Thread.Interrupt メソッド
アセンブリ: mscorlib (mscorlib.dll 内)



このスレッドは、待機、スリープ、または結合のいずれかの状態で現在ブロックされていない場合は、次にブロックを開始すると中断されます。
スレッドがブロックされると、その中断されたスレッドで ThreadInterruptedException がスローされます。スレッドがブロックされない場合は、この例外がスローされません。このように、スレッドが中断されずに終了することがあります。

実行中のスレッドが中断され、その後ブロックされたときの動作の例を次に示します。
Option Explicit Option Strict Imports System Imports System.Security.Permissions Imports System.Threading <Assembly: SecurityPermissionAttribute(SecurityAction.RequestMinimum, _ ControlThread := True)> Public Class ThreadInterrupt <MTAThread> _ Shared Sub Main() Dim stayAwake As New StayAwake() Dim newThread As New Thread(AddressOf stayAwake.ThreadMethod) newThread.Start() ' The following line causes an exception to be thrown ' in ThreadMethod if newThread is currently blocked ' or becomes blocked in the future. newThread.Interrupt() Console.WriteLine("Main thread calls Interrupt on newThread.") ' Tell newThread to go to sleep. stayAwake.SleepSwitch = True ' Wait for newThread to end. newThread.Join() End Sub End Class Public Class StayAwake Dim sleepSwitchValue As Boolean = False WriteOnly Property SleepSwitch As Boolean Set sleepSwitchValue = Value End Set End Property Sub New() End Sub Sub ThreadMethod() Console.WriteLine("newThread is executing ThreadMethod.") While Not sleepSwitchValue ' Use SpinWait instead of Sleep to demonstrate the ' effect of calling Interrupt on a running thread. Thread.SpinWait(10000000) End While Try Console.WriteLine("newThread going to sleep.") ' When newThread goes to sleep, it is immediately ' woken up by a ThreadInterruptedException. Thread.Sleep(Timeout.Infinite) Catch ex As ThreadInterruptedException Console.WriteLine("newThread cannot go to " & _ "sleep - interrupted by main thread.") End Try End Sub End Class
using System; using System.Security.Permissions; using System.Threading; [assembly: SecurityPermissionAttribute(SecurityAction.RequestMinimum, ControlThread = true)] class ThreadInterrupt { static void Main() { StayAwake stayAwake = new StayAwake(); Thread newThread = new Thread(new ThreadStart(stayAwake.ThreadMethod)); newThread.Start(); // The following line causes an exception to be thrown // in ThreadMethod if newThread is currently blocked // or becomes blocked in the future. newThread.Interrupt(); Console.WriteLine("Main thread calls Interrupt on newThread."); // Tell newThread to go to sleep. stayAwake.SleepSwitch = true; // Wait for newThread to end. newThread.Join(); } } class StayAwake { bool sleepSwitch = false; public bool SleepSwitch { set{ sleepSwitch = value; } } public StayAwake(){} public void ThreadMethod() { Console.WriteLine("newThread is executing ThreadMethod."); while(!sleepSwitch) { // Use SpinWait instead of Sleep to demonstrate the // effect of calling Interrupt on a running thread. Thread.SpinWait(10000000); } try { Console.WriteLine("newThread going to sleep."); // When newThread goes to sleep, it is immediately // woken up by a ThreadInterruptedException. Thread.Sleep(Timeout.Infinite); } catch(ThreadInterruptedException e) { Console.WriteLine("newThread cannot go to sleep - " + "interrupted by main thread."); } } }
using namespace System; using namespace System::Security::Permissions; using namespace System::Threading; [assembly:SecurityPermissionAttribute(SecurityAction::RequestMinimum, ControlThread=true)]; ref class StayAwake { private: bool sleepSwitch; public: property bool SleepSwitch { void set( bool value ) { sleepSwitch = value; } } StayAwake() { sleepSwitch = false; } void ThreadMethod() { Console::WriteLine( "newThread is executing ThreadMethod." ); while ( !sleepSwitch ) { // Use SpinWait instead of Sleep to demonstrate the // effect of calling Interrupt on a running thread. Thread::SpinWait( 10000000 ); } try { Console::WriteLine( "newThread going to sleep." ); // When newThread goes to sleep, it is immediately // woken up by a ThreadInterruptedException. Thread::Sleep( Timeout::Infinite ); } catch ( ThreadInterruptedException^ /*e*/ ) { Console::WriteLine( "newThread cannot go to sleep - " "interrupted by main thread." ); } } }; int main() { StayAwake^ stayAwake = gcnew StayAwake; Thread^ newThread = gcnew Thread( gcnew ThreadStart( stayAwake, &StayAwake::ThreadMethod ) ); newThread->Start(); // The following line causes an exception to be thrown // in ThreadMethod if newThread is currently blocked // or becomes blocked in the future. newThread->Interrupt(); Console::WriteLine( "Main thread calls Interrupt on newThread." ); // Then tell newThread to go to sleep. stayAwake->SleepSwitch = true; // Wait for newThread to end. newThread->Join(); }
import System.*; import System.Security.Permissions.*; import System.Threading.*; import System.Threading.Thread; /** @assembly SecurityPermissionAttribute(SecurityAction.RequestMinimum, ControlThread = true) */ class ThreadInterrupt { public static void main(String[] args) { StayAwake stayAwake = new StayAwake(); Thread newThread = new Thread(new ThreadStart(stayAwake.ThreadMethod)); newThread.Start(); // The following line causes an exception to be thrown // in ThreadMethod if newThread is currently blocked // or becomes blocked in the future. newThread.Interrupt(); Console.WriteLine("Main thread calls Interrupt on newThread."); // Tell newThread to go to sleep. stayAwake.set_SleepSwitch(true); // Wait for newThread to end. newThread.Join(); } //main } //ThredInterrupt class StayAwake { private boolean sleepSwitch = false; /** @property */ public void set_SleepSwitch(boolean value) { sleepSwitch = value; } //set_SleepSwitch public StayAwake() { } //StayAwake public void ThreadMethod() { Console.WriteLine("newThread is executing ThreadMethod."); while (!(sleepSwitch)) { // Use SpinWait instead of Sleep to demonstrate the // effect of calling Interrupt on a running thread. Thread.SpinWait(10000000); } try { Console.WriteLine("newThread going to sleep."); // When newThread goes to sleep, it is immediately // woken up by a ThreadInterruptedException. Thread.Sleep(Timeout.Infinite); } catch (ThreadInterruptedException e) { Console.WriteLine(("newThread cannot go to sleep - " + "nterrupted by main thread.")); } } //ThreadMethod } //StayAwake


Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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