UserPreferenceChangingEventHandler デリゲートとは? わかりやすく解説

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UserPreferenceChangingEventHandler デリゲート

UserPreferenceChanging イベント処理するメソッド表します

名前空間: Microsoft.Win32
アセンブリ: System (system.dll 内)
構文構文

Public Delegate Sub UserPreferenceChangingEventHandler
 ( _
    sender As Object, _
    e As UserPreferenceChangingEventArgs _
)
Dim instance As New UserPreferenceChangingEventHandler(AddressOf
 HandlerMethod)
public delegate void UserPreferenceChangingEventHandler
 (
    Object sender,
    UserPreferenceChangingEventArgs e
)
public delegate void UserPreferenceChangingEventHandler
 (
    Object^ sender, 
    UserPreferenceChangingEventArgs^ e
)
/** @delegate */
public delegate void UserPreferenceChangingEventHandler
 (
    Object sender, 
    UserPreferenceChangingEventArgs e
)
JScript では、デリゲート使用できますが、新規に宣言することはできません。

パラメータ

sender

イベントソース。SystemEvents クラスによってこのイベント生成され場合、このオブジェクトは常に null 参照 (Visual Basic では Nothing) を返します

e

イベント データ格納している UserPreferenceChangedEventArgs。

解説解説
使用例使用例

UserPreferenceChangingEventHandler 型を使用して UserPreferenceChanging イベント監視する方法を示すコード例次に示します。このコード例は、SystemEvents クラストピック取り上げているコード例一部分です。

Imports System
Imports Microsoft.Win32
Imports System.Windows.Forms

Friend Class Form1
    Inherits System.Windows.Forms.Form


    Public Sub New()
        MyBase.New()

        'This call is required by the Windows Form Designer.
        InitializeComponent()

        'Set the SystemEvents class to receive event notification 
        'when a user preference changes, the palette changes, or 
        'when display settings change.
        AddHandler SystemEvents.UserPreferenceChanging, _
        AddressOf SystemEvents_UserPreferenceChanging

        AddHandler SystemEvents.PaletteChanged, _
        AddressOf SystemEvents_PaletteChanged

        AddHandler SystemEvents.DisplaySettingsChanged, _
        AddressOf SystemEvents_DisplaySettingsChanged

    End Sub

    'Form overrides dispose to clean up the component list.
    Protected Overloads Overrides
 Sub Dispose(ByVal disposing As
 Boolean)
        If disposing Then
            If Not (components Is
 Nothing) Then
                components.Dispose()
            End If
        End If
        MyBase.Dispose(disposing)
    End Sub


    Private components As System.ComponentModel.IContainer

    <System.Diagnostics.DebuggerStepThrough()> Private Sub
 InitializeComponent()

        Me.SuspendLayout()

        '
        'Form1
        '
        Me.ClientSize = New System.Drawing.Size(648,
 398)
        Me.Name = "Form1"
        Me.Text = "Form1"
        Me.ResumeLayout(False)

    End Sub


    ' This method is called when a user preference changes.
    Private Sub SystemEvents_UserPreferenceChanging(
 _
    ByVal sender As Object,
 _
    ByVal e As UserPreferenceChangingEventArgs)

        MessageBox.Show("UserPreferenceChanging: "
 & _
        e.Category.ToString())
    End Sub


    ' This method is called when the palette changes.
    Private Sub SystemEvents_PaletteChanged(
 _
    ByVal sender As Object,
 _
    ByVal e As EventArgs)

        MessageBox.Show("PaletteChanged")

    End Sub


    ' This method is called when the display settings change.
    Private Sub SystemEvents_DisplaySettingsChanged(
 _
    ByVal sender As Object,
 _
    ByVal e As EventArgs)

        MessageBox.Show("The display settings changed.")

    End Sub

End Class
using System;
using Microsoft.Win32;

public sealed class App 
{
    static void Main() 
    {         
        // Set the SystemEvents class to receive event notification
 when a user 
        // preference changes, the palette changes, or when display
 settings change.
        SystemEvents.UserPreferenceChanging += new 
            UserPreferenceChangingEventHandler(SystemEvents_UserPreferenceChanging);
        SystemEvents.PaletteChanged += new 
            EventHandler(SystemEvents_PaletteChanged);
        SystemEvents.DisplaySettingsChanged += new 
            EventHandler(SystemEvents_DisplaySettingsChanged);        

        // For demonstration purposes, this application sits idle waiting
 for events.
        Console.WriteLine("This application is waiting for
 system events.");
        Console.WriteLine("Press <Enter> to terminate this
 application.");
        Console.ReadLine();
    }

    // This method is called when a user preference changes.
    static void SystemEvents_UserPreferenceChanging(object
 sender, UserPreferenceChangingEventArgs e) 
    {
        Console.WriteLine("The user preference is changing. Category={0}",
 e.Category);
    }

    // This method is called when the palette changes.
    static void SystemEvents_PaletteChanged(object
 sender, EventArgs e)
    {
        Console.WriteLine("The palette changed.");
    }

    // This method is called when the display settings change.
    static void SystemEvents_DisplaySettingsChanged(object
 sender, EventArgs e)
    {
        Console.WriteLine("The display settings changed.");
    }
}

// This code produces the following output.
// 
//  This app is waiting for system events.
//  Press <Enter> to terminate this application.
//  Display Settings changed.
//  User preference is changing. Category=General
#using <System.dll>

using namespace System;
using namespace Microsoft::Win32;

// This method is called when a user preference changes.
void SystemEvents_UserPreferenceChanging(Object^ sender,
     UserPreferenceChangingEventArgs^ e)
 {
     Console::WriteLine("The user preference is changing. Category={0}"
,
         e->Category);
 }

// This method is called when the palette changes.
void SystemEvents_PaletteChanged(Object^ sender, EventArgs^ e)
{
    Console::WriteLine("The palette changed.");
}

// This method is called when the display settings change.
void SystemEvents_DisplaySettingsChanged(Object^ sender,
    EventArgs^ e)
{
    Console::WriteLine("The display settings changed.");
}

int main()
{
    // Set the SystemEvents class to receive event notification
    // when a user preference changes, the palette changes, or
    // when display settings change.
    SystemEvents::UserPreferenceChanging += gcnew
        UserPreferenceChangingEventHandler(
        SystemEvents_UserPreferenceChanging);
    SystemEvents::PaletteChanged += gcnew
        EventHandler(SystemEvents_PaletteChanged);
    SystemEvents::DisplaySettingsChanged += gcnew
        EventHandler(SystemEvents_DisplaySettingsChanged);

    // For demonstration purposes, this application sits idle
    // waiting for events.
    Console::WriteLine("This application is waiting for system
 events.");
    Console::WriteLine("Press <Enter> to terminate this
 application.");
    Console::ReadLine();
}

// This code produces the following output.
//
//  This app is waiting for system events.
//  Press <Enter> to terminate this application.
//  Display Settings changed.
//  User preference is changing. Category=General
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バージョン情報バージョン情報
参照参照
関連項目
Microsoft.Win32 名前空間
UserPreferenceChangingEventArgs クラス
SystemEvents.UserPreferenceChanging イベント
SystemEvents クラス



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