ReliabilityContractAttribute コンストラクタ
アセンブリ: mscorlib (mscorlib.dll 内)

Dim consistencyGuarantee As Consistency Dim cer As Cer Dim instance As New ReliabilityContractAttribute(consistencyGuarantee, cer)
public ReliabilityContractAttribute ( Consistency consistencyGuarantee, Cer cer )
public: ReliabilityContractAttribute ( Consistency consistencyGuarantee, Cer cer )
public ReliabilityContractAttribute ( Consistency consistencyGuarantee, Cer cer )
public function ReliabilityContractAttribute ( consistencyGuarantee : Consistency, cer : Cer )
- consistencyGuarantee
Consistency 値の 1 つ。

ReliabilityContractAttribute コンストラクタを使用して、制約された実行領域と実行が保証された finally ブロックを作成するコード例を次に示します。
using System; using System.Threading; using System.Runtime.CompilerServices; using System.Runtime.ConstrainedExecution; // Demonstrate Cers using abrupt thread aborts. Demonstrate there is always a finally // invocation for any Cer that is entered. class AbruptThreadAbort { public static int Main(String[] args) { // Run the test a few times, it's timing dependent. The argument passed in is the // stack depth to create. for (int i = 0; i < 1000; i++) if (!Test(i % 5)) { Console.WriteLine("Failed"); return 0; } Console.WriteLine("Succeeded"); return 100; } // Create a thread and tell it to create a stack of the required depth. The first 3 levels // will contain Cers, those after will not. Wait for the thread to startup, but abort it // immediately. The thread may be in the process of setting the stack up at the point the // abort occurs. Check a state variable after the thread exits to determine if there is a // consistent state following the abort. Each level of the stack with a Cer maintains a // consistency variable that is reset on entry to the try and set in the corresponding // finally block. None of these variables should be in a reset state after aborting // the thread. static bool Test(int d) { // Create the context for the thread. This sets the stack depth for the thread and gives // the final consistency state after the abort. WorkUnit wu = new WorkUnit(d); // Create and start the thread. Thread t = new Thread(new ThreadStart(wu.StackDepth1)); t.Start(); // Wait until the thread is ready to begin. wu.wait.WaitOne(); // Abort immediately. This will occassionally interrupt the thread as it is setting // up the stack, which is good. t.Abort(); // Wait for the thread to exit. t.Join(); // Check the final state for consistency. return wu.consistentLevel1; } } // Context class for the thread worker. class WorkUnit { public EventWaitHandle wait; public bool consistentLevel1; public bool consistentLevel2; public bool consistentLevel3; public int depth; public WorkUnit(int d) { wait = new EventWaitHandle(false, EventResetMode.AutoReset); depth = d; } public void StackDepth1() { // Declare the root Cer. RuntimeHelpers.PrepareConstrainedRegions(); try { // Cannot be interrupted until the event set below, so set up for initial success. Level 1 consistency is // achieved by executing the finally, the other two levels are assumed consistent. consistentLevel1 = false; consistentLevel2 = true; consistentLevel3 = true; // Signal the parent thread, from this point on the thread can be aborted. wait.Set(); // Halt now if we want a one level stack. if (depth == 1) Thread.Sleep(-1); // Else move to the next level. StackDepth2(); } finally { // We should always get here. Compute consistency based on all the levels. consistentLevel1 = consistentLevel2 && consistentLevel3; } } [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)] [MethodImpl(MethodImplOptions.NoInlining)] void StackDepth2() { try { consistentLevel2 = false; if (depth == 2) Thread.Sleep(-1); StackDepth3(); } finally { consistentLevel2 = true; } } [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)] [MethodImpl(MethodImplOptions.NoInlining)] void StackDepth3() { try { consistentLevel3 = false; if (depth == 3) Thread.Sleep(-1); StackDepth4(); } finally { consistentLevel3 = true; } } [MethodImpl(MethodImplOptions.NoInlining)] void StackDepth4() { if (depth == 4) Thread.Sleep(-1); StackDepth5(); } [MethodImpl(MethodImplOptions.NoInlining)] void StackDepth5() { Thread.Sleep(-1); } }

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