Socket.Ttl プロパティ
アセンブリ: System (system.dll 内)
構文
例外
TTL の値は、ルーターがパケットを破棄してインターネット コントロール メッセージ プロトコル (ICMP) の "TTL exceeded" エラー メッセージが送信元に返される前に、パケットが通過できるルーターの最大数を示します。
static void ConfigureTcpSocket(Socket tcpSocket) { // Don't allow another socket to bind to this port. tcpSocket.ExclusiveAddressUse = true; // The socket will linger for 10 seconds after // Socket.Close is called. tcpSocket.LingerState = new LingerOption (true, 10); // Disable the Nagle Algorithm for this tcp socket. tcpSocket.NoDelay = true; // Set the receive buffer size to 8k tcpSocket.ReceiveBufferSize = 8192; // Set the timeout for synchronous receive methods to // 1 second (1000 milliseconds.) tcpSocket.ReceiveTimeout = 1000; // Set the send buffer size to 8k. tcpSocket.SendBufferSize = 8192; // Set the timeout for synchronous send methods // to 1 second (1000 milliseconds.) tcpSocket.SendTimeout = 1000; // Set the Time To Live (TTL) to 42 router hops. tcpSocket.Ttl = 42; Console.WriteLine("Tcp Socket configured:"); Console.WriteLine(" ExclusiveAddressUse {0}", tcpSocket.ExclusiveAddressUse); Console.WriteLine(" LingerState {0}, {1}", tcpSocket.LingerState.Enabled, tcpSocket.LingerState.LingerTime); Console.WriteLine(" NoDelay {0}", tcpSocket.NoDelay); Console.WriteLine(" ReceiveBufferSize {0}", tcpSocket.ReceiveBufferSize); Console.WriteLine(" ReceiveTimeout {0}", tcpSocket.ReceiveTimeout); Console.WriteLine(" SendBufferSize {0}", tcpSocket.SendBufferSize); Console.WriteLine(" SendTimeout {0}", tcpSocket.SendTimeout); Console.WriteLine(" Ttl {0}", tcpSocket.Ttl); Console.WriteLine(" IsBound {0}", tcpSocket.IsBound); Console.WriteLine(""); }
static void ConfigureTcpSocket(Socket^ tcpSocket) { // Don't allow another socket to bind to this port. tcpSocket->ExclusiveAddressUse = true; // The socket will linger for 10 seconds after // Socket.Close is called. tcpSocket->LingerState = gcnew LingerOption(true, 10); // Disable the Nagle Algorithm for this tcp socket. tcpSocket->NoDelay = true; // Set the receive buffer size to 8k tcpSocket->ReceiveBufferSize = 8192; // Set the timeout for synchronous receive methods to // 1 second (1000 milliseconds.) tcpSocket->ReceiveTimeout = 1000; // Set the send buffer size to 8k. tcpSocket->SendBufferSize = 8192; // Set the timeout for synchronous send methods // to 1 second (1000 milliseconds.) tcpSocket->SendTimeout = 1000; // Set the Time To Live (TTL) to 42 router hops. tcpSocket->Ttl = 42; Console::WriteLine("Tcp Socket configured:"); Console::WriteLine(" ExclusiveAddressUse {0}", tcpSocket->ExclusiveAddressUse); Console::WriteLine(" LingerState {0}, {1}", tcpSocket->LingerState->Enabled, tcpSocket->LingerState->LingerTime); Console::WriteLine(" NoDelay {0}", tcpSocket->NoDelay); Console::WriteLine(" ReceiveBufferSize {0}", tcpSocket->ReceiveBufferSize); Console::WriteLine(" ReceiveTimeout {0}", tcpSocket->ReceiveTimeout); Console::WriteLine(" SendBufferSize {0}", tcpSocket->SendBufferSize); Console::WriteLine(" SendTimeout {0}", tcpSocket->SendTimeout); Console::WriteLine(" Ttl {0}", tcpSocket->Ttl); Console::WriteLine(" IsBound {0}", tcpSocket->IsBound); Console::WriteLine(""); }
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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参照
- Socket.Ttl プロパティのページへのリンク