MessageQueuePermissionEntry クラス
アセンブリ: System.Messaging (system.messaging.dll 内)



MessageQueuePermissionEntry を使用するコード例を次に示します。
using System; using System.Messaging; public class MessageQueuePermissionEntryExample { public static void Main() { // Create a new instance of the class. MessageQueuePermissionEntryExample example = new MessageQueuePermissionEntryExample(); // Create a non-transactional queue on the local computer. CreateQueue(".\\exampleQueue", false); // Demonstrate MessageQueuePermissionEntry's constructors. example.CreateEntry1(); example.CreateEntry2(); // Demonstrate MessageQueuePermissionEntry's properties. example.CategoryExample(); example.LabelExample(); example.MachineNameExample(); example.PathExample(); example.PermissionAccessExample(); } // Creates a new queue. public static void CreateQueue(string queuePath, bool transactional) { if(!MessageQueue.Exists(queuePath)) { MessageQueue.Create(queuePath, transactional); } else { Console.WriteLine(queuePath + " already exists."); } } // Demonstrates the following MessageQueuePermission constructor: // public #ctor (MessageQueuePermissionAccess permissionAccess, // String path) public void CreateEntry1() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.Path); } // Demonstrates the following MessageQueuePermission constructor: // public #ctor (MessageQueuePermissionAccess permissionAccess, // String machineName, String label, String category) public void CreateEntry2() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); } public void CategoryExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Display the value of the entry's Category property. Console.WriteLine("Category: {0}", entry.Category.ToString()); } public void LabelExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Display the value of the entry's Label property. Console.WriteLine("Label: {0}", entry.Label); } public void MachineNameExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Display the value of the entry's MachineName property. Console.WriteLine("MachineName: {0}", entry.MachineName); } public void PathExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.Path); // Display the value of the entry's Path property. Console.WriteLine("Path: {0}", entry.Path); } public void PermissionAccessExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Display the value of the entry's PermissionAccess property. Console.WriteLine("PermissionAccess: {0}", entry.PermissionAccess); } }
#using <System.Messaging.dll> #using <System.dll> using namespace System; using namespace System::Messaging; public ref class MessageQueuePermissionEntryExample { // Creates a new queue. public: static void CreateQueue(String^ queuePath, bool transactional) { if(!MessageQueue::Exists(queuePath)) { MessageQueue^ queue = MessageQueue::Create(queuePath, transactional); queue->Close(); } else { Console::WriteLine("{0} already exists.", queuePath); } } // Demonstrates the following MessageQueuePermission constructor: // public #ctor (MessageQueuePermissionAccess permissionAccess, // String path) public: void CreateEntryShortCtor() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->Path); queue->Close(); } // Demonstrates the following MessageQueuePermission constructor: // public #ctor (MessageQueuePermissionAccess permissionAccess, // String machineName, String label, String category) public: void CreateEntryLongCtor() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); queue->Close(); } public: void CategoryExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Display the value of the entry's Category property. Console::WriteLine("Category: {0}", entry->Category->ToString()); queue->Close(); } public: void LabelExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Display the value of the entry's Label property. Console::WriteLine("Label: {0}", entry->Label); queue->Close(); } public: void MachineNameExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Display the value of the entry's MachineName property. Console::WriteLine("MachineName: {0}", entry->MachineName); queue->Close(); } public: void PathExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->Path); // Display the value of the entry's Path property. Console::WriteLine("Path: {0}", entry->Path); queue->Close(); } public: void PermissionAccessExample() { // Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Display the value of the entry's PermissionAccess property. Console::WriteLine("PermissionAccess: {0}", entry->PermissionAccess); queue->Close(); } }; int main() { // Create a new instance of the class. MessageQueuePermissionEntryExample^ example = gcnew MessageQueuePermissionEntryExample(); try { // Create a non-transactional queue on the local computer. // Note that the queue might not be immediately accessible, and // therefore this example might throw an exception of type // System.Messaging.MessageQueueException when trying to send a // message to the newly created queue. example->CreateQueue(".\\exampleQueue", false); // Demonstrate MessageQueuePermissionEntry's constructors. example->CreateEntryShortCtor(); example->CreateEntryLongCtor(); // Demonstrate MessageQueuePermissionEntry's properties. example->CategoryExample(); example->LabelExample(); example->MachineNameExample(); example->PathExample(); example->PermissionAccessExample(); } catch (InvalidOperationException^) { Console::WriteLine("Please install Message Queuing."); } catch (MessageQueueException^ ex) { // Write the exception information to the console. Console::WriteLine(ex->Message); } }
import System.*; import System.Messaging.*; public class MessageQueuePermissionEntryExample { public static void main(String[] args) { // Create a new instance of the class. MessageQueuePermissionEntryExample example = new MessageQueuePermissionEntryExample(); // Create a non-transactional queue on the local computer. CreateQueue(".\\exampleQueue", false); // Demonstrate MessageQueuePermissionEntry's constructors. example.CreateEntry1(); example.CreateEntry2(); // Demonstrate MessageQueuePermissionEntry's properties. example.CategoryExample(); example.LabelExample(); example.MachineNameExample(); example.PathExample(); example.PermissionAccessExample(); } //main // Creates a new queue. public static void CreateQueue(String queuePath, boolean transactional) { if (!(MessageQueue.Exists(queuePath))) { MessageQueue.Create(queuePath, transactional); } else { Console.WriteLine(queuePath + " already exists."); } } //CreateQueue // Demonstrates the following MessageQueuePermission constructor: // public #ctor (MessageQueuePermissionAccess permissionAccess, // String path) public void CreateEntry1() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_Path()); } //CreateEntry1 // Demonstrates the following MessageQueuePermission constructor: // public #ctor (MessageQueuePermissionAccess permissionAccess, // String machineName, String label, String category) public void CreateEntry2() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); } //CreateEntry2 public void CategoryExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Display the value of the entry's Category property. Console.WriteLine("Category: {0}", entry.get_Category().ToString()); } //CategoryExample public void LabelExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Display the value of the entry's Label property. Console.WriteLine("Label: {0}", entry.get_Label()); } //LabelExample public void MachineNameExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Display the value of the entry's MachineName property. Console.WriteLine("MachineName: {0}", entry.get_MachineName()); } //MachineNameExample public void PathExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_Path()); // Display the value of the entry's Path property. Console.WriteLine("Path: {0}", entry.get_Path()); } //PathExample public void PermissionAccessExample() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Display the value of the entry's PermissionAccess property. Console.WriteLine("PermissionAccess: {0}", entry.get_PermissionAccess()); } //PermissionAccessExample } //MessageQueuePermissionEntryExample

System.Messaging.MessageQueuePermissionEntry


Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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MessageQueuePermissionEntry メンバ
System.Messaging 名前空間
MessageQueue クラス
MessageQueuePermission クラス
MessageQueuePermissionAccess 列挙体
MessageQueuePermissionAttribute クラス
MessageQueuePermissionEntryCollection
- MessageQueuePermissionEntry クラスのページへのリンク