ゲームプレイ
(Gameplay から転送)
出典: フリー百科事典『ウィキペディア(Wikipedia)』 (2023/03/16 01:30 UTC 版)
漠然としているため、ゲームプレイを避けてゲームメカニクスのような用語が好まれる傾向がある[1]。
- ^ Kierkegaard, Alex (2012). Videogame Culture: Volume 1
- ^ Frasca, G (2003). “Simulation versus narrative: introduction to ludology”. The Videogame Theory Reader: 221.
- ^ Rollings, Andrew; Morris, Dave (1999). Game Architecture and Design. Coriolis Group Books. p. 38. ISBN 978-1-57610-425-5
- ^ Björk, Staffan; Holopainen, Jussi (2005). Patterns in Game Design. Charles River Media. ISBN 978-1-58450-354-5
- ^ Adams, Ernest; Rollings, Andrew (2003). Andrew Rollings and Ernest Adams on game design. New Riders Publishing. ISBN 978-1-59273-001-8
- ^ Rollings, Andrew; Morris, Dave (2000). Game Architecture and Design. New Riders Games. ISBN 978-0-7357-1363-5
- ^ Lindley, Craig; Nacke, Lennart; Sennersten, Charlotte (November 3–5, 2008). Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay. Wolverhampton, UK: University of Wolverhampton. ISBN 978-0-9549016-6-0. オリジナルの2015-09-23時点におけるアーカイブ。 2010年10月4日閲覧. "The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion"
- ^ a b Nacke, Lennart E.; Drachen, Anders; Kuikkaniemi, Kai; Niesenhaus, Joerg; Korhonen, Hannu; van den Hoogen, Wouter; Poels, Karolien; IJsselsteijn, Wijnand et al. (September 1, 2009). “Playability and Player Experience Research”. Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory 2019年5月15日閲覧。.
- ^ Usability First: Usability Glossary: playability Archived 2009-10-18 at the Wayback Machine.
- ^ González Sánchez, J. L.; Gutiérrez Vela, F.L.; Montero Simarro, F.; Padilla-Zea, N. (31 Aug 2012). “Playability: analysing user experience in video games”. Behaviour & Information Technology 31 (10): 1033–1054. doi:10.1080/0144929X.2012.710648.
- ^ Stanford Ontology Library Video game's Elements Ontology Archived 2010-06-03 at the Wayback Machine.: A video game's elements ontology by González Sánchez, J. L. and Gutiérrez Vela, F. L. University of Granada, Spain.
- 1 ゲームプレイとは
- 2 ゲームプレイの概要
- 3 関連項目
- Gameplayのページへのリンク