OidEnumerator.Reset メソッド
アセンブリ: System (system.dll 内)



列挙子の初期位置は、OidCollection オブジェクトの最初の要素の前です。コレクションが変更されない限り、列挙子は有効なままです。要素の追加、変更、削除などの変更がコレクションに対して実行されると、列挙子は無効状態になり、次に Reset メソッドを呼び出すと InvalidOperationException がスローされます。

OidEnumerator クラスを使用するコード例を次に示します。
Imports System Imports System.Security.Cryptography Public Class OidSample Shared msg As String Public Shared Sub Main() ' Assign values to strings. Dim Value1 As String = "1.2.840.113549.1.1.1" Dim Name1 As String = "3DES" Dim Value2 As String = "1.3.6.1.4.1.311.20.2" Dim InvalidName As String = "This name is not a valid name" Dim InvalidValue As String = "1.1.1.1.1.1.1.1" ' Create new Oid objects using the specified values. ' Note that the corresponding Value or Friendly Name property is automatically added to the object. Dim o1 As New Oid(Value1) Dim o2 As New Oid(Name1) ' Create a new Oid object using the specified Value and Friendly Name properties. ' Note that the two are not compared to determine if the Value is associated ' with the Friendly Name. Dim o3 As New Oid(Value2, InvalidName) 'Create a new Oid object using the specified Value. Note that if the value ' is invalid or not known, no value is assigned to the Friendly Name property. Dim o4 As New Oid(InvalidValue) 'Write out the property information of the Oid objects. msg = "Oid1: Automatically assigned Friendly Name: " & o1.FriendlyName & ", " & o1.Value MsgBox(msg) 'Console.WriteLine("Oid1: Automatically assigned Friendly Name: {0}, {1}", o1.FriendlyName, o1.Value) 'Console.WriteLine("Oid2: Automatically assigned Value: {0}, {1}", o2.FriendlyName, o2.Value) msg = "Oid2: Automatically assigned Value: " & o2.FriendlyName & ", " & o2.Value MsgBox(msg) 'Console.WriteLine("Oid3: Name and Value not compared: {0}, {1}", o3.FriendlyName, o3.Value) msg = "Oid3: Name and Value not compared: " & o3.FriendlyName & ", " & o3.Value MsgBox(msg) ' Console.WriteLine("Oid4: Invalid Value used: {0}, {1} {2}", o4.FriendlyName, o4.Value, Environment.NewLine) msg = "Oid4: Invalid Value used: " & o4.FriendlyName & ", " & o4.Value MsgBox(msg) 'Create an Oid collection and add several Oid objects. Dim oc As New OidCollection() oc.Add(o1) oc.Add(o2) oc.Add(o3) ' Console.WriteLine("Number of Oids in the collection: {0}", oc.Count) ' Console.WriteLine("Is synchronized: {0} {1}", oc.IsSynchronized, Environment.NewLine) msg = "Number of Oids in the collection: " & oc.Count MsgBox(msg) msg = "Is synchronized: " & oc.IsSynchronized MsgBox(msg) 'Create an enumerator for moving through the collection. Dim oe As OidEnumerator = oc.GetEnumerator() 'You must execute a MoveNext() to get to the first item in the collection. oe.MoveNext() ' Write out Oids in the collection. 'Console.WriteLine("First Oid in collection: {0},{1}", oe.Current.FriendlyName, oe.Current.Value) msg = "First Oid in collection: " & oe.Current.FriendlyName & ", " & oe.Current.Value MsgBox(msg) oe.MoveNext() ' Console.WriteLine("Second Oid in collection: {0},{1}", oe.Current.FriendlyName, oe.Current.Value) msg = "Second Oid in collection: " & oe.Current.FriendlyName & ", " & oe.Current.Value MsgBox(msg) 'Return index in the collection to the beginning. oe.Reset() End Sub 'Main End Class 'OidSample
using System; using System.Security.Cryptography; public class OidSample { public static void Main() { // Assign values to strings. string Value1 = "1.2.840.113549.1.1.1"; string Name1 = "3DES"; string Value2 = "1.3.6.1.4.1.311.20.2"; string InvalidName = "This name is not a valid name"; string InvalidValue = "1.1.1.1.1.1.1.1"; // Create new Oid objects using the specified values. // Note that the corresponding Value or Friendly Name property is automatically added to the object. Oid o1 = new Oid(Value1); Oid o2 = new Oid(Name1); // Create a new Oid object using the specified Value and Friendly Name properties. // Note that the two are not compared to determine if the Value is associated // with the Friendly Name. Oid o3 = new Oid(Value2, InvalidName); //Create a new Oid object using the specified Value. Note that if the value // is invalid or not known, no value is assigned to the Friendly Name property. Oid o4 = new Oid(InvalidValue); //Write out the property information of the Oid objects. Console.WriteLine("Oid1: Automatically assigned Friendly Name: {0}, {1}", o1.FriendlyName, o1.Value); Console.WriteLine("Oid2: Automatically assigned Value: {0}, {1}", o2.FriendlyName, o2.Value); Console.WriteLine("Oid3: Name and Value not compared: {0}, {1}", o3.FriendlyName, o3.Value); Console.WriteLine("Oid4: Invalid Value used: {0}, {1} {2}", o4.FriendlyName, o4.Value, Environment.NewLine); //Create an Oid collection and add several Oid objects. OidCollection oc = new OidCollection(); oc.Add(o1); oc.Add(o2); oc.Add(o3); Console.WriteLine("Number of Oids in the collection: {0}", oc.Count); Console.WriteLine("Is synchronized: {0} {1}", oc.IsSynchronized, Environment.NewLine); //Create an enumerator for moving through the collection. OidEnumerator oe = oc.GetEnumerator(); //You must execute a MoveNext() to get to the first item in the collection. oe.MoveNext(); // Write out Oids in the collection. Console.WriteLine("First Oid in collection: {0},{1}", oe.Current.FriendlyName,oe.Current.Value); oe.MoveNext(); Console.WriteLine("Second Oid in collection: {0} ,{1}", oe.Current.FriendlyName, oe.Current.Value); //Return index in the collection to the beginning. oe.Reset(); } }
