TreeViewCancelEventHandler デリゲート
アセンブリ: System.Windows.Forms (system.windows.forms.dll 内)

Public Delegate Sub TreeViewCancelEventHandler ( _ sender As Object, _ e As TreeViewCancelEventArgs _ )
/** @delegate */ public delegate void TreeViewCancelEventHandler ( Object sender, TreeViewCancelEventArgs e )

TreeViewCancelEventArgs デリゲートを作成する場合は、イベントを処理するメソッドを識別してください。イベントをイベント ハンドラに関連付けるには、デリゲートのインスタンスをイベントに追加します。デリゲートを削除しない限り、そのイベントが発生すると常にイベント ハンドラが呼び出されます。イベント ハンドラ デリゲートの詳細については、「イベントとデリゲート」を参照してください。

TreeView の折りたたみの状態を変更して、チェックされているノードを表示する方法を次の例に示します。まず、すべてのノードが折りたたまれ、TreeView.BeforeExpand イベントにハンドラが追加されます。次に、すべてのノードが展開されます。TreeView.BeforeExpand イベント ハンドラは、指定したノードに、チェックされている子ノードがあるかどうかを確認します。チェックされている子ノードがない場合、そのノードの展開はキャンセルされます。次に、ノードの横にあるプラス記号がクリックされたときに通常のノードを展開できるようにするため、TreeView.BeforeExpand イベント ハンドラが削除されます。
TreeView.BeforeCollapse イベントを処理してこの動作を実装することもできます。詳細については、該当するトピックの例を参照してください。
Imports System Imports System.Drawing Imports System.Windows.Forms Public Class Form1 Inherits Form Private treeView1 As TreeView Private showCheckedNodesButton As Button Public Sub New() treeView1 = New TreeView showCheckedNodesButton = New Button Me.SuspendLayout() ' Initialize treeView1. treeView1.Location = New Point(0, 25) treeView1.Size = New Size(292, 248) treeView1.Anchor = AnchorStyles.Top Or AnchorStyles.Left Or AnchorStyles.Bottom Or AnchorStyles.Right treeView1.CheckBoxes = True ' Add nodes to treeView1. Dim node As TreeNode Dim x As Integer For x = 0 To 3 ' Add a root node. node = treeView1.Nodes.Add(String.Format("Node{0}", x * 4)) Dim y As Integer For y = 1 To 4 ' Add a node as a child of the previously added node. node = node.Nodes.Add(String.Format("Node{0}", x * 4 + y)) Next y Next x ' Set the checked state of one of the nodes to ' demonstrate the showCheckedNodesButton button behavior. treeView1.Nodes(1).Nodes(0).Nodes(0).Checked = True ' Initialize showCheckedNodesButton. showCheckedNodesButton.Size = New Size(144, 24) showCheckedNodesButton.Text = "Show Checked Nodes" AddHandler showCheckedNodesButton.Click, AddressOf showCheckedNodesButton_Click ' Initialize the form. Me.ClientSize = New Size(292, 273) Me.Controls.AddRange(New Control() {showCheckedNodesButton, treeView1}) Me.ResumeLayout(False) End Sub 'New <STAThreadAttribute()> _ Shared Sub Main() Application.Run(New Form1) End Sub 'Main Private Sub showCheckedNodesButton_Click(ByVal sender As Object, ByVal e As EventArgs) ' Disable redrawing of treeView1 to prevent flickering ' while changes are made. treeView1.BeginUpdate() ' Collapse all nodes of treeView1. treeView1.CollapseAll() ' Add the CheckForCheckedChildren event handler to the BeforeExpand event. AddHandler treeView1.BeforeExpand, AddressOf CheckForCheckedChildren ' Expand all nodes of treeView1. Nodes without checked children are ' prevented from expanding by the checkForCheckedChildren event handler. treeView1.ExpandAll() ' Remove the checkForCheckedChildren event handler from the BeforeExpand ' event so manual node expansion will work correctly. RemoveHandler treeView1.BeforeExpand, AddressOf CheckForCheckedChildren ' Enable redrawing of treeView1. treeView1.EndUpdate() End Sub 'showCheckedNodesButton_Click ' Prevent expansion of a node that does not have any checked child nodes. Private Sub CheckForCheckedChildren(ByVal sender As Object, ByVal e As TreeViewCancelEventArgs) If Not HasCheckedChildNodes(e.Node) Then e.Cancel = True End If End Sub 'CheckForCheckedChildren ' Returns a value indicating whether the specified ' TreeNode has checked child nodes. Private Function HasCheckedChildNodes(ByVal node As TreeNode) As Boolean If node.Nodes.Count = 0 Then Return False End If Dim childNode As TreeNode For Each childNode In node.Nodes If childNode.Checked Then Return True End If ' Recursively check the children of the current child node. If HasCheckedChildNodes(childNode) Then Return True End If Next childNode Return False End Function 'HasCheckedChildNodes End Class 'Form1
