UIPermission.Union メソッドとは? わかりやすく解説

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UIPermission.Union メソッド

アクセス許可指定したアクセス許可和集合を表すアクセス許可作成します

名前空間: System.Security.Permissions
アセンブリ: mscorlib (mscorlib.dll 内)
構文構文

Public Overrides Function
 Union ( _
    target As IPermission _
) As IPermission
Dim instance As UIPermission
Dim target As IPermission
Dim returnValue As IPermission

returnValue = instance.Union(target)
public override IPermission Union (
    IPermission target
)
public:
virtual IPermission^ Union (
    IPermission^ target
) override
public IPermission Union (
    IPermission target
)
public override function Union (
    target : IPermission
) : IPermission

パラメータ

target

現在のアクセス許可和集合を持つアクセス許可。これは、現在のアクセス許可と同じ型であることが必要です。

戻り値
現在のアクセス許可指定したアクセス許可和集合を表す新しアクセス許可

例外例外
例外種類条件

ArgumentException

target パラメータnull 参照 (Visual Basic では Nothing) ではなく現在のアクセス許可と同じ型でもありません。

解説解説
使用例使用例

詳細については、UIPermission クラストピック参照してください

    Private Function UnionDemo() As
 Boolean
        Dim returnValue As Boolean
 = True
        Dim ui1, ui2 As UIPermissionWindow
        Dim cb1, cb2 As UIPermissionClipboard
        Dim uiIdPerm1, uiIdPerm2 As UIPermission
        Dim uiIdPerm3 As IPermission
        Dim uiGen1 As New
 UIGenerator()
        Dim uiGen2 As New
 UIGenerator()
        uiGen1.ResetIndex()
        While uiGen1.CreateUI(ui1, cb1)
            uiIdPerm1 = New UIPermission(ui1, cb1)
            Console.WriteLine("**********************************************************"
 & ControlChars.Lf)
            uiGen2.ResetIndex()

            While uiGen2.CreateUI(ui2, cb2)
                uiIdPerm2 = New UIPermission(ui2, cb2)
                uiIdPerm3 = CType(uiIdPerm1.Union(uiIdPerm2), UIPermission)
                uiIdPerm3 = uiIdPerm1.Union(uiIdPerm2)

                If uiIdPerm3 Is Nothing
 Then
                    Console.WriteLine(("The union of "
 & ui1.ToString() & " and " & ui2.ToString()
 & " is null."))
                Else
                    Console.WriteLine(("The union of "
 & uiIdPerm1.Window.ToString() & " and "
 _
                    & uiIdPerm1.Clipboard.ToString() & "
 with " & uiIdPerm2.Window.ToString() _
                    & " and " & uiIdPerm2.Clipboard.ToString()
 & " = " & ControlChars.Lf _
                    & ControlChars.Tab & CType(uiIdPerm3, UIPermission).Window.ToString()
 & " and " _
                    & CType(uiIdPerm3, UIPermission).Clipboard.ToString()))
                End If
ContinueWhile2:
            End While
ContinueWhile1:
        End While


        Return returnValue
    End Function
private bool UnionDemo()
{
    bool returnValue = true;
    UIPermissionWindow ui1, ui2;
    UIPermissionClipboard cb1, cb2;
    UIPermission uiIdPerm1, uiIdPerm2;
    IPermission uiIdPerm3;
    UIGenerator uiGen1 = new UIGenerator();
    UIGenerator uiGen2 = new UIGenerator();
    uiGen1.ResetIndex();
    while (uiGen1.CreateUI( out ui1, out cb1))
    {
        uiIdPerm1 = new UIPermission(ui1, cb1);
        Console.WriteLine("**********************************************************\n");
        uiGen2.ResetIndex();

        while (uiGen2.CreateUI(out ui2, out cb2))
        {
            uiIdPerm2 = new UIPermission(ui2, cb2);
            uiIdPerm3 = (UIPermission)uiIdPerm1.Union(uiIdPerm2);
            uiIdPerm3 = uiIdPerm1.Union(uiIdPerm2);

            if (uiIdPerm3 == null)
            {
                Console.WriteLine("The union of " + ui1 + " and "
 + ui2 + " is null.");
            }
            else
            {
                Console.WriteLine("The union of " + uiIdPerm1.Window +
 " and " + uiIdPerm1.Clipboard + " with " +
                    uiIdPerm2.Window + " and " + uiIdPerm2.Clipboard +
 " = \n\t" +
                    ((UIPermission)uiIdPerm3).Window.ToString() + " and "
 + ((UIPermission)uiIdPerm3).Clipboard.ToString());
            }

