UIPermission.Intersect メソッドとは? わかりやすく解説

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UIPermission.Intersect メソッド

現在のアクセス許可指定したアクセス許可積集合を表すアクセス許可作成して返します

名前空間: System.Security.Permissions
アセンブリ: mscorlib (mscorlib.dll 内)
構文構文

Public Overrides Function
 Intersect ( _
    target As IPermission _
) As IPermission
Dim instance As UIPermission
Dim target As IPermission
Dim returnValue As IPermission

returnValue = instance.Intersect(target)
public override IPermission Intersect (
    IPermission target
)
public:
virtual IPermission^ Intersect (
    IPermission^ target
) override
public IPermission Intersect (
    IPermission target
)
public override function Intersect (
    target : IPermission
) : IPermission

パラメータ

target

現在のアクセス許可との積集合を持つアクセス許可。これは、現在のアクセス許可と同じ型であることが必要です。

戻り値
現在のアクセス許可指定したアクセス許可積集合を表す新しアクセス許可積集合が空の場合、この新しアクセス許可null 参照 (Visual Basic では Nothing) です。

例外例外
例外種類条件

ArgumentException

target パラメータnull 参照 (Visual Basic では Nothing) ではなく現在のアクセス許可と同じ型でもありません。

解説解説

2 つアクセス許可積集合となるアクセス許可には、両方共通する操作集合記述されています。つまり、この積集合は、現在のアクセス許可指定されアクセス許可の値の UIPermissionWindow と UIPermissionClipboard の最小許容値表します

使用例使用例

詳細については、UIPermission クラストピック参照してください

    Private Function IntersectDemo() As
 Boolean
        Dim returnValue As Boolean
 = True
        Dim ui1, ui2 As UIPermissionWindow
        Dim cb1, cb2 As UIPermissionClipboard
        Dim uiIdPerm1, uiIdPerm2, uiIdPerm3 As
 UIPermission
        Dim uiGen1 As New
 UIGenerator()
        Dim uiGen2 As New
 UIGenerator()
        uiGen1.ResetIndex()
        While uiGen1.CreateUI(ui1, cb1)
            uiIdPerm1 = New UIPermission(ui1, cb1)
            Console.WriteLine("**********************************************************"
 & ControlChars.Lf)
            uiGen2.ResetIndex()

            While uiGen2.CreateUI(ui2, cb2)
                uiIdPerm2 = New UIPermission(ui2, cb2)
                uiIdPerm3 = CType(uiIdPerm1.Intersect(uiIdPerm2), UIPermission)
                If Not (uiIdPerm3 Is
 Nothing) Then
                    Console.WriteLine(("The intersection of "
 & uiIdPerm1.Window.ToString() & " and "
 _
                    & uiIdPerm1.Clipboard.ToString() & "
 with " & uiIdPerm2.Window.ToString() _
                    & " and " & uiIdPerm2.Clipboard.ToString()
 & " = " & ControlChars.Lf _
                    & ControlChars.Tab & CType(uiIdPerm3, UIPermission).Window.ToString()
 & " and " _
                    & CType(uiIdPerm3, UIPermission).Clipboard.ToString()))
                Else
                    Console.WriteLine(("The intersection of "
 & ui1.ToString() & " and " & cb1.ToString()
 _
                    & " with " & ui2.ToString()
 & " and " & cb2.ToString() & "
 is null."))
                End If
ContinueWhile2:
            End While
ContinueWhile1:
        End While

        Return returnValue
    End Function 'IntersectDemo

private bool IntersectDemo()
{
    bool returnValue = true;
    UIPermissionWindow ui1, ui2;
    UIPermissionClipboard cb1, cb2;
    UIPermission uiIdPerm1, uiIdPerm2, uiIdPerm3;
    UIGenerator uiGen1 = new UIGenerator();
    UIGenerator uiGen2 = new UIGenerator();
    uiGen1.ResetIndex();
    while (uiGen1.CreateUI( out ui1, out cb1))
    {
        uiIdPerm1 = new UIPermission(ui1, cb1);
        Console.WriteLine("**********************************************************\n");
        uiGen2.ResetIndex();

        while (uiGen2.CreateUI(out ui2, out cb2))
        {
            uiIdPerm2 = new UIPermission(ui2, cb2);
            uiIdPerm3 = (UIPermission)uiIdPerm1.Intersect(uiIdPerm2);
            if (uiIdPerm3 != null)
            {
                Console.WriteLine("The intersection of " + uiIdPerm1.Window
 + " and " + uiIdPerm1.Clipboard + " with " +
                    uiIdPerm2.Window + " and " + uiIdPerm2.Clipboard +
 " = \n\t" +
                    ((UIPermission)uiIdPerm3).Window.ToString() + " and "
 + ((UIPermission)uiIdPerm3).Clipboard.ToString());
            }
            else
            {
                Console.WriteLine("The intersection of " + ui1 + "
 and " + cb1 + " with " + ui2 + " and "
                    + cb2 + " is null.");
            }
        }
    }

