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UI

New

Customizable, gestural Radial menus on the X, C, and V keys for fast access to tools and options.

Improved

3D Space Mouse support on Windows, Mac, and Linux.

Viewport

New

Viewport visualisation of material stylesheet overrides.

Improved

Viewport rendering of complex shaders. Viewport support for metallics, coat, occlusion, reflection, and more.

Improved

Infinite reference plane with rulers. This is distinct from the construction plane, with a separate control on the viewer’s display toolbar.

Improved

HOM support for scripting the viewport.

Improved

The viewport and mantra now support automatically cusped vertex normals.

IO

New

LIDAR Import SOP imports E57, and LAS data as a point cloud. You can use the data with the new height field tools.

Improved

Houdini can now export blend shapes to FBX.

New

You can now save HIP files in a plain text format (File ▸ Save as text). This makes it easy to compare and merge files, and check them into your version control system.

Assets

New

Ability to add and edit tags on parameters. Currently you can tag parameters as OpenGL parameters for viewport rendering.

New

You can now save assets as a directory of plain files. This makes it easy to compare and merge assets, and check them into your version control system.

New

You can launch an external diff tool from within Houdini to view differences in the textual representation of two assets, or an asset and an older backup version.

Installation

Mac

The Houdini application and frameworks are now completely contained in the application folder (/Applications/Houdini/Houdini16.0.x/).

Technical

Developer

Upgraded the Qt UI library from 4.8.5 to 5.6.1 and the PySide Python UI library from 1.2.2 to 2.0.

What was new in Houdini 16