XmlSerializer.FromTypes メソッド
アセンブリ: System.Xml (system.xml.dll 内)

Dim types As Type() Dim returnValue As XmlSerializer() returnValue = XmlSerializer.FromTypes(types)
戻り値
XmlSerializer オブジェクトの配列。


FromTypes メソッドを使用して、XmlSerializer オブジェクトの配列を返す例を次に示します。このコードには 3 つのクラス定義が含まれており、それぞれを使用して Type オブジェクトの配列を作成します。
Imports System Imports System.IO Imports System.Xml.Serialization ' Three classes are included here. Each one will ' be used to create three XmlSerializer objects. Public Class Instrument Public InstrumentName As String End Class Public Class Player Public PlayerName As String End Class Public Class Piece Public PieceName As String End Class Public Class Test Public Shared Sub Main() Dim t As New Test() t.GetSerializers() End Sub Public Sub GetSerializers() ' Create an array of types. Dim types(3) As Type types(0) = GetType(Instrument) types(1) = GetType(Player) types(2) = GetType(Piece) ' Create an array for XmlSerializer objects. Dim serializers(3) As XmlSerializer serializers = XmlSerializer.FromTypes(types) ' Create one Instrument and serialize it. Dim i As New Instrument() i.InstrumentName = "Piano" ' Create a TextWriter to write with. Dim writer As New StreamWriter("Inst.xml") serializers(0).Serialize(writer, i) writer.Close() End Sub End Class
using System; using System.IO; using System.Xml.Serialization; /* Three classes are included here. Each one will be used to create three XmlSerializer objects. */ public class Instrument { public string InstrumentName; } public class Player { public string PlayerName; } public class Piece { public string PieceName; } public class Test { public static void Main() { Test t = new Test(); t.GetSerializers(); } public void GetSerializers() { // Create an array of types. Type[]types = new Type[3]; types[0] = typeof(Instrument); types[1] = typeof(Player); types[2] = typeof(Piece); // Create an array for XmlSerializer objects. XmlSerializer[]serializers= new XmlSerializer[3]; serializers = XmlSerializer.FromTypes(types); // Create one Instrument and serialize it. Instrument i = new Instrument(); i.InstrumentName = "Piano"; // Create a TextWriter to write with. TextWriter writer = new StreamWriter("Inst.xml"); serializers[0].Serialize(writer,i); writer.Close(); } }
#using <System.Xml.dll> #using <System.dll> using namespace System; using namespace System::IO; using namespace System::Xml::Serialization; /* Three classes are included here. Each one will be used to create three XmlSerializer objects. */ public ref class Instrument { public: String^ InstrumentName; }; public ref class Player { public: String^ PlayerName; }; public ref class Piece { public: String^ PieceName; }; void GetSerializers() { // Create an array of types. array<Type^>^types = gcnew array<Type^>(3); types[ 0 ] = Instrument::typeid; types[ 1 ] = Player::typeid; types[ 2 ] = Piece::typeid; // Create an array for XmlSerializer objects. array<XmlSerializer^>^serializers = gcnew array<XmlSerializer^>(3); serializers = XmlSerializer::FromTypes( types ); // Create one Instrument and serialize it. Instrument^ i = gcnew Instrument; i->InstrumentName = "Piano"; // Create a TextWriter to write with. TextWriter^ writer = gcnew StreamWriter( "Inst.xml" ); serializers[ 0 ]->Serialize( writer, i ); writer->Close(); } int main() { GetSerializers(); }
import System.*; import System.IO.*; import System.Xml.Serialization.*; /* Three classes are included here. Each one will be used to create three XmlSerializer objects. */ public class Instrument { public String instrumentName; } //Instrument public class Player { public String playerName; } //Player public class Piece { public String pieceName; } //Piece public class Test { public static void main(String[] args) { Test t = new Test(); t.GetSerializers(); } //main public void GetSerializers() { // Create an array of types. Type types[] = new Type[3]; types.set_Item(0, Instrument.class.ToType()); types.set_Item(1, Player.class.ToType()); types.set_Item(2, Piece.class.ToType()); // Create an array for XmlSerializer objects. XmlSerializer serializers[] = new XmlSerializer[3]; serializers = XmlSerializer.FromTypes(types); // Create one Instrument and serialize it. Instrument i = new Instrument(); i.instrumentName = "Piano"; // Create a TextWriter to write with. TextWriter writer = new StreamWriter("Inst.xml"); serializers[0].Serialize(writer, i); writer.Close(); } //GetSerializers } //Test

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