RegisteredWaitHandle.Unregister メソッド
アセンブリ: mscorlib (mscorlib.dll 内)

<ComVisibleAttribute(True)> _ Public Function Unregister ( _ waitObject As WaitHandle _ ) As Boolean
Dim instance As RegisteredWaitHandle Dim waitObject As WaitHandle Dim returnValue As Boolean returnValue = instance.Unregister(waitObject)
- waitObject
シグナル状態になる WaitHandle。
関数が成功した場合は true。それ以外の場合は false。

waitObject を指定した場合は、RegisteredWaitHandle の登録解除が成功した場合にだけシグナル状態になります。Unregister の実行時にコールバック メソッドが処理中の場合、コールバック メソッドが完了するまで waitObject はシグナル状態になりません。特に、コールバック メソッドが Unregister を実行している場合、コールバック メソッドが完了するまで waitObject はシグナル状態になりません。

Imports System Imports System.Threading ' TaskInfo contains data that will be passed to the callback ' method. Public Class TaskInfo public Handle As RegisteredWaitHandle = Nothing public OtherInfo As String = "default" End Class Public Class Example <MTAThread> _ Public Shared Sub Main() ' The main thread uses AutoResetEvent to signal the ' registered wait handle, which executes the callback ' method. Dim ev As New AutoResetEvent(false) Dim ti As New TaskInfo() ti.OtherInfo = "First task" ' The TaskInfo for the task includes the registered wait ' handle returned by RegisterWaitForSingleObject. This ' allows the wait to be terminated when the object has ' been signaled once (see WaitProc). ti.Handle = ThreadPool.RegisterWaitForSingleObject( _ ev, _ New WaitOrTimerCallback(AddressOf WaitProc), _ ti, _ 1000, _ false _ ) ' The main thread waits about three seconds, to demonstrate ' the time-outs on the queued task, and then signals. Thread.Sleep(3100) Console.WriteLine("Main thread signals.") ev.Set() ' The main thread sleeps, which should give the callback ' method time to execute. If you comment out this line, the ' program usually ends before the ThreadPool thread can execute. Thread.Sleep(1000) ' If you start a thread yourself, you can wait for it to end ' by calling Thread.Join. This option is not available with ' thread pool threads. End Sub ' The callback method executes when the registered wait times out , ' or when the WaitHandle (in this case AutoResetEvent) is signaled. ' WaitProc unregisters the WaitHandle the first time the event is ' signaled. Public Shared Sub WaitProc(state As Object, timedOut As Boolean) ' The state object must be cast to the correct type, because the ' signature of the WaitOrTimerCallback delegate specifies type ' Object. Dim ti As TaskInfo = CType(state, TaskInfo) Dim cause As String = "TIMED OUT" If Not timedOut Then cause = "SIGNALED" ' If the callback method executes because the WaitHandle is ' signaled, stop future execution of the callback method ' by unregistering the WaitHandle. If Not ti.Handle Is Nothing Then ti.Handle.Unregister(Nothing) End If End If Console.WriteLine("WaitProc( {0} ) executes on thread {1}; cause = {2}.", _ ti.OtherInfo, _ Thread.CurrentThread.GetHashCode().ToString(), _ cause _ ) End Sub End Class
using System; using System.Threading; // TaskInfo contains data that will be passed to the callback // method. public class TaskInfo { public RegisteredWaitHandle Handle = null; public string OtherInfo = "default"; } public class Example { public static void Main(string[] args) { // The main thread uses AutoResetEvent to signal the // registered wait handle, which executes the callback // method. AutoResetEvent ev = new AutoResetEvent(false); TaskInfo ti = new TaskInfo(); ti.OtherInfo = "First task"; // The TaskInfo for the task includes the registered wait // handle returned by RegisterWaitForSingleObject. This // allows the wait to be terminated when the object has // been signaled once (see WaitProc). ti.Handle = ThreadPool.RegisterWaitForSingleObject( ev, new WaitOrTimerCallback(WaitProc), ti, 1000, false ); // The main thread waits three seconds, to demonstrate the // time-outs on the queued thread, and then signals. Thread.Sleep(3100); Console.WriteLine("Main thread signals."); ev.Set(); // The main thread sleeps, which should give the callback // method time to execute. If you comment out this line, the // program usually ends before the ThreadPool thread can execute. Thread.Sleep(1000); // If you start a thread yourself, you can wait for it to end // by calling Thread.Join. This option is not available with // thread pool threads. } // The callback method executes when the registered wait times out , // or when the WaitHandle (in this case AutoResetEvent) is signaled. // WaitProc unregisters the WaitHandle the first time the event is // signaled. public static void WaitProc(object state, bool timedOut) { // The state object must be cast to the correct type, because the // signature of the WaitOrTimerCallback delegate specifies type // Object. TaskInfo ti = (TaskInfo) state; string cause = "TIMED OUT"; if (!timedOut) { cause = "SIGNALED"; // If the callback method executes because the WaitHandle is // signaled, stop future execution of the callback method // by unregistering the WaitHandle. if (ti.Handle != null) ti.Handle.Unregister(null); } Console.WriteLine("WaitProc( {0} ) executes on thread {1}; cause = {2}." , ti.OtherInfo, Thread.CurrentThread.GetHashCode().ToString(), cause ); } }
