UserPreferenceChangingEventHandler デリゲート
アセンブリ: System (system.dll 内)

Public Delegate Sub UserPreferenceChangingEventHandler ( _ sender As Object, _ e As UserPreferenceChangingEventArgs _ )
public delegate void UserPreferenceChangingEventHandler ( Object sender, UserPreferenceChangingEventArgs e )
public delegate void UserPreferenceChangingEventHandler ( Object^ sender, UserPreferenceChangingEventArgs^ e )
/** @delegate */ public delegate void UserPreferenceChangingEventHandler ( Object sender, UserPreferenceChangingEventArgs e )

UserPreferenceChangingEventHandler デリゲートを作成する場合は、イベントを処理するメソッドを識別してください。イベントとイベント処理メソッドを関連付けるには、デリゲートのインスタンスをイベントに追加します。デリゲートを削除しない限り、そのイベントが発生すると常にイベント ハンドラ メソッドが呼び出されます。イベント ハンドラ デリゲートの詳細については、「イベントとデリゲート」を参照してください。

UserPreferenceChangingEventHandler 型を使用して UserPreferenceChanging イベントを監視する方法を示すコード例を次に示します。このコード例は、SystemEvents クラスのトピックで取り上げているコード例の一部分です。
Imports System Imports Microsoft.Win32 Imports System.Windows.Forms Friend Class Form1 Inherits System.Windows.Forms.Form Public Sub New() MyBase.New() 'This call is required by the Windows Form Designer. InitializeComponent() 'Set the SystemEvents class to receive event notification 'when a user preference changes, the palette changes, or 'when display settings change. AddHandler SystemEvents.UserPreferenceChanging, _ AddressOf SystemEvents_UserPreferenceChanging AddHandler SystemEvents.PaletteChanged, _ AddressOf SystemEvents_PaletteChanged AddHandler SystemEvents.DisplaySettingsChanged, _ AddressOf SystemEvents_DisplaySettingsChanged End Sub 'Form overrides dispose to clean up the component list. Protected Overloads Overrides Sub Dispose(ByVal disposing As Boolean) If disposing Then If Not (components Is Nothing) Then components.Dispose() End If End If MyBase.Dispose(disposing) End Sub Private components As System.ComponentModel.IContainer <System.Diagnostics.DebuggerStepThrough()> Private Sub InitializeComponent() Me.SuspendLayout() ' 'Form1 ' Me.ClientSize = New System.Drawing.Size(648, 398) Me.Name = "Form1" Me.Text = "Form1" Me.ResumeLayout(False) End Sub ' This method is called when a user preference changes. Private Sub SystemEvents_UserPreferenceChanging( _ ByVal sender As Object, _ ByVal e As UserPreferenceChangingEventArgs) MessageBox.Show("UserPreferenceChanging: " & _ e.Category.ToString()) End Sub ' This method is called when the palette changes. Private Sub SystemEvents_PaletteChanged( _ ByVal sender As Object, _ ByVal e As EventArgs) MessageBox.Show("PaletteChanged") End Sub ' This method is called when the display settings change. Private Sub SystemEvents_DisplaySettingsChanged( _ ByVal sender As Object, _ ByVal e As EventArgs) MessageBox.Show("The display settings changed.") End Sub End Class
using System; using Microsoft.Win32; public sealed class App { static void Main() { // Set the SystemEvents class to receive event notification when a user // preference changes, the palette changes, or when display settings change. SystemEvents.UserPreferenceChanging += new UserPreferenceChangingEventHandler(SystemEvents_UserPreferenceChanging); SystemEvents.PaletteChanged += new EventHandler(SystemEvents_PaletteChanged); SystemEvents.DisplaySettingsChanged += new EventHandler(SystemEvents_DisplaySettingsChanged); // For demonstration purposes, this application sits idle waiting for events. Console.WriteLine("This application is waiting for system events."); Console.WriteLine("Press <Enter> to terminate this application."); Console.ReadLine(); } // This method is called when a user preference changes. static void SystemEvents_UserPreferenceChanging(object sender, UserPreferenceChangingEventArgs e) { Console.WriteLine("The user preference is changing. Category={0}", e.Category); } // This method is called when the palette changes. static void SystemEvents_PaletteChanged(object sender, EventArgs e) { Console.WriteLine("The palette changed."); } // This method is called when the display settings change. static void SystemEvents_DisplaySettingsChanged(object sender, EventArgs e) { Console.WriteLine("The display settings changed."); } } // This code produces the following output. // // This app is waiting for system events. // Press <Enter> to terminate this application. // Display Settings changed. // User preference is changing. Category=General
#using <System.dll> using namespace System; using namespace Microsoft::Win32; // This method is called when a user preference changes. void SystemEvents_UserPreferenceChanging(Object^ sender, UserPreferenceChangingEventArgs^ e) { Console::WriteLine("The user preference is changing. Category={0}" , e->Category); } // This method is called when the palette changes. void SystemEvents_PaletteChanged(Object^ sender, EventArgs^ e) { Console::WriteLine("The palette changed."); } // This method is called when the display settings change. void SystemEvents_DisplaySettingsChanged(Object^ sender, EventArgs^ e) { Console::WriteLine("The display settings changed."); } int main() { // Set the SystemEvents class to receive event notification // when a user preference changes, the palette changes, or // when display settings change. SystemEvents::UserPreferenceChanging += gcnew UserPreferenceChangingEventHandler( SystemEvents_UserPreferenceChanging); SystemEvents::PaletteChanged += gcnew EventHandler(SystemEvents_PaletteChanged); SystemEvents::DisplaySettingsChanged += gcnew EventHandler(SystemEvents_DisplaySettingsChanged); // For demonstration purposes, this application sits idle // waiting for events. Console::WriteLine("This application is waiting for system events."); Console::WriteLine("Press <Enter> to terminate this application."); Console::ReadLine(); } // This code produces the following output. // // This app is waiting for system events. // Press <Enter> to terminate this application. // Display Settings changed. // User preference is changing. Category=General

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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