MessageQueuePermissionEntry クラスとは? わかりやすく解説

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MessageQueuePermissionEntry クラス

メッセージのためのコード アクセス セキュリティアクセス許可セット最小単位定義します

名前空間: System.Messaging
アセンブリ: System.Messaging (system.messaging.dll 内)
構文構文

<SerializableAttribute> _
Public Class MessageQueuePermissionEntry
Dim instance As MessageQueuePermissionEntry
[SerializableAttribute] 
public class MessageQueuePermissionEntry
[SerializableAttribute] 
public ref class MessageQueuePermissionEntry
/** @attribute SerializableAttribute() */ 
public class MessageQueuePermissionEntry
SerializableAttribute 
public class MessageQueuePermissionEntry
解説解説
使用例使用例

MessageQueuePermissionEntry使用するコード例次に示します

using System;
using System.Messaging;

public class MessageQueuePermissionEntryExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionEntryExample example =
            new MessageQueuePermissionEntryExample();

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate MessageQueuePermissionEntry's constructors.
        example.CreateEntry1();
        example.CreateEntry2();

        // Demonstrate MessageQueuePermissionEntry's properties.
        example.CategoryExample();
        example.LabelExample();
        example.MachineNameExample();
        example.PathExample();
        example.PermissionAccessExample();
    }

    // Creates a new queue.
    public static void CreateQueue(string
 queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    //  String path)
    public void CreateEntry1()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.Path);
    }

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    //  String machineName, String label, String category)
    public void CreateEntry2()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());
    }

    public void CategoryExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Display the value of the entry's Category property.
        Console.WriteLine("Category: {0}", entry.Category.ToString());
    }

    public void LabelExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Display the value of the entry's Label property.
        Console.WriteLine("Label: {0}", entry.Label);
    }

    public void MachineNameExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Display the value of the entry's MachineName property.
        Console.WriteLine("MachineName: {0}", entry.MachineName);
    }

    public void PathExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.Path);

        // Display the value of the entry's Path property.
        Console.WriteLine("Path: {0}", entry.Path);
    }

    public void PermissionAccessExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Display the value of the entry's PermissionAccess property.
        Console.WriteLine("PermissionAccess: {0}", entry.PermissionAccess);
    }
}
#using <System.Messaging.dll>
#using <System.dll>

using namespace System;
using namespace System::Messaging;

public ref class MessageQueuePermissionEntryExample
{
    // Creates a new queue.
public:
    static void CreateQueue(String^ queuePath,
 bool transactional)
    {
        if(!MessageQueue::Exists(queuePath))
        {
            MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
            queue->Close();       
        }
        else
        {
            Console::WriteLine("{0} already exists.", queuePath);
        }
    }

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    //  String path)
public:
    void CreateEntryShortCtor()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->Path);

        queue->Close(); 
    }

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    //  String machineName, String label, String category)
public:
    void CreateEntryLongCtor()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->MachineName,
            queue->Label,
            queue->Category.ToString());

        queue->Close();
    }

public:
    void CategoryExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->MachineName,
            queue->Label,
            queue->Category.ToString());

        // Display the value of the entry's Category property.
        Console::WriteLine("Category: {0}", entry->Category->ToString());

        queue->Close();
    }

public:
    void LabelExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->MachineName,
            queue->Label,
            queue->Category.ToString());

        // Display the value of the entry's Label property.
        Console::WriteLine("Label: {0}", entry->Label);

        queue->Close();
    }

public:
    void MachineNameExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->MachineName,
            queue->Label,
            queue->Category.ToString());

        // Display the value of the entry's MachineName property.
        Console::WriteLine("MachineName: {0}", entry->MachineName);

        queue->Close();
    }

public:
    void PathExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->Path);

        // Display the value of the entry's Path property.
        Console::WriteLine("Path: {0}", entry->Path);

        queue->Close();
    }

public:
    void PermissionAccessExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->MachineName,
            queue->Label,
            queue->Category.ToString());

