BinaryFormatter.Binder プロパティ
アセンブリ: mscorlib (mscorlib.dll 内)

Dim instance As BinaryFormatter Dim value As SerializationBinder value = instance.Binder instance.Binder = value
public: virtual property SerializationBinder^ Binder { SerializationBinder^ get () sealed; void set (SerializationBinder^ value) sealed; }
/** @property */ public final SerializationBinder get_Binder () /** @property */ public final void set_Binder (SerializationBinder value)
public final function get Binder () : SerializationBinder public final function set Binder (value : SerializationBinder)
対象のフォーマッタで使用するシリアル化バインダ。

Imports System Imports System.IO Imports System.Runtime.Serialization Imports System.Runtime.Serialization.Formatters.Binary Imports System.Reflection Imports System.Security.Permissions Class App <STAThread()> Shared Sub Main() Serialize() Deserialize() End Sub Shared Sub Serialize() ' To serialize the objects, you must first open a stream for writing. ' Use a file stream here. Dim fs As New FileStream("DataFile.dat", FileMode.Create) Try ' Construct a BinaryFormatter and use it ' to serialize the data to the stream. Dim formatter As New BinaryFormatter ' Construct a Version1Type object and serialize it. Dim obj As New Version1Type obj.x = 123 formatter.Serialize(fs, obj) Catch e As SerializationException Console.WriteLine("Failed to serialize. Reason: " & e.Message) Throw Finally fs.Close() End Try End Sub Shared Sub Deserialize() ' Declare the Version2Type reference. Dim obj As Version2Type = Nothing ' Open the file containing the data that you want to deserialize. Dim fs As New FileStream("DataFile.dat", FileMode.Open) Try ' Construct a BinaryFormatter and use it ' to deserialize the data from the stream. Dim formatter As New BinaryFormatter ' Construct an instance of the ' Version1ToVersion2TypeSerialiationBinder type. ' This Binder type can deserialize a Version1Type ' object to a Version2Type object. formatter.Binder = New Version1ToVersion2DeserializationBinder obj = DirectCast(formatter.Deserialize(fs), Version2Type) Catch e As SerializationException Console.WriteLine("Failed to deserialize. Reason: " & e.Message) Throw Finally fs.Close() End Try ' To prove that a Version2Type object was deserialized, ' display the object's type and fields to the console. Console.WriteLine("Type of object deserialized: {0}", obj.GetType()) Console.WriteLine("x = {0}, name = {1}", obj.x, obj.name) End Sub End Class <Serializable()> Class Version1Type Public x As Int32 End Class <Serializable()> Class Version2Type Implements ISerializable Public x As Int32 Public name As String ' The security attribute demands that code that calls ' this method have permission to perform serialization. <SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter:=True)> _ Private Sub GetObjectData(ByVal info As SerializationInfo, _ ByVal context As StreamingContext) Implements ISerializable.GetObjectData info.AddValue("x", x) info.AddValue("name", name) End Sub ' The security attribute demands that code that calls ' this method have permission to perform serialization. <SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter:=True)> _ Private Sub New(ByVal info As SerializationInfo, _ ByVal context As StreamingContext) x = info.GetInt32("x") Try name = info.GetString("name") Catch e As SerializationException ' The "name" field was not serialized because ' Version1Type did not contain this field. ' Set this field to a reasonable default value. name = "Reasonable default value" End Try End Sub End Class NotInheritable Class Version1ToVersion2DeserializationBinder Inherits SerializationBinder Public Overrides Function BindToType(ByVal assemblyName As String, _ ByVal typeName As String) As Type Dim typeToDeserialize As Type = Nothing ' For each assemblyName/typeName that you want to deserialize ' to a different type, set typeToDeserialize to the desired type. Dim assemVer1 As String = [Assembly].GetExecutingAssembly().FullName Dim typeVer1 As String = GetType(Version1Type).FullName If assemblyName = assemVer1 And typeName = typeVer1 Then ' To use a type from a different assembly version, ' change the version number. ' To do this, uncomment the following code. ' assemblyName = assemblyName.Replace("1.0.0.0", "2.0.0.0") ' To use a different type from the same assembly, ' change the type name. typeName = typeName.Replace("Version1Type", "Version2Type") End If ' The following code returns the type. typeToDeserialize = Type.GetType(String.Format("{0}, {1}", typeName, _ assemblyName)) Return typeToDeserialize End Function End Class
using System; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Reflection; using System.Security.Permissions; class App { [STAThread] static void Main() { Serialize(); Deserialize(); } static void Serialize() { // To serialize the objects, you must first open a stream for writing. // Use a file stream here. FileStream fs = new FileStream("DataFile.dat", FileMode.Create); try { // Construct a BinaryFormatter and use it // to serialize the data to the stream. BinaryFormatter formatter = new BinaryFormatter(); // Construct a Version1Type object and serialize it. Version1Type obj = new Version1Type(); obj.x = 123; formatter.Serialize(fs, obj); } catch (SerializationException e) { Console.WriteLine("Failed to serialize. Reason: " + e.Message); throw; } finally { fs.Close(); } } static void Deserialize() { // Declare the Version2Type reference. Version2Type obj = null; // Open the file containing the data that you want to deserialize. FileStream fs = new FileStream("DataFile.dat", FileMode.Open); try { // Construct a BinaryFormatter and use it // to deserialize the data from the stream. BinaryFormatter formatter = new BinaryFormatter(); // Construct an instance of our the // Version1ToVersion2TypeSerialiationBinder type. // This Binder type can deserialize a Version1Type // object to a Version2Type object. formatter.Binder = new Version1ToVersion2DeserializationBinder(); obj = (Version2Type) formatter.Deserialize(fs); } catch (SerializationException e) { Console.WriteLine("Failed to deserialize. Reason: " + e.Message); throw; } finally { fs.Close(); } // To prove that a Version2Type object was deserialized, // display the object's type and fields to the console. Console.WriteLine("Type of object deserialized: " + obj.GetType()); Console.WriteLine("x = {0}, name = {1}", obj.x, obj.name); } } [Serializable] class Version1Type { public Int32 x; } [Serializable] class Version2Type : ISerializable { public Int32 x; public String name; // The security attribute demands that code that calls // this method have permission to perform serialization. [SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)] void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("x", x); info.AddValue("name", name); } // The security attribute demands that code that calls // this method have permission to perform serialization. [SecurityPermissionAttribute(SecurityAction.Demand,SerializationFormatter=true)] private Version2Type(SerializationInfo info, StreamingContext context) { x = info.GetInt32("x"); try { name = info.GetString("name"); } catch (SerializationException) { // The "name" field was not serialized because Version1Type // did not contain this field. // Set this field to a reasonable default value. name = "Reasonable default value"; } } } sealed class Version1ToVersion2DeserializationBinder : SerializationBinder { public override Type BindToType(string assemblyName, string typeName) { Type typeToDeserialize = null; // For each assemblyName/typeName that you want to deserialize to // a different type, set typeToDeserialize to the desired type. String assemVer1 = Assembly.GetExecutingAssembly().FullName; String typeVer1 = "Version1Type"; if (assemblyName == assemVer1 && typeName == typeVer1) { // To use a type from a different assembly version, // change the version number. // To do this, uncomment the following line of code. // assemblyName = assemblyName.Replace("1.0.0.0", "2.0.0.0"); // To use a different type from the same assembly, // change the type name. typeName = "Version2Type"; } // The following line of code returns the type. typeToDeserialize = Type.GetType(String.Format("{0}, {1}", typeName, assemblyName)); return typeToDeserialize; } }
using namespace System; using namespace System::IO; using namespace System::Runtime::Serialization; using namespace System::Runtime::Serialization::Formatters::Binary; using namespace System::Reflection; using namespace System::Security::Permissions; ref class Version1ToVersion2DeserializationBinder; [Serializable] ref class Version1Type { public: Int32 x; }; [Serializable] ref class Version2Type: public ISerializable { public: Int32 x; String^ name; // The security attribute demands that code that calls // this method have permission to perform serialization. [SecurityPermissionAttribute(SecurityAction::Demand,SerializationFormatter=true)] virtual void GetObjectData( SerializationInfo^ info, StreamingContext context ) { info->AddValue( "x", x ); info->AddValue( "name", name ); } private: // The security attribute demands that code that calls // this method have permission to perform serialization. [SecurityPermissionAttribute(SecurityAction::Demand,SerializationFormatter=true)] Version2Type( SerializationInfo^ info, StreamingContext context ) { x = info->GetInt32( "x" ); try { name = info->GetString( "name" ); } catch ( SerializationException^ ) { // The 'name' field was not serialized because Version1Type // did not contain this field. // We will set this field to a reasonable default value. name = "Reasonable default value"; } } }; ref class Version1ToVersion2DeserializationBinder sealed: public SerializationBinder { public: virtual Type^ BindToType( String^ assemblyName, String^ typeName ) override { Type^ typeToDeserialize = nullptr; // For each assemblyName/typeName that you want to deserialize to // a different type, set typeToDeserialize to the desired type. String^ assemVer1 = Assembly::GetExecutingAssembly()->FullName; String^ typeVer1 = "Version1Type"; if ( assemblyName->Equals( assemVer1 ) && typeName->Equals( typeVer1 ) ) { // To use a type from a different assembly version, // change the version number using the following line of code. // assemblyName = assemblyName.Replace("1.0.0.0", "2.0.0.0"); // To use a different type from the same assembly, // change the type name. typeName = "Version2Type"; } // The following line of code returns the type. typeToDeserialize = Type::GetType( String::Format( "{0}, {1}", typeName, assemblyName ) ); return typeToDeserialize; } }; ref class App { public: static void Serialize() { // To serialize the objects, you must first open a stream for writing. // We will use a file stream here. FileStream^ fs = gcnew FileStream( "DataFile.dat",FileMode::Create ); try { // Construct a BinaryFormatter and use it // to serialize the data to the stream. BinaryFormatter^ formatter = gcnew BinaryFormatter; // Construct a Version1Type Object and serialize it. Version1Type^ obj = gcnew Version1Type; obj->x = 