Fire Emblem Echoes: Shadows of Valentia Image
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Generally favorable reviews - based on 76 Critics What's this?

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8.5

Generally favorable reviews- based on 153 Ratings

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  • Summary: In 1992, the second game in the Fire Emblem series, Fire Emblem Gaiden, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on the Nintendo 3DS family of systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992In 1992, the second game in the Fire Emblem series, Fire Emblem Gaiden, launched exclusively in Japan. Now, for the first time, fans outside of Japan will get a taste of this classic game on the Nintendo 3DS family of systems. Fire Emblem Echoes: Shadows of Valentia is inspired by the 1992 original, reimagined on a grander scale. Every aspect of the Fire Emblem Gaiden game's presentation has been updated, along with the game being fully voiced. Fire Emblem Echoes: Shadows of Valentia recreates classic Fire Emblem gameplay with a modern twist, mixing in exploration of dungeons crawling with enemies. Expand
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Score distribution:
  1. Positive: 67 out of 76
  2. Negative: 0 out of 76
  1. May 19, 2017
    100
    I really, really like Fire Emblem Echoes: Shadows of Valentia. Shifting the focus from character interactions to more gameplay mechanics was a huge deal for me, along with a story that feels like it’s developing with you, rather than happening in the background. Definitely pick it up if you’re a Fire Emblem fan, either new or old!
  2. May 16, 2017
    90
    It’s difficult to imagine executing a remake of a near 30-year-old experience more effectively and efficiently than Intelligent Systems has, applying just the right amount of refinement and new ideas to antique gameplay systems that clearly still work.
  3. May 23, 2017
    90
    Fire Emblem Echoes: Shadows of Valentia is a great remake of the classic Fire Emblem Gaiden of 1992. Its old mechanics and level design, works perfectly with a modern look.
  4. May 16, 2017
    83
    Shadows of Valentia has a rocky start, but after that it turns into an amazing game that is not afraid of taking risks. It has a colorful cast that is off to an interesting sidestep instead of following a beaten path.
  5. May 22, 2017
    80
    Whereas Shadows of Valentia suffers from uninspired level design, it makes up for it with its twin armies, fun dungeons, and returns to form. It is a welcome step back from the previous 3DS Fire Emblem games as it focuses on a tighter narrative while providing us with a glimpse towards the future as Shadows of Valentia ventures into new territory with its explorable areas and fresh gameplay mechanics.
  6. May 16, 2017
    80
    Fire Emblem Echoes: Shadows of Valentia brings the series back to its origins in several ways. Featuring a very captivating plot and cast as well as some new and welcome gameplay elements, it leaves the feeling that this game is putting Fire Emblem back on its original course. Even if some of its missions might feel uninspired and the combat excessive at times, this is still a very good omen for upcoming Fire Emblem games.
  7. May 19, 2017
    60
    With its visuals Echoes might lure you into believing that it is as captivating as Fire Emblem Fates. But in the end this is the weakest and most unnecessary entry of a franchise I played and loved dearly since its humble origins.

See all 79 Critic Reviews

Score distribution:
  1. Positive: 36 out of 44
  2. Negative: 5 out of 44
  1. May 20, 2017
    10
    10. I played Gaiden on an emulator and I have to say that this is amazing. I'm confused as to why the DLC is 40 dollars but the DLC is10. I played Gaiden on an emulator and I have to say that this is amazing. I'm confused as to why the DLC is 40 dollars but the DLC is optional. The style is fantastic, the music is amazing, and character development is spot on. The cutscenes also look very nice. Expand
  2. May 24, 2017
    10
    Compared to previous 3ds Fire Emblem games this is a huge improvement, the changes feel refreshing (though might be confusing to new players)Compared to previous 3ds Fire Emblem games this is a huge improvement, the changes feel refreshing (though might be confusing to new players) graphics are impressive for the console and gameplay is spot on. What surprised me the most was character development, which was amazing, maybe because it was more focused on the main characters and less on love-life.
    Probably the best game in the 3ds if you like this kind of games.
    Expand
  3. May 24, 2017
    10
    This is easiest one of the best FE games I've played. The voice acting was a very nice surprise and was done very well and should be a stapleThis is easiest one of the best FE games I've played. The voice acting was a very nice surprise and was done very well and should be a staple for all future games. Also this game is a lot better than Fates in many aspects. The 3 bet things are 1 it's a lot more challenging and there's no phoenix mode. 2 the story is A LOT better and is told very well. 3 it's not waifu emblem. You get attached to the characters very well and you want to keep playing and stay engaged to figure out the truth behind Alm and Celica. Now there some things I prefer in Awakening and Fates like interface stuff and support between all characters but nonetheless this is an amazing game and I recommend to anyone in the series. Game was a lot better than I anticipated and experiencing the story of Gaiden is one to remember. Great game. Expand
  4. Jul 10, 2017
    9
    Fire Emblem Echoes fixes most of the problems found in Gaiden and truly well worth your time.If you are wondering getting in the series iFire Emblem Echoes fixes most of the problems found in Gaiden and truly well worth your time.If you are wondering getting in the series i recommend you this one but most likely this is the only Fire Emblem other than Gaiden to be in styled like this.I find the music and the character development to be phenomenal and the cutscenes impressive for a game in the Nintendo 3Ds. Expand
  5. rhe
    May 22, 2017
    9
    Because I have played other FE titles outside of the 3DS (I have played Sacred Stones too) I was not as annoyed by the big changes that wereBecause I have played other FE titles outside of the 3DS (I have played Sacred Stones too) I was not as annoyed by the big changes that were made to this game. However, because I understand most gamers had begun playing FE on the 3DS, I felt this review should really focus on the changes made to the game so that anyone interested could make a more informed decision on whether to buy this game or not.

