NumberFormatInfo.InvariantInfo プロパティとは? わかりやすく解説

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NumberFormatInfo.InvariantInfo プロパティ

カルチャに依存しない (インバリアントな) 既定読み取り専用 NumberFormatInfo を取得します

名前空間: System.Globalization
アセンブリ: mscorlib (mscorlib.dll 内)
構文構文

Public Shared ReadOnly Property
 InvariantInfo As NumberFormatInfo
Dim value As NumberFormatInfo

value = NumberFormatInfo.InvariantInfo
public static NumberFormatInfo InvariantInfo
 { get; }
public:
static property NumberFormatInfo^ InvariantInfo {
    NumberFormatInfo^ get ();
}
/** @property */
public static NumberFormatInfo get_InvariantInfo
 ()
public static function get
 InvariantInfo () : NumberFormatInfo

プロパティ
カルチャに依存しない (インバリアントな) 既定読み取り専用 NumberFormatInfo

解説解説

このプロパティは、現在のカルチャにかかわらず変更されません。

使用例使用例

InvariantInfo既定プロパティ値を表示するコードの例次に示します

Imports System
Imports System.Globalization
Imports System.Text
Imports Microsoft.VisualBasic


Class SamplesNumberFormatInfo
   
   
   Public Shared Sub Main()
      
      ' Gets the InvariantInfo.
      Dim myInv As NumberFormatInfo = NumberFormatInfo.InvariantInfo
      
      ' Gets a UnicodeEncoding to display the Unicode value of symbols.
      Dim myUE As New UnicodeEncoding(True,
 False)
      Dim myCodes() As Byte
      
      ' Displays the default values for each of the properties.
      Console.WriteLine("InvariantInfo:")
      Console.WriteLine("Note: Symbols might not display correctly
 on the console,")
      Console.WriteLine("therefore, Unicode values are included.")
      Console.WriteLine(ControlChars.Tab + "CurrencyDecimalDigits"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "CurrencyDecimalSeparator"
 + ControlChars.Tab + "{0}", myInv.CurrencyDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "CurrencyGroupSeparator"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "CurrencyGroupSizes"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "CurrencyNegativePattern"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyNegativePattern)
      Console.WriteLine(ControlChars.Tab + "CurrencyPositivePattern"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyPositivePattern)
      myCodes = myUE.GetBytes(myInv.CurrencySymbol)
      Console.WriteLine(ControlChars.Tab + "CurrencySymbol"
 + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}"
 + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes(0), myCodes(1))
      Console.WriteLine(ControlChars.Tab + "NaNSymbol"
 + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}",
 myInv.NaNSymbol)
      Console.WriteLine(ControlChars.Tab + "NegativeInfinitySymbol"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeInfinitySymbol)
      Console.WriteLine(ControlChars.Tab + "NegativeSign"
 + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}",
 myInv.NegativeSign)
      Console.WriteLine(ControlChars.Tab + "NumberDecimalDigits"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "NumberDecimalSeparator"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "NumberGroupSeparator"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "NumberGroupSizes"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "NumberNegativePattern"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberNegativePattern)
      Console.WriteLine(ControlChars.Tab + "PercentDecimalDigits"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalDigits)
      Console.WriteLine(ControlChars.Tab + "PercentDecimalSeparator"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalSeparator)
      Console.WriteLine(ControlChars.Tab + "PercentGroupSeparator"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSeparator)
      Console.WriteLine(ControlChars.Tab + "PercentGroupSizes"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSizes(0))
      Console.WriteLine(ControlChars.Tab + "PercentNegativePattern"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentNegativePattern)
      Console.WriteLine(ControlChars.Tab + "PercentPositivePattern"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentPositivePattern)
      myCodes = myUE.GetBytes(myInv.PercentSymbol)
      Console.WriteLine(ControlChars.Tab + "PercentSymbol"
 + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}"
 + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes(0), myCodes(1))
      myCodes = myUE.GetBytes(myInv.PerMilleSymbol)
      Console.WriteLine(ControlChars.Tab + "PerMilleSymbol"
 + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}"
 + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes(0), myCodes(1))
      Console.WriteLine(ControlChars.Tab + "PositiveInfinitySymbol"
 + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveInfinitySymbol)
      Console.WriteLine(ControlChars.Tab + "PositiveSign"
 + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}",
 myInv.PositiveSign)
   End Sub 'Main 
End Class 'SamplesNumberFormatInfo


