BitVector32.Section 構造体とは? わかりやすく解説

BitVector32.Section 構造体

整数格納できるベクタセクション表します

名前空間: System.Collections.Specialized
アセンブリ: System (system.dll 内)
構文構文

解説解説

CreateSection を使用して新しセクション定義しますBitVector32.Section は BitVector32 内のウィンドウで、CreateSection指定した最大値格納できる最小数の連続ビットから構成されます。たとえば、最大値が 1 のセクション1 ビットだけで構成され最大値が 5 のセクションは 3 ビット構成されます。ブール値として機能する最大値 1 で BitVector32.Section作成して、同じ BitVector32整数ブール値を格納できます

使用例使用例

次のコード例では、BitVector32セクションコレクションとして使用してます。

Imports System
Imports System.Collections.Specialized

Public Class SamplesBitVector32
   
   Public Shared Sub Main()
      
      ' Creates and initializes a BitVector32.
      Dim myBV As New BitVector32(0)
      
      ' Creates four sections in the BitVector32 with maximum values
 6, 3, 1, and 15.
      ' mySect3, which uses exactly one bit, can also be used as a bit
 flag.
      Dim mySect1 As BitVector32.Section =
 BitVector32.CreateSection(6)
      Dim mySect2 As BitVector32.Section =
 BitVector32.CreateSection(3, mySect1)
      Dim mySect3 As BitVector32.Section =
 BitVector32.CreateSection(1, mySect2)
      Dim mySect4 As BitVector32.Section =
 BitVector32.CreateSection(15, mySect3)
      
      ' Displays the values of the sections.
      Console.WriteLine("Initial values:")
      Console.WriteLine(ControlChars.Tab + "mySect1: {0}",
 myBV(mySect1))
      Console.WriteLine(ControlChars.Tab + "mySect2: {0}",
 myBV(mySect2))
      Console.WriteLine(ControlChars.Tab + "mySect3: {0}",
 myBV(mySect3))
      Console.WriteLine(ControlChars.Tab + "mySect4: {0}",
 myBV(mySect4))
      
      ' Sets each section to a new value and displays the value of the
 BitVector32 at each step.
      Console.WriteLine("Changing the values of each section:")
      Console.WriteLine(ControlChars.Tab + "Initial:    "
 + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect1) = 5
      Console.WriteLine(ControlChars.Tab + "mySect1 = 5:"
 + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect2) = 3
      Console.WriteLine(ControlChars.Tab + "mySect2 = 3:"
 + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect3) = 1
      Console.WriteLine(ControlChars.Tab + "mySect3 = 1:"
 + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect4) = 9
      Console.WriteLine(ControlChars.Tab + "mySect4 = 9:"
 + ControlChars.Tab + "{0}", myBV.ToString())
      
      ' Displays the values of the sections.
      Console.WriteLine("New values:")
      Console.WriteLine(ControlChars.Tab + "mySect1: {0}",
 myBV(mySect1))
      Console.WriteLine(ControlChars.Tab + "mySect2: {0}",
 myBV(mySect2))
      Console.WriteLine(ControlChars.Tab + "mySect3: {0}",
 myBV(mySect3))
      Console.WriteLine(ControlChars.Tab + "mySect4: {0}",
 myBV(mySect4))

   End Sub 'Main 

End Class 'SamplesBitVector32


' This code produces the following output.
'
' Initial values:
'        mySect1: 0
'        mySect2: 0
'        mySect3: 0
'        mySect4: 0
' Changing the values of each section:
'        Initial:        BitVector32{00000000000000000000000000000000}
'        mySect1 = 5:    BitVector32{00000000000000000000000000000101}
'        mySect2 = 3:    BitVector32{00000000000000000000000000011101}
'        mySect3 = 1:    BitVector32{00000000000000000000000000111101}
'        mySect4 = 9:    BitVector32{00000000000000000000001001111101}
' New values:
'        mySect1: 5
'        mySect2: 3
'        mySect3: 1
'        mySect4: 9
using System;
using System.Collections.Specialized;


public class SamplesBitVector32  {

   public static void Main()
  {

      // Creates and initializes a BitVector32.
      BitVector32 myBV = new BitVector32( 0 );