123; formatter->Serialize( fs, obj ); } catch ( SerializationException^ e ) { Console::WriteLine( "Failed to serialize. Reason: {0}", e->Message ); throw; } finally { fs->Close(); } } static void Deserialize() { // Declare the Version2Type reference. Version2Type^ obj = nullptr; // Open the file containing the data that we want to deserialize. FileStream^ fs = gcnew FileStream( "DataFile.dat",FileMode::Open ); try { // Construct a BinaryFormatter and use it // to deserialize the data from the stream. BinaryFormatter^ formatter = gcnew BinaryFormatter; // Construct an instance of our // Version1ToVersion2TypeSerialiationBinder type. // This Binder type knows how to deserialize a Version1Type // Object* to a Version2Type Object. formatter->Binder = gcnew Version1ToVersion2DeserializationBinder; obj = dynamic_cast<Version2Type^>(formatter->Deserialize( fs )); } catch ( SerializationException^ e ) { Console::WriteLine( "Failed to deserialize. Reason: {0}", e->Message ); throw; } finally { fs->Close(); } // To prove that a Version2Type Object* was deserialized, // display the Object's type and fields to the console. Console::WriteLine( "Type of Object deserialized: {0}", obj->GetType() ); Console::WriteLine( "x = {0}, name = {1}", obj->x, obj->name ); } }; [STAThread] int main() { App::Serialize(); App::Deserialize(); return 0; }
import System.*; import System.IO.*; import System.Runtime.Serialization.*; import System.Runtime.Serialization.Formatters.Binary.*; import System.Reflection.*; import System.Security.Permissions.*; class App { /** @attribute STAThread() */ public static void main(String[] args) { Serialize(); Deserialize(); } //main static void Serialize() { // To serialize the objects, you must first open a stream for writing. // Use a file stream here. FileStream fs = new FileStream("DataFile.dat", FileMode.Create); try { // Construct a BinaryFormatter and use it // to serialize the data to the stream. BinaryFormatter formatter = new BinaryFormatter(); // Construct a Version1Type object and serialize it. Version1Type obj = new Version1Type(); obj.x = 123; formatter.Serialize(fs, obj); } catch (SerializationException e) { Console.WriteLine("Failed to serialize. Reason: " + e.get_Message()); } finally { fs.Close(); } } //Serialize static void Deserialize() { // Declare the Version2Type reference. Version2Type obj = null; // Open the file containing the data that you want to deserialize. FileStream fs = new FileStream("DataFile.dat", FileMode.Open); try { // Construct a BinaryFormatter and use it // to deserialize the data from the stream. BinaryFormatter formatter = new BinaryFormatter(); // Construct an instance of our the // Version1ToVersion2TypeSerialiationBinder type. // This Binder type can deserialize a Version1Type // object to a Version2Type object. formatter.set_Binder(new Version1ToVersion2DeserializationBinder()); obj = (Version2Type)(formatter.Deserialize(fs)); } catch (SerializationException e) { Console.WriteLine("Failed to deserialize. Reason: " + e.get_Message()); } finally { fs.Close(); } // To prove that a Version2Type object was deserialized, // display the object's type and fields to the console. Console.WriteLine("Type of object deserialized: " + obj.GetType()); System.Console.WriteLine("x = {0}, name = {1}", (System.Int32)obj.x , obj.name); } //Deserialize } //App /** @attribute Serializable() */ class Version1Type { public int x; } //Version1Type /** @attribute Serializable() */ class Version2Type implements ISerializable { public int x; public String name; // The security attribute demands that code that calls // this method have permission to perform serialization. /** @attribute SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter = true) */ public void GetObjectData(SerializationInfo info,StreamingContext context) { info.AddValue("x", x); info.AddValue("name", name); } //ISerializable.GetObjectData // The security attribute demands that code that calls // this method have permission to perform serialization. /** @attribute SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter = true) */ private Version2Type(SerializationInfo info, StreamingContext context) { x = info.GetInt32("x"); try { name = info.GetString("name"); } catch (SerializationException exp) { // The "name" field was not serialized because Version1Type // did not contain this field. // Set this field to a reasonable default value. name = "Reasonable default value"; } } //Version2Type } //Version2Type final class Version1ToVersion2DeserializationBinder extends SerializationBinder { public Type BindToType(String assemblyName, String typeName) { Type typeToDeserialize = null; // For each assemblyName/typeName that you want to deserialize to // a different type, set typeToDeserialize to the desired type. String assemVer1 = Assembly.GetExecutingAssembly().get_FullName(); String typeVer1 = "Version1Type"; if (assemblyName.Equals(assemVer1) && typeName.Equals(typeVer1)) { // To use a type from a different assembly version, // change the version number. // To do this, uncomment the following line of code. // assemblyName = assemblyName.Replace("1.0.0.0", "2.0.0.0"); // To use a different type from the same assembly, // change the type name. typeName = "Version2Type"; } // The following line of code returns the type. typeToDeserialize = Type.GetType(String.Format("{0}, {1}", typeName , assemblyName)); return typeToDeserialize; } //BindToType } //Version1ToVersion2DeserializationBinder

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