        }
    }

    return returnValue;

}
bool UnionDemo()
{
   bool returnValue = true;
   UIPermissionWindow ui1;
   UIPermissionWindow ui2;
   UIPermissionClipboard cb1;
   UIPermissionClipboard cb2;
   UIPermission^ uiIdPerm1;
   UIPermission^ uiIdPerm2;
   IPermission^ uiIdPerm3;
   UIGenerator^ uiGen1 = gcnew UIGenerator;
   UIGenerator^ uiGen2 = gcnew UIGenerator;
   uiGen1->ResetIndex();
   while ( uiGen1->CreateUI(   &ui1,  &cb1 ) )
   {
      uiIdPerm1 = gcnew UIPermission( ui1, cb1 );

      Console::WriteLine( "**********************************************************\n"
 );
      uiGen2->ResetIndex();
      while ( uiGen2->CreateUI(  &ui2,  &cb2 ) )
      {
         uiIdPerm2 = gcnew UIPermission( ui2, cb2 );
         uiIdPerm3 = dynamic_cast<UIPermission^>(uiIdPerm1->Union( uiIdPerm2
 ));
         uiIdPerm3 = uiIdPerm1->Union( uiIdPerm2 );
         if ( uiIdPerm3 == nullptr )
         {
            Console::WriteLine( "The union of {0} and {1} is null.",
 ui1, ui2 );
         }
         else
         {
            Console::WriteLine( "The union of {0} and {1} with {2} and {3} =
 \n\t{4} and {5}", uiIdPerm1->Window, uiIdPerm1->Clipboard, uiIdPerm2->Window,
 uiIdPerm2->Clipboard, (dynamic_cast<UIPermission^>(uiIdPerm3))->Window.ToString(), (dynamic_cast<UIPermission^>(uiIdPerm3))->Clipboard.ToString()
 );
         }
      }
   }

   return returnValue;
}


// Union creates a new permission that is the union of the current 
// permission and the specified permission.
private boolean UnionDemo()
{
    boolean returnValue = true;
    UIPermissionWindow ui1[] = new UIPermissionWindow[1];
    UIPermissionWindow ui2[] = new UIPermissionWindow[1];
    UIPermissionClipboard cb1[] = new UIPermissionClipboard[1];
    UIPermissionClipboard cb2[] = new UIPermissionClipboard[1];
    UIPermission uiIdPerm1[] = new UIPermission[1];
    UIPermission uiIdPerm2[] = new UIPermission[1];
    IPermission uiIdPerm3;
    UIGenerator uiGen1 = new UIGenerator();
    UIGenerator uiGen2 = new UIGenerator();

    uiGen1.ResetIndex();
    while (uiGen1.CreateUI(uiIdPerm1, ui1, cb1)) {
        if (uiIdPerm1[0] == null) {
            continue;
        }
        Console.WriteLine("*************************************" 
            + "*********************\n");
        uiGen2.ResetIndex();
        while (uiGen2.CreateUI(uiIdPerm2, ui2, cb2)) {
            if (uiIdPerm2[0] == null) {
                continue;
            }
            uiIdPerm3 = ((UIPermission)(uiIdPerm1[0].Union(uiIdPerm2[0])));
            uiIdPerm3 = uiIdPerm1[0].Union(uiIdPerm2[0]);
            if (uiIdPerm3 == null) {
                Console.WriteLine(("The union of " + ui1[0] + " and
 " 
                    + ui2[0] + " is null."));
            }
            else {
                Console.WriteLine(("The union of " 
                    + uiIdPerm1[0].get_Window() + " and " 
                    + uiIdPerm1[0].get_Clipboard() + " with " 
                    + uiIdPerm2[0].get_Window() + " and " 
                    + uiIdPerm2[0].get_Clipboard() + " = \n\t" 
                    + ((UIPermission)(uiIdPerm3)).get_Window().ToString() 
                    + " and " + ((UIPermission)(uiIdPerm3)).get_Clipboard().
                    ToString()));
            }
        }
    }
    return returnValue;
} //UnionDemo
プラットフォームプラットフォーム
バージョン情報バージョン情報
参照参照
関連項目
UIPermission クラス
UIPermission メンバ
System.Security.Permissions 名前空間



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