      // Creates four sections in the BitVector32 with maximum values
 6, 3, 1, and 15.
      // mySect3, which uses exactly one bit, can also be used as a
 bit flag.
      BitVector32.Section mySect1 = BitVector32.CreateSection( 6 );
      BitVector32.Section mySect2 = BitVector32.CreateSection( 3, mySect1 );
      BitVector32.Section mySect3 = BitVector32.CreateSection( 1, mySect2 );
      BitVector32.Section mySect4 = BitVector32.CreateSection( 15, mySect3 );

      // Displays the values of the sections.
      Console.WriteLine( "Initial values:" );
      Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
      Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
      Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
      Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );

      // Sets each section to a new value and displays the value of
 the BitVector32 at each step.
      Console.WriteLine( "Changing the values of each section:" );
      Console.WriteLine( "\tInitial:    \t{0}", myBV.ToString() );
      myBV[mySect1] = 5;
      Console.WriteLine( "\tmySect1 = 5:\t{0}", myBV.ToString() );
      myBV[mySect2] = 3;
      Console.WriteLine( "\tmySect2 = 3:\t{0}", myBV.ToString() );
      myBV[mySect3] = 1;
      Console.WriteLine( "\tmySect3 = 1:\t{0}", myBV.ToString() );
      myBV[mySect4] = 9;
      Console.WriteLine( "\tmySect4 = 9:\t{0}", myBV.ToString() );

      // Displays the values of the sections.
      Console.WriteLine( "New values:" );
      Console.WriteLine( "\tmySect1: {0}", myBV[mySect1] );
      Console.WriteLine( "\tmySect2: {0}", myBV[mySect2] );
      Console.WriteLine( "\tmySect3: {0}", myBV[mySect3] );
      Console.WriteLine( "\tmySect4: {0}", myBV[mySect4] );

   }

}

/*
This code produces the following output.

Initial values:
        mySect1: 0
        mySect2: 0
        mySect3: 0
        mySect4: 0
Changing the values of each section:
        Initial:        BitVector32{00000000000000000000000000000000}
        mySect1 = 5:    BitVector32{00000000000000000000000000000101}
        mySect2 = 3:    BitVector32{00000000000000000000000000011101}
        mySect3 = 1:    BitVector32{00000000000000000000000000111101}
        mySect4 = 9:    BitVector32{00000000000000000000001001111101}
New values:
        mySect1: 5
        mySect2: 3
        mySect3: 1
        mySect4: 9

*/
#using <system.dll>

using namespace System;
using namespace System::Collections::Specialized;

int main()
{
   // Creates and initializes a BitVector32.
   BitVector32 myBV(0);

   // Creates four sections in the BitVector32 with maximum values 6,
 3, 1, and 15.
   // mySect3, which uses exactly one bit, can also be used as a bit
 flag.
   BitVector32::Section mySect1 = BitVector32::CreateSection( 6 );
   BitVector32::Section mySect2 = BitVector32::CreateSection( 3, mySect1 );
   BitVector32::Section mySect3 = BitVector32::CreateSection( 1, mySect2 );
   BitVector32::Section mySect4 = BitVector32::CreateSection( 15, mySect3 );

   // Displays the values of the sections.
   Console::WriteLine( "Initial values:" );
   Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
   Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
   Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
   Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );

   // Sets each section to a new value and displays the value of the
 BitVector32 at each step.
   Console::WriteLine( "Changing the values of each section:" );
   Console::WriteLine( "\tInitial:    \t {0}", myBV );
   myBV[ mySect1 ] = 5;
   Console::WriteLine( "\tmySect1 = 5:\t {0}", myBV );
   myBV[ mySect2 ] = 3;
   Console::WriteLine( "\tmySect2 = 3:\t {0}", myBV );
   myBV[ mySect3 ] = 1;
   Console::WriteLine( "\tmySect3 = 1:\t {0}", myBV );
   myBV[ mySect4 ] = 9;
   Console::WriteLine( "\tmySect4 = 9:\t {0}", myBV );

   // Displays the values of the sections.
   Console::WriteLine( "New values:" );
   Console::WriteLine( "\tmySect1: {0}", myBV[ mySect1 ] );
   Console::WriteLine( "\tmySect2: {0}", myBV[ mySect2 ] );
   Console::WriteLine( "\tmySect3: {0}", myBV[ mySect3 ] );
   Console::WriteLine( "\tmySect4: {0}", myBV[ mySect4 ] );
}

/*
This code produces the following output.

