EventArgs クラスとは? わかりやすく解説

EventArgs クラス

EventArgs は、イベント データ格納されているクラス基本クラスです。

名前空間: System
アセンブリ: mscorlib (mscorlib.dll 内)
構文構文

<SerializableAttribute> _
<ComVisibleAttribute(True)> _
Public Class EventArgs
[SerializableAttribute] 
[ComVisibleAttribute(true)] 
public class EventArgs
[SerializableAttribute] 
[ComVisibleAttribute(true)] 
public ref class EventArgs
/** @attribute SerializableAttribute() */ 
/** @attribute ComVisibleAttribute(true) */ 
public class EventArgs
SerializableAttribute 
ComVisibleAttribute(true) 
public class EventArgs
解説解説
使用例使用例

EventArgs使用方法については、次のコード例参照してください

この例では、FireEventArgs が EventArgs から派生したイベント引数集合になってます。ActivateFireAlarm を呼び出してイベント発生すると、FireEventHandler に渡されます。

Imports System

 _

' FireEventArgs: a custom event inherited from EventArgs.

Public Class FireEventArgs
   Inherits EventArgs
   
   Public Sub New(room As
 String, ferocity As Integer)
      Me.room = room
      Me.ferocity = ferocity
   End Sub 'New
   
   ' The fire event will have two pieces of information-- 
   ' 1) Where the fire is, and 2) how "ferocious" it is. 
 
   Public room As String
   Public ferocity As Integer
End Class 'FireEventArgs
 _ 
'end of class FireEventArgs

Public Class FireAlarm
   
   ' Events are handled with delegates, so we must establish a FireEventHandler
   ' as a delegate:

   Delegate Sub FireEventHandler(sender As
 Object, fe As FireEventArgs)
   
   ' Now, create a public event "FireEvent" whose type is
 our FireEventHandler delegate.

   Public Event FireEvent As
 FireEventHandler
   
   
   ' This will be the starting point of our event-- it will create FireEventArgs
,
   ' and then raise the event, passing FireEventArgs.

   Public Sub ActivateFireAlarm(room As
 String, ferocity As Integer)
      
      Dim fireArgs As New
 FireEventArgs(room, ferocity)
      
      '  Now, raise the event by invoking the delegate. Pass in 
      '  the object that initated the event (Me) as well as FireEventArgs.
 
      '  The call must match the signature of FireEventHandler.

      RaiseEvent FireEvent(Me, fireArgs)

   End Sub 'ActivateFireAlarm
End Class 'FireAlarm

' The following event will be the EventHandler.
 
Class FireHandlerClass
   
   
   ' Create a FireAlarm to handle and raise the fire events. 

   Public Sub New(fireAlarm
 As FireAlarm)
      
      ' Add a delegate containing the ExtinguishFire function to the
 class'
      ' event so that when FireAlarm is raised, it will subsequently
 execute 
      ' ExtinguishFire.

      AddHandler fireAlarm.FireEvent, AddressOf
 ExtinguishFire

   End Sub 'New
   
   
   ' This is the function to be executed when a fire event is raised.
   
   Sub ExtinguishFire(sender As Object,
 fe As FireEventArgs)
     
      Console.WriteLine() 
      Console.WriteLine("The ExtinguishFire function was called
 by {0}.", sender.ToString())
      
      ' Now, act in response to the event.

      If fe.ferocity < 2 Then
         Console.WriteLine("This fire in the {0} is
 no problem.  I'm going to pour some water on it.", fe.room)
      Else
         If fe.ferocity < 5 Then
            Console.WriteLine("Using Fire Extinguisher to put
 out the fire in the {0}.", fe.room)
         Else
            Console.WriteLine("The fire in the {0} is
 out of control.  I'm calling the fire department.",
 fe.room)
         End If
      End If 'end of class FireHandlerClass
   End Sub 'ExtinguishFire
End Class 'FireHandlerClass

Public Class FireEventTest
   
   Public Shared Sub Main()
      
      ' Create an instance of the class that will be raising the event.
      Dim myFireAlarm As New
 FireAlarm()
      
      ' Create an instance of the class that will be handling the event.
 Note that 
      ' it receives the class that will fire the event as a parameter.
 

     Dim myFireHandler As New
 FireHandlerClass(myFireAlarm)
        
      ' Now, use the FireAlarm class to raise a few events. 

      myFireAlarm.ActivateFireAlarm("Kitchen", 3)
      myFireAlarm.ActivateFireAlarm("Study", 1)
      myFireAlarm.ActivateFireAlarm("Porch", 5)
      
      Return
   End Sub 'Main 'end of main
End Class 'FireEventTest ' end
 of FireEventTest
using System;

// FireEventArgs: a custom event inherited from EventArgs.

public class FireEventArgs: EventArgs {
    public FireEventArgs(string room, int
 ferocity) {
        this.room = room;
        this.ferocity = ferocity;
    }

    // The fire event will have two pieces of information-- 
    // 1) Where the fire is, and 2) how "ferocious" it is.
  

    public string room;
    public int ferocity;

}    //end of class FireEventArgs


// Class with a function that creates the eventargs and initiates the
 event
public class FireAlarm {

    // Events are handled with delegates, so we must establish a FireEventHandler
    // as a delegate:

    public delegate void FireEventHandler(object
 sender, FireEventArgs fe);

    // Now, create a public event "FireEvent" whose type is
 our FireEventHandler delegate. 

    public event FireEventHandler FireEvent;    

    // This will be the starting point of our event-- it will create
 FireEventArgs,
    // and then raise the event, passing FireEventArgs. 

    public void ActivateFireAlarm(string
 room, int ferocity) {

        FireEventArgs fireArgs = new FireEventArgs(room, ferocity);

        // Now, raise the event by invoking the delegate. Pass in 
        // the object that initated the event (this) as well as FireEventArgs.
 
