SocketPermission クラス
アセンブリ: System (system.dll 内)

<SerializableAttribute> _ Public NotInheritable Class SocketPermission Inherits CodeAccessPermission Implements IUnrestrictedPermission
[SerializableAttribute] public sealed class SocketPermission : CodeAccessPermission, IUnrestrictedPermission
[SerializableAttribute] public ref class SocketPermission sealed : public CodeAccessPermission, IUnrestrictedPermission
/** @attribute SerializableAttribute() */ public final class SocketPermission extends CodeAccessPermission implements IUnrestrictedPermission
SerializableAttribute public final class SocketPermission extends CodeAccessPermission implements IUnrestrictedPermission

SocketPermission インスタンスは、接続を受け入れるか、Socket 接続を開始するためのアクセス許可を制御します。Socket アクセス許可は、ホスト名または IP アドレス、ポート番号、およびトランスポート プロトコルに対して設定できます。
![]() |
---|
ホスト名は IP アドレスに解決される必要があり、これによりスタックがブロックされることがあるため、ホスト名を使用してソケット アクセス許可が作成されないようにします。 |

SocketPermission クラスを使用して、さまざまなソケット アクセス制限を設定、変更、および適用する方法を次の例に示します。
' Creates a SocketPermission restricting access to and from all URIs. Dim mySocketPermission1 As New SocketPermission(PermissionState.None) ' The socket to which this permission will apply will allow connections from www.contoso.com. mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000) ' Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com. Dim mySocketPermission2 As New SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002) ' Creates a SocketPermission from the union of two SocketPermissions. Dim mySocketPermissionUnion As SocketPermission = CType(mySocketPermission1.Union(mySocketPermission2), SocketPermission) ' Checks to see if the union was successfully created by using the IsSubsetOf method. If mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) And mySocketPermission2.IsSubsetOf(mySocketPermissionUnion) Then Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2") ' Prints the allowable accept URIs to the console. Console.WriteLine("This union accepts connections on :") Dim myEnumerator As IEnumerator = mySocketPermissionUnion.AcceptList While myEnumerator.MoveNext() Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString()) End While Console.WriteLine("This union establishes connections on : ") ' Prints the allowable connect URIs to the console. Console.WriteLine("This union permits connections to :") myEnumerator = mySocketPermissionUnion.ConnectList While myEnumerator.MoveNext() Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString()) End While End If ' Creates a SocketPermission from the intersect of two SocketPermissions. Dim mySocketPermissionIntersect As SocketPermission = CType(mySocketPermission1.Intersect(mySocketPermissionUnion), SocketPermission) ' mySocketPermissionIntersect should now contain the permissions of mySocketPermission1. If mySocketPermission1.IsSubsetOf(mySocketPermissionIntersect) Then Console.WriteLine("This is expected") End If ' mySocketPermissionIntersect should not contain the permissios of mySocketPermission2. If mySocketPermission2.IsSubsetOf(mySocketPermissionIntersect) Then Console.WriteLine("This should not print") End If ' Creates a copy of the intersect SocketPermission. Dim mySocketPermissionIntersectCopy As SocketPermission = CType(mySocketPermissionIntersect.Copy(), SocketPermission) If mySocketPermissionIntersectCopy.Equals(mySocketPermissionIntersect) Then Console.WriteLine("Copy successfull") End If ' Converts a SocketPermission to XML format and then immediately converts it back to a SocketPermission. mySocketPermission1.FromXml(mySocketPermission1.ToXml()) ' Checks to see if permission for this socket resource is unrestricted. If it is, then there is no need to ' demand that permissions be enforced. If mySocketPermissionUnion.IsUnrestricted() Then 'Do nothing. There are no restrictions. Else ' Enforces the permissions found in mySocketPermissionUnion on any Socket Resources used below this statement. mySocketPermissionUnion.Demand() End If Dim myIpHostEntry As IPHostEntry = Dns.Resolve("www.contoso.com") Dim myLocalEndPoint As New IPEndPoint(myIpHostEntry.AddressList(0), 11000) Dim s As New Socket(myLocalEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp) Try s.Connect(myLocalEndPoint) Catch e As Exception Console.WriteLine(("Exception Thrown: " + e.ToString())) End Try ' Perform all socket operations in here. s.Close() End Sub 'MySocketPermission
