XmlAttributes.XmlEnum プロパティ
アセンブリ: System.Xml (system.xml.dll 内)

Dim instance As XmlAttributes Dim value As XmlEnumAttribute value = instance.XmlEnum instance.XmlEnum = value
public: property XmlEnumAttribute^ XmlEnum { XmlEnumAttribute^ get (); void set (XmlEnumAttribute^ value); }
/** @property */ public XmlEnumAttribute get_XmlEnum () /** @property */ public void set_XmlEnum (XmlEnumAttribute value)
public function get XmlEnum () : XmlEnumAttribute public function set XmlEnum (value : XmlEnumAttribute)
XmlSerializer が列挙体メンバをシリアル化する方法を指定する XmlEnumAttribute。

オーバーライドする各識別子について、XmlAttributes オブジェクトを作成し、XmlEnum プロパティを、識別子をオーバーライドする XmlEnumAttribute に設定する必要があります。XmlAttributes オブジェクトを XmlAttributeOverrides オブジェクトに追加し、列挙体を保持しているクラスの Type とオーバーライドされたメンバ名の両方を指定します。

Food と FoodType という名前の 2 つのクラスをシリアル化する例を次に示します。FoodType クラスには、オーバーライドされた 2 つの列挙体が含まれています。この例では、それぞれの列挙体について XmlEnumAttribute オブジェクトが作成され、そのオブジェクトが XmlAttributes オブジェクトの XmlEnum プロパティに割り当てられます。次に、XmlAttributes オブジェクトを XmlAttributeOverrides オブジェクトに追加し、これを使用して XmlSerializer を作成します。
Imports System Imports System.IO Imports System.Xml Imports System.Xml.Serialization ' This is the class that will be serialized. Public Class Food Public Type As FoodType End Class Public Enum FoodType ' Subsequent code overrides these enumerations. Low High End Enum Public Class Run Public Shared Sub Main() Dim test As New Run() test.SerializeObject("OverrideEnum.xml") test.DeserializeObject("OverrideEnum.xml") End Sub ' Return an XmlSerializer used for overriding. Public Function CreateOverrider() As XmlSerializer ' Create the XmlAttributeOverrides and XmlAttributes objects. Dim xOver As New XmlAttributeOverrides() Dim xAttrs As New XmlAttributes() ' Add an XmlEnumAttribute for the FoodType.Low enumeration. Dim xEnum As New XmlEnumAttribute() xEnum.Name = "Cold" xAttrs.XmlEnum = xEnum xOver.Add(GetType(FoodType), "Low", xAttrs) ' Add an XmlEnumAttribute for the FoodType.High enumeration. xAttrs = New XmlAttributes() xEnum = New XmlEnumAttribute() xEnum.Name = "Hot" xAttrs.XmlEnum = xEnum xOver.Add(GetType(FoodType), "High", xAttrs) ' Create the XmlSerializer, and return it. Return New XmlSerializer(GetType(Food), xOver) End Function Public Sub SerializeObject(ByVal filename As String) ' Create an instance of the XmlSerializer class. Dim mySerializer As XmlSerializer = CreateOverrider() ' Writing the file requires a TextWriter. Dim writer As New StreamWriter(filename) ' Create an instance of the class that will be serialized. Dim myFood As New Food() ' Set the object properties. myFood.Type = FoodType.High ' Serialize the class, and close the TextWriter. mySerializer.Serialize(writer, myFood) writer.Close() End Sub Public Sub DeserializeObject(ByVal filename As String) Dim mySerializer As XmlSerializer = CreateOverrider() Dim fs As New FileStream(filename, FileMode.Open) Dim myFood As Food = CType(mySerializer.Deserialize(fs), Food) Console.WriteLine(myFood.Type) End Sub End Class
using System; using System.IO; using System.Xml; using System.Xml.Serialization; // This is the class that will be serialized. public class Food { public FoodType Type; } public enum FoodType { // Subsequent code overrides these enumerations. Low, High } public class Run { public static void Main() { Run test = new Run(); test.SerializeObject("OverrideEnum.xml"); test.DeserializeObject("OverrideEnum.xml"); } // Return an XmlSerializer used for overriding. public XmlSerializer CreateOverrider() { // Create the XmlAttributeOverrides and XmlAttributes objects. XmlAttributeOverrides xOver = new XmlAttributeOverrides(); XmlAttributes xAttrs = new XmlAttributes(); // Add an XmlEnumAttribute for the FoodType.Low enumeration. XmlEnumAttribute xEnum = new XmlEnumAttribute(); xEnum.Name = "Cold"; xAttrs.XmlEnum = xEnum; xOver.Add(typeof(FoodType), "Low", xAttrs); // Add an XmlEnumAttribute for the FoodType.High enumeration. xAttrs = new XmlAttributes(); xEnum = new XmlEnumAttribute(); xEnum.Name = "Hot"; xAttrs.XmlEnum = xEnum; xOver.Add(typeof(FoodType), "High", xAttrs); // Create the XmlSerializer, and return it. return new XmlSerializer(typeof(Food), xOver); } public void SerializeObject(string filename) { // Create an instance of the XmlSerializer class. XmlSerializer mySerializer = CreateOverrider(); // Writing the file requires a TextWriter. TextWriter writer = new StreamWriter(filename); // Create an instance of the class that will be serialized. Food myFood = new Food(); // Set the object properties. myFood.Type = FoodType.High; // Serialize the class, and close the TextWriter. mySerializer.Serialize(writer, myFood); writer.Close(); } public void DeserializeObject(string filename) { XmlSerializer mySerializer = CreateOverrider(); FileStream fs = new FileStream(filename, FileMode.Open); Food myFood = (Food) mySerializer.Deserialize(fs); Console.WriteLine(myFood.Type); } }
