MessageQueuePermission クラス
アセンブリ: System.Messaging (system.messaging.dll 内)
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<SerializableAttribute> _ Public NotInheritable Class MessageQueuePermission Inherits CodeAccessPermission Implements IUnrestrictedPermission
[SerializableAttribute] public sealed class MessageQueuePermission : CodeAccessPermission, IUnrestrictedPermission
[SerializableAttribute] public ref class MessageQueuePermission sealed : public CodeAccessPermission, IUnrestrictedPermission
![使用例](http://weblio.hs.llnwd.net/e7/img/dict/msdnc/minus.gif)
MessageQueuePermission の複数のインスタンスを作成し、PermissionEntries プロパティを使用するコード例を次に示します。
using System; using System.Messaging; public class MessageQueuePermissionExample { public static void Main() { // Create a new instance of the class. MessageQueuePermissionExample example = new MessageQueuePermissionExample(); // Create a message queue on the local computer. CreateQueue(".\\exampleQueue", false); // Demonstrate MessageQueuePermission's constructors. example.CreatePermission1(); example.CreatePermission2(); example.CreatePermission3(); example.CreatePermission4(); example.CreatePermission5(); // Get and set MessageQueuePermission's PermissionEntries property. example.GetPermissionEntries(); } // Creates a new queue. public static void CreateQueue(string queuePath, bool transactional) { if(!MessageQueue.Exists(queuePath)) { MessageQueue.Create(queuePath, transactional); } else { Console.WriteLine(queuePath + " already exists."); } } // Demonstrates the following MessageQueuePermission constructor: // public #ctor () public void CreatePermission1() { // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission(); } // Demonstrates the following MessageQueuePermission constructor: // public #ctor (MessageQueuePermissionAccess permissionAccess, // String path) public void CreatePermission2() { // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission( MessageQueuePermissionAccess.Receive, ".\\exampleQueue"); } // Demonstrates the following MessageQueuePermission constructor: // public #ctor (MessageQueuePermissionAccess permissionAccess, // String machineName, String label, String category) public void CreatePermission3() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create a new instance of MessageQueuePermission. string queueCategory = queue.Category.ToString(); string machineName = queue.MachineName; string label = queue.Label; MessageQueuePermission permission = new MessageQueuePermission( MessageQueuePermissionAccess.Receive, machineName, label, queueCategory); } // Demonstrates the following MessageQueuePermission constructor: //public #ctor (MessageQueuePermissionEntry[] permissionAccessEntries) public void CreatePermission4() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create an array of type MessageQueuePermissionEntry. MessageQueuePermissionEntry[] entries = new MessageQueuePermissionEntry[1]; // Create a new instance of MessageQueuePermissionEntry and place the // instance in the array. string machineName = queue.MachineName; string label = queue.Label; entries[0] = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, machineName, label, queue.Category.ToString()); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission( entries); } // Demonstrates the following MessageQueuePermission constructor: //public #ctor (PermissionState state) public void CreatePermission5() { // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission( System.Security.Permissions.PermissionState.Unrestricted); } public void GetPermissionEntries() { // Connect to a queue on the local computer. MessageQueue queue = new MessageQueue(".\\exampleQueue"); // Create an array of type MessageQueuePermissionEntry. MessageQueuePermissionEntry[] entries = new MessageQueuePermissionEntry[1]; // Create a new instance of MessageQueuePermissionEntry and place the // instance in the array. string machineName = queue.MachineName; string label = queue.Label; entries[0] = new MessageQueuePermissionEntry( MessageQueuePermissionAccess.Receive, machineName, label, queue.Category.ToString()); // Create a new instance of MessageQueuePermission. MessageQueuePermission permission = new MessageQueuePermission( entries); // Create a new instance of MessageQueuePermissionEntryCollection and // use it to retrieve the permission's PermissionEntries property // value. MessageQueuePermissionEntryCollection collection = permission.PermissionEntries; // Loop through the collection. foreach(MessageQueuePermissionEntry entry in collection) { // Display the property values of each MessageQueuePermissionEntry. Console.WriteLine("PermissionAccess: {0}", entry.PermissionAccess); Console.WriteLine("MachineName: {0}", entry.MachineName); Console.WriteLine("Label: {0}", entry.Label); Console.WriteLine("Category: {0}", entry.Category.ToString()); } } }
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System.Security.CodeAccessPermission
System.Messaging.MessageQueuePermission
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Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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MessageQueuePermission メンバ
System.Messaging 名前空間
MessageQueue クラス
MessageQueuePermissionAccess
MessageQueuePermissionAttribute
MessageQueuePermissionEntry
MessageQueuePermissionEntryCollection
- MessageQueuePermission クラスのページへのリンク