Hashtable.Remove メソッド
アセンブリ: mscorlib (mscorlib.dll 内)




Hashtable から要素を削除する方法の例を次に示します。
Imports System Imports System.Collections Imports Microsoft.VisualBasic Public Class SamplesHashtable Public Shared Sub Main() ' Creates and initializes a new Hashtable. Dim myHT As New Hashtable() myHT.Add("1a", "The") myHT.Add("1b", "quick") myHT.Add("1c", "brown") myHT.Add("2a", "fox") myHT.Add("2b", "jumped") myHT.Add("2c", "over") myHT.Add("3a", "the") myHT.Add("3b", "lazy") myHT.Add("3c", "dog") ' Displays the Hashtable. Console.WriteLine("The Hashtable initially contains the following:") PrintKeysAndValues(myHT) ' Removes the element with the key "3b". myHT.Remove("3b") ' Displays the current state of the Hashtable. Console.WriteLine("After removing ""lazy"":") PrintKeysAndValues(myHT) End Sub Public Shared Sub PrintKeysAndValues(myHT As Hashtable) Dim de As DictionaryEntry For Each de In myHT Console.WriteLine(" {0}: {1}", de.Key, de.Value) Next de Console.WriteLine() End Sub End Class ' This code produces the following output. ' 'The Hashtable initially contains the following: ' 2c: over ' 3a: the ' 2b: jumped ' 3b: lazy ' 1b: quick ' 3c: dog ' 2a: fox ' 1c: brown ' 1a: The ' 'After removing "lazy": ' 2c: over ' 3a: the ' 2b: jumped ' 1b: quick ' 3c: dog ' 2a: fox ' 1c: brown ' 1a: The
using System; using System.Collections; public class SamplesHashtable { public static void Main() { // Creates and initializes a new Hashtable. Hashtable myHT = new Hashtable(); myHT.Add( "1a", "The" ); myHT.Add( "1b", "quick" ); myHT.Add( "1c", "brown" ); myHT.Add( "2a", "fox" ); myHT.Add( "2b", "jumped" ); myHT.Add( "2c", "over" ); myHT.Add( "3a", "the" ); myHT.Add( "3b", "lazy" ); myHT.Add( "3c", "dog" ); // Displays the Hashtable. Console.WriteLine( "The Hashtable initially contains the following:" ); PrintKeysAndValues( myHT ); // Removes the element with the key "3b". myHT.Remove( "3b" ); // Displays the current state of the Hashtable. Console.WriteLine( "After removing \"lazy\":" ); PrintKeysAndValues( myHT ); } public static void PrintKeysAndValues( Hashtable myHT ) { foreach ( DictionaryEntry de in myHT ) Console.WriteLine( " {0}: {1}", de.Key, de.Value ); Console.WriteLine(); } } /* This code produces the following output. The Hashtable initially contains the following: 2c: over 3a: the 2b: jumped 3b: lazy 1b: quick 3c: dog 2a: fox 1c: brown 1a: The After removing "lazy": 2c: over 3a: the 2b: jumped 1b: quick 3c: dog 2a: fox 1c: brown 1a: The */
using namespace System; using namespace System::Collections; void PrintKeysAndValues( Hashtable^ myHT ); int main() { // Creates and initializes a new Hashtable. Hashtable^ myHT = gcnew Hashtable; myHT->Add( "1a", "The" ); myHT->Add( "1b", "quick" ); myHT->Add( "1c", "brown" ); myHT->Add( "2a", "fox" ); myHT->Add( "2b", "jumped" ); myHT->Add( "2c", "over" ); myHT->Add( "3a", "the" ); myHT->Add( "3b", "lazy" ); myHT->Add( "3c", "dog" ); // Displays the Hashtable. Console::WriteLine( "The Hashtable initially contains the following:" ); PrintKeysAndValues( myHT ); // Removes the element with the key "3b". myHT->Remove( "3b" ); // Displays the current state of the Hashtable. Console::WriteLine( "After removing \"lazy\":" ); PrintKeysAndValues( myHT ); } void PrintKeysAndValues( Hashtable^ myHT ) { IEnumerator^ myEnum = myHT->GetEnumerator(); while ( myEnum->MoveNext() ) { DictionaryEntry de = *safe_cast<DictionaryEntry ^>(myEnum->Current); Console::WriteLine( " {0}: {1}", de.Key, de.Value ); } Console::WriteLine(); } /* This code produces the following output. The Hashtable initially contains the following: 2c: over 3a: the 2b: jumped 3b: lazy 1b: quick 3c: dog 2a: fox 1c: brown 1a: The After removing "lazy": 2c: over 3a: the 2b: jumped 1b: quick 3c: dog 2a: fox 1c: brown 1a: The */
import System.*; import System.Collections.*; public class SamplesHashtable { public static void main(String[] args) { // Creates and initializes a new Hashtable. Hashtable myHT = new Hashtable(); myHT.Add("1a", "The"); myHT.Add("1b", "quick"); myHT.Add("1c", "brown"); myHT.Add("2a", "fox"); myHT.Add("2b", "jumped"); myHT.Add("2c", "over"); myHT.Add("3a", "the"); myHT.Add("3b", "lazy"); myHT.Add("3c", "dog"); // Displays the Hashtable. Console.WriteLine("The Hashtable initially contains the following:"); PrintKeysAndValues(myHT); // Removes the element with the key "3b". myHT.Remove("3b"); // Displays the current state of the Hashtable. Console.WriteLine("After removing \"lazy\":"); PrintKeysAndValues(myHT); } //main public static void PrintKeysAndValues(Hashtable myHT) { IEnumerator myEnumerator = myHT.GetEnumerator(); while (myEnumerator.MoveNext()) { DictionaryEntry de = (DictionaryEntry)myEnumerator.get_Current(); Console.WriteLine(" {0}: {1}", de.get_Key(), de.get_Value()); } Console.WriteLine(); } //PrintKeysAndValues } //SamplesHashtable /* This code produces the following output. The Hashtable initially contains the following: 2c: over 3a: the 2b: jumped 3b: lazy 1b: quick 3c: dog 2a: fox 1c: brown 1a: The After removing "lazy": 2c: over 3a: the 2b: jumped 1b: quick 3c: dog 2a: fox 1c: brown 1a: The */
import System import System.Collections import Microsoft.VisualBasic // Creates and initializes a new Hashtable. var myHT : Hashtable = new Hashtable() myHT.Add("1a", "The") myHT.Add("1b", "quick") myHT.Add("1c", "brown") myHT.Add("2a", "fox") myHT.Add("2b", "jumped") myHT.Add("2c", "over") myHT.Add("3a", "the") myHT.Add("3b", "lazy") myHT.Add("3c", "dog") // Displays the Hashtable. Console.WriteLine("The Hashtable initially contains the following:") PrintKeysAndValues(myHT) // Removes the element with the key "3b". myHT.Remove("3b") // Displays the current state of the Hashtable. Console.WriteLine("After removing \"lazy\":") PrintKeysAndValues(myHT) function PrintKeysAndValues(myList : Hashtable){ var myEnumerator : IDictionaryEnumerator = myList.GetEnumerator() Console.WriteLine("\t-KEY-\t-VALUE-") while(myEnumerator.MoveNext()) Console.WriteLine("\t{0}:\t{1}", myEnumerator.Key, myEnumerator.Value) Console.WriteLine() } // This code produces the following output. // // The Hashtable initially contains the following: // -KEY- -VALUE- // 3a: the // 3c: dog // 3b: lazy // 1c: brown // 1b: quick // 1a: The // 2a: fox // 2b: jumped // 2c: over // // After removing "lazy": // -KEY- -VALUE- // 3a: the // 3c: dog // 1c: brown // 1b: quick // 1a: The // 2a: fox // 2b: jumped // 2c: over

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