TextureLoader クラス
アセンブリ: Microsoft.WindowsMobile.DirectX (microsoft.windowsmobile.directx.dll 内)
構文
使用例
' This code example is taken from the ' Direct3D Mobile Texture Sample of the ' .NET Compact Framework Samples in the ' .NET Framework SDK Samples. ' Called whenever the rendering device is reset. Sub OnResetDevice(ByVal sender As Object, ByVal e As EventArgs) Dim dev As Device = CType(sender, Device) ' Turn off culling, to see the front and back of the triangle. dev.RenderState.CullMode = Cull.None ' Turn off D3D lighting. dev.RenderState.Lighting = False ' Turn on the ZBuffer. dev.RenderState.ZBufferEnable = True ' Turn on perspective correction for textures ' This provides a more accurate visual at the cost ' of a small performance overhead. dev.RenderState.TexturePerspective = True ' Now create the texture. texture = TextureLoader.FromStream(dev, _ [Assembly].GetExecutingAssembly().GetManifestResourceStream("Texture.Content.Banana.bmp")) End Sub
// This code example is taken from the // Direct3D Mobile Texture Sample of the // .NET Compact Framework Samples in the // .NET Framework SDK. // Called whenever the rendering device is reset. void OnResetDevice(object sender, EventArgs e) { Device dev = (Device)sender; // Turn off culling, to see the front and back of the triangle. dev.RenderState.CullMode = Cull.None; // Turn off D3D lighting. dev.RenderState.Lighting = false; // Turn on the ZBuffer. dev.RenderState.ZBufferEnable = true; // Turn on perspective correction for textures // This provides a more accurate visual at the cost // of a small performance overhead. dev.RenderState.TexturePerspective = true; // Now create the texture. texture = TextureLoader.FromStream(dev, Assembly.GetExecutingAssembly().GetManifestResourceStream( "Texture.Content.Banana.bmp")); }
Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
Microsoft.WindowsMobile.DirectX.Direct3D.Resource
Microsoft.WindowsMobile.DirectX.Direct3D.TextureLoader
プラットフォーム
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
開発プラットフォームの中には、.NET Framework によってサポートされていないバージョンがあります。サポートされているバージョンについては、「システム要件」を参照してください。
参照
- TextureLoader クラスのページへのリンク