me.PointToScreen(New Point(e.X, e.Y)) Dim width As Integer = endPoint.X - startPoint.X Dim height As Integer = endPoint.Y - startPoint.Y theRectangle = New Rectangle(startPoint.X, startPoint.Y, _ width, height) ' Draw the new rectangle by calling DrawReversibleFrame again. ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _ FrameStyle.Dashed) End If End Sub Private Sub Form1_MouseUp(ByVal sender As Object, ByVal e As _ System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseUp ' If the MouseUp event occurs, the user is not dragging. isDrag = False ' Draw the rectangle to be evaluated. Set a dashed frame style ' using the FrameStyle enumeration. ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _ FrameStyle.Dashed) ' Find out which controls intersect the rectangle and change their color. ' The method uses the RectangleToScreen method to convert the ' Control's client coordinates to screen coordinates. Dim i As Integer Dim controlRectangle As Rectangle For i = 0 To Controls.Count - 1 controlRectangle = Controls(i).RectangleToScreen _ (Controls(i).ClientRectangle) If controlRectangle.IntersectsWith(theRectangle) Then Controls(i).BackColor = Color.BurlyWood End If Next ' Reset the rectangle. theRectangle = New Rectangle(0, 0, 0, 0) End Sub
// The following three methods will draw a rectangle and allow // the user to use the mouse to resize the rectangle. If the // rectangle intersects a control's client rectangle, the // control's color will change. bool isDrag = false; Rectangle theRectangle = new Rectangle (new Point(0, 0), new Size(0, 0)); Point startPoint; private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { // Set the isDrag variable to true and get the starting point // by using the PointToScreen method to convert form // coordinates to screen coordinates. if (e.Button==MouseButtons.Left) { isDrag = true; } Control control = (Control) sender; // Calculate the startPoint by using the PointToScreen // method. startPoint = control.PointToScreen(new Point(e.X, e.Y)); } private void Form1_MouseMove(object sender, System.Windows.Forms.MouseEventArgs e) { // If the mouse is being dragged, // undraw and redraw the rectangle as the mouse moves. if (isDrag) // Hide the previous rectangle by calling the // DrawReversibleFrame method with the same parameters. { ControlPaint.DrawReversibleFrame(theRectangle, this.BackColor, FrameStyle.Dashed); // Calculate the endpoint and dimensions for the new // rectangle, again using the PointToScreen method. Point endPoint = this.PointToScreen(new Point(e.X, e.Y)); int width = endPoint.X-startPoint.X; int height = endPoint.Y-startPoint.Y; theRectangle = new Rectangle(startPoint.X, startPoint.Y, width, height); // Draw the new rectangle by calling DrawReversibleFrame // again. ControlPaint.DrawReversibleFrame(theRectangle, this.BackColor, FrameStyle.Dashed); } } private void Form1_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e) { // If the MouseUp event occurs, the user is not dragging. isDrag = false; // Draw the rectangle to be evaluated. Set a dashed frame style // using the FrameStyle enumeration. ControlPaint.DrawReversibleFrame(theRectangle, this.BackColor, FrameStyle.Dashed); // Find out which controls intersect the rectangle and // change their color. The method uses the RectangleToScreen // method to convert the Control's client coordinates // to screen coordinates. Rectangle controlRectangle; for(int i = 0; i < Controls.Count; i++) { controlRectangle = Controls[i].RectangleToScreen (Controls[i].ClientRectangle); if (controlRectangle.IntersectsWith(theRectangle)) { Controls[i].BackColor = Color.BurlyWood; } } // Reset the rectangle. theRectangle = new Rectangle(0, 0, 0, 0); }
private: // The following three methods will draw a rectangle and allow // the user to use the mouse to resize the rectangle. If the // rectangle intersects a control's client rectangle, the // control's color will change. bool isDrag; Rectangle theRectangle; Point startPoint; void Form1_MouseDown( Object^ sender, System::Windows::Forms::MouseEventArgs^ e ) { // Set the isDrag variable to true and get the starting point // by using the PointToScreen method to convert form // coordinates to screen coordinates. if ( e->Button == ::MouseButtons::Left ) { isDrag = true; } Control^ control = dynamic_cast<Control^>(sender); // Calculate the startPoint by using the