' This code produces the following output.
'
' InvariantInfo:
' Note: Symbols might not display correctly on the console,
' therefore, Unicode values are included.
'         CurrencyDecimalDigits           2
'         CurrencyDecimalSeparator        .
'         CurrencyGroupSeparator          ,
'         CurrencyGroupSizes              3
'         CurrencyNegativePattern         0
'         CurrencyPositivePattern         0
'         CurrencySymbol                         (U+00a4)
'         NaNSymbol                       NaN
'         NegativeInfinitySymbol          -Infinity
'         NegativeSign                    -
'         NumberDecimalDigits             2
'         NumberDecimalSeparator          .
'         NumberGroupSeparator            ,
'         NumberGroupSizes                3
'         NumberNegativePattern           1
'         PercentDecimalDigits            2
'         PercentDecimalSeparator         .
'         PercentGroupSeparator           ,
'         PercentGroupSizes               3
'         PercentNegativePattern          0
'         PercentPositivePattern          0
'         PercentSymbol                   %       (U+0025)
'         PerMilleSymbol                  %       (U+2030)
'         PositiveInfinitySymbol          Infinity
'         PositiveSign                    +
using System;
using System.Globalization;
using System.Text;

class SamplesNumberFormatInfo  {

   public static void Main()
  {

      // Gets the InvariantInfo.
      NumberFormatInfo myInv = NumberFormatInfo.InvariantInfo;

      // Gets a UnicodeEncoding to display the Unicode value of symbols.
      UnicodeEncoding myUE = new UnicodeEncoding( true,
 false );
      byte[] myCodes;

      // Displays the default values for each of the properties.
      Console.WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly
 on the console,\ntherefore, Unicode values are included." );
      Console.WriteLine( "\tCurrencyDecimalDigits\t\t{0}", myInv.CurrencyDecimalDigits
 );
      Console.WriteLine( "\tCurrencyDecimalSeparator\t{0}", myInv.CurrencyDecimalSeparator
 );
      Console.WriteLine( "\tCurrencyGroupSeparator\t\t{0}", myInv.CurrencyGroupSeparator
 );
      Console.WriteLine( "\tCurrencyGroupSizes\t\t{0}", myInv.CurrencyGroupSizes[0]
 );
      Console.WriteLine( "\tCurrencyNegativePattern\t\t{0}", myInv.CurrencyNegativePattern
 );
      Console.WriteLine( "\tCurrencyPositivePattern\t\t{0}", myInv.CurrencyPositivePattern
 );
      myCodes = myUE.GetBytes( myInv.CurrencySymbol );
      Console.WriteLine( "\tCurrencySymbol\t\t\t{0}\t(U+{1:x2}{2:x2})",
 myInv.CurrencySymbol, myCodes[0], myCodes[1] );
      Console.WriteLine( "\tNaNSymbol\t\t\t{0}", myInv.NaNSymbol );
      Console.WriteLine( "\tNegativeInfinitySymbol\t\t{0}", myInv.NegativeInfinitySymbol
 );
      Console.WriteLine( "\tNegativeSign\t\t\t{0}", myInv.NegativeSign
 );
      Console.WriteLine( "\tNumberDecimalDigits\t\t{0}", myInv.NumberDecimalDigits
 );
      Console.WriteLine( "\tNumberDecimalSeparator\t\t{0}", myInv.NumberDecimalSeparator
 );
      Console.WriteLine( "\tNumberGroupSeparator\t\t{0}", myInv.NumberGroupSeparator
 );
      Console.WriteLine( "\tNumberGroupSizes\t\t{0}", myInv.NumberGroupSizes[0]
 );
      Console.WriteLine( "\tNumberNegativePattern\t\t{0}", myInv.NumberNegativePattern
 );
      Console.WriteLine( "\tPercentDecimalDigits\t\t{0}", myInv.PercentDecimalDigits
 );
      Console.WriteLine( "\tPercentDecimalSeparator\t\t{0}", myInv.PercentDecimalSeparator
 );
      Console.WriteLine( "\tPercentGroupSeparator\t\t{0}", myInv.PercentGroupSeparator
 );
      Console.WriteLine( "\tPercentGroupSizes\t\t{0}", myInv.PercentGroupSizes[0]
 );
      Console.WriteLine( "\tPercentNegativePattern\t\t{0}", myInv.PercentNegativePattern
 );
      Console.WriteLine( "\tPercentPositivePattern\t\t{0}", myInv.PercentPositivePattern
 );
      myCodes = myUE.GetBytes( myInv.PercentSymbol );
      Console.WriteLine( "\tPercentSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})",
 myInv.PercentSymbol, myCodes[0], myCodes[1] );
      myCodes = myUE.GetBytes( myInv.PerMilleSymbol );
      Console.WriteLine( "\tPerMilleSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})",
 myInv.PerMilleSymbol, myCodes[0], myCodes[1] );
      Console.WriteLine( "\tPositiveInfinitySymbol\t\t{0}", myInv.PositiveInfinitySymbol
 );
      Console.WriteLine( "\tPositiveSign\t\t\t{0}", myInv.PositiveSign
 );