using namespace System; using namespace System::Threading; // TaskInfo contains data that will be passed to the callback // method. public ref class TaskInfo { public: TaskInfo() { Handle = nullptr; OtherInfo = "default"; } RegisteredWaitHandle^ Handle; String^ OtherInfo; }; ref class Example { public: // The callback method executes when the registered wait times out , // or when the WaitHandle (in this case AutoResetEvent) is signaled. // WaitProc unregisters the WaitHandle the first time the event is // signaled. static void WaitProc( Object^ state, bool timedOut ) { // The state Object must be cast to the correct type, because the // signature of the WaitOrTimerCallback delegate specifies type // Object. TaskInfo^ ti = static_cast<TaskInfo^>(state); String^ cause = "TIMED OUT"; if ( !timedOut ) { cause = "SIGNALED"; // If the callback method executes because the WaitHandle is // signaled, stop future execution of the callback method // by unregistering the WaitHandle. if ( ti->Handle != nullptr ) ti->Handle->Unregister( nullptr ); } Console::WriteLine( "WaitProc( {0}) executes on thread {1}; cause = {2}.", ti->OtherInfo, Thread::CurrentThread->GetHashCode(), cause ); } }; int main() { // The main thread uses AutoResetEvent to signal the // registered wait handle, which executes the callback // method. AutoResetEvent^ ev = gcnew AutoResetEvent( false ); TaskInfo^ ti = gcnew TaskInfo; ti->OtherInfo = "First task"; // The TaskInfo for the task includes the registered wait // handle returned by RegisterWaitForSingleObject. This // allows the wait to be terminated when the object has // been signaled once (see WaitProc). ti->Handle = ThreadPool::RegisterWaitForSingleObject( ev, gcnew WaitOrTimerCallback( Example::WaitProc ), ti, 1000, false ); // The main thread waits three seconds, to demonstrate the // time-outs on the queued thread, and then signals. Thread::Sleep( 3100 ); Console::WriteLine( "Main thread signals." ); ev->Set(); // The main thread sleeps, which should give the callback // method time to execute. If you comment out this line, the // program usually ends before the ThreadPool thread can execute. Thread::Sleep( 1000 ); // If you start a thread yourself, you can wait for it to end // by calling Thread::Join. This option is not available with // thread pool threads. return 0; }
import System.*; import System.Threading.*; import System.Threading.Thread; // TaskInfo contains data that will be passed to the callback // method. public class TaskInfo { public RegisteredWaitHandle handle = null; public String otherInfo = "default"; } //TaskInfo public class Example { public static void main(String[] args) { // The main thread uses AutoResetEvent to signal the // registered wait Handle, which executes the callback // method. AutoResetEvent ev = new AutoResetEvent(false); TaskInfo ti = new TaskInfo(); ti.otherInfo = "First task"; // The TaskInfo for the task includes the registered wait // Handle returned by RegisterWaitForSingleObject. This // allows the wait to be terminated when the object has // been signaled once (see WaitProc). ti.handle = ThreadPool.RegisterWaitForSingleObject(ev, new WaitOrTimerCallback(WaitProc), ti, 1000, false); // The main thread waits three seconds, to demonstrate the // time-outs on the queued thread, and then signals. Thread.Sleep(3100); Console.WriteLine("Main thread signals."); ev.Set(); // The main thread sleeps, which should give the callback // method time to execute. If you comment out this line, the // program usually ends before the ThreadPool thread can execute. Thread.Sleep(1000); // If you start a thread yourself, you can wait for it to end // by calling Thread.Join. This option is not available with // thread pool threads. } //main // The callback method executes when the registered wait times out , // or when the WaitHandle (in this case AutoResetEvent) is signaled. // WaitProc unregisters the WaitHandle the first time the event is // signaled. public static void WaitProc(Object state, boolean timedOut) { // The state object must be cast to the correct type, because the // signature of the WaitOrTimerCallback delegate specifies type // Object. TaskInfo ti = ((TaskInfo)(state)); String cause = "TIMED OUT"; if (!(timedOut)) { cause = "SIGNALED"; // If the callback method executes because the WaitHandle is // signaled, stop future execution of the callback method // by unregistering the WaitHandle. if (ti.handle != null) { ti.handle.Unregister(null); } } Console.WriteLine("WaitProc( {0} ) executes " + "on thread {1}; cause = {2}.", ti.otherInfo, String.valueOf(Thread.get_CurrentThread().GetHashCode()),cause); } //WaitProc } //Example

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