RIPEMD160Managed コンストラクタ
アセンブリ: mscorlib (mscorlib.dll 内)


ハッシュは、大量のデータを表す固定サイズの一意の値として使用されます。2 つのデータ セットのハッシュが一致するのは、対応するデータも一致する場合だけです。データを少し変更しただけでも、ハッシュは予測できないほど大幅に変更されてしまいます。

ディレクトリ内のすべてのファイルについて、RIPEMD160Managed クラスのハッシュを計算する方法を次のコード例に示します。
using System; using System.IO; using System.Security.Cryptography; public class HashDirectory { // Print the byte array in a readable format. public static void PrintByteArray(byte[] array) { int i; for (i = 0; i < array.Length; i++) { Console.Write(String.Format("{0:X2}",array[i])); if ((i % 4) == 3) Console.Write(" "); } Console.WriteLine(); } public static void Main(String[] args) { if (args.Length < 1) { Console.WriteLine("Usage: hashdir <directory>"); return; } try { // Create a DirectoryInfo object representing the specified directory. DirectoryInfo dir = new DirectoryInfo(args[0]); // Get the FileInfo objects for every file in the directory. FileInfo[] files = dir.GetFiles(); // Initialize a RIPE160 hash object. RIPEMD160 myRIPEMD160 = RIPEMD160Managed.Create(); byte[] hashValue; // Compute and print the hash values for each file in directory. foreach (FileInfo fInfo in files) { // Create a fileStream for the file. FileStream fileStream = fInfo.Open(FileMode.Open); // Compute the hash of the fileStream. hashValue = myRIPEMD160.ComputeHash(fileStream); // Write the name of the file to the Console. Console.Write(fInfo.Name + ": "); // Write the hash value to the Console. PrintByteArray(hashValue); // Close the file. fileStream.Close(); } return; } catch (DirectoryNotFoundException) { Console.WriteLine("Error: The directory specified could not be found."); } catch (IOException) { Console.WriteLine("Error: A file in the directory could not be accessed."); } } }
using namespace System; using namespace System::IO; using namespace System::Security::Cryptography; // Print the byte array in a readable format. void PrintByteArray( array<Byte>^array ) { int i; for ( i = 0; i < array->Length; i++ ) { Console::Write( String::Format( "{0:X2}", array[ i ] ) ); if ( (i % 4) == 3 ) Console::Write( " " ); } Console::WriteLine(); } int main() { array<String^>^args = Environment::GetCommandLineArgs(); if ( args->Length < 2 ) { Console::WriteLine( "Usage: hashdir <directory>" ); return 0; } try { // Create a DirectoryInfo object representing the specified directory. DirectoryInfo^ dir = gcnew DirectoryInfo( args[ 1 ] ); // Get the FileInfo objects for every file in the directory. array<FileInfo^>^files = dir->GetFiles(); // Initialize a RIPE160 hash object. RIPEMD160 ^ myRIPEMD160 = RIPEMD160Managed::Create(); array<Byte>^hashValue; // Compute and print the hash values for each file in directory. System::Collections::IEnumerator^ myEnum = files->GetEnumerator(); while ( myEnum->MoveNext() ) { FileInfo^ fInfo = safe_cast<FileInfo^>(myEnum->Current); // Create a fileStream for the file. FileStream^ fileStream = fInfo->Open( FileMode::Open ); // Compute the hash of the fileStream. hashValue = myRIPEMD160->ComputeHash( fileStream ); // Write the name of the file to the Console. Console::Write( "{0}: ", fInfo->Name ); // Write the hash value to the Console. PrintByteArray( hashValue ); // Close the file. fileStream->Close(); } return 0; } catch ( DirectoryNotFoundException^ ) { Console::WriteLine( "Error: The directory specified could not be found." ); } catch ( IOException^ ) { Console::WriteLine( "Error: A file in the directory could not be accessed." ); } }
import System.*; import System.IO.*; import System.Security.Cryptography.*; public class HashDirectory { // Print the byte array in a readable format. public static void PrintByteArray(ubyte array[]) { int i; for (i = 0; i < array.get_Length(); i++) { Console.Write(String.Format("{0:X2}", array.get_Item(i))); if (i % 4 == 3) { Console.Write(" "); } } Console.WriteLine(); } //PrintByteArray public static void main(String[] args) { if (args.get_Length() < 1) { Console.WriteLine("Usage: hashdir <directory>"); return; } try { // Create a DirectoryInfo object representing the specified // directory. DirectoryInfo dir = new DirectoryInfo(args[0]); // Get the FileInfo objects for every file in the directory. FileInfo files[] = dir.GetFiles(); // Initialize a RIPE160 hash object. RIPEMD160 myRIPEMD160 = RIPEMD160Managed.Create(); ubyte hashValue[]; FileInfo fInfo = null; for (int iCtr = 0; iCtr < files.get_Length(); iCtr++) { // Compute and print the hash values for each file in directory. fInfo = files[iCtr]; // Create a fileStream for the file. FileStream fileStream = fInfo.Open(FileMode.Open); // Compute the hash of the fileStream. hashValue = myRIPEMD160.ComputeHash(fileStream); // Write the name of the file to the Console. Console.Write(fInfo.get_Name() + ": "); // Write the hash value to the Console. PrintByteArray(hashValue); // Close the file. fileStream.Close(); } return; } catch (DirectoryNotFoundException exp) { Console.WriteLine("Error: The directory specified could" + "not be found."); } catch (IOException exp) { Console.WriteLine("Error: A file in the directory could not " + "be accessed."); } } //main } //HashDirectory

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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