// Creates a SocketPermission restricting access to and from all URIs. SocketPermission mySocketPermission1 = new SocketPermission(PermissionState.None); // The socket to which this permission will apply will allow connections from www.contoso.com. mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000); // Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com. SocketPermission mySocketPermission2 = new SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002); // Creates a SocketPermission from the union of two SocketPermissions. SocketPermission mySocketPermissionUnion = (SocketPermission)mySocketPermission1.Union(mySocketPermission2); // Checks to see if the union was successfully created by using the IsSubsetOf method. if (mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) && mySocketPermission2.IsSubsetOf(mySocketPermissionUnion)){ Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2"); // Prints the allowable accept URIs to the console. Console.WriteLine("This union accepts connections on :"); IEnumerator myEnumerator = mySocketPermissionUnion.AcceptList; while (myEnumerator.MoveNext()) { Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString()); } // Prints the allowable connect URIs to the console. Console.WriteLine("This union permits connections to :"); myEnumerator = mySocketPermissionUnion.ConnectList; while (myEnumerator.MoveNext()) { Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString()); } } // Creates a SocketPermission from the intersect of two SocketPermissions. SocketPermission mySocketPermissionIntersect = (SocketPermission)mySocketPermission1.Intersect(mySocketPermissionUnion); // mySocketPermissionIntersect should now contain the permissions of mySocketPermission1. if (mySocketPermission1.IsSubsetOf(mySocketPermissionIntersect)){ Console.WriteLine("This is expected"); } // mySocketPermissionIntersect should not contain the permissios of mySocketPermission2. if (mySocketPermission2.IsSubsetOf(mySocketPermissionIntersect)){ Console.WriteLine("This should not print"); } // Creates a copy of the intersect SocketPermission. SocketPermission mySocketPermissionIntersectCopy = (SocketPermission)mySocketPermissionIntersect.Copy(); if (mySocketPermissionIntersectCopy.Equals(mySocketPermissionIntersect)){ Console.WriteLine("Copy successfull"); } // Converts a SocketPermission to XML format and then immediately converts it back to a SocketPermission. mySocketPermission1.FromXml(mySocketPermission1.ToXml()); // Checks to see if permission for this socket resource is unrestricted. If it is, then there is no need to // demand that permissions be enforced. if (mySocketPermissionUnion.IsUnrestricted()){ //Do nothing. There are no restrictions. } else{ // Enforces the permissions found in mySocketPermissionUnion on any Socket Resources used below this statement. mySocketPermissionUnion.Demand(); } IPHostEntry myIpHostEntry = Dns.Resolve("www.contoso.com"); IPEndPoint myLocalEndPoint = new IPEndPoint(myIpHostEntry.AddressList[0], 11000); Socket s = new Socket(myLocalEndPoint.Address.AddressFamily , SocketType.Stream, ProtocolType.Tcp); try{ s.Connect(myLocalEndPoint); } catch (Exception e){ Console.WriteLine("Exception Thrown: " + e.ToString()); } // Perform all socket operations in here. s.Close();
// Creates a SocketPermission restricting access to and from all URIs. SocketPermission^ mySocketPermission1 = gcnew SocketPermission( PermissionState::None ); // The socket to which this permission will apply will allow connections from www.contoso.com. mySocketPermission1->AddPermission( NetworkAccess::Accept, TransportType::Tcp, "www.contoso.com", 11000 ); // Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com. SocketPermission^ mySocketPermission2 = gcnew SocketPermission( NetworkAccess::Connect,TransportType::Tcp, "www.southridgevideo.com",11002 ); // Creates a SocketPermission from the union of two SocketPermissions. SocketPermission^ mySocketPermissionUnion = (SocketPermission^)( mySocketPermission1->Union( mySocketPermission2 ) ); // Checks to see if the union was successfully created by using the IsSubsetOf method. if ( mySocketPermission1->IsSubsetOf( mySocketPermissionUnion ) && mySocketPermission2->IsSubsetOf( mySocketPermissionUnion ) ) { Console::WriteLine( "This union contains permissions from both mySocketPermission1 and mySocketPermission2" ); // Prints the allowable accept URIs to the console. Console::WriteLine( "This union accepts connections on :" ); IEnumerator^ myEnumerator = mySocketPermissionUnion->AcceptList; while ( myEnumerator->MoveNext() ) { Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() ); } // Prints the allowable connect URIs to the console. Console::WriteLine( "This union permits connections to :" ); myEnumerator = mySocketPermissionUnion->ConnectList; while ( myEnumerator->MoveNext() ) { Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() ); } } // Creates a SocketPermission from the intersect of two SocketPermissions. SocketPermission^ mySocketPermissionIntersect = (SocketPermission^)( mySocketPermission1->Intersect( mySocketPermissionUnion ) ); // mySocketPermissionIntersect should now contain the permissions of mySocketPermission1. if ( mySocketPermission1->IsSubsetOf( mySocketPermissionIntersect ) ) { Console::WriteLine( "This is expected" ); } // mySocketPermissionIntersect should not contain the permissios of mySocketPermission2. if ( mySocketPermission2->IsSubsetOf( mySocketPermissionIntersect ) ) { Console::WriteLine( "This should not print" ); } // Creates a