PointToScreen // method. startPoint = control->PointToScreen( Point(e->X,e->Y) ); } void Form1_MouseMove( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ e ) { // If the mouse is being dragged, // undraw and redraw the rectangle as the mouse moves. if ( isDrag ) { ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed ); // Calculate the endpoint and dimensions for the new // rectangle, again using the PointToScreen method. Point endPoint = this->PointToScreen( Point(e->X,e->Y) ); int width = endPoint.X - startPoint.X; int height = endPoint.Y - startPoint.Y; theRectangle = Rectangle(startPoint.X,startPoint.Y,width,height); // Draw the new rectangle by calling DrawReversibleFrame // again. ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed ); } } void Form1_MouseUp( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ /*e*/ ) { // If the MouseUp event occurs, the user is not dragging. isDrag = false; // Draw the rectangle to be evaluated. Set a dashed frame style // using the FrameStyle enumeration. ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed ); // Find out which controls intersect the rectangle and // change their color. The method uses the RectangleToScreen // method to convert the Control's client coordinates // to screen coordinates. Rectangle controlRectangle; for ( int i = 0; i < Controls->Count; i++ ) { controlRectangle = Controls[ i ]->RectangleToScreen( Controls[ i ]->ClientRectangle ); if ( controlRectangle.IntersectsWith( theRectangle ) ) { Controls[ i ]->BackColor = Color::BurlyWood; } } // Reset the rectangle. theRectangle = Rectangle(0,0,0,0); }
// The following three methods will draw a rectangle and allow // the user to use the mouse to resize the rectangle. If the // rectangle intersects a control's client rectangle, the // control's color will change. private boolean isDrag = false; private Rectangle theRectangle = new Rectangle(new Point(0, 0), new Size(0, 0)); private Point startPoint; private void Form1_MouseDown(Object sender , System.Windows.Forms.MouseEventArgs e) { // Set the isDrag variable to true and get the starting point // by using the PointToScreen method to convert form // coordinates to screen coordinates. if (e.get_Button().Equals(MouseButtons.Left)) { isDrag = true; } Control control = (Control)sender; // Calculate the startPoint by using the PointToScreen // method. startPoint = control.PointToScreen(new Point(e.get_X(), e.get_Y())); } //Form1_MouseDown private void Form1_MouseMove(Object sender , System.Windows.Forms.MouseEventArgs e) { // If the mouse is being dragged, // undraw and redraw the rectangle as the mouse moves. if (isDrag) { // Hide the previous rectangle by calling the // DrawReversibleFrame method with the same parameters. ControlPaint.DrawReversibleFrame(theRectangle, this.get_BackColor() , FrameStyle.Dashed); // Calculate the endpoint and dimensions for the new // rectangle, again using the PointToScreen method. Point endPoint = this.PointToScreen(new Point(e.get_X(), e.get_Y())); int width = endPoint.get_X() - startPoint.get_X(); int height = endPoint.get_Y() - startPoint.get_Y(); theRectangle = new Rectangle(startPoint.get_X(), startPoint.get_Y() , width, height); // Draw the new rectangle by calling DrawReversibleFrame // again. ControlPaint.DrawReversibleFrame(theRectangle, this.get_BackColor() , FrameStyle.Dashed); } } //Form1_MouseMove private void Form1_MouseUp(Object sender, System.Windows.Forms.MouseEventArgs e) { // If the MouseUp event occurs, the user is not dragging. isDrag = false; // Draw the rectangle to be evaluated. Set a dashed frame style // using the FrameStyle enumeration. ControlPaint.DrawReversibleFrame(theRectangle, this.get_BackColor() , FrameStyle.Dashed); // Find out which controls intersect the rectangle and // change their color. The method uses the RectangleToScreen // method to convert the Control's client coordinates // to screen coordinates. Rectangle controlRectangle; for (int i = 0; i < get_Controls().get_Count(); i++) { controlRectangle = get_Controls().get_Item(i).RectangleToScreen(get_Controls(). get_Item(i).get_ClientRectangle()); if (controlRectangle.IntersectsWith(theRectangle)) { get_Controls().get_Item(i).set_BackColor(Color.get_BurlyWood()); } } // Reset the rectangle. theRectangle = new Rectangle(0, 0, 0, 0); } //Form1_MouseUp

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