SerializationInfo.GetInt32 メソッドとは? わかりやすく解説

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SerializationInfo.GetInt32 メソッド

SerializationInfo ストアから 32 ビット符号付き整数値を取得します。

名前空間: System.Runtime.Serialization
アセンブリ: mscorlib (mscorlib.dll 内)
構文構文

例外例外
例外の種類条件

ArgumentNullException

name が null 参照 (Visual Basic では Nothing) です。

InvalidCastException

name に関連付けられた値は 32 ビットの符号付き整数に変換できません。

SerializationException

指定した名前の要素が、現在のインスタンス内に見つかりません。

解説解説

値が 32 ビット符号付き整数の場合、または 32 ビット符号付き整数に変換できる場合は、その値が返されます。それ以外の場合は InvalidCastException がスローされます。すべての変換は、SerializationInfo に関連付けられた IFormatterConverter によって実行されます。

使用例使用例
Imports System
Imports System.Web
Imports System.IO
Imports System.Collections
Imports System.Runtime.Serialization.Formatters.Binary
Imports System.Runtime.Serialization
Imports System.Security.Permissions


' There should be only one instance of this type per AppDomain.
<Serializable()> _
Public NotInheritable Class
 Singleton
   Implements ISerializable

   ' This is the one instance of this type.
   Private Shared ReadOnly
 theOneObject As New Singleton

   ' Here are the instance fields.
   Public someString As String
   Public someNumber As Int32

   ' Private constructor allowing this type to construct the Singleton.
   Private Sub New()
      ' Do whatever is necessary to initialize the Singleton.
      someString = "This is a string field"
      someNumber = 123
   End Sub

   ' A method returning a reference to the Singleton.
   Public Shared Function
 GetSingleton() As Singleton
      Return theOneObject
   End Function

   ' A method called when serializing a Singleton.
   <SecurityPermissionAttribute(SecurityAction.LinkDemand, _
   Flags:=SecurityPermissionFlag.SerializationFormatter)> _
   Private Sub GetObjectData(ByVal
 info As SerializationInfo, _
      ByVal context As StreamingContext) _
      Implements ISerializable.GetObjectData

      ' Instead of serializing this object, we will  
      ' serialize a SingletonSerializationHelp instead.
      info.SetType(GetType(SingletonSerializationHelper))
      ' No other values need to be added.
   End Sub

   ' Note: ISerializable's special constructor is not necessary 
   ' because it is never called.
End Class


<Serializable()> _
Friend NotInheritable Class
 SingletonSerializationHelper
   Implements IObjectReference
   ' This object has no fields (although it could).

   ' GetRealObject is called after this object is deserialized.
   Public Function GetRealObject(ByVal
 context As StreamingContext) As Object
 Implements IObjectReference.GetRealObject
      ' When deserialiing this object, return a reference to 
      ' the Singleton object instead.
      Return Singleton.GetSingleton()
   End Function
End Class


Class App
   <STAThread()> Shared Sub Main()
        Run()
    End Sub

    Shared Sub Run()
        Dim fs As New FileStream("DataFile.dat",
 FileMode.Create)

        Try
            ' Construct a BinaryFormatter and use it 
            ' to serialize the data to the stream.
            Dim formatter As New
 BinaryFormatter

            ' Create an array with multiple elements refering to 
            ' the one Singleton object.
            Dim a1() As Singleton = {Singleton.GetSingleton(),
 Singleton.GetSingleton()}

            ' This displays "True".
            Console.WriteLine("Do both array elements refer to
 the same object? " & _
               Object.ReferenceEquals(a1(0), a1(1)))

            ' Serialize the array elements.
            formatter.Serialize(fs, a1)

            ' Deserialize the array elements.
            fs.Position = 0
            Dim a2() As Singleton = DirectCast(formatter.Deserialize(fs),
 Singleton())

            ' This displays "True".
            Console.WriteLine("Do both array elements refer to
 the same object? " & _
               Object.ReferenceEquals(a2(0), a2(1)))

            ' This displays "True".
            Console.WriteLine("Do all array elements refer to
 the same object? " & _
               Object.ReferenceEquals(a1(0), a2(0)))
        Catch e As SerializationException
            Console.WriteLine("Failed to serialize. Reason: "
 & e.Message)
            Throw
        Finally
            fs.Close()
        End Try

    End Sub
End Class
using System;
using System.Web;
using System.IO;
using System.Collections;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
using System.Security.Permissions;


// There should be only one instance of this type per AppDomain.
[Serializable]
public sealed class Singleton : ISerializable
 
{
    // This is the one instance of this type.
    private static readonly Singleton theOneObject
 = new Singleton();

    // Here are the instance fields.
    private string someString_value;
    private Int32 someNumber_value;

   public string SomeString
   {
       get{return someString_value;}
       set{someString_value = value;}
   }

   public Int32 SomeNumber
   {
       get{return someNumber_value;}
       set{someNumber_value = value;}
   }

    // Private constructor allowing this type to construct the Singleton.
    private Singleton() 
    { 
        // Do whatever is necessary to initialize the Singleton.
        someString_value = "This is a string field";
        someNumber_value = 123;
    }

    // A method returning a reference to the Singleton.
    public static Singleton GetSingleton()
 
    { 
        return theOneObject; 
    }

    // A method called when serializing a Singleton.
    [SecurityPermissionAttribute(SecurityAction.LinkDemand, 
    Flags=SecurityPermissionFlag.SerializationFormatter)]
    void ISerializable.GetObjectData(
        SerializationInfo info, StreamingContext context) 
    {
        // Instead of serializing this object, 
        // serialize a SingletonSerializationHelp instead.
        info.SetType(typeof(SingletonSerializationHelper));
        // No other values need to be added.
    }

    // Note: ISerializable's special constructor is not necessary 
    // because it is never called.
}


[Serializable]
internal sealed class SingletonSerializationHelper : IObjectReference
 
{
    // This object has no fields (although it could).

