WASAPI
出典: フリー百科事典『ウィキペディア(Wikipedia)』 (2022/07/15 10:16 UTC 版)
Windows Audio Session API、通称 WASAPI(ワサピ)はアプリ-オーディオデバイス間のストリームを管理する低レベルWin32 APIである[1]。Core Audio APIsの1つ。
- ^ "The Windows Audio Session API (WASAPI) enables client applications to manage the flow of audio data between the application and an audio endpoint device." Windows Developer. About WASAPI.
- ^ "To play an audio stream through a rendering endpoint device, an application periodically writes audio data to a rendering endpoint buffer. The audio engine mixes the streams from the various applications." Windows Developer. About WASAPI.
- ^ "Header files Audioclient.h and Audiopolicy.h define the WASAPI interfaces." About WASAPI. Windows App Development.
- ^ "the client can call the IAudioClient::GetCurrentPadding method to get the total amount of captured data that is available in the buffer." Capturing a Stream. Windows App Development.
- ^ "For a rendering buffer, the padding value that is reported by the IAudioClient::GetCurrentPadding method represents the amount of rendering data that is queued up to play in the buffer." Rendering a Stream. Windows App Development.
- ^ “foobar2000: Change Log”. 2022年7月15日閲覧。
- 1 WASAPIとは
- 2 WASAPIの概要
- 3 歴史
- WASAPIのページへのリンク