UIPermission.Union メソッド
アセンブリ: mscorlib (mscorlib.dll 内)

Dim instance As UIPermission Dim target As IPermission Dim returnValue As IPermission returnValue = instance.Union(target)
戻り値
現在のアクセス許可と指定したアクセス許可の和集合を表す新しいアクセス許可。


Union を呼び出すと、現在のアクセス許可と指定したアクセス許可の両方が表す操作をすべて表すアクセス許可が作成されます。具体的には、このアクセス許可は、現在のアクセス許可と指定されたアクセス許可の値の UIPermissionWindow と UIPermissionClipboard の最大許容値を表します。

詳細については、UIPermission クラスのトピックを参照してください。
Private Function UnionDemo() As Boolean Dim returnValue As Boolean = True Dim ui1, ui2 As UIPermissionWindow Dim cb1, cb2 As UIPermissionClipboard Dim uiIdPerm1, uiIdPerm2 As UIPermission Dim uiIdPerm3 As IPermission Dim uiGen1 As New UIGenerator() Dim uiGen2 As New UIGenerator() uiGen1.ResetIndex() While uiGen1.CreateUI(ui1, cb1) uiIdPerm1 = New UIPermission(ui1, cb1) Console.WriteLine("**********************************************************" & ControlChars.Lf) uiGen2.ResetIndex() While uiGen2.CreateUI(ui2, cb2) uiIdPerm2 = New UIPermission(ui2, cb2) uiIdPerm3 = CType(uiIdPerm1.Union(uiIdPerm2), UIPermission) uiIdPerm3 = uiIdPerm1.Union(uiIdPerm2) If uiIdPerm3 Is Nothing Then Console.WriteLine(("The union of " & ui1.ToString() & " and " & ui2.ToString() & " is null.")) Else Console.WriteLine(("The union of " & uiIdPerm1.Window.ToString() & " and " _ & uiIdPerm1.Clipboard.ToString() & " with " & uiIdPerm2.Window.ToString() _ & " and " & uiIdPerm2.Clipboard.ToString() & " = " & ControlChars.Lf _ & ControlChars.Tab & CType(uiIdPerm3, UIPermission).Window.ToString() & " and " _ & CType(uiIdPerm3, UIPermission).Clipboard.ToString())) End If ContinueWhile2: End While ContinueWhile1: End While Return returnValue End Function
private bool UnionDemo() { bool returnValue = true; UIPermissionWindow ui1, ui2; UIPermissionClipboard cb1, cb2; UIPermission uiIdPerm1, uiIdPerm2; IPermission uiIdPerm3; UIGenerator uiGen1 = new UIGenerator(); UIGenerator uiGen2 = new UIGenerator(); uiGen1.ResetIndex(); while (uiGen1.CreateUI( out ui1, out cb1)) { uiIdPerm1 = new UIPermission(ui1, cb1); Console.WriteLine("**********************************************************\n"); uiGen2.ResetIndex(); while (uiGen2.CreateUI(out ui2, out cb2)) { uiIdPerm2 = new UIPermission(ui2, cb2); uiIdPerm3 = (UIPermission)uiIdPerm1.Union(uiIdPerm2); uiIdPerm3 = uiIdPerm1.Union(uiIdPerm2); if (uiIdPerm3 == null) { Console.WriteLine("The union of " + ui1 + " and " + ui2 + " is null."); } else { Console.WriteLine("The union of " + uiIdPerm1.Window + " and " + uiIdPerm1.Clipboard + " with " + uiIdPerm2.Window + " and " + uiIdPerm2.Clipboard + " = \n\t" + ((UIPermission)uiIdPerm3).Window.ToString() + " and " + ((UIPermission)uiIdPerm3).Clipboard.ToString()); } } } return returnValue; }
bool UnionDemo() { bool returnValue = true; UIPermissionWindow ui1; UIPermissionWindow ui2; UIPermissionClipboard cb1; UIPermissionClipboard cb2; UIPermission^ uiIdPerm1; UIPermission^ uiIdPerm2; IPermission^ uiIdPerm3; UIGenerator^ uiGen1 = gcnew UIGenerator; UIGenerator^ uiGen2 = gcnew UIGenerator; uiGen1->ResetIndex(); while ( uiGen1->CreateUI( &ui1, &cb1 ) ) { uiIdPerm1 = gcnew UIPermission( ui1, cb1 ); Console::WriteLine( "**********************************************************\n" ); uiGen2->ResetIndex(); while ( uiGen2->CreateUI( &ui2, &cb2 ) ) { uiIdPerm2 = gcnew UIPermission( ui2, cb2 ); uiIdPerm3 = dynamic_cast<UIPermission^>(uiIdPerm1->Union( uiIdPerm2 )); uiIdPerm3 = uiIdPerm1->Union( uiIdPerm2 ); if ( uiIdPerm3 == nullptr ) { Console::WriteLine( "The union of {0} and {1} is null.", ui1, ui2 ); } else { Console::WriteLine( "The union of {0} and {1} with {2} and {3} = \n\t{4} and {5}", uiIdPerm1->Window, uiIdPerm1->Clipboard, uiIdPerm2->Window, uiIdPerm2->Clipboard, (dynamic_cast<UIPermission^>(uiIdPerm3))->Window.ToString(), (dynamic_cast<UIPermission^>(uiIdPerm3))->Clipboard.ToString() ); } } } return returnValue; }
// Union creates a new permission that is the union of the current // permission and the specified permission. private boolean UnionDemo() { boolean returnValue = true; UIPermissionWindow ui1[] = new UIPermissionWindow[1]; UIPermissionWindow ui2[] = new UIPermissionWindow[1]; UIPermissionClipboard cb1[] = new UIPermissionClipboard[1]; UIPermissionClipboard cb2[] = new UIPermissionClipboard[1]; UIPermission uiIdPerm1[] = new UIPermission[1]; UIPermission uiIdPerm2[] = new UIPermission[1]; IPermission uiIdPerm3; UIGenerator uiGen1 = new UIGenerator(); UIGenerator uiGen2 = new UIGenerator(); uiGen1.ResetIndex(); while (uiGen1.CreateUI(uiIdPerm1, ui1, cb1)) { if (uiIdPerm1[0] == null) { continue; } Console.WriteLine("*************************************" + "*********************\n"); uiGen2.ResetIndex(); while (uiGen2.CreateUI(uiIdPerm2, ui2, cb2)) { if (uiIdPerm2[0] == null) { continue; } uiIdPerm3 = ((UIPermission)(uiIdPerm1[0].Union(uiIdPerm2[0]))); uiIdPerm3 = uiIdPerm1[0].Union(uiIdPerm2[0]); if (uiIdPerm3 == null) { Console.WriteLine(("The union of " + ui1[0] + " and " + ui2[0] + " is null.")); } else { Console.WriteLine(("The union of " + uiIdPerm1[0].get_Window() + " and " + uiIdPerm1[0].get_Clipboard() + " with " + uiIdPerm2[0].get_Window() + " and " + uiIdPerm2[0].get_Clipboard() + " = \n\t" + ((UIPermission)(uiIdPerm3)).get_Window().ToString() + " and " + ((UIPermission)(uiIdPerm3)).get_Clipboard(). ToString())); } } } return returnValue; } //UnionDemo

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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