ファン制作
出典: フリー百科事典『ウィキペディア(Wikipedia)』 (2024/02/06 19:22 UTC 版)
{{ ファン制作(英: fan labor)とは、主にさまざまなコンテンツや音楽グループのファンが行う創作活動である[1] [2]。
- ^ “Futures of Entertainment 2 – Fan Labor”. MIT Comparative Media Studies (CMS) (2007年12月7日). 2022年8月15日閲覧。
- ^ Watching Television Without Pity: The Productivity of Free Fan Labor. The annual meeting of the International Communication Association. New York, NY. 10 October 2008.
- ^ Fiske 1992:39
- ^ “Alonso Fernández de Avellaneda”. Encyclopædia Britannica. 2008年4月24日閲覧。
- ^ Constant, Paul. "Where No Man Has Gone Before" Newsweek Web Exclusive May 5, 2009
- ^ Baker-Whitelaw (2013年7月15日). “Unpacking the unofficial fanfiction census”. dailydot.com. The Daily Dot. 2014年1月16日閲覧。
- ^ Jenkins 2006b:144, Kozinets 2007:198–200
- ^ Lowood 2006, 32
- ^ lstein (2007年6月6日). “Robert Jones writes on 'Pink vs. Blue: The Emergence of Women in Machinima'”. Transmedia blog. 2022年8月15日閲覧。
- ^ You're in charge! – From vital patches to game cancellations, players are often intimately involved. by Christian Donlan on Eurogamer "Supreme Commander fans released Forged Alliance Forever and gave the game the online client it could otherwise only dream of. I haven't played it much, but I still got a tear in my eye when I read about the extents these coders had gone to. There's nothing quite so wonderful to witness as love, and this is surely love of the very purest order. [...] SupCom guys resurrect a series whose publisher had just gone under." (2013-11-02)
- ^ Rutherford, Kevin (2012年4月20日). “Behind the Music of Pop Culture Smash 'My Little Pony: Friendship Is Magic'”. Rolling Stone 2012年4月20日閲覧。
- ^ Lauren Rae Orsini (2012年9月3日). “Behind the wonderful and weird soundtrack to Homestuck”. The Daily Dot 2012年9月13日閲覧。
- ^ Zuraw (2013年4月29日). “If TV's Your Cup of Tea, Try A Character-Infused Blend”. npr.org. NPR. 2014年1月16日閲覧。
- ^ a b Tushnet 2007
- ^ http://deuze.blogspot.com/2007/10/fandom-and-media-work.html, Bacon-Smith, Camille, Enterprising Women, 1992, Univ. of Pennsylvania Press
- ^ Cheal, David J (1988). “1”. The Gift Economy. New York: Routledge. pp. 1–19. ISBN 0-415-00641-4 2009年6月18日閲覧。
- ^ Wells 2007:6
- ^ Neva Chonin (2005年6月8日). “When Fox canceled 'Firefly,' it ignited an Internet fan base whose burning desire for more led to 'Serenity'”. San Francisco Chronicle. 2022年8月15日閲覧。
- ^ Helms 1998:171
- ^ Kozinets 2007:205
- ^ Thorne and Bruner 2006:54
- ^ Comment by Catherine Tosenberger, speaker on "Fan Labor" panel, Futures of Entertainment 2007 conference at MIT
- ^ a b Tushnet 2007:173
- ^ De Kosnik 2009:118
- ^ Fiske 1992:40
- ^ MacDonald 2006:6
- ^ Fiske 2002:40
- ^ Jenkins 2006:256
- ^ Jenkins 2007b:360
- ^ Cova, Kozinets, Shankar, eds. 2007
- ^ Session on Fan Labor and personal discussion with an Auran company representative, Media in Transition Conference, Massachusetts Institute of Technology, April 18–21, 2007.
- ^ Jenkins 2007a:145
- ^ Brown 2007:190
- ^ Deuze 2007:3,57; Keen 2007:61–62
- ^ Deuze 2007:56–83; Keen 2007:60–63
- ^ Universal Studios C&D letter to fan artist 11th Hour, 2006
- ^ Tushnet 2004:551
- ^ Tushnet 2007:141–150
- ^ Woo 2004
- ^ Clerc 2002:71-54,162-179
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