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Maniac Mansion Review

Retro Review by Kristan Reed

26 October, 2007

As the game credited with inventing the point and click adventure, it's only fair that we bow down to Ron Gilbert and company for creating one of the most important, innovative, and well-written videogames of the late 1980s.

The first game to utilise the revolutionary SCUMM (Script Creation Utility for Maniac Mansion) game engine, this comic adventure freed gamers from the tethers of inputting text-based commands and all the teeth-grinding guessing-game frustration that went with it. Instead, Maniac Mansion allowed players to input commands from a limited list of options, making the whole process infinitely more elegant and intuitive.

But as good an idea as it undoubtedly was, it came alive thanks to sharp writing, brilliant dialogue and the most vivid cast of characters anyone had ever seen in a mere videogame up to late 1987.

Wonderfully ambitious, and designed to make full use of the storage advantages of the C64's increasingly essential floppy disk drive, the game debuted all manner of ideas which still sound innovative two decades on.

'Maniac Mansion' Screenshot 1

With the rescue of Dave Miller's girlfriend being the main aim of the game, you had to choose two friends (from the six available) to accompany you on your daring mission, and were able to switch between characters as you saw fit.

But while each character was blessed with subtly different abilities, the way the game plays out (and the endings you get) depend on your choices. Even taking that out of the equation, the game is a joy to behold, infused with the kind of incidental wit and fiendish charm which permeated all LucasFilm [later know as LucasArts] adventures for the next ten years.

Although Ron Gilbert and company went onto better things, Maniac Mansion set in motion a captivating chapter in the history of gaming, which in terms of wit, invention and style has arguably never been equalled.

9/10

Read our Scoring Policy

Maniac Mansion is out now on C64.

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VMerken
26/10/07 @ 21:05
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This game, as presented on the c64 is a 10/10, nothing less. On the platform, it's extremely difficult to find anything even remotely close apart from Zak McKraken and the Alien Mindbenders (not reviewed so far it seems), but Maniac Mansion has much, much more charm, not to mention a heap of multiple, creative endings depending on your starting team and in-game decisions. It is an absolute classic a la Wasteland.

Do everyone who played this on a c64 and thus knows the real value of this game a favour - erase that 9 and make it a 10.
jlaakso
26/10/07 @ 22:13
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I can't believe how much gameplay they could wring out of so few locations. I had a hard time getting my head around the game's idea, but as soon as I did, there was just no going back.
Verwandlung
27/10/07 @ 10:24
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Download the fancy looking pc version for free:

http://new.bigbluecup.com/games.php?acti...
Edited 1 times, most recently on 27/10/07 @ 10:30
Atropos
27/10/07 @ 11:44
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I would like to point out that whilst this may have been the first proper SCUMM-game, the first prototype was actually used in Labyrinth, also from Lucasfilm. It followed the story from the film quite closely, and was the first time I felt like I was playing a movie...
Retroid Moderator
27/10/07 @ 12:01
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One of the games which made a 1541 a must in my book.
StringBeanJean
28/10/07 @ 15:43
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Probably still my fave game of all time. Mind you I had the nes version.

Played the free one recently and just as good as I remember.
siro
24/11/07 @ 10:37
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The game that defined 10/10. Undoubtedly the adventure game I played the most, because I didn't know how to save (shift+function key, wtf!), because the dog ate my manual just when I opened the box (ha!).

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