MessageQueuePermissionEntryCollection.Item プロパティ
アセンブリ: System.Messaging (system.messaging.dll 内)

Dim instance As MessageQueuePermissionEntryCollection Dim index As Integer Dim value As MessageQueuePermissionEntry value = instance(index) instance(index) = value
public: property MessageQueuePermissionEntry^ default [int] { MessageQueuePermissionEntry^ get (int index); void set (int index, MessageQueuePermissionEntry^ value); }
/** @property */ public MessageQueuePermissionEntry get_Item (int index) /** @property */ public void set_Item (int index, MessageQueuePermissionEntry value)
プロパティ値
指定したインデックスにある MessageQueuePermissionEntry。

// Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, queue.MachineName, queue.Label, queue.Category.ToString()); // Add the entry to the collection. collection.Add(entry); // Display the entry's properties, using the collection's Item // accessor. Console.WriteLine("collection[0].PermissionAccess: {0}", collection[0].PermissionAccess); Console.WriteLine("collection[0].MachineName: {0}", collection[0].MachineName); Console.WriteLine("collection[0].Label: {0}", collection[0].Label); Console.WriteLine("collection[0].Category: {0}", collection[0].Category.ToString());
// Connect to a queue on the local computer. MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission^ permission = gcnew MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection^ collection = permission->PermissionEntries; // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry( MessageQueuePermissionAccess::Receive, queue->MachineName, queue->Label, queue->Category.ToString()); // Add the entry to the collection. collection->Add(entry); // Display the entry's properties, using the collection's Item // accessor. Console::WriteLine("collection[0].PermissionAccess: {0}", collection[0]->PermissionAccess); Console::WriteLine("collection[0].MachineName: {0}", collection[0]->MachineName); Console::WriteLine("collection[0].Label: {0}", collection[0]->Label); Console::WriteLine("collection[0].Category: {0}", collection[0]->Category); queue->Close();
// Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); // Get an instance of MessageQueuePermissionEntryCollection from the // permission's PermissionEntries property. MessageQueuePermissionEntryCollection collection = permission.get_PermissionEntries(); // Create a new instance of MessageQueuePermissionEntry. MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(MessageQueuePermissionAccess.Receive , queue.get_MachineName(), queue.get_Label(), queue.get_Category().ToString()); // Add the entry to the collection. collection.Add(entry); // Display the entry's properties, using the collection's Item // accessor. Console.WriteLine("collection[0].PermissionAccess: {0}", collection.get_Item(0).get_PermissionAccess()); Console.WriteLine("collection[0].MachineName: {0}", collection.get_Item(0).get_MachineName()); Console.WriteLine("collection[0].Label: {0}", collection.get_Item(0).get_Label()); Console.WriteLine("collection[0].Category: {0}", collection.get_Item(0).get_Category().ToString());


Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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MessageQueuePermissionEntryCollection クラス
MessageQueuePermissionEntryCollection メンバ
System.Messaging 名前空間
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