Initial values:
        mySect1: 0
        mySect2: 0
        mySect3: 0
        mySect4: 0
Changing the values of each section:
        Initial:        BitVector32 {00000000000000000000000000000000}
        mySect1 = 5:    BitVector32 {00000000000000000000000000000101}
        mySect2 = 3:    BitVector32 {00000000000000000000000000011101}
        mySect3 = 1:    BitVector32 {00000000000000000000000000111101}
        mySect4 = 9:    BitVector32 {00000000000000000000001001111101}
New values:
        mySect1: 5
        mySect2: 3
        mySect3: 1
        mySect4: 9

*/
import System.*;
import System.Collections.Specialized.*;

public class SamplesBitVector32
{
    public static void main(String[]
 args)
    {
        // Creates and initializes a BitVector32.
        BitVector32 myBV = new BitVector32(0);
      
        // Creates four sections in the BitVector32 with maximum values
 
        // 6, 3, 1, and 15. mySect3, which uses exactly one bit, 
        // can also be used as a bit flag.
        BitVector32.Section mySect1 = BitVector32.CreateSection((short)6);
        BitVector32.Section mySect2 = 
            BitVector32.CreateSection((short)3, mySect1);
        BitVector32.Section mySect3 = 
            BitVector32.CreateSection((short)1, mySect2);
        BitVector32.Section mySect4 = 
            BitVector32.CreateSection((short)15, mySect3);
          
        // Displays the values of the sections.
        Console.WriteLine("Initial values:");
        Console.WriteLine("\tmySect1: {0}", 
            System.Convert.ToString(myBV .get_Item( mySect1)));
        Console.WriteLine("\tmySect2: {0}", 
            System.Convert.ToString(myBV.get_Item( mySect2)));
        Console.WriteLine("\tmySect3: {0}", 
            System.Convert.ToString(myBV.get_Item(mySect3)));
        Console.WriteLine("\tmySect4: {0}", 
            System.Convert.ToString(myBV.get_Item(mySect4)));
          
        // Sets each section to a new value and displays the value of
 the
        // BitVector32 at each step.
        Console.WriteLine("Changing the values of each section:");
        Console.WriteLine("\tInitial:    \t{0}", myBV.ToString());
        myBV.set_Item(mySect1 , 5);
        Console.WriteLine("\tmySect1 = 5:\t{0}", myBV.ToString());
        myBV.set_Item(mySect2 , 3);
        Console.WriteLine("\tmySect2 = 3:\t{0}", myBV.ToString());
        myBV.set_Item(mySect3 , 1);
        Console.WriteLine("\tmySect3 = 1:\t{0}", myBV.ToString());
        myBV.set_Item(mySect4 , 9);
        Console.WriteLine("\tmySect4 = 9:\t{0}", myBV.ToString());
          
        // Displays the values of the sections.
        Console.WriteLine("New values:");
        Console.WriteLine("\tmySect1: {0}", 
            System.Convert.ToString(myBV.get_Item( mySect1)));
        Console.WriteLine("\tmySect2: {0}", 
            System.Convert.ToString(myBV.get_Item(mySect2)));
        Console.WriteLine("\tmySect3: {0}", 
            System.Convert.ToString(myBV.get_Item(mySect3)));
        Console.WriteLine("\tmySect4: {0}", 
            System.Convert.ToString(myBV.get_Item(mySect4)));
    } //main
} //SamplesBitVector32

/*
This code produces the following output.

Initial values:
        mySect1: 0
        mySect2: 0
        mySect3: 0
        mySect4: 0
Changing the values of each section:
        Initial:        BitVector32{00000000000000000000000000000000}
        mySect1 = 5:    BitVector32{00000000000000000000000000000101}
        mySect2 = 3:    BitVector32{00000000000000000000000000011101}
        mySect3 = 1:    BitVector32{00000000000000000000000000111101}
        mySect4 = 9:    BitVector32{00000000000000000000001001111101}
New values:
        mySect1: 5
        mySect2: 3
        mySect3: 1
        mySect4: 9

*/
スレッド セーフスレッド セーフ
この型の public static (Visual Basic では Shared) メンバはすべて、スレッド セーフです。インスタンス メンバ場合は、スレッド セーフであるとは限りません。
プラットフォームプラットフォーム
バージョン情報バージョン情報
参照参照
関連項目
BitVector32.Section メンバ
System.Collections.Specialized 名前空間
BitVector32.CreateSection



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