WaitHandle.WaitTimeout フィールド
アセンブリ: mscorlib (mscorlib.dll 内)



スレッド プールを使用して、ファイルを複数のディスク上で同時に検索する方法の例を次に示します。ここでは、各ディスクのルート ディレクトリだけを検索します。
Imports Microsoft.VisualBasic Imports System Imports System.IO Imports System.Threading Public Class Test <MTAThread> _ Shared Sub Main() Dim search As New Search() search.FindFile("SomeFile.dat") End Sub End Class Public Class Search ' Maintain state information to pass to FindCallback. Class State Public autoEvent As AutoResetEvent Public fileName As String Sub New(anEvent As AutoResetEvent, fName As String) autoEvent = anEvent fileName = fName End Sub End Class Dim autoEvents() As AutoResetEvent Dim diskLetters() As String Sub New() ' Retrieve an array of disk letters. diskLetters = Environment.GetLogicalDrives() autoEvents = New AutoResetEvent(diskLetters.Length - 1) {} For i As Integer = 0 To diskLetters.Length - 1 autoEvents(i) = New AutoResetEvent(False) Next i End Sub ' Search for fileName in the root directory of all disks. Sub FindFile(fileName As String) For i As Integer = 0 To diskLetters.Length - 1 Console.WriteLine("Searching for {0} on {1}.", _ fileName, diskLetters(i)) ThreadPool.QueueUserWorkItem(AddressOf FindCallback, _ New State(autoEvents(i), diskLetters(i) & fileName)) Next i ' Wait for the first instance of the file to be found. Dim index As Integer = _ WaitHandle.WaitAny(autoEvents, 3000, False) If index = WaitHandle.WaitTimeout Console.WriteLine(vbCrLf & "{0} not found.", fileName) Else Console.WriteLine(vbCrLf & "{0} found on {1}.", _ fileName, diskLetters(index)) End If End Sub ' Search for stateInfo.fileName. Sub FindCallback(state As Object) Dim stateInfo As State = DirectCast(state, State) ' Signal if the file is found. If File.Exists(stateInfo.fileName) Then stateInfo.autoEvent.Set() End If End Sub End Class
using System; using System.IO; using System.Threading; class Test { static void Main() { Search search = new Search(); search.FindFile("SomeFile.dat"); } } class Search { // Maintain state information to pass to FindCallback. class State { public AutoResetEvent autoEvent; public string fileName; public State(AutoResetEvent autoEvent, string fileName) { this.autoEvent = autoEvent; this.fileName = fileName; } } AutoResetEvent[] autoEvents; String[] diskLetters; public Search() { // Retrieve an array of disk letters. diskLetters = Environment.GetLogicalDrives(); autoEvents = new AutoResetEvent[diskLetters.Length]; for(int i = 0; i < diskLetters.Length; i++) { autoEvents[i] = new AutoResetEvent(false); } } // Search for fileName in the root directory of all disks. public void FindFile(string fileName) { for(int i = 0; i < diskLetters.Length; i++) { Console.WriteLine("Searching for {0} on {1}." , fileName, diskLetters[i]); ThreadPool.QueueUserWorkItem( new WaitCallback(FindCallback), new State(autoEvents[i], diskLetters[i] + fileName)); } // Wait for the first instance of the file to be found. int index = WaitHandle.WaitAny(autoEvents, 3000, false); if(index == WaitHandle.WaitTimeout) { Console.WriteLine("\n{0} not found.", fileName); } else { Console.WriteLine("\n{0} found on {1}.", fileName, diskLetters[index]); } } // Search for stateInfo.fileName. void FindCallback(object state) { State stateInfo = (State)state; // Signal if the file is found. if(File.Exists(stateInfo.fileName)) { stateInfo.autoEvent.Set(); } } }
using namespace System; using namespace System::IO; using namespace System::Threading; ref class Search { private: // Maintain state information to pass to FindCallback. ref class State { public: AutoResetEvent^ autoEvent; String^ fileName; State( AutoResetEvent^ autoEvent, String^ fileName ) : autoEvent( autoEvent ), fileName( fileName ) {} }; public: array<AutoResetEvent^>^autoEvents; array<String^>^diskLetters; // Search for stateInfo->fileName. void FindCallback( Object^ state ) { State^ stateInfo = dynamic_cast<State^>(state); // Signal if the file is found. if ( File::Exists( stateInfo->fileName ) ) { stateInfo->autoEvent->Set(); } } Search() { // Retrieve an array of disk letters. diskLetters = Environment::GetLogicalDrives(); autoEvents = gcnew array<AutoResetEvent^>(diskLetters->Length); for ( int i = 0; i < diskLetters->Length; i++ ) { autoEvents[ i ] = gcnew AutoResetEvent( false ); } } // Search for fileName in the root directory of all disks. void FindFile( String^ fileName ) { for ( int i = 0; i < diskLetters->Length; i++ ) { Console::WriteLine( "Searching for {0} on {1}.", fileName, diskLetters[ i ] ); ThreadPool::QueueUserWorkItem( gcnew WaitCallback( this, &Search::FindCallback ), gcnew State( autoEvents[ i ],String::Concat( diskLetters[ i ], fileName ) ) ); } // Wait for the first instance of the file to be found. int index = WaitHandle::WaitAny( autoEvents, 3000, false ); if ( index == WaitHandle::WaitTimeout ) { Console::WriteLine( "\n{0} not found.", fileName ); } else { Console::WriteLine( "\n{0} found on {1}.", fileName, diskLetters[ index ] ); } } }; int main() { Search^ search = gcnew Search; search->FindFile( "SomeFile.dat" ); }
import System.*; import System.IO.*; import System.Threading.*; class Test { public static void main(String[] args) { Search search = new Search(); search.FindFile("SomeFile.dat"); } //main } //Test class Search { // Maintain state information to pass to FindCallback. class State { public AutoResetEvent autoEvent; public String fileName; public State(AutoResetEvent autoEvent, String fileName) { this.autoEvent = autoEvent; this.fileName = fileName; } //State } //State private AutoResetEvent autoEvents[]; private String diskLetters[]; public Search() { // Retrieve an array of disk letters. diskLetters = Environment.GetLogicalDrives(); autoEvents = new AutoResetEvent[diskLetters.length]; for (int i = 0; i < diskLetters.length; i++) { autoEvents[i] = new AutoResetEvent(false); } } //Search // Search for fileName in the root directory of all disks. public void FindFile(String fileName) { for (int i = 0; i < diskLetters.length; i++) { Console.WriteLine("Searching for {0} on {1}." , fileName, diskLetters.get_Item(i)); ThreadPool.QueueUserWorkItem(new WaitCallback(FindCallback), new State(autoEvents[i], diskLetters[i] + fileName)); } // Wait for the first instance of the file to be found. int index = WaitHandle.WaitAny(autoEvents, 3000, false); if (index == WaitHandle.WaitTimeout) { Console.WriteLine("\n{0} not found.", fileName); } else { Console.WriteLine("\n{0} found on {1}.", fileName, diskLetters.get_Item(index)); } } //FindFile // Search for stateInfo.fileName. void FindCallback(Object state) { State stateInfo = ((State)(state)); // Signal if the file is found. if (File.Exists(stateInfo.fileName)) { stateInfo.autoEvent.Set(); } } //FindCallback } //Search

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