copy of the intersect SocketPermission. SocketPermission^ mySocketPermissionIntersectCopy = (SocketPermission^)( mySocketPermissionIntersect->Copy() ); if ( mySocketPermissionIntersectCopy->Equals( mySocketPermissionIntersect ) ) { Console::WriteLine( "Copy successfull" ); } // Converts a SocketPermission to XML format and then immediately converts it back to a SocketPermission. mySocketPermission1->FromXml( mySocketPermission1->ToXml() ); // Checks to see if permission for this socket resource is unrestricted. If it is, then there is no need to // demand that permissions be enforced. if ( mySocketPermissionUnion->IsUnrestricted() ) { //Do nothing. There are no restrictions. } else { // Enforces the permissions found in mySocketPermissionUnion on any Socket Resources used below this statement. mySocketPermissionUnion->Demand(); } IPHostEntry^ myIpHostEntry = Dns::Resolve( "www.contoso.com" ); IPEndPoint^ myLocalEndPoint = gcnew IPEndPoint( myIpHostEntry->AddressList[ 0 ], 11000 ); Socket^ s = gcnew Socket( myLocalEndPoint->Address->AddressFamily, SocketType::Stream, ProtocolType::Tcp ); try { s->Connect( myLocalEndPoint ); } catch ( Exception^ e ) { Console::Write( "Exception Thrown: " ); Console::WriteLine( e->ToString() ); } // Perform all socket operations in here. s->Close();
// Creates a SocketPermission restricting access to and from all URIs. SocketPermission mySocketPermission1 = new SocketPermission(PermissionState.None); // The socket to which this permission will apply will allow // connections from www.contoso.com. mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000); // Creates a SocketPermission which will allow the target Socket to // connect with www.southridgevideo.com. SocketPermission mySocketPermission2 = new SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002); // Creates a SocketPermission from the union of two SocketPermissions. SocketPermission mySocketPermissionUnion = (SocketPermission)mySocketPermission1.Union(mySocketPermission2); // Checks to see if the union was successfully created by using the // IsSubsetOf method. if (mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) && mySocketPermission2.IsSubsetOf(mySocketPermissionUnion)) { Console.WriteLine("This union contains permissions from both " + "mySocketPermission1 and mySocketPermission2"); // Prints the allowable accept URIs to the console. Console.WriteLine("This union accepts connections on :"); IEnumerator myEnumerator = mySocketPermissionUnion. get_AcceptList(); while (myEnumerator.MoveNext()) { Console.WriteLine(((EndpointPermission)myEnumerator. get_Current()).ToString()); } // Prints the allowable connect URIs to the console. Console.WriteLine("This union permits connections to :"); myEnumerator = mySocketPermissionUnion.get_ConnectList(); while (myEnumerator.MoveNext()) { Console.WriteLine(((EndpointPermission)myEnumerator. get_Current()).ToString()); } } // Creates a SocketPermission from the intersect of two // SocketPermissions. SocketPermission mySocketPermissionIntersect = (SocketPermission)mySocketPermission1. Intersect(mySocketPermissionUnion); // mySocketPermissionIntersect should now contain the permissions of // mySocketPermission1. if (mySocketPermission1.IsSubsetOf(mySocketPermissionIntersect)) { Console.WriteLine("This is expected"); } // mySocketPermissionIntersect should not contain the permissios of // mySocketPermission2. if (mySocketPermission2.IsSubsetOf(mySocketPermissionIntersect)) { Console.WriteLine("This should not print"); } // Creates a copy of the intersect SocketPermission. SocketPermission mySocketPermissionIntersectCopy = (SocketPermission)mySocketPermissionIntersect.Copy(); if (mySocketPermissionIntersectCopy. Equals(mySocketPermissionIntersect)) { Console.WriteLine("Copy successfull"); } // Converts a SocketPermission to XML format and then immediately // converts it back to a SocketPermission. mySocketPermission1.FromXml(mySocketPermission1.ToXml()); // Checks to see if permission for this socket resource is // unrestricted. If it is, then there is no need to // demand that permissions be enforced. if (mySocketPermissionUnion.IsUnrestricted()) { //Do nothing. There are no restrictions. } else { // Enforces the permissions found in mySocketPermissionUnion on // any Socket Resources used below this statement. mySocketPermissionUnion.Demand(); } IPHostEntry myIpHostEntry = Dns.Resolve("www.contoso.com"); IPEndPoint myLocalEndPoint = new IPEndPoint(myIpHostEntry. get_AddressList()[0], 11000); Socket s = new Socket(myLocalEndPoint.get_Address(). get_AddressFamily(), SocketType.Stream, ProtocolType.Tcp); try { s.Connect(myLocalEndPoint); } catch (System.Exception e) { Console.WriteLine("Exception Thrown: " + e.ToString()); } // Perform all socket operations in here. s.Close();

System.Security.CodeAccessPermission
System.Net.SocketPermission


Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。


- SocketPermission クラスのページへのリンク