    // GetRealObject is called after this object is deserialized.
    public Object GetRealObject(StreamingContext context) 
    {
        // When deserialiing this object, return a reference to 
        // the Singleton object instead.
        return Singleton.GetSingleton();
    }
}


class App 
{
    [STAThread]
    static void Main() 
    {
        FileStream fs = new FileStream("DataFile.dat",
 FileMode.Create);

        try 
        {
            // Construct a BinaryFormatter and use it 
            // to serialize the data to the stream.
            BinaryFormatter formatter = new BinaryFormatter();

            // Create an array with multiple elements refering to 
            // the one Singleton object.
            Singleton[] a1 = { Singleton.GetSingleton(), Singleton.GetSingleton()
 };

            // This displays "True".
            Console.WriteLine(
                "Do both array elements refer to the same object? " + 
                (a1[0] == a1[1]));     

            // Serialize the array elements.
            formatter.Serialize(fs, a1);

            // Deserialize the array elements.
            fs.Position = 0;
            Singleton[] a2 = (Singleton[]) formatter.Deserialize(fs);

            // This displays "True".
            Console.WriteLine("Do both array elements refer to the same object?
 " 
                + (a2[0] == a2[1])); 

            // This displays "True".
            Console.WriteLine("Do all array elements refer to the same object?
 " 
                + (a1[0] == a2[0]));
        }   
        catch (SerializationException e) 
        {
            Console.WriteLine("Failed to serialize. Reason: " + e.Message);
            throw;
        }
        finally 
        {
            fs.Close();
        }
    }
}
using namespace System;
using namespace System::IO;
using namespace System::Collections;
using namespace System::Runtime::Serialization::Formatters::Binary;
using namespace System::Runtime::Serialization;

ref class SingletonSerializationHelper;

// There should be only one instance of this type per AppDomain.

[Serializable]
public ref class Singleton sealed: public
 ISerializable
{
private:

   // This is the one instance of this type.
   static Singleton^ theOneObject = gcnew Singleton;

public:

   // Here are the instance fields.
   String^ someString;
   Int32 someNumber;

private:

   // Private constructor allowing this type to construct the singleton.
   Singleton()
   {
      
      // Do whatever is necessary to initialize the singleton.
      someString = "This is a String* field";
      someNumber = 123;
   }

public:

   // A method returning a reference to the singleton.
   static Singleton^ GetSingleton()
   {
      return theOneObject;
   }

   // A method called when serializing a Singleton.
   [System::Security::Permissions::SecurityPermissionAttribute
   (System::Security::Permissions::SecurityAction::LinkDemand, 
   Flags=System::Security::Permissions::SecurityPermissionFlag::SerializationFormatter)]
   virtual void GetObjectData( SerializationInfo^ info, StreamingContext
 context )
   {
      // Instead of serializing this Object*, we will  
      // serialize a SingletonSerializationHelp instead.
      info->SetType( SingletonSerializationHelper::typeid );

      // No other values need to be added.
   }

   // NOTE: ISerializable*'s special constructor is NOT necessary 
   // because it's never called
};

[Serializable]
private ref class SingletonSerializationHelper
 sealed: public IObjectReference
{
public:

   // This Object* has no fields (although it could).
   // GetRealObject is called after this Object* is deserialized
   virtual Object^ GetRealObject( StreamingContext context )
   {
      // When deserialiing this Object*, return a reference to 
      // the singleton Object* instead.
      return Singleton::GetSingleton();
   }
};

[STAThread]
int main()
{
   FileStream^ fs = gcnew FileStream( "DataFile.dat",FileMode::Create );
   try
   {
      // Construct a BinaryFormatter and use it 
      // to serialize the data to the stream.
      BinaryFormatter^ formatter = gcnew BinaryFormatter;

      // Create an array with multiple elements refering to 
      // the one Singleton Object*.
      array<Singleton^>^a1 = {Singleton::GetSingleton(),Singleton::GetSingleton()};

      // This displays S"True".
      Console::WriteLine( "Do both array elements refer to the same Object?
 {0}", (a1[ 0 ] == a1[ 1 ]) );

      // Serialize the array elements.
      formatter->Serialize( fs, a1 );

      // Deserialize the array elements.
      fs->Position = 0;
      array<Singleton^>^a2 = (array<Singleton^>^)formatter->Deserialize(
 fs );

      // This displays S"True".
      Console::WriteLine( "Do both array elements refer to the same Object?
 {0}", (a2[ 0 ] == a2[ 1 ]) );

      // This displays S"True".
      Console::WriteLine( "Do all  array elements refer to the same Object?
 {0}", (a1[ 0 ] == a2[ 0 ]) );
   }
   catch ( SerializationException^ e ) 
   {
      Console::WriteLine( "Failed to serialize. Reason: {0}", e->Message
 );
      throw;
   }
   finally
   {
      fs->Close();
   }

   return 0;
}
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参照参照
関連項目
SerializationInfo クラス
SerializationInfo メンバ
System.Runtime.Serialization 名前空間



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