Blender 2.37a
Important notesNew TimeLine window isn't upward compatible... that means that older Blender releases crash on reading files with a TimeLine window active. This crash has been fixed in 2.37 to not happen again when we add new window types, but that won't help older versions. :)Yafray: Support was added for options for the upcoming release of Yafray. At this moment we're still waiting for that... documents will be published later too. Development notes- OSX XCode project files added in cvs- BIG warning hunt with 100s of fixes. - Cleanup of ImBuf code - Added FTGL to extern/ modules - Added texture draw support for icons, not used yet - openEXR preparations were uncommitted and postponed to next release - cleanup of wrong inclusion of BLI_winstuff.h in files. NOTE: BLI_winstuff.h was meant to be a wrapper around windows.h to handle undefining various crap that windows.h defines. - Mesh drawing code now is abstracted with the DerivedMesh system. Check blenkernel/intern/. - use the BLI_string functions! in blenlib/BLI_blenlib.h - First implementation for dependency graph solving added. Now only used to sort the object list in Scenes, for correct order of evaluation. - Makefile changes for future support of 64 bits compile, testing with SGI Prism. - Makefile fixes for Windows Cygwin compiling. Improved dependency checking. - Tests were done with adding the ZBlur option in render core. Results of this method are very limited and too unsatisfying. Was commented out, and will be moved as built-in option in the Sequencer. Hidden stuff - Code was added for testing the pickle matrix - Try (Button in Render Buttons, Animation panel) to set "rt" to 52 before entering EditMode on subdivision subsurface - Try rt=2 or 3... rotate manipulator goodies. CreditsPeople who have contributed code for this release:Alexander Ewering (Bug hunting & fixes) Alfredo de Greef (Yafray export) Andrea Weikert (Bug fixes) Brecht van Lommel (UV editing) Campbell Barton (Mesh stats drawing, Python fixes) Chris Burt (Textures, bug fixes) Chris Want (Makefiles, bug fixes, Irix, Tuhopuu sync) Daniel Dunbar (CCG Subsurf, Mesh drawing recode) DJCapelis (Linux release) Gergely Erdelyi: (Python fixes) Hans Lambermont (FreeBSD release) Jean-Luc Peurriere (Dependency graph, code cleaning, OSX) Jens Ole Wund (Soft Body, fields) Joseph Gilbert (Python API) Jiri Hnidek (Meta Objects, TimeLine) John Aughey (Turn table) Johnny Matthews (Mesh tools, Python) Joilnen Leite (Python API) Jorge Bernal and Jonathan Merritt (WardIso & Minneart shaders) Ken Hughes (Python API) Kent Mein (Imbuf, Sun Solaris) Kester Maddock (Game engine) Matt Ebb (TimeLine, menus) Martin Poirier (Transform recode, constraints) Nathan Letwory (Scons, bug fixes) Ricki Myers (Text editor) Rob Haarsma (UI Texture font, Quicktime) Simon Clitherow (bug fixes, Windows) Stefan Gartner (Linux PPC) Stephen Swaney (Python API) Tom Musgrove (Extrude menu) Ton Roosendaal (Render, Soft Body, TimeLine, bug fixes) Willian Padovani Germano (Python API) And of course thanks to those who helped with demos, testing, docs, bug hunting, webpages, bug reports, testing builds, and so on... great work all!
Last update: Jun 15 2005.
This section is maintained by Ton Roosendaal. |