NFL '97

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NFL '97
NFL '97
Cover art picturing Kordell Stewart
Developer(s)GameTek[1]
Publisher(s)Sega
SeriesSega NFL
Platform(s)Sega Saturn
Release
  • NA: November 20, 1996
Genre(s)Sports
Mode(s)Single-player, multiplayer (1-8 players)

NFL '97 is a follow-up video game to Sega's Joe Montana series on the Sega Genesis.[citation needed] NFL 97 was released exclusively for the Sega Saturn.

New gameplay features included the ability to control the speed with which the ball is thrown and the use of a blue arc to track possible receivers.[2]

Reception[edit]

NFL 97 received mostly poor reviews. Critics highly praised the play editor,[3][5][1][7][8] but criticized the player animations,[3][5][1][7][8] the camera,[3][5][7] and various aspects of the gameplay. Tom Ham elaborated in GameSpot: "For example, it's hard to distinguish who the receiver is, and the quarterback takes too long to hand the ball off. Even executing a kickoff was painful."[5] Next Generation found the most fault with the passing arc,[1] while GamePro focused on the limited number of player moves, and concluded that "with so many serious flaws, the game's just no fun to play."[7] Kraig Kujawa of Electronic Gaming Monthly simply said that "it hurts to play NFL '97."[3] Colin Ferris gave it a positive review in Game Revolution, citing the playbook editor, bigger player graphics, and control of passing arc.[8]

References[edit]

  1. ^ a b c d e "NFL '97". Next Generation. No. 27. Imagine Media. March 1997. p. 92.
  2. ^ "NFL '97". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 327.
  3. ^ a b c d e "Team EGM Box Scores: NFL '97". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 151.
  4. ^ "Recent Saturn Game Reviews". Game Revolution. Archived from the original on August 15, 2011.
  5. ^ a b c d e Ham, Tom (December 1, 1996). "NFL 97 Review". GameSpot. Retrieved 9 February 2018.
  6. ^ "NFL 97 Review Score". Archived from the original on 2019-05-18.
  7. ^ a b c d Air Hendrix (February 1997). "NFL '97". GamePro. No. 101. IDG. p. 92.
  8. ^ a b c Ferris, Collin (June 6, 2004). "Ooo, that Play Just Didn't Work! Review". Game Revolution. Retrieved 9 February 2018.

External links[edit]