mental ray 3.10

New Features

Stability, Scalability, Performance

Rendering made much more robust and reliable

  • Improved scalability to available number of CPUs or Cores
  • Improved dynamic adjustment to available memory
  • Optimized memory handling for more efficient multi-threading
  • Enhanced error handling in standard shaders to minimize exceptions

Unified Sampling, Enhanced

Simplify tuning for rendering quality with Unified Sampling

  • No need for individual sampling settings on elements like area lights
  • Ray tracing without sampling artifacts like regular patterns
  • Simplified sampling parameters, primary sampling quality
  • Tune all existing rendering modes: ray tracing, rasterizer, progressive, and iray
  • Plain number of samples: a value of 100 means 100 samples
  • New: per object overrides for samples settings
  • New: command line options for Standalone, render existing scenes with Unified Sampling
  • New: integration with multi-pass rendering and non-color frame buffers

iray 2

mental ray® 3.10 integrates iray® 2, the next major update of the world's first photorealistic and interactive rendering technology.

  • Runs on CUDA GPUs when present
  • Supports latest NVIDIA Fermi architecture GPUs
  • Photorealistic push-button rendering
  • HDR environment maps
  • IES profile lights
  • Interactive yet final frame renderer
  • New: powerful and flexible layered BSDF material model
  • New: improved convergence quality and speed

Ptex Rendering

Paint textures without thinking of UVs

  • Ptex is an emerging industry standard for texture painting
  • Use third-party paint tools to create Ptex files for mental ray
  • New mental ray texture lookup shader accepts standard Ptex files
  • Render Ptex textures pixel-perfect on ccmesh subdivision meshes

Alembic Support, Initial Version

Import Alembic geometry efficiently and on-demand during rendering

  • Alembic is an emerging standard for storage of assets in film production
  • Benefits are much smaller file sizes and very fast read/write operations
  • New mental ray shader loads assets in .abc format during rendering
  • Supports material inheritance to assign shading properties to Alembic assets

Subdivision Mesh, Features

Extended ccmesh geometry features

  • Support facetted rendering using "sharp" approximation property
  • Allow per-face user data to be assigned to ccmesh geometry
  • Lift texture space limit of ccmesh, up to four are now supported

Hair Ray Tracing, Accelerated

Ray tracing of hair becoming practical

  • New superior acceleration method to speed up ray tracing for hair
  • Higher performance coupled with reduced memory consumption
  • Increased intersection precision for accurate rendering of thin hair
  • Improved hair shadow quality and speed also for detail shadow maps

Detail Shadow Maps, Compacted

Detail shadow maps adjust to desired quality

  • Enhanced quality of default detail shadow maps
  • Data/file size of high-detail shadow maps reduced dramatically
  • New contrast control allows to optimize for size and quality

Texture Cache, Revised

Texture caching with more features and better control

  • New modes allow selection of the types of textures to be cached
  • New options to control texture cache memory usage
  • Detailed cache statistics and improved error reporting

OpenEXR, Stereoscopic

OpenEXR "multiview" extensions supported

  • Store images for left and right eye in a single OpenEXR file
  • Support writing standard OpenEXR stereoscopic files, as .exr or .sxr
  • Image viewer imf_disp extended to display stereoscopic OpenEXR files

TIFF Images, Tiled

TIFF format support extended

  • Support reading LZW compressed TIFF images
  • Read/write of "tiled" image format suitable for texture caching
  • Image tools like imf_copy add support for "tiled" TIFF files

New Shaders

Useribl

  • Optimized illumination from "light cards", or "textured area lights"
  • Shader solution for environment lighting similar to built-in IBL

Subsurface, enhanced

  • Easier to control set of subsurface shader and skin phenomenon
  • Improved quality with production oriented workflow
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