FontDialog.MinSize プロパティ
アセンブリ: System.Windows.Forms (system.windows.forms.dll 内)
構文
ユーザーが選択できるポイント サイズの最小値。既定値は 0 です。
ポイント サイズの最大値と最小値の設定を有効にするためには、MaxSize の値が MinSize の値よりも大きく、さらに両方の値が 0 より大きい値である必要があります。
このプロパティの値を 0 より小さい値に設定しても、実際には 0 が使用されます。MinSize に MaxSize を超える値を設定すると、MaxSize は MinSize に設定されます。MinSize および MaxSize 同じ値に設定すると、選択できるフォント サイズが 1 つに限定されます。
MinSize、MaxSize、ShowEffects、FontMustExist の各メンバを使用する方法、および Apply イベントを処理する方法を次のコード例に示します。この例を実行するには、FontDialog1 という名前の FontDialog と Button1 という名前の Button が配置されているフォームに次のコードを貼り付けます。
Private Sub Button1_Click(ByVal sender As System.Object, _ ByVal e As System.EventArgs) Handles Button1.Click ' Set FontMustExist to true, which causes message box error ' if the user enters a font that does not exist. FontDialog1.FontMustExist = True ' Set a minimum and maximum size to be ' shown in the FontDialog. FontDialog1.MaxSize = 32 FontDialog1.MinSize = 18 ' Show the Apply button in the dialog. FontDialog1.ShowApply = True ' Do not show effects such as Underline ' and Bold. FontDialog1.ShowEffects = False ' Save the existing font. Dim oldFont As System.Drawing.Font = Me.Font ' Show the dialog and save the result. Dim result As DialogResult = FontDialog1.ShowDialog() ' If The OK button in the Font dialog box is clicked, ' set all the controls' fonts to the chosen font by ' calling the FontDialog1_Apply method. If result = DialogResult.OK Then FontDialog1_Apply(Me.Button1, New System.EventArgs) ' If the Cancel button is clicked, set the controls' ' fonts back to the original font. ElseIf (result = DialogResult.Cancel) Then Dim containedControl As Control For Each containedControl In Me.Controls containedControl.Font = oldFont Next End If End Sub ' Handle the Apply event by setting all controls' fonts to ' the chosen font. Private Sub FontDialog1_Apply(ByVal sender As Object, _ ByVal e As System.EventArgs) Handles FontDialog1.Apply Me.Font = FontDialog1.Font Dim containedControl As Control For Each containedControl In Me.Controls containedControl.Font = FontDialog1.Font Next End Sub
private void Button1_Click(System.Object sender, System.EventArgs e) { // Set FontMustExist to true, which causes message box error // if the user enters a font that does not exist. FontDialog1.FontMustExist = true; // Associate the method handling the Apply event with the event. FontDialog1.Apply += new System.EventHandler(FontDialog1_Apply); // Set a minimum and maximum size to be // shown in the FontDialog. FontDialog1.MaxSize = 32; FontDialog1.MinSize = 18; // Show the Apply button in the dialog. FontDialog1.ShowApply = true; // Do not show effects such as Underline // and Bold. FontDialog1.ShowEffects = false; // Save the existing font. System.Drawing.Font oldFont = this.Font; //Show the dialog, and get the result DialogResult result = FontDialog1.ShowDialog(); // If the OK button in the Font dialog box is clicked, // set all the controls' fonts to the chosen font by calling // the FontDialog1_Apply method. if (result == DialogResult.OK) { FontDialog1_Apply(this.Button1, new System.EventArgs()); } // If Cancel is clicked, set the font back to // the original font. else if (result == DialogResult.Cancel) { this.Font = oldFont; foreach ( Control containedControl in this.Controls) { containedControl.Font = oldFont; } } } // Handle the Apply event by setting all controls' fonts to // the chosen font. private void FontDialog1_Apply(object sender, System.EventArgs e) { this.Font = FontDialog1.Font; foreach ( Control containedControl in this.Controls ) { containedControl.Font = FontDialog1.Font; } }
