CodeCompileUnit.Namespaces プロパティ
アセンブリ: System (system.dll 内)

コンパイル単位で使用される名前空間を示す CodeNamespaceCollection。


簡単な "Hello World" プログラムの構造をモデル化した CodeCompileUnit を構築するコード例を次に示します。この例は、このモデルからコードを作成するコード例の一部分であり、CodeDomProvider クラス向けに提供されています。
' Build a Hello World program graph using ' System.CodeDom types. Public Shared Function BuildHelloWorldGraph() As CodeCompileUnit ' Create a new CodeCompileUnit to contain ' the program graph. Dim compileUnit As New CodeCompileUnit() ' Declare a new namespace called Samples. Dim samples As New CodeNamespace("Samples") ' Add the new namespace to the compile unit. compileUnit.Namespaces.Add(samples) ' Add the new namespace import for the System namespace. samples.Imports.Add(New CodeNamespaceImport("System")) ' Declare a new type called Class1. Dim class1 As New CodeTypeDeclaration("Class1") ' Add the new type to the namespace type collection. samples.Types.Add(class1) ' Declare a new code entry point method. Dim start As New CodeEntryPointMethod() ' Create a type reference for the System.Console class. Dim csSystemConsoleType As New CodeTypeReferenceExpression( _ "System.Console") ' Build a Console.WriteLine statement. Dim cs1 As New CodeMethodInvokeExpression( _ csSystemConsoleType, "WriteLine", _ New CodePrimitiveExpression("Hello World!")) ' Add the WriteLine call to the statement collection. start.Statements.Add(cs1) ' Build another Console.WriteLine statement. Dim cs2 As New CodeMethodInvokeExpression( _ csSystemConsoleType, "WriteLine", _ New CodePrimitiveExpression("Press the Enter key to continue.")) ' Add the WriteLine call to the statement collection. start.Statements.Add(cs2) ' Build a call to System.Console.ReadLine. Dim csReadLine As New CodeMethodInvokeExpression( _ csSystemConsoleType, "ReadLine") ' Add the ReadLine statement. start.Statements.Add(csReadLine) ' Add the code entry point method to ' the Members collection of the type. class1.Members.Add(start) Return compileUnit End Function
// Build a Hello World program graph using // System.CodeDom types. public static CodeCompileUnit BuildHelloWorldGraph() { // Create a new CodeCompileUnit to contain // the program graph. CodeCompileUnit compileUnit = new CodeCompileUnit(); // Declare a new namespace called Samples. CodeNamespace samples = new CodeNamespace("Samples"); // Add the new namespace to the compile unit. compileUnit.Namespaces.Add(samples); // Add the new namespace import for the System namespace. samples.Imports.Add(new CodeNamespaceImport("System")); // Declare a new type called Class1. CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1"); // Add the new type to the namespace type collection. samples.Types.Add(class1); // Declare a new code entry point method. CodeEntryPointMethod start = new CodeEntryPointMethod(); // Create a type reference for the System.Console class. CodeTypeReferenceExpression csSystemConsoleType = new CodeTypeReferenceExpression("System.Console"); // Build a Console.WriteLine statement. CodeMethodInvokeExpression cs1 = new CodeMethodInvokeExpression( csSystemConsoleType, "WriteLine", new CodePrimitiveExpression("Hello World!")); // Add the WriteLine call to the statement collection. start.Statements.Add(cs1); // Build another Console.WriteLine statement. CodeMethodInvokeExpression cs2 = new CodeMethodInvokeExpression( csSystemConsoleType, "WriteLine", new CodePrimitiveExpression("Press the Enter key to continue.")); // Add the WriteLine call to the statement collection. start.Statements.Add(cs2); // Build a call to System.Console.ReadLine. CodeMethodInvokeExpression csReadLine = new CodeMethodInvokeExpression( csSystemConsoleType, "ReadLine"); // Add the ReadLine statement. start.Statements.Add(csReadLine); // Add the code entry point method to // the Members collection of the type. class1.Members.Add(start); return compileUnit; }
// Build a Hello World program graph using // System::CodeDom types. static CodeCompileUnit^ BuildHelloWorldGraph() { // Create a new CodeCompileUnit to contain // the program graph. CodeCompileUnit^ compileUnit = gcnew CodeCompileUnit; // Declare a new namespace called Samples. CodeNamespace^ samples = gcnew CodeNamespace( "Samples" ); // Add the new namespace to the compile unit. compileUnit->Namespaces->Add( samples ); // Add the new namespace import for the System namespace. samples->Imports->Add( gcnew CodeNamespaceImport( "System" ) ); // Declare a new type called Class1. CodeTypeDeclaration^ class1 = gcnew CodeTypeDeclaration( "Class1" ); // Add the new type to the namespace's type collection. samples->Types->Add( class1 ); // Declare a new code entry point method. CodeEntryPointMethod^ start = gcnew CodeEntryPointMethod; // Create a type reference for the System::Console class. CodeTypeReferenceExpression^ csSystemConsoleType = gcnew CodeTypeReferenceExpression( "System.Console" ); // Build a Console::WriteLine statement. CodeMethodInvokeExpression^ cs1 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression("Hello World!") ); // Add the WriteLine call to the statement collection. start->Statements->Add( cs1 ); // Build another Console::WriteLine statement. CodeMethodInvokeExpression^ cs2 = gcnew CodeMethodInvokeExpression( csSystemConsoleType,"WriteLine", gcnew CodePrimitiveExpression( "Press the Enter key to continue." ) ); // Add the WriteLine call to the statement collection. start->Statements->Add( cs2 ); // Build a call to System::Console::ReadLine. CodeMethodReferenceExpression^ csReadLine = gcnew CodeMethodReferenceExpression( csSystemConsoleType, "ReadLine" ); CodeMethodInvokeExpression^ cs3 = gcnew CodeMethodInvokeExpression( csReadLine, gcnew array<CodeExpression^>(0) ); // Add the ReadLine statement. start->Statements->Add( cs3 ); // Add the code entry point method to // the Members collection of the type. class1->Members->Add( start ); return compileUnit; }

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