using System; using System.Drawing; using System.Windows.Forms; public class Form1 : Form { private TreeView treeView1; private Button showCheckedNodesButton; private TreeViewCancelEventHandler checkForCheckedChildren; public Form1() { treeView1 = new TreeView(); showCheckedNodesButton = new Button(); checkForCheckedChildren = new TreeViewCancelEventHandler(CheckForCheckedChildrenHandler); this.SuspendLayout(); // Initialize treeView1. treeView1.Location = new Point(0, 25); treeView1.Size = new Size(292, 248); treeView1.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Bottom | AnchorStyles.Right; treeView1.CheckBoxes = true; // Add nodes to treeView1. TreeNode node; for (int x = 0; x < 3; ++x) { // Add a root node. node = treeView1.Nodes.Add(String.Format("Node{0}", x*4)); for (int y = 1; y < 4; ++y) { // Add a node as a child of the previously added node. node = node.Nodes.Add(String.Format("Node{0}", x*4 + y)); } } // Set the checked state of one of the nodes to // demonstrate the showCheckedNodesButton button behavior. treeView1.Nodes[1].Nodes[0].Nodes[0].Checked = true; // Initialize showCheckedNodesButton. showCheckedNodesButton.Size = new Size(144, 24); showCheckedNodesButton.Text = "Show Checked Nodes"; showCheckedNodesButton.Click += new EventHandler(showCheckedNodesButton_Click); // Initialize the form. this.ClientSize = new Size(292, 273); this.Controls.AddRange(new Control[] { showCheckedNodesButton, treeView1 } ); this.ResumeLayout(false); } [STAThreadAttribute()] static void Main() { Application.Run(new Form1()); } private void showCheckedNodesButton_Click(object sender, EventArgs e) { // Disable redrawing of treeView1 to prevent flickering // while changes are made. treeView1.BeginUpdate(); // Collapse all nodes of treeView1. treeView1.CollapseAll(); // Add the checkForCheckedChildren event handler to the BeforeExpand event. treeView1.BeforeExpand += checkForCheckedChildren; // Expand all nodes of treeView1. Nodes without checked children are // prevented from expanding by the checkForCheckedChildren event handler. treeView1.ExpandAll(); // Remove the checkForCheckedChildren event handler from the BeforeExpand // event so manual node expansion will work correctly. treeView1.BeforeExpand -= checkForCheckedChildren; // Enable redrawing of treeView1. treeView1.EndUpdate(); } // Prevent expansion of a node that does not have any checked child nodes. private void CheckForCheckedChildrenHandler(object sender, TreeViewCancelEventArgs e) { if (!HasCheckedChildNodes(e.Node)) e.Cancel = true; } // Returns a value indicating whether the specified // TreeNode has checked child nodes. private bool HasCheckedChildNodes(TreeNode node) { if (node.Nodes.Count == 0) return false; foreach (TreeNode childNode in node.Nodes) { if (childNode.Checked) return true; // Recursively check the children of the current child node. if (HasCheckedChildNodes(childNode)) return true; } return false; } }
#using <System.dll> #using <System.Windows.Forms.dll> #using <System.Drawing.dll> using namespace System; using namespace System::Drawing; using namespace System::Windows::Forms; public ref class Form1: public Form { private: TreeView^ treeView1; Button^ showCheckedNodesButton; TreeViewCancelEventHandler^ checkForCheckedChildren; public: Form1() { treeView1 = gcnew TreeView; showCheckedNodesButton = gcnew Button; checkForCheckedChildren = gcnew TreeViewCancelEventHandler( this, &Form1::CheckForCheckedChildrenHandler ); this->SuspendLayout(); // Initialize treeView1. treeView1->Location = Point(0,25); treeView1->Size = System::Drawing::Size( 292, 248 ); treeView1->Anchor = static_cast<AnchorStyles>(AnchorStyles::Top | AnchorStyles::Left | AnchorStyles::Bottom | AnchorStyles::Right); treeView1->CheckBoxes = true; // Add nodes to treeView1. TreeNode^ node; for ( int x = 0; x < 3; ++x ) { // Add a root node. node = treeView1->Nodes->Add( String::Format( "Node{0}", x * 4 ) ); for ( int y = 1; y < 4; ++y ) { // Add a node as a child of the previously added node. node = node->Nodes->Add( String::Format( "Node{0}", x * 4 + y ) ); } } // Set the checked state of one of the nodes to // demonstrate the showCheckedNodesButton button behavior. treeView1->Nodes[ 1 ]->Nodes[ 0 ]->Nodes[ 0 ]->Checked = true; // Initialize showCheckedNodesButton. showCheckedNodesButton->Size = System::Drawing::Size( 144, 24 ); showCheckedNodesButton->Text = "Show Checked Nodes"; showCheckedNodesButton->Click += gcnew EventHandler( this, &Form1::showCheckedNodesButton_Click ); // Initialize the form. this->ClientSize = System::Drawing::Size( 292, 273 ); array<Control^>^temp0 = {showCheckedNodesButton,treeView1}; this->Controls->AddRange( temp0 ); this->ResumeLayout( false ); } private: void showCheckedNodesButton_Click( Object^ /*sender*/, EventArgs^ /*e*/ ) { // Disable redrawing of treeView1 to prevent flickering // while changes are made. treeView1->BeginUpdate(); // Collapse all nodes of treeView1. treeView1->CollapseAll(); // Add the checkForCheckedChildren event handler to the BeforeExpand event. treeView1->BeforeExpand += checkForCheckedChildren; // Expand all nodes of treeView1. Nodes without checked children