        // Display the value of the entry's PermissionAccess property.
        Console::WriteLine("PermissionAccess: {0}", entry->PermissionAccess);
 
        queue->Close(); 
    }
};

int main()
{
    // Create a new instance of the class.
    MessageQueuePermissionEntryExample^ example =
        gcnew MessageQueuePermissionEntryExample();

    try
    {
        // Create a non-transactional queue on the local computer.
        // Note that the queue might not be immediately accessible,
 and
        // therefore this example might throw an exception of type
        // System.Messaging.MessageQueueException when trying to send
 a
        // message to the newly created queue.
        example->CreateQueue(".\\exampleQueue", false);

        // Demonstrate MessageQueuePermissionEntry's constructors.
        example->CreateEntryShortCtor();
        example->CreateEntryLongCtor();

        // Demonstrate MessageQueuePermissionEntry's properties.
        example->CategoryExample();
        example->LabelExample();
        example->MachineNameExample();
        example->PathExample();
        example->PermissionAccessExample();
    }

    catch (InvalidOperationException^)
    {
        Console::WriteLine("Please install Message Queuing.");
    }

    catch (MessageQueueException^ ex)
    {
        // Write the exception information to the console.
        Console::WriteLine(ex->Message);
    }
}
import System.*;
import System.Messaging.*;

public class MessageQueuePermissionEntryExample
{
    public static void main(String[]
 args)
    {
        // Create a new instance of the class.
        MessageQueuePermissionEntryExample example =
            new MessageQueuePermissionEntryExample();
        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);
        // Demonstrate MessageQueuePermissionEntry's constructors.
        example.CreateEntry1();
        example.CreateEntry2();
        // Demonstrate MessageQueuePermissionEntry's properties.
        example.CategoryExample();
        example.LabelExample();
        example.MachineNameExample();
        example.PathExample();
        example.PermissionAccessExample();
    } //main

    // Creates a new queue.
    public static void CreateQueue(String
 queuePath, boolean transactional)
    {
        if (!(MessageQueue.Exists(queuePath))) {
            MessageQueue.Create(queuePath, transactional);
        }
        else {
            Console.WriteLine(queuePath + " already exists.");
        }
    } //CreateQueue

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    //     String path)
    public void CreateEntry1()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_Path());
    } //CreateEntry1
    
    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    // String machineName, String label, String category)
    public void CreateEntry2()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
    } //CreateEntry2
    
    public void CategoryExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Display the value of the entry's Category property.
        Console.WriteLine("Category: {0}", entry.get_Category().ToString());
    } //CategoryExample

    public void LabelExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Display the value of the entry's Label property.
        Console.WriteLine("Label: {0}", entry.get_Label());
    } //LabelExample

    public void MachineNameExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Display the value of the entry's MachineName property.
        Console.WriteLine("MachineName: {0}", entry.get_MachineName());
    } //MachineNameExample

    public void PathExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_Path());
        // Display the value of the entry's Path property.
        Console.WriteLine("Path: {0}", entry.get_Path());
    } //PathExample
    
    public void PermissionAccessExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");
        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry =
            new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive
,
            queue.get_MachineName(), queue.get_Label(),
            queue.get_Category().ToString());
        // Display the value of the entry's PermissionAccess property.
        Console.WriteLine("PermissionAccess: {0}", entry.get_PermissionAccess());
    } //PermissionAccessExample
} //MessageQueuePermissionEntryExample
継承階層継承階層
System.Object
  System.Messaging.MessageQueuePermissionEntry
スレッド セーフスレッド セーフ
この型の public static (Visual Basic では Shared) メンバはすべて、スレッド セーフです。インスタンス メンバ場合は、スレッド セーフであるとは限りません。
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バージョン情報バージョン情報
参照参照
関連項目
MessageQueuePermissionEntry メンバ
System.Messaging 名前空間
MessageQueue クラス
MessageQueuePermission クラス
MessageQueuePermissionAccess 列挙
MessageQueuePermissionAttribute クラス
MessageQueuePermissionEntryCollection



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