   }
}


/*

This code produces the following output.

InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
        CurrencyDecimalDigits           2
        CurrencyDecimalSeparator        .
        CurrencyGroupSeparator          ,
        CurrencyGroupSizes              3
        CurrencyNegativePattern         0
        CurrencyPositivePattern         0
        CurrencySymbol                         (U+00a4)
        NaNSymbol                       NaN
        NegativeInfinitySymbol          -Infinity
        NegativeSign                    -
        NumberDecimalDigits             2
        NumberDecimalSeparator          .
        NumberGroupSeparator            ,
        NumberGroupSizes                3
        NumberNegativePattern           1
        PercentDecimalDigits            2
        PercentDecimalSeparator         .
        PercentGroupSeparator           ,
        PercentGroupSizes               3
        PercentNegativePattern          0
        PercentPositivePattern          0
        PercentSymbol                   %       (U+0025)
        PerMilleSymbol                  %       (U+2030)
        PositiveInfinitySymbol          Infinity
        PositiveSign                    +

*/

using namespace System;
using namespace System::Globalization;
using namespace System::Text;
int main()
{
   
   // Gets the InvariantInfo.
   NumberFormatInfo^ myInv = NumberFormatInfo::InvariantInfo;
   
   // Gets a UnicodeEncoding to display the Unicode value of symbols.
   UnicodeEncoding^ myUE = gcnew UnicodeEncoding( true,false
 );
   array<Byte>^myCodes;
   