are // prevented from expanding by the checkForCheckedChildren event handler. treeView1->ExpandAll(); // Remove the checkForCheckedChildren event handler from the BeforeExpand // event so manual node expansion will work correctly. treeView1->BeforeExpand -= checkForCheckedChildren; // Enable redrawing of treeView1. treeView1->EndUpdate(); } // Prevent expansion of a node that does not have any checked child nodes. void CheckForCheckedChildrenHandler( Object^ /*sender*/, TreeViewCancelEventArgs^ e ) { if ( !HasCheckedChildNodes( e->Node ) ) e->Cancel = true; } // Returns a value indicating whether the specified // TreeNode has checked child nodes. bool HasCheckedChildNodes( TreeNode^ node ) { if ( node->Nodes->Count == 0 ) return false; System::Collections::IEnumerator^ myEnum = node->Nodes->GetEnumerator(); while ( myEnum->MoveNext() ) { TreeNode^ childNode = safe_cast<TreeNode^>(myEnum->Current); if ( childNode->Checked ) return true; // Recursively check the children of the current child node. if ( HasCheckedChildNodes( childNode ) ) return true; } return false; } }; int main() { Application::Run( gcnew Form1 ); }
import System.*; import System.Drawing.*; import System.Windows.Forms.*; public class Form1 extends Form { private TreeView treeView1; private Button showCheckedNodesButton; private TreeViewCancelEventHandler checkForCheckedChildren; public Form1() { treeView1 = new TreeView(); showCheckedNodesButton = new Button(); checkForCheckedChildren = new TreeViewCancelEventHandler(CheckForCheckedChildrenHandler); this.SuspendLayout(); // Initialize treeView1. treeView1.set_Location(new Point(0, 25)); treeView1.set_Size(new Size(292, 248)); treeView1.set_Anchor(AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Bottom | AnchorStyles.Right); treeView1.set_CheckBoxes(true); // Add nodes to treeView1. TreeNode node; for (int x = 0; x < 3; ++x) { // Add a root node. node = treeView1.get_Nodes().Add(String.Format ("Node{0}", (Int32)(x * 4))); for (int y = 1; y < 4; ++y) { // Add a node as a child of the previously added node. node = node.get_Nodes().Add(String.Format ("Node{0}", (Int32)(x * 4 + y))); } } // Set the checked state of one of the nodes to // demonstrate the showCheckedNodesButton button behavior. treeView1.get_Nodes().get_Item(1).get_Nodes().get_Item(0). get_Nodes().get_Item(0).set_Checked(true); // Initialize showCheckedNodesButton. showCheckedNodesButton.set_Size(new Size(144, 24)); showCheckedNodesButton.set_Text("Show Checked Nodes"); showCheckedNodesButton.add_Click( new EventHandler(showCheckedNodesButton_Click)); // Initialize the form. this.set_ClientSize(new Size(292, 273)); this.get_Controls().AddRange(new Control[] { showCheckedNodesButton, treeView1 }); this.ResumeLayout(false); } //Form1 public static void main(String[] args) { Application.Run(new Form1()); } //main private void showCheckedNodesButton_Click(Object sender, EventArgs e) { // Disable redrawing of treeView1 to prevent flickering // while changes are made. treeView1.BeginUpdate(); // Collapse all nodes of treeView1. treeView1.CollapseAll(); // Add the checkForCheckedChildren event handler to the // BeforeExpand event. treeView1.add_BeforeExpand(checkForCheckedChildren); // Expand all nodes of treeView1. Nodes without checked children are // prevented from expanding by the checkForCheckedChildren event handler. treeView1.ExpandAll(); // Remove the checkForCheckedChildren event handler from // the BeforeExpand // event so manual node expansion will work correctly. treeView1.remove_BeforeExpand(checkForCheckedChildren); // Enable redrawing of treeView1. treeView1.EndUpdate(); } //showCheckedNodesButton_Click // Prevent expansion of a node that does not have any checked child nodes. private void CheckForCheckedChildrenHandler(Object sender, TreeViewCancelEventArgs e) { if (!(HasCheckedChildNodes(e.get_Node()))) { e.set_Cancel(true); } } //CheckForCheckedChildrenHandler // Returns a value indicating whether the specified // TreeNode has checked child nodes. private boolean HasCheckedChildNodes(TreeNode node) { if (node.get_Nodes().get_Count() == 0) { return false; } for (int iCtr = 0; iCtr < node.get_Nodes().get_Count(); iCtr++) { TreeNode childNode = node.get_Nodes().get_Item(iCtr); if (childNode.get_Checked()) { return true; } // Recursively check the children of the current child node. if (HasCheckedChildNodes(childNode)) { return true; } } return false; } //HasCheckedChildNodes } //Form1

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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