        // The call must match the signature of FireEventHandler.

        FireEvent(this, fireArgs); 
    }
}    // end of class FireAlarm


// Class which handles the event

class FireHandlerClass {

    // Create a FireAlarm to handle and raise the fire events. 

    public FireHandlerClass(FireAlarm fireAlarm)    {

        // Add a delegate containing the ExtinguishFire function to
 the class'
        // event so that when FireAlarm is raised, it will subsequently
 execute 
        // ExtinguishFire.

        fireAlarm.FireEvent += new FireAlarm.FireEventHandler(ExtinguishFire);
    }

    // This is the function to be executed when a fire event is raised.
 
 
    void ExtinguishFire(object sender, FireEventArgs fe) {

        Console.WriteLine("\nThe ExtinguishFire function was called by {0}.",
 sender.ToString());

        // Now, act in response to the event.

        if (fe.ferocity < 2)
            Console.WriteLine("This fire in the {0} is no
 problem.  I'm going to pour some water on it.", fe.room);
        else if (fe.ferocity < 5)
            Console.WriteLine("I'm using FireExtinguisher
 to put out the fire in the {0}.",  fe.room);
        else 
            Console.WriteLine("The fire in the {0} is out
 of control.  I'm calling the fire department!", fe.room);
    }
}    //end of class FireHandlerClass

public class FireEventTest {
    public static void Main
 ()     {    

        // Create an instance of the class that will be firing an event.

        FireAlarm myFireAlarm = new FireAlarm();
        
        // Create an instance of the class that will be handling the
 event. Note that 
        // it receives the class that will fire the event as a parameter.
 

        FireHandlerClass myFireHandler = new FireHandlerClass(myFireAlarm);
        
        //use our class to raise a few events and watch them get handled
        myFireAlarm.ActivateFireAlarm("Kitchen", 3);
        myFireAlarm.ActivateFireAlarm("Study", 1);
        myFireAlarm.ActivateFireAlarm("Porch", 5);
        
        return;

    }    //end of main

}    // end of FireEventTest

using namespace System;

// FireEventArgs: a custom event inherited from EventArgs.
public ref class FireEventArgs: public
 EventArgs
{
public:
   FireEventArgs( String^ room, int ferocity )
   {
      this->room = room;
      this->ferocity = ferocity;
   }


   // The fire event will have two pieces of information-- 
   // 1) Where the fire is, and 2) how "ferocious" it is.
  
   String^ room;
   int ferocity;
};


//end of class FireEventArgs
// Class with a function that creates the eventargs and initiates the
 event
public ref class FireAlarm
{
public:
   delegate void FireEventHandler(    // Events are
 handled with delegates, so we must establish a FireEventHandler
   // as a delegate:
   Object^ sender, FireEventArgs^ fe );
   event FireEventHandler^ FireEvent;

   // Now, create a public event "FireEvent" whose type is
 our FireEventHandler delegate. 
   // This will be the starting point of our event-- it will create
 FireEventArgs,
   // and then raise the event, passing FireEventArgs. 
   void ActivateFireAlarm( String^ room, int
 ferocity )
   {
      FireEventArgs^ fireArgs = gcnew FireEventArgs( room,ferocity );
      
      // Now, raise the event by invoking the delegate. Pass in 
      // the object that initated the event (this) as well as FireEventArgs.
 
      // The call must match the signature of FireEventHandler.
      FireEvent( this, fireArgs );
   }

};


// end of class FireAlarm
// Class which handles the event
ref class FireHandlerClass
{
public:

   // Create a FireAlarm to handle and raise the fire events. 
   FireHandlerClass( FireAlarm^ fireAlarm )
   {
      
      // Add a delegate containing the ExtinguishFire function to the
 class'
      // event so that when FireAlarm is raised, it will subsequently
 execute 
      // ExtinguishFire.
      fireAlarm->FireEvent += gcnew FireAlarm::FireEventHandler( this,
 &FireHandlerClass::ExtinguishFire );
   }


   // This is the function to be executed when a fire event is raised.
 
   void ExtinguishFire( Object^ sender, FireEventArgs^ fe )
   {
      Console::WriteLine( "\nThe ExtinguishFire function was called by {0}.",
 sender );
      
      // Now, act in response to the event.
      if ( fe->ferocity < 2 )
            Console::WriteLine( "This fire in the {0} is
 no problem.  I'm going to pour some water on it.", fe->room );
      else
      if ( fe->ferocity < 5 )
            Console::WriteLine( "I'm using FireExtinguisher
 to put out the fire in the {0}.", fe->room );
      else
            Console::WriteLine( "The fire in the {0} is out
 of control.  I'm calling the fire department!", fe->room );
   }

};


//end of class FireHandlerClass
int main()
{
   
   // Create an instance of the class that will be firing an event.
   FireAlarm^ myFireAlarm = gcnew FireAlarm;
   
   // Create an instance of the class that will be handling the event.
 Note that 
   // it receives the class that will fire the event as a parameter.
 
   FireHandlerClass^ myFireHandler = gcnew FireHandlerClass( myFireAlarm );
   
   //use our class to raise a few events and watch them get handled
   myFireAlarm->ActivateFireAlarm( "Kitchen", 3 );
   myFireAlarm->ActivateFireAlarm( "Study", 1 );
   myFireAlarm->ActivateFireAlarm( "Porch", 5 );
} //end of main


継承階層継承階層
System.Object
  System.EventArgs
     派生クラス
スレッド セーフスレッド セーフ
この型の public static (Visual Basic では Shared) メンバはすべて、スレッド セーフです。インスタンス メンバ場合は、スレッド セーフであるとは限りません。
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