    return returnValue;
}
bool IntersectDemo()
{
   bool returnValue = true;
   UIPermissionWindow ui1;
   UIPermissionWindow ui2;
   UIPermissionClipboard cb1;
   UIPermissionClipboard cb2;
   UIPermission^ uiIdPerm1;
   UIPermission^ uiIdPerm2;
   UIPermission^ uiIdPerm3;
   UIGenerator^ uiGen1 = gcnew UIGenerator;
   UIGenerator^ uiGen2 = gcnew UIGenerator;
   uiGen1->ResetIndex();
   while ( uiGen1->CreateUI(   &ui1,  &cb1 ) )
   {
      uiIdPerm1 = gcnew UIPermission( ui1, cb1 );

      Console::WriteLine( "**********************************************************\n"
 );
      uiGen2->ResetIndex();
      while ( uiGen2->CreateUI(  &ui2,  &cb2 ) )
      {
         uiIdPerm2 = gcnew UIPermission( ui2, cb2 );
         uiIdPerm3 = dynamic_cast<UIPermission^>(uiIdPerm1->Intersect( uiIdPerm2
 ));
         if ( uiIdPerm3 != nullptr )
         {
            Console::WriteLine( "The intersection of {0} and {1} with {2} and
 {3} = \n\t{4} and {5}", uiIdPerm1->Window, uiIdPerm1->Clipboard, uiIdPerm2->Window,
 uiIdPerm2->Clipboard, (dynamic_cast<UIPermission^>(uiIdPerm3))->Window.ToString(), (dynamic_cast<UIPermission^>(uiIdPerm3))->Clipboard.ToString()
 );
         }
         else
         {
            Console::WriteLine( "The intersection of {0} and {1} with {2} and
 {3} is null.", ui1, cb1, ui2, cb2 );
         }
      }
   }

   return returnValue;
}


// Intersect creates and returns a new permission that is the 
// intersection of the current permission and the permission specified.
private boolean IntersectDemo()
{
    boolean returnValue = true;
    UIPermissionWindow ui1[] = new UIPermissionWindow[1];
    UIPermissionWindow ui2[] = new UIPermissionWindow[1];
    UIPermissionClipboard cb1[] = new UIPermissionClipboard[1];
    UIPermissionClipboard cb2[] = new UIPermissionClipboard[1];
    UIPermission uiIdPerm1[] = new UIPermission[1];
    UIPermission uiIdPerm2[] = new UIPermission[1];
    UIPermission uiIdPerm3 = null;
    UIGenerator uiGen1 = new UIGenerator();
    UIGenerator uiGen2 = new UIGenerator();

    uiGen1.ResetIndex();
    while (uiGen1.CreateUI(uiIdPerm1, ui1, cb1)) {
        if (uiIdPerm1[0] == null) {
            continue;
        }
        Console.WriteLine("************************************" 
            + "**********************\n");
        uiGen2.ResetIndex();
        while (uiGen2.CreateUI(uiIdPerm2, ui2, cb2)) {
            if (uiIdPerm2[0] == null) {
                continue;
            }
            uiIdPerm3 = 
                ((UIPermission)(uiIdPerm1[0].Intersect(uiIdPerm2[0])));
            if (uiIdPerm3 != null) {
                Console.WriteLine(("The intersection of " 
                    + uiIdPerm1[0].get_Window() + " and " 
                    + uiIdPerm1[0].get_Clipboard() + " with " 
                    + uiIdPerm2[0].get_Window() + " and " 
                    + uiIdPerm2[0].get_Clipboard() + " = \n\t" 
                    + ((UIPermission)(uiIdPerm3)).get_Window().ToString() 
                    + " and " + ((UIPermission)(uiIdPerm3)).get_Clipboard().
                    ToString()));
            }
            else {
                Console.WriteLine(("The intersection of " 
                    + ui1[0] + " and " + cb1[0] + " with " +
 ui2[0] 
                    + " and " + cb2[0] + " is null."));
            }
        }
    }
    return returnValue;
} //IntersectDemo
プラットフォームプラットフォーム
バージョン情報バージョン情報
参照参照
関連項目
UIPermission クラス
UIPermission メンバ
System.Security.Permissions 名前空間



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