#using <System.Xml.dll> #using <System.dll> using namespace System; using namespace System::IO; using namespace System::Xml; using namespace System::Xml::Serialization; public enum class FoodType { // Subsequent code overrides these enumerations. Low, High }; // This is the class that will be serialized. public ref class Food { public: FoodType Type; }; // Return an XmlSerializer used for overriding. XmlSerializer^ CreateOverrider() { // Create the XmlAttributeOverrides and XmlAttributes objects. XmlAttributeOverrides^ xOver = gcnew XmlAttributeOverrides; XmlAttributes^ xAttrs = gcnew XmlAttributes; // Add an XmlEnumAttribute for the FoodType.Low enumeration. XmlEnumAttribute^ xEnum = gcnew XmlEnumAttribute; xEnum->Name = "Cold"; xAttrs->XmlEnum = xEnum; xOver->Add( FoodType::typeid, "Low", xAttrs ); // Add an XmlEnumAttribute for the FoodType.High enumeration. xAttrs = gcnew XmlAttributes; xEnum = gcnew XmlEnumAttribute; xEnum->Name = "Hot"; xAttrs->XmlEnum = xEnum; xOver->Add( FoodType::typeid, "High", xAttrs ); // Create the XmlSerializer, and return it. return gcnew XmlSerializer( Food::typeid,xOver ); } void SerializeObject( String^ filename ) { // Create an instance of the XmlSerializer class. XmlSerializer^ mySerializer = CreateOverrider(); // Writing the file requires a TextWriter. TextWriter^ writer = gcnew StreamWriter( filename ); // Create an instance of the class that will be serialized. Food^ myFood = gcnew Food; // Set the object properties. myFood->Type = FoodType::High; // Serialize the class, and close the TextWriter. mySerializer->Serialize( writer, myFood ); writer->Close(); } void DeserializeObject( String^ filename ) { XmlSerializer^ mySerializer = CreateOverrider(); FileStream^ fs = gcnew FileStream( filename,FileMode::Open ); Food^ myFood = dynamic_cast<Food^>(mySerializer->Deserialize( fs )); Console::WriteLine( myFood->Type ); } int main() { SerializeObject( "OverrideEnum.xml" ); DeserializeObject( "OverrideEnum.xml" ); }
import System.*; import System.IO.*; import System.Xml.*; import System.Xml.Serialization.*; // This is the class that will be serialized. public class Food { public FoodType type; Food() { type = new FoodType(); } //Food } //Food public class FoodType { public int member; FoodType() { member = 0; } //FoodType public int get_member() { return member; } //get_member public void set_member(int n) { member = n; } //set_member public String getMemberType() { if (member == 0) { return "low"; } else { return "high"; } } //getMemberType public static int low = 0; public static int high = 1; } //FoodType public class Run { public static void main(String[] args) { Run test = new Run(); test.SerializeObject("OverrideEnum.xml"); test.DeserializeObject("OverrideEnum.xml"); } //main // Return an XmlSerializer used for overriding. public XmlSerializer CreateOverrider() { // Create the XmlAttributeOverrides and XmlAttributes objects. XmlAttributeOverrides xOver = new XmlAttributeOverrides(); XmlAttributes xAttrs = new XmlAttributes(); // Add an XmlEnumAttribute for the FoodType.Low enumeration. XmlEnumAttribute xEnum = new XmlEnumAttribute(); xEnum.set_Name("Cold"); xAttrs.set_XmlEnum(xEnum); xOver.Add(FoodType.class.ToType(), "low", xAttrs); // Add an XmlEnumAttribute for the FoodType.High enumeration. xAttrs = new XmlAttributes(); xEnum = new XmlEnumAttribute(); xEnum.set_Name("Hot"); xAttrs.set_XmlEnum(xEnum); xOver.Add(FoodType.class.ToType(), "high", xAttrs); // Create the XmlSerializer, and return it. return new XmlSerializer(Food.class.ToType(), xOver); } //CreateOverrider public void SerializeObject(String fileName) { // Create an instance of the XmlSerializer class. XmlSerializer mySerializer = CreateOverrider(); // Writing the file requires a TextWriter. TextWriter writer = new StreamWriter(fileName); // Create an instance of the class that will be serialized. Food myFood = new Food(); // Set the object properties. myFood.type.set_member(FoodType.high); // Serialize the class, and close the TextWriter. mySerializer.Serialize(writer, myFood); writer.Close(); } //SerializeObject public void DeserializeObject(String fileName) { XmlSerializer mySerializer = CreateOverrider(); FileStream fs = new FileStream(fileName, FileMode.Open); Food myFood = (Food)mySerializer.Deserialize(fs); Console.WriteLine(myFood.type.getMemberType()); } //DeserializeObject } //Run

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