IObjectReference インターフェイス
アセンブリ: mscorlib (mscorlib.dll 内)



Imports System Imports System.Web Imports System.IO Imports System.Collections Imports System.Runtime.Serialization.Formatters.Binary Imports System.Runtime.Serialization Imports System.Security.Permissions ' There should be only one instance of this type per AppDomain. <Serializable()> _ <PermissionSet(SecurityAction.Demand, Name:="FullTrust")> _ Public NotInheritable Class Singleton Implements ISerializable ' This is the one instance of this type. Private Shared ReadOnly theOneObject As New Singleton ' Here are the instance fields. Private someString As String private someNumber As Int32 ' Private constructor allowing this type to construct the Singleton. Private Sub New() ' Do whatever is necessary to initialize the Singleton. someString = "This is a string field" someNumber = 123 End Sub ' A method returning a reference to the Singleton. Public Shared Function GetSingleton() As Singleton Return theOneObject End Function ' A method called when serializing a Singleton. <SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags:=SecurityPermissionFlag.SerializationFormatter)> _ Private Sub GetObjectData(ByVal info As SerializationInfo, _ ByVal context As StreamingContext) _ Implements ISerializable.GetObjectData ' Instead of serializing this object, we will ' serialize a SingletonSerializationHelp instead. info.SetType(GetType(SingletonSerializationHelper)) ' No other values need to be added. End Sub ' Note: ISerializable's special constructor is not necessary ' because it is never called. End Class <Serializable()> _ <PermissionSet(SecurityAction.Demand, Name:="FullTrust")> _ Friend NotInheritable Class SingletonSerializationHelper Implements IObjectReference ' This object has no fields (although it could). ' GetRealObject is called after this object is deserialized. <SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags:=SecurityPermissionFlag.SerializationFormatter)> _ Public Function GetRealObject(ByVal context As StreamingContext) As Object Implements IObjectReference.GetRealObject ' When deserialiing this object, return a reference to ' the Singleton object instead. Return Singleton.GetSingleton() End Function End Class Class App <STAThread()> Shared Sub Main() Dim fs As New FileStream("DataFile.dat", FileMode.Create) Try ' Construct a BinaryFormatter and use it ' to serialize the data to the stream. Dim formatter As New BinaryFormatter ' Create an array with multiple elements refering to ' the one Singleton object. Dim a1() As Singleton = {Singleton.GetSingleton(), Singleton.GetSingleton()} ' This displays "True". Console.WriteLine("Do both array elements refer to the same object? " & _ Object.ReferenceEquals(a1(0), a1(1))) ' Serialize the array elements. formatter.Serialize(fs, a1) ' Deserialize the array elements. fs.Position = 0 Dim a2() As Singleton = DirectCast(formatter.Deserialize(fs), Singleton()) ' This displays "True". Console.WriteLine("Do both array elements refer to the same object? " & _ Object.ReferenceEquals(a2(0), a2(1))) ' This displays "True". Console.WriteLine("Do all array elements refer to the same object? " & _ Object.ReferenceEquals(a1(0), a2(0))) Catch e As SerializationException Console.WriteLine("Failed to serialize. Reason: " & e.Message) Throw Finally fs.Close() End Try End Sub End Class
using System; using System.Web; using System.IO; using System.Collections; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Serialization; using System.Security.Permissions; // There should be only one instance of this type per AppDomain. [Serializable] [PermissionSet(SecurityAction.Demand, Name="FullTrust")] [AspNetHostingPermission(SecurityAction.LinkDemand, Level=AspNetHostingPermissionLevel.Minimal)] public sealed class Singleton : ISerializable { // This is the one instance of this type. private static readonly Singleton theOneObject = new Singleton(); // Here are the instance fields. private string someString_value; private Int32 someNumber_value; public string SomeString { get{return someString_value;} set{someString_value = value;} } public Int32 SomeNumber { get{return someNumber_value;} set{someNumber_value = value;} } // Private constructor allowing this type to construct the Singleton. private Singleton() { // Do whatever is necessary to initialize the Singleton. someString_value = "This is a string field"; someNumber_value = 123; } // A method returning a reference to the Singleton. public static Singleton GetSingleton() { return theOneObject; } // A method called when serializing a Singleton. [SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.SerializationFormatter)] void ISerializable.GetObjectData( SerializationInfo info, StreamingContext context) { // Instead of serializing this object, // serialize a SingletonSerializationHelp instead. info.SetType(typeof(SingletonSerializationHelper)); // No other values need to be added. } // Note: ISerializable's special constructor is not necessary // because it is never called. } [Serializable] [PermissionSet(SecurityAction.Demand, Name="FullTrust")] [SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags=SecurityPermissionFlag.SerializationFormatter)] [AspNetHostingPermission(SecurityAction.LinkDemand, Level=AspNetHostingPermissionLevel.Minimal)] internal sealed class SingletonSerializationHelper : IObjectReference { // This object has no fields (although it could). // GetRealObject is called after this object is deserialized. public Object GetRealObject(StreamingContext context) { // When deserialiing this object, return a reference to // the Singleton object instead. return Singleton.GetSingleton(); } } class App { [STAThread] static void Main() { FileStream fs = new FileStream("DataFile.dat", FileMode.Create); try { // Construct a BinaryFormatter and use it // to serialize the data to the stream. BinaryFormatter formatter = new BinaryFormatter(); // Create an array with multiple elements refering to // the one Singleton object. Singleton[] a1 = { Singleton.GetSingleton(), Singleton.GetSingleton() }; // This displays "True". Console.WriteLine( "Do both array elements refer to the same object? " + (a1[0] == a1[1])); // Serialize the array elements. formatter.Serialize(fs, a1); // Deserialize the array elements. fs.Position = 0; Singleton[] a2 = (Singleton[]) formatter.Deserialize(fs); // This displays "True". Console.WriteLine("Do both array elements refer to the same object? " + (a2[0] == a2[1])); // This displays "True". Console.WriteLine("Do all array elements refer to the same object? " + (a1[0] == a2[0])); } catch (SerializationException e) { Console.WriteLine("Failed to serialize. Reason: " + e.Message); throw; } finally { fs.Close(); } } }
using namespace System; using namespace System::IO; using namespace System::Collections; using namespace System::Runtime::Serialization::Formatters::Binary; using namespace System::Runtime::Serialization; ref class SingletonSerializationHelper; // There should be only one instance of this type per AppDomain. [Serializable] public ref class Singleton sealed: public ISerializable { private: // This is the one instance of this type. static Singleton^ theOneObject = gcnew Singleton; public: // Here are the instance fields. String^ someString; Int32 someNumber; private: // Private constructor allowing this type to construct the singleton. Singleton() { // Do whatever is necessary to initialize the singleton. someString = "This is a String* field"; someNumber = 123; } public: // A method returning a reference to the singleton. static Singleton^ GetSingleton() { return theOneObject; } // A method called when serializing a Singleton. [System::Security::Permissions::SecurityPermissionAttribute (System::Security::Permissions::SecurityAction::LinkDemand, Flags=System::Security::Permissions::SecurityPermissionFlag::SerializationFormatter)] virtual void GetObjectData( SerializationInfo^ info, StreamingContext context ) { // Instead of serializing this Object*, we will // serialize a SingletonSerializationHelp instead. info->SetType( SingletonSerializationHelper::typeid ); // No other values need to be added. } // NOTE: ISerializable*'s special constructor is NOT necessary // because it's never called }; [Serializable] private ref class SingletonSerializationHelper sealed: public IObjectReference { public: // This Object* has no fields (although it could). // GetRealObject is called after this Object* is deserialized virtual Object^ GetRealObject( StreamingContext context ) { // When deserialiing this Object*, return a reference to // the singleton Object* instead. return Singleton::GetSingleton(); } }; [STAThread] int main() { FileStream^ fs = gcnew FileStream( "DataFile.dat",FileMode::Create ); try { // Construct a BinaryFormatter and use it // to serialize the data to the stream. BinaryFormatter^ formatter = gcnew BinaryFormatter; // Create an array with multiple elements refering to // the one Singleton Object*. array<Singleton^>^a1 = {Singleton::GetSingleton(),Singleton::GetSingleton()}; // This displays S"True". Console::WriteLine( "Do both array elements refer to the same Object? {0}", (a1[ 0 ] == a1[ 1 ]) ); // Serialize the array elements. formatter->Serialize( fs, a1 ); // Deserialize the array elements. fs->Position = 0; array<Singleton^>^a2 = (array<Singleton^>^)formatter->Deserialize( fs ); // This displays S"True". Console::WriteLine( "Do both array elements refer to the same Object? {0}", (a2[ 0 ] == a2[ 1 ]) ); // This displays S"True". Console::WriteLine( "Do all array elements refer to the same Object? {0}", (a1[ 0 ] == a2[ 0 ]) ); } catch ( SerializationException^ e ) { Console::WriteLine( "Failed to serialize. Reason: {0}", e->Message ); throw; } finally { fs->Close(); } return 0; }

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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IObjectReference メソッド
IObjectReference メンバ
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