   // Displays the default values for each of the properties.
   Console::WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly
 on the console, \ntherefore, Unicode values are included." );
   Console::WriteLine( "\tCurrencyDecimalDigits\t\t {0}", myInv->CurrencyDecimalDigits
 );
   Console::WriteLine( "\tCurrencyDecimalSeparator\t {0}", myInv->CurrencyDecimalSeparator
 );
   Console::WriteLine( "\tCurrencyGroupSeparator\t\t {0}", myInv->CurrencyGroupSeparator
 );
   Console::WriteLine( "\tCurrencyGroupSizes\t\t {0}", myInv->CurrencyGroupSizes[
 0 ] );
   Console::WriteLine( "\tCurrencyNegativePattern\t\t {0}", myInv->CurrencyNegativePattern
 );
   Console::WriteLine( "\tCurrencyPositivePattern\t\t {0}", myInv->CurrencyPositivePattern
 );
   myCodes = myUE->GetBytes( myInv->CurrencySymbol );
   Console::WriteLine( "\tCurrencySymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})",
 myInv->CurrencySymbol, myCodes[ 0 ], myCodes[ 1 ] );
   Console::WriteLine( "\tNaNSymbol\t\t\t {0}", myInv->NaNSymbol );
   Console::WriteLine( "\tNegativeInfinitySymbol\t\t {0}", myInv->NegativeInfinitySymbol
 );
   Console::WriteLine( "\tNegativeSign\t\t\t {0}", myInv->NegativeSign
 );
   Console::WriteLine( "\tNumberDecimalDigits\t\t {0}", myInv->NumberDecimalDigits
 );
   Console::WriteLine( "\tNumberDecimalSeparator\t\t {0}", myInv->NumberDecimalSeparator
 );
   Console::WriteLine( "\tNumberGroupSeparator\t\t {0}", myInv->NumberGroupSeparator
 );
   Console::WriteLine( "\tNumberGroupSizes\t\t {0}", myInv->NumberGroupSizes[
 0 ] );
   Console::WriteLine( "\tNumberNegativePattern\t\t {0}", myInv->NumberNegativePattern
 );
   Console::WriteLine( "\tPercentDecimalDigits\t\t {0}", myInv->PercentDecimalDigits
 );
   Console::WriteLine( "\tPercentDecimalSeparator\t\t {0}", myInv->PercentDecimalSeparator
 );
   Console::WriteLine( "\tPercentGroupSeparator\t\t {0}", myInv->PercentGroupSeparator
 );
   Console::WriteLine( "\tPercentGroupSizes\t\t {0}", myInv->PercentGroupSizes[
 0 ] );
   Console::WriteLine( "\tPercentNegativePattern\t\t {0}", myInv->PercentNegativePattern
 );
   Console::WriteLine( "\tPercentPositivePattern\t\t {0}", myInv->PercentPositivePattern
 );
   myCodes = myUE->GetBytes( myInv->PercentSymbol );
   Console::WriteLine( "\tPercentSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})",
 myInv->PercentSymbol, myCodes[ 0 ], myCodes[ 1 ] );
   myCodes = myUE->GetBytes( myInv->PerMilleSymbol );
   Console::WriteLine( "\tPerMilleSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})",
 myInv->PerMilleSymbol, myCodes[ 0 ], myCodes[ 1 ] );
   Console::WriteLine( "\tPositiveInfinitySymbol\t\t {0}", myInv->PositiveInfinitySymbol
 );
   Console::WriteLine( "\tPositiveSign\t\t\t {0}", myInv->PositiveSign
 );
}

/*

This code produces the following output.

InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits           2
CurrencyDecimalSeparator        .
CurrencyGroupSeparator          ,
CurrencyGroupSizes              3
CurrencyNegativePattern         0
CurrencyPositivePattern         0
CurrencySymbol                         (U+00a4)
NaNSymbol                       NaN
NegativeInfinitySymbol          -Infinity
NegativeSign                    -
NumberDecimalDigits             2
NumberDecimalSeparator          .
NumberGroupSeparator            ,
NumberGroupSizes                3
NumberNegativePattern           1
PercentDecimalDigits            2
PercentDecimalSeparator         .
PercentGroupSeparator           ,
PercentGroupSizes               3
PercentNegativePattern          0
PercentPositivePattern          0
PercentSymbol                   %       (U+0025)
PerMilleSymbol                  %       (U+2030)
PositiveInfinitySymbol          Infinity
PositiveSign                    +

*/
import System.*;
import System.Globalization.*;
import System.Text.*;

class SamplesNumberFormatInfo
{   
    public static void main(String[]
 args)
    {
        // Gets the InvariantInfo.
        NumberFormatInfo myInv = NumberFormatInfo.get_InvariantInfo();

        // Gets a UnicodeEncoding to display the Unicode value of symbols.
        UnicodeEncoding myUE = new UnicodeEncoding(true,
 false);
        ubyte myCodes[];