void Button1_Click( System::Object^ sender, System::EventArgs^ e ) { // Set FontMustExist to true, which causes message box error // if the user enters a font that does not exist. FontDialog1->FontMustExist = true; // Associate the method handling the Apply event with the event. FontDialog1->Apply += gcnew System::EventHandler( this, &Form1::FontDialog1_Apply ); // Set a minimum and maximum size to be // shown in the FontDialog. FontDialog1->MaxSize = 32; FontDialog1->MinSize = 18; // Show the Apply button in the dialog. FontDialog1->ShowApply = true; // Do not show effects such as Underline // and Bold. FontDialog1->ShowEffects = false; // Save the existing font. System::Drawing::Font^ oldFont = this->Font; //Show the dialog, and get the result System::Windows::Forms::DialogResult result = FontDialog1->ShowDialog(); // If the OK button in the Font dialog box is clicked, // set all the controls' fonts to the chosen font by calling // the FontDialog1_Apply method. if ( result == ::DialogResult::OK ) { FontDialog1_Apply( this->Button1, gcnew System::EventArgs ); } // If Cancel is clicked, set the font back to // the original font. else // If Cancel is clicked, set the font back to // the original font. if ( result == ::DialogResult::Cancel ) { this->Font = oldFont; System::Collections::IEnumerator^ myEnum = this->Controls->GetEnumerator(); while ( myEnum->MoveNext() ) { Control^ containedControl = safe_cast<Control^>(myEnum->Current); containedControl->Font = oldFont; } } } // Handle the Apply event by setting all controls' fonts to // the chosen font. void FontDialog1_Apply( Object^ sender, System::EventArgs^ e ) { this->Font = FontDialog1->Font; System::Collections::IEnumerator^ myEnum1 = this->Controls->GetEnumerator(); while ( myEnum1->MoveNext() ) { Control^ containedControl = safe_cast<Control^>(myEnum1->Current); containedControl->Font = FontDialog1->Font; } }
private void button1_Click(Object sender, System.EventArgs e) { // Set FontMustExist to true, which causes message box error // if the user enters a font that does not exist. fontDialog1.set_FontMustExist(true); // Associate the method handling the Apply event with the event. fontDialog1.add_Apply(new System.EventHandler(fontDialog1_Apply)); // Set a minimum and maximum size to be // shown in the FontDialog. fontDialog1.set_MaxSize(32); fontDialog1.set_MinSize(18); // Show the Apply button in the dialog. fontDialog1.set_ShowApply(true); // Do not show effects such as Underline // and Bold. fontDialog1.set_ShowEffects(false); // Save the existing font. System.Drawing.Font oldFont = this.get_Font(); //Show the dialog, and get the result DialogResult result = fontDialog1.ShowDialog(); // If the OK button in the Font dialog box is clicked, // set all the controls' fonts to the chosen font by calling // the fontDialog1_Apply method. if (result.Equals(get_DialogResult().OK)) { fontDialog1_Apply(this.button1, new System.EventArgs()); } // If Cancel is clicked, set the font back to // the original font. else { if (result.Equals(get_DialogResult().Cancel)) { this.set_Font(oldFont); for (int iCtr = 0; iCtr < this.get_Controls().get_Count(); iCtr++) { Control containedControl = this.get_Controls(). get_Item(iCtr); containedControl.set_Font(oldFont); } } } } //button1_Click // Handle the Apply event by setting all controls' fonts to // the chosen font. private void fontDialog1_Apply(Object sender, System.EventArgs e) { this.set_Font(fontDialog1.get_Font()); for (int iCtr = 0; iCtr < this.get_Controls().get_Count(); iCtr++) { Control containedControl = this.get_Controls().get_Item(iCtr); containedControl.set_Font(fontDialog1.get_Font()); } } //fontDialog1_Apply
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
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参照
- FontDialog.MinSize プロパティのページへのリンク