#using <system.dll> using namespace System; using namespace System::Security::Cryptography; int main() { // Assign values to strings. String^ Value1 = "1.2.840.113549.1.1.1"; String^ Name1 = "3DES"; String^ Value2 = "1.3.6.1.4.1.311.20.2"; String^ InvalidName = "This name is not a valid name"; String^ InvalidValue = "1.1.1.1.1.1.1.1"; // Create new Oid objects using the specified values. // Note that the corresponding Value or Friendly Name property is automatically added to the object. Oid ^ o1 = gcnew Oid( Value1 ); Oid ^ o2 = gcnew Oid( Name1 ); // Create a new Oid object using the specified Value and Friendly Name properties. // Note that the two are not compared to determine if the Value is associated // with the Friendly Name. Oid ^ o3 = gcnew Oid( Value2,InvalidName ); //Create a new Oid object using the specified Value. Note that if the value // is invalid or not known, no value is assigned to the Friendly Name property. Oid ^ o4 = gcnew Oid( InvalidValue ); //Write out the property information of the Oid objects. Console::WriteLine( "Oid1: Automatically assigned Friendly Name: {0}, {1}", o1->FriendlyName, o1->Value ); Console::WriteLine( "Oid2: Automatically assigned Value: {0}, {1}", o2->FriendlyName, o2->Value ); Console::WriteLine( "Oid3: Name and Value not compared: {0}, {1}", o3->FriendlyName, o3->Value ); Console::WriteLine( "Oid4: Invalid Value used: {0}, {1} {2}", o4->FriendlyName, o4->Value, Environment::NewLine ); //Create an Oid collection and add several Oid objects. OidCollection ^ oc = gcnew OidCollection; oc->Add( o1 ); oc->Add( o2 ); oc->Add( o3 ); Console::WriteLine( "Number of Oids in the collection: {0}", oc->Count ); Console::WriteLine( "Is synchronized: {0} {1}", oc->IsSynchronized, Environment::NewLine ); //Create an enumerator for moving through the collection. OidEnumerator ^ oe = oc->GetEnumerator(); //You must execute a MoveNext() to get to the first item in the collection. oe->MoveNext(); // Write out Oids in the collection. Console::WriteLine( "First Oid in collection: {0},{1}", oe->Current->FriendlyName, oe->Current->Value ); oe->MoveNext(); Console::WriteLine( "Second Oid in collection: {0},{1}", oe->Current->FriendlyName, oe->Current->Value ); //Return index in the collection to the beginning. oe->Reset(); }
import System.*; import System.Security.Cryptography.*; public class OidSample { public static void main(String args[]) { // Assign values to strings. String value1 = "1.2.840.113549.1.1.1"; String name1 = "3DES"; String value2 = "1.3.6.1.4.1.311.20.2"; String invalidName = "This name is not a valid name"; String invalidValue = "1.1.1.1.1.1.1.1"; // Create new Oid objects using the specified values. // Note that the corresponding Value or Friendly Name property // is automatically added to the object. Oid o1 = new Oid(value1); Oid o2 = new Oid(name1); // Create a new Oid object using the specified Value and Friendly // Name properties. // Note that the two are not compared to determine if the Value is // associated with the Friendly Name. Oid o3 = new Oid(value2, invalidName); // Create a new Oid object using the specified Value. Note that if the // value is invalid or not known, no value is assigned to the Friendly // Name property. Oid o4 = new Oid(invalidValue); //Write out the property information of the Oid objects. Console.WriteLine("Oid1: Automatically assigned Friendly Name: {0}, {1}", o1.get_FriendlyName(), o1.get_Value()); Console.WriteLine("Oid2: Automatically assigned Value: {0}, {1}", o2.get_FriendlyName(), o2.get_Value()); Console.WriteLine("Oid3: Name and Value not compared: {0}, {1}", o3.get_FriendlyName(), o3.get_Value()); Console.WriteLine("Oid4: Invalid Value used: {0}, {1} {2}", o4.get_FriendlyName(), o4.get_Value(), Environment.get_NewLine()); //Create an Oid collection and add several Oid objects. OidCollection oc = new OidCollection(); oc.Add(o1); oc.Add(o2); oc.Add(o3); Console.WriteLine("Number of Oids in the collection: {0}", System.Convert.ToString(oc.get_Count())); Console.WriteLine("Is synchronized: {0} {1}", System.Convert.ToString(oc.get_IsSynchronized()), Environment.get_NewLine()); //Create an enumerator for moving through the collection. OidEnumerator oe = oc.GetEnumerator(); //You must execute a MoveNext() to get to the first item in the //collection. oe.MoveNext(); // Write out Oids in the collection. Console.WriteLine("First Oid in collection: {0},{1}", oe.get_Current().get_FriendlyName(), oe.get_Current().get_Value()); oe.MoveNext(); Console.WriteLine("Second Oid in collection: {0} ,{1}", oe.get_Current().get_FriendlyName(), oe.get_Current().get_Value()); //Return index in the collection to the beginning. oe.Reset(); } //main } //OidSample

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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