    - Social Links and Children are very much a lessened feature of this game. This may be the biggest deal breaker for most awakening and fates fans, as the idea of pairing up certain units and getting the most powerful children possible added a layer of strategy to those games. I honestly can see why this was done, as the children that would be made in those games were ridiculously powerful and they likely felt that it would have broken the balancing of the game.

    - You can not change classes with crests anymore but can only change classes using shrines that you may need to backtrack to. This can be a negative because it makes it more difficult to change classes, but I quite liked this as it encouraged backtracking and not simply ploughing forward with reckless abandon.

    - You cannot pair up units anymore. This can make the game far more difficult, as it means that you need to be more strategic in how you tackle enemies.

    - The traditional weapon triangle has been removed and there are no weapon advantages. I actually quite liked this change, as it made defence and resistance stats stand out A LOT more. The advantages of the weapon triangle meant that defence and resistance could be less noticeable because the enemy would be more likely to miss if they had a weapon disadvantage and it gave you more options to tackle an enemy. Because of the removal of this, this means that you need to be more focused in how you approach an enemy.

    - Skills are no longer gained from levelling but are tied to weapons for warrior types while mages learn new spells by levelling and only one item can be carried by each unit. I actually quite liked this, as it made each weapon feel unique and different, and the fact that you can only have one item at a time again adds a new layer of strategy as it encourages the player to consider whether to equip a weapon or shield, or if they want to give the character a healing item to hold. Also because mages use up HP to cast magic it again adds another layer of strategy: do you simply cast a spell at the cost of HP or do you try to send in a warrior who may do less damage but wont lose HP from casting?

    - Archers now can shoot right in front of themselves and four spaces away but no longer have the bonus damage against flyers immediately. This I think actually makes archers a lot more useful in the game, as much of the time in all the FE games I played archers felt VERY situational as they could really be used against flyers and could be less useful compared to other units against any other enemy type. This shift I think gives archers more versatility and makes them more useful in the game but I can see if people won't like this change.

    Overall, I think this game is a far more strategic take on the FE franchise, while it is my favourite on the 3DS and actually I feel better in gameplay compared to Sacred Stones, if you had only just gotten into the games during the 3DS, this game may not be worth investing in as it is far more unforgiving than the other two FE titles on the 3DS.
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  6. May 22, 2017
    9
    This game has surprised me for the attention to detail alone:

    -Things like the animations, when Alm or Celica are in a stair his/her legs
    This game has surprised me for the attention to detail alone:

    -Things like the animations, when Alm or Celica are in a stair his/her legs will align to the steps.

    -The combat is simple but fun, there is the lack of the weapon triangle but it would unbalance the game, because the majority of the enemies use Lances, and Axes are locked to an enemy only class.

    -The focus on character interaction is amazing, the characters feel as if they were real people with relatable traits, and the revamped story is great, its a breath of fresh air after the disappointment of Fates.

    -You may only hold an item, but this is a non issue with the skill system that gives variety.

    -The magic might seem broken at first but it is controlled by the fact that it uses your HP, the music is the best in the series, and it doesn't repeat a single song to the point of disliking it (looking at you Lost in Thoughts All Alone).

    I will give it a 9/10 for how well it performs, there are things like the sub-par Awakening map design and the enemy witches.
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  7. Oct 7, 2017
    1
    Well, the theme may be good and all that but just a second... In the bad side, this game has many war-related stuff + taunts... The dark sideWell, the theme may be good and all that but just a second... In the bad side, this game has many war-related stuff + taunts... The dark side of this game is that... Pls... Think of the more than 2,000,000 persons that have died in war! Expand

See all 44 User Reviews