        // Displays the default values for each of the properties.
        Console.WriteLine("InvariantInfo:\nNote:Symbols might not display"
            + " correctly on the console,\ntherefore,"
            + " Unicode values are included.");
        Console.WriteLine("\tCurrencyDecimalDigits\t\t{0}",
            System.Convert.ToString(myInv.get_CurrencyDecimalDigits()));
        Console.WriteLine("\tCurrencyDecimalSeparator\t{0}",
            myInv.get_CurrencyDecimalSeparator());
        Console.WriteLine("\tCurrencyGroupSeparator\t\t{0}",
            myInv.get_CurrencyGroupSeparator());
        Console.WriteLine("\tCurrencyGroupSizes\t\t{0}",
            myInv.get_CurrencyGroupSizes().get_Item(0));
        Console.WriteLine("\tCurrencyNegativePattern\t\t{0}", 
            System.Convert.ToString(myInv.get_CurrencyNegativePattern()));
        Console.WriteLine("\tCurrencyPositivePattern\t\t{0}",
            System.Convert.ToString(myInv.get_CurrencyPositivePattern()));
        myCodes = myUE.GetBytes(myInv.get_CurrencySymbol());
        Console.WriteLine("\tCurrencySymbol\t\t\t{0}\t(U+{1:x2}{2:x2})"
,
            myInv.get_CurrencySymbol(),myCodes.get_Item(0),myCodes.get_Item(1));
        Console.WriteLine("\tNaNSymbol\t\t\t{0}", myInv.get_NaNSymbol());
        Console.WriteLine("\tNegativeInfinitySymbol\t\t{0}",
            myInv.get_NegativeInfinitySymbol());
        Console.WriteLine("\tNegativeSign\t\t\t{0}", myInv.get_NegativeSign());
        Console.WriteLine("\tNumberDecimalDigits\t\t{0}",
            System.Convert.ToString(myInv.get_NumberDecimalDigits()));
        Console.WriteLine("\tNumberDecimalSeparator\t\t{0}",
            myInv.get_NumberDecimalSeparator());
        Console.WriteLine("\tNumberGroupSeparator\t\t{0}",
            myInv.get_NumberGroupSeparator());
        Console.WriteLine("\tNumberGroupSizes\t\t{0}", 
            myInv.get_NumberGroupSizes().get_Item(0));
        Console.WriteLine("\tNumberNegativePattern\t\t{0}",
            System.Convert.ToString(myInv.get_NumberNegativePattern()));
        Console.WriteLine("\tPercentDecimalDigits\t\t{0}", 
            System.Convert.ToString(myInv.get_PercentDecimalDigits()));
        Console.WriteLine("\tPercentDecimalSeparator\t\t{0}",
            myInv.get_PercentDecimalSeparator());
        Console.WriteLine("\tPercentGroupSeparator\t\t{0}",
            myInv.get_PercentGroupSeparator());
        Console.WriteLine("\tPercentGroupSizes\t\t{0}",
            myInv.get_PercentGroupSizes().get_Item(0));
        Console.WriteLine("\tPercentNegativePattern\t\t{0}",
            System.Convert.ToString(myInv.get_PercentNegativePattern()));
        Console.WriteLine("\tPercentPositivePattern\t\t{0}",
            System.Convert.ToString(myInv.get_PercentPositivePattern()));
        myCodes = myUE.GetBytes(myInv.get_PercentSymbol());
        Console.WriteLine("\tPercentSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})"
,
            myInv.get_PercentSymbol(),myCodes.get_Item(0),myCodes.get_Item(1));
        myCodes = myUE.GetBytes(myInv.get_PerMilleSymbol());
        Console.WriteLine("\tPerMilleSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})"
,
            myInv.get_PerMilleSymbol(),myCodes.get_Item(0),myCodes.get_Item(1));
        Console.WriteLine("\tPositiveInfinitySymbol\t\t{0}",
            myInv.get_PositiveInfinitySymbol());
        Console.WriteLine("\tPositiveSign\t\t\t{0}", myInv.get_PositiveSign());
    } //main
} //SamplesNumberFormatInfo

/*

This code produces the following output.

InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
        CurrencyDecimalDigits           2
        CurrencyDecimalSeparator        .
        CurrencyGroupSeparator          ,
        CurrencyGroupSizes              3
        CurrencyNegativePattern         0
        CurrencyPositivePattern         0
        CurrencySymbol                         (U+00a4)
        NaNSymbol                       NaN
        NegativeInfinitySymbol          -Infinity
        NegativeSign                    -
        NumberDecimalDigits             2
        NumberDecimalSeparator          .
        NumberGroupSeparator            ,
        NumberGroupSizes                3
        NumberNegativePattern           1
        PercentDecimalDigits            2
        PercentDecimalSeparator         .
        PercentGroupSeparator           ,
        PercentGroupSizes               3
        PercentNegativePattern          0
        PercentPositivePattern          0
        PercentSymbol                   %       (U+0025)
        PerMilleSymbol                  %       (U+2030)
        PositiveInfinitySymbol          Infinity
        PositiveSign                    +

*/

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